Vrog Skyreaver's Untitled Campaign (Inactive)

Game Master Vrog Skyreaver


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Welcome to the new season of DELVE!

The Delve! rookie league is looking for new athletes to join all new teams!

Tryouts are being held now at your local recruiting office. Win the chance to join a team and travel the country, delving the darkest of dungeons with other trained professionals from all guilds!

Tryouts held the 30th of October! Don't miss your chance to become a brand new member of the hit sport Delve!

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Welcome one and all to my recruitment for a new campaign: Delve!

Taking inspiration from The Running Man, Xcrawl, and quite a few home campaigns I have run, Delve! takes place in modern day, with a couple of key differences:

*Magic is real

*Other races are real, but alot of them live as near second-class citizens. Only the core rulebook races (and a couple of additional races) are treated as "normal", although there is a vocal minority that agitates for equal rights for so called "Demi-Humans". Most "Demi-Humans" are employed by Delve!Co, the company that runs Delve! (see below), although technically a member of any race can become a Delver, or a professional athlete in the sport.

*The most popular sport in the world is Delve!, a televised dungeon crawl. Players from a variety of guilds (read, classes) are brought together by managers to explore the dungeons of the Delve! league. It's a good bet that any settlement with at least a 10,000 people has a dungeon, which range from 8 room affairs to multi-level masterpieces of design. While not required, alot of towns have a theme to their dungeon, such as undead, underwater, cold, desert, and so on. Dungeons are rated the same way that Golf Courses are rated in the real world.

*Each of the PCs will be a recently graduated member of one or more guilds that is looking to become a professional Delver. The blurb above is from a flyer that you found in your guild that shows Delver recruitment.

*Delves are generally non-lethal affairs, although deaths DO sometimes occur. Each spellcaster will automatically have access to an item that applies the Merciful Spell feat to their damage dealing spells, and melee and ranged combatants will have access to a modified version of the merciful enchantment for their weapons that will make them do non-lethal damage. Of note is that you CAN always choose to do lethal damage, but it's pretty obvious to both the viewers and judges, and Delve!co will not protect you from legal or civil suits should you make the decision.

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On to the nitty gritty:

For character creation, each character will be allowed to use the CRB +1 additional resource.

The additional resource can be any official Paizo resource. There will be almost nothing that will be disallowed from your additional resource, excluding alternate systems that force the entire campaign to use them (i.e. Performance Combat). If, however, there is an option to allow JUST the character who selected the source to benefit from that rule system (i.e. Hero Points), then that rule system is allowed.

This means that things like Background skills or Automatic Bonus Progression WILL be allowed, but only if your +1 source is Pathfinder Unchained. If you select Pathfinder unchained, however, you will only have access to the Core Rulebook for races or classes.

With all of the above being said, there are a few caveats: No Mythic rules or Artifacts will be allowed, and there are a few CRB spells that will either need modification, or banning. Currently on the Ban List for CRB spells are:

Awaken

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Still with me? great. Here are the pertinent character creation details.

  • Ability Scores: We will be using the Focus and Foible system to generate states (first introduced, as far as I can tell, in the Way of The Wicked AP). The rules are as follows: Pick a focus stat; that stat is an 18. Pick a foible stat: that stat is an 8. Then roll 1d10+7 four times in order. There are no rerolls or moving of ability scores. Those are your other four scores. Additionally, no stat can be below an 8 AFTER racial mods, unless somehow magically all of your 1d10 rolls are a 1.

  • HP: Max HP from 1-20.

  • Starting Level: We will be starting at level 3.

  • Starting Gold: Character wealth by level, with the caveat that Item Creation can not be used prior to the start of the campaign, and no more than half your starting wealth can be spent on a single magical item (meaning that you COULD spend almost all of your money on Masterwork Full Plate, for example).

  • Traits/Drawbacks: Will not be used unless your +1 source contains traits.

  • +1 Source: Please list your +1 source in your submission.

  • Character Backstory: feel free to write a couple of paragraphs about your time at guild training (read: university), but large character backgrounds are not required by any means.

