
|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            Name: Nathan Goodrich
PC Name: Tessaviri Erisanthe
PFS #: 37150-7
Faction: Silver Crusade
Day Job: none
Some of the things to know about Tessaviri:
* She has a pile of small saving throw bonuses outlined on her character sheet in addition to the standard elven ones.
* Archetype: Divine Hunter – trades Hunter teamwork feats for a reduced progression domain and the celestial template on her animal companion
* Uncommon spells Tessaviri uses: Blend & Named Bullet. Reduce Animal isn't precisely uncommon, but she uses it for when Karogo's Large size doesn't fit well.
* Season 6 Silver Crusade Journal Card: Tessaviri can (1/adventure) allow an ally to convert half of their spell damage to nonlethal and can (also 1/adventure) grant an ally Bless Weapon. Also, her faction connections allow for reduced price death recovery.
Karogo (Tessaviri's Wolf Companion):
* Karogo's stats-as-written all assume that he is benefitting from the Bear & Bull Animal Focuses. He needs to be adjusted if Tessaviri changes that, which is rare.
* Among other Celestial creature features, has Spell Resistance 14. Frustratingly, the archetype does not provide a 'your companion' bypass rider, so even Tessaviri has to either get Karogo to lower his spell resistance for a round or to bypass it herself. I had to retrain back into her basic elven +2 spell penetration feature for that reason.
* Karogo has the Exclusive trick and two iterations of the Serve trick. The wording on the trick is weird, but we've been treating it as allowing two players (freely chosen per table) other than Tessaviri to give commands to Karogo.
* Companion Initiative: partly due to the potential for other characters to command Karogo, I've been playing with his initiative separate from Tessaviri's.
* Karogo has 3 intelligence and understands Celestial. Under PFS rules, it's not entirely clear what that does for him (aside from allowing wider selection of feats & skills), but he is smarter than basic animal companions and can potentially understand player speech. He still operates under the trick system.
* I haven't made a separate alias for Karogo, but if that would make things easier for the GM I can do so.
* Karogo has Spring Attack, which allows him to fight from behind the front lines if the party otherwise has a full melee contingent. Alternately, he tanks very well.
Purchases at the beginning of the scenario:
* Cloak of Resistance +1 – for Karogo, who just took the Extra Item Slot feat
* Lesser Metamagic Rod of Piercing – largely for Named Bullet
* Wand of Cure Light Wounds – from prestige

|  Narayan Singh | 
 
	
 
                
                
              
            
            Name: Cwethan
PC Name: Narayan Singh
PFS #: 182453-6
Faction: Silver Crusade
Day Job: Intimidate: 1d20 + 16 ⇒ (13) + 16 = 29
Narayan uses Charisma in place of Wisdom for his monk-goodness. I will commonly weave non-lethal (and thus intimidating) attacks into my flurries, because if I hit a shaken target they become flat-footed (regarding me), which allows me to use Medusa's Wrath for many, many punches.

|  Narayan Singh | 
 
	
 
                
                
              
            
            Could we get the Gameplay thread open for dotting? I want to make sure I don't accidentally miss the start date :-x

|  Ograk | 
 
	
 
                
                
              
            
            Name: David Bross
PC name: Ograk
PFS # and character number: 54527- 10
Faction: Exchange
Day job roll: None
Ograk is a life shaman who mostly debuffs bad guys and heals his team mates (particularly out of combat, but can also channel selectively as needed). He uses Imbue Hex to have Maka, his familiar lifelink him. Maka also has the protector familiar archetype, so he often redirects damage (i.e. from lifelink) to poor Maka.
Besides being a HP battery with fast healing, Maka won't do anything in combat and sits in a familar satchel 24/7.

|  Dr. Zephyrus Vitruvian | 
 
	
 
                
                
              
            
