GM Litejedi's Curse of the Crimson Throne - Anniversary Edition

Game Master Litejedi

Book 2: Seven Days to the Grave

Starting Day: 4th of Erastus, 4712 AR
Today: 16th of Erastus, 4713 AR

Current Combat Map
CotCT Loot
Map of Korvosa
Map of Korvosa With Locations
Important Places, Lodging, and Shopping in Korvosa

See the campaign tab for the current state of Korvosa.


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Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Full attack, all the things: 1d20 + 17 ⇒ (18) + 17 = 35 Damage: 1d12 + 18 ⇒ (2) + 18 = 20
Full attack, all the things: 1d20 + 12 ⇒ (19) + 12 = 31 Damage: 1d12 + 18 ⇒ (12) + 18 = 30

Gathering all her might, with a mix of rage and desperation burning in her veins, Yaziyah strikes twice at the rakshasa, hoping to turn it into a bloody smear before the cold sapped all their strength and her chilled hands could no longer hold a weapon.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Marcus hits and Yazi hits harder. 3+20 damage.

TGM keeps swinging! PA only because he's blind. TGM has AC 35.

longsword, haste, PA: 1d20 + 17 + 1 - 3 ⇒ (9) + 17 + 1 - 3 = 24
longsword, haste, PA: 1d20 + 17 + 1 - 3 ⇒ (2) + 17 + 1 - 3 = 17
longsword iterative, haste, PA: 1d20 + 17 + 1 - 3 - 5 ⇒ (17) + 17 + 1 - 3 - 5 = 27
longsword time: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17 total of 25. Let's see what Vimanda can do.

Vimanda flurries with a series of deadly attacks.

Waveblade, PA: 1d20 + 23 + 2 + 1 - 5 ⇒ (16) + 23 + 2 + 1 - 5 = 37 Threat
damage: 2d6 + 7 + 10 ⇒ (1, 4) + 7 + 10 = 22
Waveblade, PA: 1d20 + 23 + 2 + 1 - 5 ⇒ (3) + 23 + 2 + 1 - 5 = 24Confirm
damage: 2d6 + 7 + 10 ⇒ (1, 4) + 7 + 10 = 22
Waveblade, PA: 1d20 + 23 + 2 + 1 - 5 ⇒ (17) + 23 + 2 + 1 - 5 = 38 Threat
damage: 2d6 + 7 + 10 ⇒ (4, 3) + 7 + 10 = 24
Waveblade, PA: 1d20 + 23 + 2 + 1 - 5 ⇒ (7) + 23 + 2 + 1 - 5 = 28Confirm
damage: 2d6 + 7 + 10 ⇒ (1, 3) + 7 + 10 = 21
Waveblade, PA: 1d20 + 23 + 2 + 1 - 5 - 5 ⇒ (1) + 23 + 2 + 1 - 5 - 5 = 17 Miss
Waveblade, PA: 1d20 + 23 + 2 + 1 - 5 - 10 ⇒ (13) + 23 + 2 + 1 - 5 - 10 = 24 Miss
Waveblade, PA: 1d20 + 23 + 2 + 1 - 5 - 15 ⇒ (10) + 23 + 2 + 1 - 5 - 15 = 16 Miss

Vimanda is less successful this time. 29+30 = 59 damage +25 = 62 total

With a sense of finality, Vimanda hisses and lashes out with her electrified waveblade. In one slash, she knocks the off-balance outsider to his knees, and with the follow up, lops his head off with a neat slice. Dark blood gushes out, and sprays onto the vudran woman, and all those who surrounded him, and he flops to the ground, his tiger head flopping to the ground, mouth agape.

Vimanda's expression is grim. She snaps her wrist, and the blood flies from her sword onto Avidexu's corpse, until the electricity burns it away. With another flick, the weapon disappears into her scarf.

She looks up at everyone, "a taste of what's to come. And what will happen if you betray me, I think?" She smiles slightly, "my family is not one to be trifled with - even the misguided are powerful." She looks up at the icy mess, and waits a moment for it to disappate, before squeezing past everyone, and beckoning them onward.

Combat over.


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

"Hold on, let us catch our breath." The shaman begins to heal those most grievously injured, using some of their many wands.

Heals:
CSW Marcus: 3d8 + 5 ⇒ (2, 1, 4) + 5 = 12
CSW Magda: 3d8 + 5 ⇒ (5, 2, 4) + 5 = 16
CSW self: 3d8 + 5 ⇒ (6, 8, 6) + 5 = 25
CSW Marcus: 3d8 + 5 ⇒ (1, 6, 5) + 5 = 17
CSW Magda: 3d8 + 5 ⇒ (2, 6, 4) + 5 = 17
CSW TGM: 3d8 + 5 ⇒ (8, 7, 4) + 5 = 24
CLW self: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Marcus: 1d8 + 1 ⇒ (2) + 1 = 3
CLW self: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Marcus: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Magda: 1d8 + 1 ⇒ (7) + 1 = 8
CLW TGM: 1d8 + 1 ⇒ (7) + 1 = 8
CSW Aru: 3d8 + 5 ⇒ (5, 2, 7) + 5 = 19
CSW Aru: 3d8 + 5 ⇒ (2, 7, 7) + 5 = 21


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

With that, I have Aru at 58/66, TGM at 55/77, Marcus at 82/91, Mags at 66/66, and Yazi at 77/83.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Marcus frowns at his weapon. He missed the scythe.