  • Anything else: If I missed something please don't hesitate to ask!

I look forward to your submissions and a great game!


Games on games, on games! This is beautiful, and likely a bit much for me.


Seems like the perfect setting for me to finally build that gunslinger with the guns everywhere setting!


Indeed, although in this case the "Guns Everywhere" would more be represented by having contacts that can make you more advanced firearms.


Vrog Skyreaver wrote:
Indeed, although in this case the "Guns Everywhere" would more be represented by having contacts that can make you more advanced firearms.

Sounds good to me. I guess my +1 is the book with the Gunslinger info, cause that’s got all the firearms info as well as Gunslinger. Will go Gunslinger 1/Fighter 2 since it’s feat intensive. Gonna be a dual-wieldin’ pistol shootin’ rakish outlaw, hear?!


Hmm, that will be pretty difficult to restrict yourself to one additional source unless you're working directly out of the books. A lot of rely on things like d20pfsrd. Oh well, I'm up for a challenge. I've finally found the perfect game for my Gnome Luchadore.


Wilhim wrote:
Hmm, that will be pretty difficult to restrict yourself to one additional source unless you're working directly out of the books. A lot of rely on things like d20pfsrd. Oh well, I'm up for a challenge. I've finally found the perfect game for my Gnome Luchadore.

At the bottom of d20pfsrd there's a link for the source material (unless it's the core book). But yeah, I had to double-check all of the stuff to make sure everything's in the same book. In the end I just went with the gunslinger cause I figure that's all in one book. No crazy shenanigans for me, just gunslinger/fighter, lol.


Wilhim wrote:
Hmm, that will be pretty difficult to restrict yourself to one additional source unless you're working directly out of the books. A lot of rely on things like d20pfsrd. Oh well, I'm up for a challenge. I've finally found the perfect game for my Gnome Luchadore.

You can do a search by source on Archives of Nethys (which is the official PRD).


Coinshot wrote:
Sounds good to me. I guess my +1 is the book with the Gunslinger info, cause that’s got all the firearms info as well as Gunslinger. Will go Gunslinger 1/Fighter 2 since it’s feat intensive. Gonna be a dual-wieldin’ pistol shootin’ rakish outlaw, hear?!

That would be Ultimate Combat.


Str: 8 (Foible)
Dex: 18 (Focus)
Con: 1d10 + 7 ⇒ (5) + 7 = 12
Int: 1d10 + 7 ⇒ (9) + 7 = 16
Wis: 1d10 + 7 ⇒ (4) + 7 = 11
Cha: 1d10 + 7 ⇒ (8) + 7 = 15

Welp, that's an interesting array!


Love love love the campaign concept, to the point I'm dotting for interest even though I usually don't care for limited sourcebooks.

Excited to pop something out - maybe an Occultist...

Oh, followup - with Foibles + Focus, is it "roll stats then pick class" or "pick class then roll stats"?


roll stats and pick class.


Okay, my focus will be strength and my foible will be intelligence. I really hate this system for this particular character but I'll do what I have to to make my gnome luchadore. My additional source will be ultimate combat since I need to use the tetori monk archetype for this build.

1d10 + 7 ⇒ (10) + 7 = 17

1d10 + 7 ⇒ (7) + 7 = 14

1d10 + 7 ⇒ (4) + 7 = 11

1d10 + 7 ⇒ (9) + 7 = 16

Huh, that 11 will hurt a bit but great stats for something as MaD as a monk.


Gonna roll stats then figure out what I want to really focus on. Focus Intelligence, foible Charisma.

1d10 + 7 ⇒ (1) + 7 = 8

1d10 + 7 ⇒ (3) + 7 = 10

1d10 + 7 ⇒ (7) + 7 = 14

1d10 + 7 ⇒ (10) + 7 = 17

Hm. Interesting...


