GM Litejedi's Curse of the Crimson Throne - Anniversary Edition

Game Master Litejedi

Book 2: Seven Days to the Grave

Starting Day: 4th of Erastus, 4712 AR
Today: 16th of Erastus, 4713 AR

Current Combat Map
CotCT Loot
Map of Korvosa
Map of Korvosa With Locations
Important Places, Lodging, and Shopping in Korvosa

See the campaign tab for the current state of Korvosa.


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Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

"As good as real horse" Mags says with a tone that suggests she does not like real horses much. As the group prepares, she makes sure the others are protected from the heat. Whispers suggest wind might be good as well, so she asks the land the provide.

endure elements on everyone, tailwind, and has overland flight held in reserve and slyvan hideout for nights. Also casting pass without a trace one everyone (shadow horses instead if needed), 10 targets total.


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Yaziyah makes sure that everyone has enough water to drink, refilling their waterskins and canteens as the day progresses. Create water

She is not at all at home in this inhospitable land, despite her heritage, so she is grateful for Magda's magic. At Jolistina's proposal, she nods hesitantly. "I am not much good on a horse, real or otherwise, but whatever gets us there faster is welcome in my books."

For marching order, Yazi will be in front.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Marcus will be side by side with Yazi in front. Sounds like between our magic resources we are going to make short work of this travel, barring combats.


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

Mags can be rear guard. Even though she has a great perception, her ability to ride is crap, maybe she will see if anyone is attempting to follow them


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

"The fewer days we need to spend in this weather, the better. Our people has learned a lot how to survive it, but this is not something to be taught easily. While I believe I could guide you, complications do tend to appear here and there." Their new companion and the bullet being very good examples.

Aside from a decent Survival and create water, not much in term of abilities to help that is not already being covered. As the squishy "mage", the middle of the group seems a good place for Aru.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

1d100 ⇒ 14
1d100 ⇒ 52
2d6 ⇒ (1, 6) = 7

15th of Erastus, 4713 AR

The party travels east on their phantom mounts, relatively comfortably, and now - quickly. No need for fort saves, etc. During their trip they spy a herd of aurochs in the distance, and the large cows seem to avoid the party - and the party does likewise.

1d100 ⇒ 65

The first night after traveling is uneventful, and the party gets the sence they are about halfway to the Kallow mounds. Set watches, etc.

1d100 ⇒ 9
1d100 ⇒ 68
1d4 ⇒ 2

16th of Erastus, 4713 AR

On the second day, the party is traveling on their phantom mounts in a rockier part of the cinderlands. A large fissure appears in the ground, with the next part of their journey requiring a bit of creative exploration to find a decent path past. The party heads north and south until they find a place where their phantom steeds can travel, until they find a narrow canyon which leads into the fissure, switching back and forth, and out the other side. Decide if you wish to do anything of consequence before descending.


Female CN Elf (forlorn) “Reformed” Scoundrel 10 | HP 70/70 | AC 17 T 16 FF 12 | CMB +11, CMD 22 | F: +6, R: +14 (Evasion), W: +5 (+7 vs enchantment, +9 vs charm, compulsion) | Init: +5 | Perc: +19, SM: -1 | Speed 30ft | Spells: 4th 2/2, 3rd 4/4, 2nd 5/5 1st 7/7 | Active conditions: None.

I'm good!

In the shade of the the canyon, the horses seem almost more real. "Out of the sun, at least. I know I'm not technically hot, thank you Magda, but the glare is giving me a splitting headache."


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Marcus will cast every single one of his magical buffs before descending.


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

Mags asks the land around her to provide as the city would, protecting herself and her friends.

casting life bubble, 10 hours, 10 people. And greater false life on herself

greater false life: 2d10 + 10 ⇒ (5, 1) + 10 = 16


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Map updated, goal is to get to the east side of the canyon. Jolistina, you may need to join the game so I can assign vision to your token.

The shallow gorge comes into view - a perfect place for a predator to ambush prey, but no enemies are immediately visible.


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Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

perception: 1d20 + 32 ⇒ (10) + 32 = 42

Magda tilts her head, letting her ears catch any stray sounds, then leans in and sniffs the air hoping a downdraft will give her something. "too neat, like a quiet alley in twilight."