            Name: I'm Hiding In Your Closet
PC Name: Zephyrus Vitruvian, Ph.D, M.D.
PFS #: 40025-5
Faction: Dark Archive
Day Job: Craft (Alchemy): 1d20 + 30 ⇒ (2) + 30 = 32 <-- I have a folio reroll and Faction Pin bonus I will definitely want to spend on that if they haven't otherwise been used by the end of the adventure.

|  Adulese | 
 
	
 
                
                
              
            
            Name: Stan Adkins (snapzilla22)
PC name: Adulese
PFS # and character number: 120088-12
Faction: Silver Crusade
Day job roll: Trapper: 1d20 + 5 ⇒ (17) + 5 = 22
3 Panache Points
All World Serpent Totem rage powers
Will purchase Gamin the Misforged and spend 25 PP to fix and upgrade the sword
If you have any questions let me know.

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            It's probably as good a time as any to ask: who would like to have one of Karogo's two Serve commands on them? It lets you give him trick commands. (Likely I'll still be resolving his actions)

|  Sayna Elantho | 
 
	
 
                
                
              
            
            Hey, this is Hrothdane from the recruitment thread with my cavalier/bard. Sorry, I didnt know we had started! I’m working at the polls for the election so I won’t be able to update my profile until tonight, though I might be able to get a post up on break

|  Narayan Singh | 
 
	
 
                
                
              
            
            Just noticed that Narayan needs to have his last chronicle applied - I'll get that up today. Couple of gear changes (Bodywrap, replacing some consumables), but no leveling or anything.

|  Ograk | 
 
	
 
                
                
              
            
            Snapzilla, I don't see your statblock up, but I assume based on the picture that you're ranged. We're about to go on a long boatride, and that gives us time to do shenanigans. I could use Imbue with Hex to transfer Life Link to you, which would let you life link each of our 3 melee (it'd take 3 castings so you could get all 3 life links up), at which point they persist indefinately or until they get out of range (100 feet), or you use an immediate action to end as many of them as you'd like.
The benefit of doing so, is our melee effectively gain more fast healing, albeit at the expense of your hit points. My lifelinks persist, it effectively just spreads the damage out more (it eventually comes to me anyways). Let me know if you're interested or not.

|  Narayan Singh | 
 
	
 
                
                
              
            
            That's fancy! I haven't seen a Life Shaman at work before and I really like it!

|  Sayna Elantho | 
 
	
 
                
                
              
            
            Name Evie T.
PC name Sayna Elantho
PFS # and character number 99807-20
Faction Liberty's Edge
Day job roll 
Sayna will use a use of a boon from Corpses in Kalsgard that allows her to use Bluff for her day job and then receive double the normal amount of money
Bluff: 1d20 + 23 ⇒ (10) + 23 = 33 
If she hasn't used her reroll by the end of the scenario, she will use her reroll on her dayjob
Bluff (reroll): 1d20 + 23 + 3 ⇒ (15) + 23 + 3 = 41
Anything different about you PC that's you'd like me to know
Sayna is a sister-in-arms cavalier, so she has two cavalier orders (order of the dragon and order of the lion) and receives all the benefits from both, but only follows the edicts of one of her choice (order of the dragon in her case), but gives up the mount and all associated feats.
She also has the entire Sisterhood Style feat chain, so she and people adjacent to her do not give soft cover against her allies attacks on enemies, she provides a +1 untyped bonus on reflex and will saves to allies within 20 ft, and can choose up to two allies to share her Shield Wall feat with.
Sayna would be affected by arcane spell failure chance, but all of her first level spells are verbal-only, so she doesn't have to worry about failure chance.
She has the bodyguard feat, so she can use an AoO to give an ally a +3 to AC versus one attack.
She has 450 gp worth of Fire Ink tattoos all over her body, and enough concentrated on her face and hands that they give off light equivalent to a torch.
Lastly, Sayna has a Banner of the Scarlet Rose, so all competence bonuses she gives from her class abilities are increased by 1, and she can use the banner as a heavy shield for the purposes of all feats and such that require one.