I'll post up an actual character sheet asap, but probably won't be able to do it until tonight/tomorrow. In the mean time, I do have it basically written out, just missing some equipment:

Coinshot:

Resources: CRB + Ultimate Combat

Stats (Rolled):
Str: 8 (Foible)
Dex: 20 (Focus) (18 Base +2 Human)
Con: 12
Int: 16
Wis: 11
Cha: 15

Points:
- Hit Points: 33 = 3 Levels * (10 Base +1 Con)
- Skill Points: 20 = 8+12 = (4 Gunslinger +3 Int +1 Human) + (2 Levels * (2 Fighter +3 Int +1 Human))
- Initiative: +5 = +5 Dex

Feats:
- 1: Point Blank Shot, Weapon Focus Unarmed (Human)
- 2: Deadly Aim (Fighter)
- 3: TWF, Rapid Shot (Fighter)

Abilities:
- Deeds
- 1: Deadeye: 1 Grit to resolve attack vs touch AC when firing beyond first range increment.
- 1: Gunslinger’s Dodge: 1 Grit to move 5ft as immediate action when attacked at range, gain +2 AC.
- 1: Quick Clear: Standard action to remove broken condition, or spend 1 Grit to do it as Move action.
- Grit: 1 (Wis)
- Gun Training: Dex to dmg (received at lvl 1 due to Guns Everywhere rules setting)
- Bravery: +1 Will vs Fear

Equipment (2.4k/3k):
- Masterwork Revolvers x2 (1.4k)
- +1 Cloak of Resistance (1k)
- Buckler???

Defense:
- AC: ??? = 10 Base +5 Dex +??? Armor +1 Shield (Buckler)
- Fort: +7 = 5 Base +1 Con +1 Resistance (Cloak)
- Ref: +8 = 2 Base +5 Dex +1 Resistance (Cloak)
- Will: +1 [+2] = 0 Base +1 Wis +1 Resistance (Cloak) [+1 vs Fear (Bravery)]


Coinshot looks good, although I noticed that you didn't factor favored class into either your HP or your skill points.

Also, I'd recommend that you drop IUS for precise shot or quick draw. No point in having the option to shoot a bunch if you....can't shoot a bunch, or if you hit your allies a bunch.


Hrm, interesting concept. Thinking some kind of melee combatant, maybe with divine magic if the dice go the right way. Let's give it a try.

Focus: Strength
Foible: Intelligence
dex: 1d10 + 7 ⇒ (7) + 7 = 14
con: 1d10 + 7 ⇒ (6) + 7 = 13
wis: 1d10 + 7 ⇒ (8) + 7 = 15
cha: 1d10 + 7 ⇒ (7) + 7 = 14

Edit Okay, there is a lot there I can work with. Now to determine what splat book to use and where to go.


Str: 18 = 18
Wis: 1d10 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Con: 1d10 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Cha: 1d10 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Dex: 1d10 + 7 ⇒ (7) + 7 = 14
Int: 8 = 8

Dwarven Unchained Monk
Using ABP and Background Skills
And as it is Unchained, I’ll also VMC as a Rogue for trapfinding.

Feats:
Lvl 1 Monk: Improved Grapple
Lvl 1: Power Attack
Lvl 2 Monk: Dodge
Lvl 3 VMC: Trapfinding

Skills:
Disable Device with Masterwork tools (+11)
Perception (+9)
Stealth (+8)
Profession Locksmith (+9)
Craft Traps (+9)

Automatic Bonus Progression
* Resistance +1

Profile coming with full info


So...I cant find anything in the core rulebook that is worth spending any money on.

But Unchained has scaling items! Can I use them? And if you don’t like scaling they have rules for buying them at your level. Can I use those rules?


You can. As I said in the initial post, as long as the system can only apply to you, they you can use it.


Great! I’ll get it worked up


Meet Ingrid Foedottir!