The half orc young woman then kneels looking from tracks.

survival: 1d20 + 18 ⇒ (12) + 18 = 30


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Magda hears shuffling, like animals, in the near distance, which makes sense, because emerging from behind the large column in front of them are a pair of odd looking creatures. Flying, with three heads - one goat, one lion, and one blue dragon, with winged, bat-like wings, the creatures seem to be hungry for a meal.

Initiative:

Things: 1d20 + 7 ⇒ (17) + 7 = 24
Aru: 1d20 + 4 ⇒ (20) + 4 = 24
TGM: 1d20 + 7 ⇒ (2) + 7 = 9
Magda Init: 1d20 + 0 ⇒ (2) + 0 = 2
Marcus Init: 1d20 + 3 ⇒ (7) + 3 = 10
Jolistina Init: 1d20 + 5 ⇒ (17) + 5 = 22
Yazi (roll twice and take better): 1d20 + 6 ⇒ (12) + 6 = 18
Yazi (roll twice and take better): 1d20 + 6 ⇒ (8) + 6 = 14

The creatures move forward and each unleashes a line of electricity.

DC 19 Reflex Save for half, electricity damage, Yazi/Magda/Jolistina: 6d8 ⇒ (4, 4, 3, 5, 6, 1) = 23
1d4 ⇒ 2
DC 19 Reflex Save, electricity damage, Marcus/TGM/Aru: 6d8 ⇒ (4, 1, 6, 3, 3, 4) = 21
1d4 ⇒ 2

Everyone should also roll for their horses, which might be killed as a result of the damage. The creatures are low enough to the ground to be attacked in melee, due to the way lines work.

Desert Ambush - Creatures/Party

The Party is up!


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

reflex for mags: 1d20 + 6 ⇒ (8) + 6 = 14
will only take 7 cause the rest ate away greater false life hp
reflex for horse: 1d20 ⇒ 18 + whatever their reflex bonus is

Pain hits the shaman hard. But not enough to put her down. She quickly gets off the horse (either normally or by climbing off the ground after it is toast) and tries to have the spirits of the gore hamper the nearest beast like her beloved city would.

misfortune, dc20, the one directly across from Yazi, top one


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Reflex Yazi: 1d20 + 7 ⇒ (9) + 7 = 16
Reflex horse: 1d20 ⇒ 9

Yaziyah is so dumb-founded by the strangeness of the creatures that she reacts a little too late, and receives the full blast of their electric breath. Without stopping to dust herself off and trying to ignore the searing pain all over her body, she charges forward - it was imperative to try and kill these beasts before they could fly too high, where they would be out of reach for both herself and Marcus.

"Jolistina! You still know how to shoot? Feather this one, now!"

Divine Favour on self as a swift action.

Attack: 1d20 + 16 ⇒ (4) + 16 = 20 Damage: 1d12 + 19 ⇒ (8) + 19 = 27


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Female CN Elf (forlorn) “Reformed” Scoundrel 10 | HP 70/70 | AC 17 T 16 FF 12 | CMB +11, CMD 22 | F: +6, R: +14 (Evasion), W: +5 (+7 vs enchantment, +9 vs charm, compulsion) | Init: +5 | Perc: +19, SM: -1 | Speed 30ft | Spells: 4th 2/2, 3rd 4/4, 2nd 5/5 1st 7/7 | Active conditions: None.

Refelx (Jol.; Evasion): 1d20 + 14 ⇒ (12) + 14 = 26
Reflex (Horse): 1d20 + 5 ⇒ (13) + 5 = 18

Jolistina slips out of the way of the lightning blast, though her magic mount disappears beneath her.

She slips her crossbow into her hands as she eases herself behind a rock, then follows Yaziyah's advice, letting fly a bolt and ducking for cover.

Stealth: 1d20 + 24 ⇒ (7) + 24 = 31

crossbow: 1d20 + 14 ⇒ (1) + 14 = 15 for piercing: 1d8 + 1 ⇒ (2) + 1 = 3 and precision: 2d6 ⇒ (3, 6) = 9

Stealth (Sniping): 1d20 + 24 ⇒ (1) + 24 = 25

What a start!