Well not the self-harm aspect of it. He's pretty sure. But it's magical properties really made a difference against their ever-stronger foes.

82/91 is accurate for me

Marcus dutifully awaits his healing. As the wounds close he watches them closely, this time them sealing without leaving scars behind. He blows air out his nose, but even he isn't sure if it's in relief or in confusion. A problem for another time. He moves after Vimanda, prepared for another battle.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

The party and their crew make their way back towards the winding stair that leads to the elephant within the indoor garden of Arkona manor. They pause at the top of the stairs to decide what to do.

Marcus offered to leave the prisoners here, Aru wanted to let them get out. So, are you opening the door and going with Vimanda to kill Glorio with or without the prisoners? Are you trying to sneak out? Are you betraying Vimanda? If you just want to be the plan to "open the door and we'll figure it out as we go," that's a plan in itself, so I can run the encounters based on that.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

"You two stay down here. The chance of sneaking off is risky. Let Vimanda and the rest of us handle the situation upstairs, then we will return and get you the rest of the way out." Marcus looks around to see if there are any objections.


Female Human Vigilante (masked maiden) 9 | HP:77 | AC:35 T:17 FF:29 | F:+7 R:+11 W:+9* | Init: +7 | Perception: +13

The Gray Maiden stands silently, considering the options. She casts a glance at the prisoners, then back to the party. The idea of leaving the prisoners behind doesn't sit well with her, but she understands the practicality of the situation. The risk of trying to sneak everyone out, especially with injured and weakened individuals, is too great.

She finally nods in agreement with Marcus's suggestion. "It's a sound plan. We can't risk their safety by bringing them into the fight. We are too unfamiliar with the terrain and surroundings and are not adequately able to ensure their safety. We'll handle this, then return for them. Stay alert, and be ready to move quickly once we return."

She turns her attention to Vimanda, eyes narrowing slightly behind her helmet. Despite their temporary alliance, The Gray Maiden remains wary of her. "Lead the way. Let's finish this."


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

"We just got them" Mags says in response to the plan, the tone and the words helping explain she does not like the idea. Not one bit. "They should come and run like rats in a house fire while we shout and stab. More important they get out no matter what happens to us."

Since we have time to prepare, we are not attempting stealth, and we're probably not going to talk our way out, Mags will hex each and every teammate and NPC with protective luck, and use chant to maintain it.


Female Human Vigilante (masked maiden) 9 | HP:77 | AC:35 T:17 FF:29 | F:+7 R:+11 W:+9* | Init: +7 | Perception: +13

The Gray Maiden listens to Magda's concerns. Internally, Kaliyah echoes Magda's sentiments, feeling the pull of compassion and the desire to protect the vulnerable. But The Gray Maiden responds in a firm tone, resolute in her decision.

"I understand your concern, Magda. But bringing them into a potential situation could result in a dangerous conflict where we are not able to focus entirely on the threat. In their weakened state, this puts them at a greater risk. The safest course is to secure the way out first, then return for them. We are their best chance of survival, but only if we minimize the danger they face."

She looks to Marcus, but her voice softens slightly, allowing a bit of Kaliyah's concern to seep through. "We won't leave them behind for long. We’ll move swiftly, clear the path, and get them out safely."


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

"Leaving them no choice, no ownership in their fate?" Mag's voice dips into disappointment as she looks at the Gray. When she looks away to Marcus, the Magpie looks to the two "Your choice, your fate, you decide, they'll accept." she tells the two battered men, then leaves it at that.


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

"I agree with Magda. Considering the last fight we took and how close it was, I'm not comfortable with the odds of us being capable of beating Glorio. If he is the leader of the family, the most logic notion is that he is stronger than both the priest and Vimanda."

"Aside from giving the two the option of deciding for their own lives, which I believe to be only fair, it frees us to actually have choices in the following conflict... if they are behind, our only choice is to win." Aru is clearly worried. He is tired as well.

"If they want to leave, I can make them invisible for a while."


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

In response to Magda's comments, Marcus looks at the men expectantly, wanting them to chime in.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Vencarlo defers to the consensus, "I doubt we can do much against Rakshasas, but we'll follow you and try to stay out of the way."