Dwarven Unchained Monk VMC Rogue
* Has Perception, Disable Device, Trapfinding, Stealth
* Mediocre AC, decent damage, can grapple
Should be pretty decent in the delve

Background:
Ingrid’s rather peculiar name comes from a story involving murder, revenge, shaven beards, and other such atrocities. While too long to retell here, it was an all too common grudge-war. This one though lasted generations, and went on past the point where anyone really remembered why they were fighting. While the grudge was eventually ended, the effects were lasting. For one, every son still takes the name Foeson and every daughter Foedottir. A signifier that they inherited the grudge by birth. And secondly, the clan took on three specialities. One, making locks/traps strong enough to keep themselves safe. Two, the ability to bypass the security measures of their hated enemies. And three, the martial prowess needed to defend themselves at any time. A Dwarven generation is not short, and the blood-feud lasted multiple generations. By the time it ended, their clan-hold resembled a fortress monestary more than anything else.

But end it did! And while “victorious” in that their ancient enemies finally fled the continent, it has left them purposeless and poor. As such, these battle hardened dwarves have turned to Delve Co to rebuild their fortunes. Either as masons and craftsmen to build/repair delves, and as delvers.

Ingrid is one such would-be Delver. She has trained her entire life to fight the all-important Grudge-War. And while no master, she hopes to prove herself to her people by returning as a proven delver.

All she has with her to remind herself of her home is a crystal tiara which is covered in elegant runic script. It is usually kept hidden under her hood, as it is her most prized possession. At the moment, all it does is protect her from the cold. For she hails from the far north, where the wind is more deadly than an enemy’s blade. But it is said that the true power of the runes will only be unlocked when her soul is strong enough. And she is determined to prove herself worthy.


Looks really good Ingrid. My only comment would be that the war would have simmered down to occasional spats and the like (think the hatfields and the mccoys).


Works for me. Though I imagined it as having ended, but if you’d like a plot point I’m good with that.


Just one minor question, does our choice of sources restrict equipment choices? I'm guessing yes most likely but I would rather double check.


Scores in priority of importance.
Cha: 1d10 + 7 ⇒ (8) + 7 = 15
Str: 1d10 + 7 ⇒ (1) + 7 = 8
Con: 1d10 + 7 ⇒ (6) + 7 = 13
Wis: 1d10 + 7 ⇒ (3) + 7 = 10
Dex=18
Int=8
CBR+ULT Combat
Going to try for a ex-gunmen turned priest character.
So gunslinger/paladin.


TerrorOfDeath wrote:
Just one minor question, does our choice of sources restrict equipment choices?

Correct. You may only choose equipment from the CRB and your additional source.


Tell us more about the world. is it modern day america like in Xcrawl, or what, I need to know to properly flavor my luchadore


So. Lvl11 VMC gives evasion. I will already have Improved Evasion. Can I replace it with trap sense? Most people consider it an underpowered ability, but it’s better than having a feat literally go to waste.

All seconded on more setting info.


As I mentioned in the initial post, the setting is modern day America (although Delve! is an international sport, so eventually if there is some interest you guys might go overseas). The only changes are that magic exists, and so do all the fantasy races (with the exception of things like Aboleths, who were wiped out long before modern day). Dragons are rare, and almost all sleep for decades or centuries, mumbling something about 'Humans killing themselves off' if asked about it.

Currently, only the core races can hold any political office, purchase firearms (or wands/staves, which legally are treated the same way as guns), vote, or are even employed by any major corporation (for better or worse, most non-core races are treated the way that most states treat convicted felons). While I might change up the race of one or more famous people, the majority are Human.

@Ingrid: I am fine with you getting trap danger sense at 11.


Actually you just said modern day, which could have been golarion or something, still, that's all I need to know, My gnome is now a rich wrestler who paid dues and joined the guild to become an american delver. Also, what are the guilds, are they separated by class or by type, IE, fighter, mage, etc like in Xcrawl?


And for the numerous races, have they always been integrated? Or are some countries majority dwarf/elf/orc/whatever?

Also what about gods? And is there an underdark?


Wilhim wrote:
Actually you just said modern day, which could have been golarion or something,

Fair enough. I should have been clearer.

Wilhim wrote:
Also, what are the guilds, are they separated by class or by type, IE, fighter, mage, etc like in Xcrawl?