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Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Trinia, behind everyone, casts a spell on the party, Haste for all and fumbles a bit and says, "oh, um, shoot..." and settles her nerves, before saying, "what do you call a chimera with one head?" she pauses, "I don't know but we're going to try and find out!" She glances at the others, and follows, "chimera means she-goat so, I couldn't make an uno-mera joke." Shaking her head, she hopes her joke inspires the others.

Inspire Courage is now active, everyone has a +2 competence bonus to attack and damage, retroactive to any turns they've already taken. You also have a +2 morale bonus to saves against fear.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Light horses have 15 hp and a +5 to reflex

Marcus Reflex: 1d20 + 7 ⇒ (17) + 7 = 24
Horse Reflex: 1d20 + 5 ⇒ (18) + 5 = 23

Marcus spurs his mount with old instincts, dodging the worst of the blast. For the barest second he hesitates, then remembering the mounts are magic conjurations, spurs his forward to charge the creature!

Attack! (IC, PA, charge, SoH): 1d20 + 19 + 2 - 3 + 2 + 1 ⇒ (11) + 19 + 2 - 3 + 2 + 1 = 32
Damage (IC, PA): 2d4 + 11 + 2 + 9 ⇒ (3, 3) + 11 + 2 + 9 = 28

Also activating armored vigor for 8 temp hp.


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Extra attack from haste: 1d20 + 16 ⇒ (7) + 16 = 23 Damage: 1d12 + 19 ⇒ (4) + 19 = 23


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

Immediate Action for Danger Sight, gaining +5 insight to Reflex
Reflex, Danger Sight: 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 17
Reflex (Horse): 1d20 + 5 ⇒ (16) + 5 = 21

It is just by dumb luck that Aru's horse doesn't disappear since he was fully affected by the lightning.

Taking an old compass from his pocket, Aru tries to remember the chilling cold of the Land of the Linnorm Kings, the wind against his cheeks, the snow falling in the morning and finally the sun reflecting from the snowflakes. A single snow flake materializes between the chimeras and explode, coating them in a shimmering layer of bright white colored glitter.

Casting Glitterdust on both Chimeras. DC 19.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Forgot to do Kali's turn. The horse dies (see below).

Kali activates Sisterhood Style which has the following benefits: While using this style and wielding a longsword and a light or heavy shield, you gain a +1 bonus on Reflex and Will saving throws. In addition, when you enter the Sisterhood Style stance, you can choose a teamwork feat you have. As a swift action, you can grant that feat to an ally within 10 feet until the beginning of your next turn.

While using Sisterhood Style, you and adjacent allies gain an additional +1 bonus to the shield bonus granted by Shield Wall, and each of you adds your shield bonus to AC (not counting enhancement bonuses) to your CMD against bull rush combat maneuvers. In addition, you and adjacent allies do not provide soft cover against allies’ attacks.

While you’re using Sisterhood Style and wielding a longsword and either a light or heavy shield, the bonus on saving throws from Sisterhood Style increases to +2 and you grant half that bonus to all allies within 20 feet. In addition, you can choose up to two teamwork feats you have when entering the Sisterhood Style stance. As a swift action, you can grant one of those feats to two allies within 20 feet until the beginning of your next turn, or you can grant both feats to one ally within 20 feet until the beginning of your next turn.

So everyone has +1 to Reflex and Will, Marcus has shield wall (if he wants to use a shield), and Yazi and Marcus don't provide soft cover (so Jolstinia doesn't have to worry about it on her turn).

Kali falls off her horse but keeps her bearings and summons the teamwork tactics to boost her allies while moving up next to Yazi and Marcus.

will save, misfortune: 1d20 + 8 ⇒ (20) + 8 = 28
will save glitterdust: 1d20 + 8 ⇒ (17) + 8 = 25
will save glitterdust: 1d20 + 8 ⇒ (12) + 8 = 20

The two chimeras seem to be tougher than the standard types. They unleash attacks on foes in front of them, both targeting Yazi.