Vimanda seems to be waiting for a decision, and she inclines her head, "whatever you wish - I will aid you so long as you keep your word." She explains, "when we open the secret door, some of our servants are likely to be waiting for us, and there are two garden guardians - the elephant above the trap door, and a water elemental. So we are likely to face anywhere between four and six enemies, immediately. Prepare yourself accordingly."

She hesitates, obviously trying to be careful, and then her form shimmers, and she grows a short layer of red fur, a fluffy orange and white tail, and has a slender fox-shaped head, with pointed ears. Her clawed hands appear to be facing backwards. "This is my combat form - it is safer for me." She doesn't seem embarrassed, and in fact seems a little more comfortable.

She checks her weapons, "the servants - they are what is called Marai. A lesser Rakshasa. They will likely be loyal to Glorio. They have similar defenses as Avidexu, and can blast people with rays of elemental damage." Can roll planes if you want.


Female Human Vigilante (masked maiden) 9 | HP:77 | AC:35 T:17 FF:29 | F:+7 R:+11 W:+9* | Init: +7 | Perception: +13

The Gray Maiden takes in the words of her comrades and the decision of Vencarlo, but Magda’s earlier disappointment lingers in her thoughts. There is a moment of hesitation, a rare crack in her otherwise unyielding demeanor.

I told you that you were wrong. Please take heed of my input on matters that do not involve smashing things and shielding things.

She sighs, her voice steady but with an undercurrent of something more than just steel beneath the helmet. "Very well, we move together. We will face whatever comes as one."

She listens to Vimanda's input and adds "Do you have any way to create a situation as to give us a tactical advantage before we engage in combat?"


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Vimanda frowns, "hmmm? I suppose... I know which rooms are trapped. They may try to tempt someone into giving chase - do not chase them. They cannot get many reinforcements. Focus on a foe until they are slain, if you have a method to bypass my people's glorious defense - do so." Seeing a fox-headed woman speak in slightly accented Taldan is a new experience, and is somewhat unsettling.

She takes the question seriously, "I may be able to get one or two of the marai to stand down, but it will not be easy to escape, each door has been able to be enchanted to lock magically, so I would not bother trying fleeing until you have a moment to catch your breath." He looks everyone over, "I wonder... did he give you all anything? If he did, he likely knows at least some of what transpired below." She holds up her odd hand, "a ring, or a necklace."

She smirks slightly, "with Glorio, no gift is free." She waves vaguely down towards the temple, "those statues - they were of him." She raises her eyebrows, as if trying to avoid speaking out loud, and mouths something like he could be listening now.


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Yaziyah bares her teeth and hisses. They had been given something, hadn't they? She catches Vimanda's gaze, then nods.


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

He gave us a ring of evasion. Vera has it with her.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Init:

Aru: 1d20 + 4 ⇒ (14) + 4 = 18
TGM: 1d20 + 7 ⇒ (11) + 7 = 18
Magda Init: 1d20 + 0 ⇒ (14) + 0 = 14
Marcus Init: 1d20 + 3 ⇒ (9) + 3 = 12
Vera Init: 1d20 + 6 ⇒ (6) + 6 = 12
Yazi (roll twice and take better): 1d20 + 6 ⇒ (11) + 6 = 17
Yazi (roll twice and take better): 1d20 + 6 ⇒ (14) + 6 = 20
Elemental: 1d20 + 2 ⇒ (9) + 2 = 11
Elephant: 1d20 + 0 ⇒ (5) + 0 = 5

This chamber hardly seems to be part of a palace, but looks more like a clearing at the heart of a vast jungle, teeming with life. The sky above is a deep, cloudless blue, while in the distance, hazy towers rise above the verdant canopy. Exotic bird calls fill the air, the scent of dozens of unfamiliar flowers and plants assault the nose, and everywhere a riot of color demands the eye, whether it’s the wing of a tropical bird, the petals of a brightly hued flower, or the glittering multicolored tiles that make up a round fountain to the north. The fountain’s central plume is a stone pillar around which entwine two cobra statues that clutch green gems in their fanged maws.

To the south of the fountain stands an immense, life-sized jade statue of an elephant, a howdah perched on its back, its tusks and trunk raised high in greeting to the southeast doors. From inside the room, the doors look more like gates set into a wrought-iron fence that encircles the garden. Other gates set in this fence doubtless lead to other parts of the palace, and after a bit more observation, the somewhat static nature of the jungle and landscape becomes apparent—the walls of this garden are in fact an incredibly realistic and clever painting of a Vudrani junglescape.

When the party pushes the button to open the trap door, the marble slab slides out of the way with the elephant still standing still on top of it. The party emerges quickly and takes stock of the situation as the trap door slides closed.

Before you can get your bearings, a water elemental the size of a bear flows out of the fountain and takes a solid-esque form.

Howdah You Get in Here? - Round 1 Everyone/Baddies

Everyone is up!