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            Thinking ahead to the Bastion: Tessaviri can be scary good at Stealth if she wants to. I bet Adulese is even better. Do we want to have them scout inside the building before we go in?

|  Sayna Elantho | 
 
	
 
                
                
              
            
            Sayna also has 7 charges left on her wand of invisibility, each use of which lasts 3 minutes.

|  Narayan Singh | 
 
	
 
                
                
              
            
            A Greater Magic Fang would be nice but not necessary for Narayan - I use a Bodywrap of Mighty Strikes, so I have a +1 to some of my attacks in order to get a cheap Holy Amulet of Mighty Fists online :-p
Scouting sounds like a good idea, but certainly isn't my specialty.

|  Ograk | 
 
	
 
                
                
              
            
            A Greater Magic Fang would be nice but not necessary for Narayan - I use a Bodywrap of Mighty Strikes, so I have a +1 to some of my attacks in order to get a cheap Holy Amulet of Mighty Fists online :-p
Scouting sounds like a good idea, but certainly isn't my specialty.
I highly recommend against scouting with PCs, because it splits the party. Maybe I’m just jaded but a lot of scenarios assume scouting doesn’t happen and do bad things when you scout (e.g. plot advances and you either trigger encounter or let NPC die).
Would you like me to drop a Haste to prepare a greater magic weapon (+2 bonus)?

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            Tessa's most likely spell in place of a Greater Magic Fang is probably Named Bullet. If we can find out the creature type of the Red Reaver, that's way better than a stacking +1.

|  Narayan Singh | 
 
	
 
                
                
              
            
            No worries - and I'd rather have the Haste! I've got a wand of magic weapon I can top off with if we know we're walking into trouble, so losing important spells is definitely not worth it :-)

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            Tessa's posting may be a little sketchy from now until Monday, especially over the weekend when I'll be out of town. I'll try to keep up though.
It might be fine if we have different ideas about what is required, but Tessaviri fully intends to kill the beast right now.
If the behavior of the Red Reaver ever makes me start thinking otherwise, I've got a spare Explore, Report, Cooperate boon to blow on it.

|  Narayan Singh | 
 
	
 
                
                
              
            
            I agree that the handout is probably about the orcs; so no worries here!

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            Double-checking to make sure it wasn't just lost in the shuffle. No one has asked to get a Serve command from Karogo, which would let you give him trick orders with Tessaviri's bonus (so automatically under a wide range of conditions).
I'd be able to fill you in on available orders if someone wants to take it. If no one does, that's perfectly fine too.

|  Ograk | 
 
	
 
                
                
              
            
            Ograk would happy to (handle animal +8).
@snapzilla/Adulese, did you see my earlier question?

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            No need to worry about your Handle Animal bonus for this. You use mine.

|  Dr. Zephyrus Vitruvian | 
 
	
 
                
                
              
            
            Sorry for re-disappearing; I've had a lot on my plate.
Part of it may be that I'm starting to get the "have to make myself" feeling of coming to this site; anyone else here getting the feeling that it's not the "fun and friendly" place it used to be (partly through Paizo's own decisions, even)?
@DM: Thirdly, I must ask: Where exactly was the Dryad's Blessing Inn supposed to be located?

|  Adulese | 
 
	
 
                
                
              
            
            @Ograk yes I will try those shenanigans. Since I am mostly barbarian I also have the hit points to burn. Quick question, is this auto damage or do I choose to accept the damage at the start of my turn

|  Ograk | 
 
	
 
                
                
              
            
            Thanks Adulese. It is automatic damage, although you can take an immediate action to end all lifelinks if, say, you're being focused and worried about falling unconscious with lifelinks still active. That said, at the start of my turn, the damage should just transfer to me, unless multiple melee have taken damage, in which case an AoE heal seems like a likely course of action anyways.

|  Narayan Singh | 
 
	
 
                
                
              
            
            I blame Narayan typing for the ooc 'bypasss' ;-p

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            I was trying to get a mini for Tessaviri on the map today (I forgot earlier) but I don't seem to be able to edit the document.