They're smarter than typical ones, so they go after the person who did the most damage to one of them (I directed all attacks to the top one, even Marcus' in the hope it would drop them, but it's still got some damage)

Attacks:

Bite: 1d20 + 14 ⇒ (12) + 14 = 26 Hit
damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Bite: 1d20 + 14 ⇒ (14) + 14 = 28 Hit
damage: 1d8 + 6 ⇒ (7) + 6 = 13

Claw: 1d20 + 14 ⇒ (4) + 14 = 18 Miss
damage: 1d6 + 6 ⇒ (6) + 6 = 12

Claw: 1d20 + 14 ⇒ (5) + 14 = 19 Miss
damage: 1d6 + 6 ⇒ (2) + 6 = 8

Gore: 1d20 + 14 ⇒ (8) + 14 = 22 Miss (haste?)
damage: 1d8 + 6 ⇒ (7) + 6 = 13

Bite: 1d20 + 14 ⇒ (20) + 14 = 34 Hit
damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10

Bite: 1d20 + 14 ⇒ (17) + 14 = 31 Hit
damage: 1d8 + 6 ⇒ (7) + 6 = 13

Claw: 1d20 + 14 ⇒ (4) + 14 = 18 Miss
damage: 1d6 + 6 ⇒ (6) + 6 = 12

Claw: 1d20 + 14 ⇒ (1) + 14 = 15 Miss
damage: 1d6 + 6 ⇒ (2) + 6 = 8

Gore: 1d20 + 14 ⇒ (9) + 14 = 23 Hit
damage: 1d8 + 6 ⇒ (2) + 6 = 8

Bite (confirm): 1d20 + 14 ⇒ (3) + 14 = 17 Does not confirm
damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

17+13+10+13+8 = 61

The attacks seem to miss a lot, but Yazi is badly hurt by the multi-headed beasts.[/ooc]I think that leaves her at 8, after taking 23+61 = 84.[/ooc]

Kali's Horse Reflex: 1d20 + 5 ⇒ (4) + 5 = 9 Her horse dies.

Trinia

Trinia retrieves her shortbow and takes a shot at the wounded one, continuing her performance. Swift Action Arcane strike

shortbow, deadly aim, haste, inspire courage: 1d20 + 11 - 2 + 1 + 2 ⇒ (7) + 11 - 2 + 1 + 2 = 19

But her shot goes wide.

Desert Ambush - Creatures/Party

The Party is up!


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

While Marcus would like a flank, he is positioned well to keep them away from the backline. He stands his ground and unleashes a series of chops, trying to remove some of the multiple heads chomping at Yazi!

Full attack, focusing on whatever one seems most injured, hopefully can focus one of them down first.

Attack (IC, Haste, PA): 1d20 + 19 + 2 + 1 + 1 - 3 ⇒ (9) + 19 + 2 + 1 + 1 - 3 = 29
Damage (IC, PA): 2d4 + 11 + 2 + 9 ⇒ (4, 2) + 11 + 2 + 9 = 28

Haste Attack (IC, Haste, PA): 1d20 + 19 + 2 + 1 + 1 - 3 ⇒ (16) + 19 + 2 + 1 + 1 - 3 = 36
Damage (IC, PA): 2d4 + 11 + 2 + 9 ⇒ (1, 4) + 11 + 2 + 9 = 27

Crit Confirm? (IC, Haste, PA): 1d20 + 19 + 2 + 1 + 1 - 3 ⇒ (3) + 19 + 2 + 1 + 1 - 3 = 23
Damage (IC, PA): 2d4 + 11 + 2 + 9 ⇒ (3, 3) + 11 + 2 + 9 = 28

Iterative Attack (IC, Haste, PA, Iterative): 1d20 + 19 + 2 + 1 + 1 - 3 - 5 ⇒ (10) + 19 + 2 + 1 + 1 - 3 - 5 = 25
Damage (IC, PA): 2d4 + 11 + 2 + 9 ⇒ (3, 3) + 11 + 2 + 9 = 28


Female CN Elf (forlorn) “Reformed” Scoundrel 10 | HP 70/70 | AC 17 T 16 FF 12 | CMB +11, CMD 22 | F: +6, R: +14 (Evasion), W: +5 (+7 vs enchantment, +9 vs charm, compulsion) | Init: +5 | Perc: +19, SM: -1 | Speed 30ft | Spells: 4th 2/2, 3rd 4/4, 2nd 5/5 1st 7/7 | Active conditions: None.

Jolistina shifts to obscure her position, hoping the beasts lose track of her. She unleashes some of her trademark sniping attacks.