Yes, each guild trains people of a specific class. Some guilds, however, have banded together to create universities to teach people who want training from more than one guild (i.e. multiclass characters).

Ingrid Foedottir wrote:


And for the numerous races, have they always been integrated? Or are some countries majority dwarf/elf/orc/whatever?
Also what about gods? And is there an underdark?

At one point a lot of Europe was segregated along racial lines, but the crusades brought the core races to the forefront of society, a place from which they have yet to be toppled.

As far as deities go, the main religions of the world are the same as they are in our world, with the exception that a select few with the proper training can draw upon miracles powered by their faith.

There is no unified underdark as is seen in other settings. The races that traditionally hold the underdark exist, but they tend to just stick to dark places.

Just to answer a question I can foresee coming up in the future, the planes (as you might think of them) that people on Earth have access to are:

Heaven: an amalgam of the celestial realms

Hell: an amalgam of the nine hells and the abyss.

The Primal Chaos: stealing directly from 4th edition, this is THE elemental plane from which elemental magic flows.

The Astral Plane: Often also called the ethereal plane, this is the plane where people who's souls can't go on end up, as well as a "holding space" that various magic uses to store stuff or travel through.

The shadowrealm/shadowfell/plane of shadow: At one point, the world had connection to this plane, but something happened near the end of the dark ages that severed the planar link.


So...then in that case Ingrid is Jewish. Not just because it’s my religion, but because Tolkein said his dwarves had a strong Jewish influence.


I realized that I didn't put a end date in my initial recruitment post. Let's plan for the recruitment to end on November 15th. That will give everyone a little over two weeks to get their submissions finished (I do not require an alias to have your submission be considered completed, just a fully stated out character).


Oh, sick. I figured it was Oct 30 because of the date in the post and was trying to figure out a Wiz/Druid Mystic Theurge with little time to spare...


So I have some backstory now. The Luchadore Quetzacotl was a sensation in the ring, popular and capable of going toe to toe with guys twice his size. The money was rolling in and he lived in the lap of luxury, but as Delve spread into mexico the popularity of Lucha began to decline in favor of this new sport and many of his fellows jumped ship. He continued fighting for several years until the circuit was losing more money than it made and closed.

He was angry, this was something he loved and Delve had taken it away. He still had plenty of money, but that wasn't why he fought. So he started watching Delve and formulated a plan, Delve took wrestling away from him, so he'd get it back with the help of Delve. Taking his money with him to america he enrolled and passed the guild tests so that he could become a delver and use it to promote lucha and bring the sport back to prominence.


Vrog Skyreaver wrote:
Coinshot looks good, although I noticed that you didn't factor favored class into either your HP or your skill points.

Yeah I hadn't decided if I wanted either of those classes to be favored class.

What kind of character sheet do you prefer? Something on myth-weaver, or do we need to create an alias on here? Both?


if you are selected, I'll want you to create an alias and post your character in it; there are times where I'm on certain computers that won't necessarily be able to view the mythweavers website.


Just a reminder that we're two weeks away from starting.


Quick reminder that we have 10 days left.


Counting down with 9 days left.


Dropping in here with my daily reminder to remind people that they have 8 days to finish up submissions.


Vrog, I apologize, but I'm pulling out of this one. Trying to pare back my applications because I realize there's always a terrible risk of getting accepted to too many games.


No worries. Take care!


been distracted, still need to make, may work with friend tonight to do it since he's got herolab.


3 days left until recruitment closes.


Damn, so I just noticed this recruitment was still open. I thought the initial date of Oct 30th was a real world deadline, not an in game date. Is this going to end up being more dungeon crawl, or out-of-dungeon politicking and subterfuge?


Dungeon crawl 90%/social interaction 10%.


Ok, I am actually late, and I don't understand the setting rules. If I pick Occult Adventures as my additional book, the setting is modern day earth, thus, presumably, Guns are Everywhere (from UC) and so it modern technology (Technology Guide). Does that mean the PC can or can't use modern technology and guns?

If you'll take a late entry, I'd probably go with something like a caster, who uses guns for combat...

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