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            The scale on this map is really small. Do you mind if we rotate it? I bet the squares could be larger if it sits sideways.

|  GM Qstor | 
 
	
 
                
                
              
            
            The scale on this map is really small. Do you mind if we rotate it? I bet the squares could be larger if it sits sideways.
I moved it.
I moved the tokens. I thought you guys meant the room now on the far "left" that's where the noise is coming from.

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            I probably mixed up directions. Thanks.

|  Tessaviri Erisanthe | 
 
	
 
                
                
              
            
            Back from the holidays! I think that only Adulese hasn't gone yet? They had a question about how many rounds had passed since we entered, but otherwise haven't acted in the combat round.

|  Narayan Singh | 
 
	
 
                
                
              
            
            Also, just 'cause getting a sense of how easy they are to hit can change the kind of tactics we might use, could I get a count on how many times Narayan struck home?

|  Ograk | 
 
	
 
                
                
              
            
            I hadn’t seen plague bomb before so I had a few questions about it. It says as contagion, which does bypass the onset period limits the disease choices (and does not include Typhoid Fever). Is there a special ability that lets you choose that disease? Why does contracting a disease make them sickened? Finally, the contagion cloud (which I am not sure if it obstructs vision or not) area persists for 1 round per level, so we better not walk through it, correct?

|  GM Qstor | 
 
	
 
                
                
              
            
            Finally, the contagion cloud (which I am not sure if it obstructs vision or not) area persists for 1 round per level, so we better not walk through it, correct?
Sorry missed this.
"The effects of the smoke created by an alchemist’s bomb duplicates the effects of contagion instead of fog cloud, filling an area equal to twice the bomb’s splash area for 1 round per level."
So you can see through the area. There's no miss chance.

|  Dr. Zephyrus Vitruvian | 
 
	
 
                
                
              
            
            I hadn’t seen plague bomb before so I had a few questions about it. It says as contagion, which does bypass the onset period limits the disease choices (and does not include Typhoid Fever). Is there a special ability that lets you choose that disease? Why does contracting a disease make them sickened? Finally, the contagion cloud (which I am not sure if it obstructs vision or not) area persists for 1 round per level, so we better not walk through it, correct?
It's listed as "Enteric fever" (but says it's the same thing), and being sickened is an additional effect of that disease - and its not being an available option was my mistake.
Assuming the DM won't let it slide his time, let's go with Red Ache instead:
Strength damage: 1d6 ⇒ 6

|  Sayna Elantho | 
 
	
 
                
                
              
            
            Today and the next couple of days are going to be busy because my family is in town for my graduation, so I'm going to be slow to post. I'll get my action up later this evening most likely (i'm on PST)

|  Dr. Zephyrus Vitruvian | 
 
	
 
                
                
              
            
            @GM Qstor: How many dead orcs are there now, how many HD did they each have, and how much time do we have before the Reaver breaks in or whatever?

|  Ograk | 
 
	
 
                
                
              
            
            IC; you’re likely to draw sharp rebukes for animating dead, particularly from the pharaman (Ograk) and our prisoner orc at least.
Ooc; When you create undead only racial HD remain, so whatever you reanimate will probably be 1 or 2 hd skeletons or zombies. In character I’ll object a lot but ooc, please do what makes you happy.

|  Narayan Singh | 
 
	
 
                
                
              
            
            Narayan will also not be pleased, but will default to Explore, Report, Cooperate
So yeah, ooc, do you :-)

|  Sayna Elantho | 
 
	
 
                
                
              
            
            I would also echo the sentiment that you can do what your character would do, but mine will complain about it in-character.
I'm also not sure whether it's a great idea to raise dead in (or bring them into) a temple dedicated to Sarenrae, given her opinions on undead, especially when we are trying to restore it
 
	
 
     
     
     
	
  
	
  
 
                
                