Stealth: 1d20 + 24 ⇒ (15) + 24 = 39

+1 light crossbow (IC, haste, sniping): 1d20 + 14 + 2 + 1 - 2 ⇒ (11) + 14 + 2 + 1 - 2 = 26 for piercing: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 and sneak?: 2d6 ⇒ (2, 5) = 7
piercing (multishot): 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
+1 light crossbow (IC, haste, sniping): 1d20 + 14 + 2 + 1 - 2 ⇒ (5) + 14 + 2 + 1 - 2 = 20 for piercing: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6 and sneak?: 2d6 ⇒ (2, 3) = 5
+1 light crossbow (IC, haste, sniping): 1d20 + 9 + 2 + 1 - 2 ⇒ (1) + 9 + 2 + 1 - 2 = 11 for piercing: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7 and sneak?: 2d6 ⇒ (2, 5) = 7

Stealth: 1d20 + 24 ⇒ (1) + 24 = 25

If I get a sneak attack in, I will give the target Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –4 penalty to AC against all attacks made by the rogue.


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

Magda shifts her fortune toward her allies, giving Yazi a boost.

Fortune, Yazi


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

She was at death's door - but so was the creature in front of her. She could not let it hurt the others, as much as her body screamed to RUN! HIDE! Besides, she was tough, she would survive this; and if not... she trusted in Magda.

Attack, DF, IC, Haste, PA, favour: 1d20 + 19 ⇒ (17) + 19 = 36
Attack, DF, IC, Haste, PA, favour: 1d20 + 19 ⇒ (18) + 19 = 37 Damage: 1d12 + 21 ⇒ (7) + 21 = 28
Attack, DF, IC, Haste, PA: 1d20 + 19 ⇒ (8) + 19 = 27 Damage: 1d12 + 21 ⇒ (7) + 21 = 28
Attack, DF, IC, Haste, PA: 1d20 + 14 ⇒ (3) + 14 = 17

If the first chimera drops, using Lunge to reach the second one, if needed.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Both partially draconic beasties drop within the same few seconds.

Combat over!


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

"Viciously crazed creatures..." Aru says, as he approaches the dead beasts. "Always a cautionary tale on the abuses of magic."


Female CN Elf (forlorn) “Reformed” Scoundrel 10 | HP 70/70 | AC 17 T 16 FF 12 | CMB +11, CMD 22 | F: +6, R: +14 (Evasion), W: +5 (+7 vs enchantment, +9 vs charm, compulsion) | Init: +5 | Perc: +19, SM: -1 | Speed 30ft | Spells: 4th 2/2, 3rd 4/4, 2nd 5/5 1st 7/7 | Active conditions: None.

"At least their motivations are straightforward," Jolistine says to Aru. "Refreshing change of pace when something just wants to eat you, not plot against you."


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

The party collects themselves and looks around. It appears these creatures, though partially draconic, had no horde to speak of, or if there was one it's far enough afield to be impossible to find. A gentle path leads east out of the canyon.

Some of the phantom mounts are dead. Any plans to get them back or just walk?


Female CN Elf (forlorn) “Reformed” Scoundrel 10 | HP 70/70 | AC 17 T 16 FF 12 | CMB +11, CMD 22 | F: +6, R: +14 (Evasion), W: +5 (+7 vs enchantment, +9 vs charm, compulsion) | Init: +5 | Perc: +19, SM: -1 | Speed 30ft | Spells: 4th 2/2, 3rd 4/4, 2nd 5/5 1st 7/7 | Active conditions: None.

"Time to get some rocks in our boots. I cannot summon more steads until tomorrow," Jolistina laments.


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Yaziyah focuses on healing everyone's injuries.

CCW: 4d8 + 10 ⇒ (8, 5, 4, 8) + 10 = 35
CCW: 4d8 + 10 ⇒ (6, 1, 4, 6) + 10 = 27
CCW: 4d8 + 10 ⇒ (4, 2, 5, 4) + 10 = 25
CCW: 4d8 + 10 ⇒ (7, 3, 6, 4) + 10 = 30
CSW: 3d8 + 10 ⇒ (3, 5, 1) + 10 = 19


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

"The best way to know a street is to walk it." the city shaman says, but with enough grumble to leave in doubt whether she is agreeing or complaining.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Marcus has made a new habit of executing downed enemies and makes two heart chops into the necks of the creatures. "I'll walk." He grunts, handing over his miraculously alive if nearly shredded phantom horse.


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

Aru also dismounts and offers his mount to Yaziyah and Kali. Both were strong independent women, but it was still the right thing to do. No matter what, Aru still had a glimmer of chivalry buried deep inside.


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Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

15th of Erastus, 4713 AR

The party saddles up, or doesn't, and heads east, now at a slower pace towards the Kallow Mounds.

The remainder of the day's trip is uneventful, other than the hot sun that is not even noticably uncomfortable, beating down on the entirety of the party.

Aru:

Aru once went here with his parents when he was a child, but his memory and the shifting landscape are imperfect, and having changed to an adventurer - he has little memory of specifics.

Kali:
Kaliyah feels a little uncomfortable in her armor, and exposed to some degree within the desert. Since becoming a vigilante, she grew used to the alleys and narrow streets of Korvosa.

Mags:
Magda remains uncomfortable to some degree, with her connection to the spirits somewhat muted. They seem to avoid her - like a hole in the spirit world. She senses that Yazi is having the opposite problem, too many spirits wish to interact with her.

Jolstinia:
As a forlorn elf, she had not been outside of urban environments during her long and... storied life, and the environment remains captivating, despite the weather and the dangers.

Yazi:
Yaziyah has a enhanced connection to the land in this place. Her wandering spirits 'claw' at her each day, begging to be let in, to be understood and to be 'manifested'. She is sometimes overwhelmed by the senory overload in the morning.

Marcus:
Marcus has no particular experience in the desert, nor any transcendant experience. The only thing he notices is weather in the distance, due to his small amount of survival skill.

The party finds a small cave in a canyon and rests, without a fire, for the night, wary of drawing attention to themselves in this dangerous place. Endure Elements is great.

16th of Erastus, 4713 AR

The party finds themselves at midday trekking across more of the expanse. Cinderstorms are in the far distance to the north, near some mountains, but clearly are not going to cross the party's path. Jolstinia can get some more mounts. After a few hours of travel, it becomes clear that the party has entered the formal terriotry of the Skoan-Quah, as they encounter large rock cairns topped with animal skulls—markers that serve as both signposts and warnings to deter strangers, as Aru knows innately and anyone else can guess with a DC 15 local.

After about an hour of travel past these markers, the party crests a ridge and finds themselves surrounded by a half-dozen men and women with bows trained on the party. One steps out from behind a rock and holds up a hand, speaking in halting Taldan.

"Tshamek, why do you come to these cairns?" They do not appear hostile, but they are not particularly friendly. Shoanti: Tshamek means 'outsiders'. They appear not to give any particular deference to Yazi nor Aru, referring to everyone the same way.


Female CN Elf (forlorn) “Reformed” Scoundrel 10 | HP 70/70 | AC 17 T 16 FF 12 | CMB +11, CMD 22 | F: +6, R: +14 (Evasion), W: +5 (+7 vs enchantment, +9 vs charm, compulsion) | Init: +5 | Perc: +19, SM: -1 | Speed 30ft | Spells: 4th 2/2, 3rd 4/4, 2nd 5/5 1st 7/7 | Active conditions: None.

Jolistina raises an eyebrow, but stays silent.

I've never meant any of the Shoanti in their own element.


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

A sharp intake of breath is Yaziyah's reaction at beaing called 'tshamek', as she visibly tries to reign in the rest of it. She replies in Shoanti.

Shoanti

"Greetings to you. We came here humbly seeking answers from your clan's elders, regarding an ancient enemy." She tries to maintain a tone of respect and not to appear demanding; she speaks slowly, in case her city accent is confusing or difficult to understand.

Diplomacy: 1d20 + 17 ⇒ (14) + 17 = 31


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Marcus reigns his horse to a slow halt and keeps his posture relaxed. He did not sense danger here, only justified wariness. He absentmindedly scans the horizon, trying to appear at ease and patient, while actually keeping an eye for any further surprises.

Perception: 1d20 + 20 ⇒ (6) + 20 = 26


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

Frowning, Aru replies in Shoanti. "The Blazing Sun might be playing tricks on your eyes, for the noble Skoan-Quah not to recognize one of your own." Aru was always good with languages, to the point of having almost no accent. In case of his native tongue, there was no accent at all, primarily because just weeks ago he had travelled the Plateau.

"I am Aru Wandering-Hand of the Shundar-Quah and this is Yaziyah Speaks for the Dead of the Skoan-Quah. We come in peace, the same peace we bring to the spirits of the fallen."

Aid (diplomacy): 1d20 + 12 ⇒ (18) + 12 = 30


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

Magda leans against her spear watching the newcomers.

sense motive: 1d20 + 18 ⇒ (6) + 18 = 24
perception: 1d20 + 32 ⇒ (5) + 32 = 37


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

The Skoan-Quah glance at Aru skeptically, and gesture at the others, responding in Shoanti, "you surround yourself with Tshamek, you are Tshamek." They glance at Yaziyah, "she is not of the Skoan-Quah - she is not known, and you are not known."

The leader steps aside and speaks with the others, quietly, then turns back to the party, "we can protect ourselves, Tshamek, but we are not stupid - you have magic and weapons. Please - disarm yourselves if you wish to speak to the elders." They point at the ground in front of the party, indicating that weapons should be tossed there.

Looks like they want you to disarm before leading you towards the small permanent camp for the Skoan-Quah, and are on edge a little still.


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Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Assuming the words are translated:

Marcus nods, not looking particularly surprised at the request. He looks at Yazi and raises a brow, the question clear without needing to be asked aloud. Do you trust them? It was clear he was relying on her judgement in this manner.

Assuming the answer is yes:

Marcus inhales, then dismounts his magic horse and starts disarming. The large falchion and longbow on his upper back, the jangling collection of chakram's on his lower back, two morningstars on his hips, three daggers on his belt. Then the rest of the daggers. One in each boot, one on each thigh, two strapped to his chest, another two in the small of his back, one hidden up a sleeve...he was like a bad magician at a kid's party, continuing to pull them out after it seemed obvious he should have been long done. After a few minutes he pauses, taking inventory, then nods in a mixture of satisfaction and unease. As he moved he was...well quiet isn't the right word, but much less loud than typical.


Female CN Elf (forlorn) “Reformed” Scoundrel 10 | HP 70/70 | AC 17 T 16 FF 12 | CMB +11, CMD 22 | F: +6, R: +14 (Evasion), W: +5 (+7 vs enchantment, +9 vs charm, compulsion) | Init: +5 | Perc: +19, SM: -1 | Speed 30ft | Spells: 4th 2/2, 3rd 4/4, 2nd 5/5 1st 7/7 | Active conditions: None.

Jolistina shrugs and adds her crossbow and dagger to the pile.

"That's quite the collection, Marcus," she comments.


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

Mags laid her spear to the ground, with a small sigh. The spear whimpering a Long Noooo during the journey. How will you stand without me? She understood, since to her it was barely a weapon, instead it was her support, more than not leaning into it.

The few others joined the pile, getting a gentle pat, and an assurance to them much like a child when a parent must leave them.


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

Aru flicks his single dagger into the pile, unashamedly wishing the skoan-headed shoanti to cut themselves while trying to carry Marcus's arsenal. "Their logic is flawless. I remember now the tale of a great shoanti warrior who was remarkably strong until he slipped and fell in the crapping hole. Even if he climbed his way back, he was s@$* afterwards." He sighs. "Threesomes are also very tricky."


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

As much as she was uneasy about surrendering her weapons, there really was no other choice. The Skoan-Quah cannot begin to trust her and her companions before they show they are willing to trust the Skoan-Quah. Trying to keep the apprehension from showing on her face, she places her own weapons on the growing pile - the long-shafted lucerne hammer, the battleaxe, the warhammer, the crossbow and bolts, even her sling. She raises an eyebrow at the impressive collection of daggers relinquished by Marcus, making a mental note to get one for herself at some point.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun
Jolistina wrote:
"That's quite the collection, Marcus," she comments.

"Can never have too many knives." He mumbles absentmindedly with a shrug. It sounded less like an excuse and more like a piece of wisdom somebody else had given him, which he had clearly taken to heart.

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