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

While keeping her protective luck chant up, Mags glares at the large wet beast, hoping to crack its ability to attack.

evil eye:

The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.
This is a mind-affecting effect. At 8th level the penalty increases to –4.

protective luck:

The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result.
At 8th level and 16th level, the duration of this hex is extended by 1 round. A witch cannot use this ability on herself. Hexes that affect the fortune hex, such as cackle, also affect protective luck.

evil eye, dc 19 vs will, -4 attack rolls for the water element, combined with protective luck the creature should be at a -4 attack and have to roll twice taking the worst.


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

Before Combat

Before anything, Aru turns to Vera. "Vera, my dear, would you mind storing the gifted ring in your magical haversack?"

Aru sits and concentrates on his jeweled gauntlet and his gold ring, touching the two to each other. Visually, nothing happens, but inside his mind, he is changing his mental focuses. Shifting 4 mental focus from Divination to Transmutation. 1 point is lost in the shift. Aru bonus to Perception is reduced by two and he loses see invisibility.

His shape then distorts a bit, obfuscated by his ring's illusions (25% miss chance). Aru heads over to Marcus and Yaziah, touching their weapons with his gauntlet (weapon of awe to both their weapons, for 9 minutes). A swirling sphere is once again created, with him jumping over it and then disappearing from sight (getting flight for 9 minutes, then casting invisibility on self, also for 9 minutes). "You may not see me, but I'm still here to help."

Once they are ready to open the trapdoor, Aru touches their weapons again, summoning the image of Rürel, the ancient axe of King Dorokar Three-Stones, again. Sure, it was only of a kind, but it should not be an issue. Hopefully. "As we go in, and this is important, remember that goats, while creepy, aren't evil. Some might even help us."

Now

The moment the trap door closes, Aru takes flight in silence and then concentrates to form in his head the image of one of Bahor's jewelry (any one fancy and distinct enough that he'd observed during their most recent interaction. Casting locate object).


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Before opening the door

Yaziyah says a quick prayer to the ancestor spirits of fierce warriors to bless her and her friends with their fierceness, fleetness of foot and strength of spirit. She feels their favour settle over her and her heartbeat quickens.

Blessing of Fervour on party and Divine Favour on self.

"Ah, yes, a cleansing service. How thoughtful." Yaziyah advances on the elemental, swinging her hammer around for a sweeping blow.

Attack, Lunge, DF, PA, BoF: 1d20 + 17 ⇒ (2) + 17 = 19 Damage: 1d12 + 20 ⇒ (4) + 20 = 24

Her AC is 23 for the current round.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Seeing the huge foe and the team's relative positioning to it, Marcus eschews maneuvers and goes straight for trying to hack it apart!

With overlapping haste and BoF benefits, Marcus decides to take the +2 on attack rolls and +2 dodge bonus this round. AC from charging should cancel that out and leave me at 25 while I likely provoke doing this.

Attack (charge, BoF, PA): 1d20 + 18 + 2 + 2 - 3 ⇒ (17) + 18 + 2 + 2 - 3 = 36
Damage (Weapon of Awe, PA, Scabbard of Honing): 2d4 + 11 + 2 + 9 + 1 ⇒ (2, 3) + 11 + 2 + 9 + 1 = 28

Buffs:
Protective Luck
Magic Weapon (falchion)
Holy Weapon (falchion)
Haste
Blessing of Fervor
Weapon of Awe


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Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

slam AOO: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
fortune AOO: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21
Marcus isn't hit

Marcus connects with this blade and badly damages the elemental. 23 damage.

Vera throws some magic missiles at the elemental. mm: 5d4 + 5 ⇒ (1, 3, 3, 2, 4) + 5 = 18

Vimanda watches the exchange, but turns to the elephant, her waveblades slipping out of her silks as she readies herself. In short order, it animates, and turns to attack the party, but not before she tries to slice at it.

waveblade, BOF: 1d20 + 23 + 2 - 5 ⇒ (11) + 23 + 2 - 5 = 31
damage: 2d6 + 7 + 10 ⇒ (4, 6) + 7 + 10 = 27

The elephant trumpets loudly and proceeds to try and crush everyone!

Trample, DC 25:

As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category Smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature’s slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature’s trample attack is 10 + 1/2 the creature’s HD + the creature’s Str modifier (the exact DC is given in the creature’s descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Everyone (except Marcus (because the elephant stops near him) and Aru ( because he's flying)) decide if they want a reflex save or AOO. The DC is 25. The damage is Trample damage: 2d8 + 15 ⇒ (2, 7) + 15 = 24

Vimanda swings, waveblade, BOF: 1d20 + 23 + 2 - 4 - 5 ⇒ (10) + 23 + 2 - 4 - 5 = 26 waveblade damage: 2d6 + 7 + 10 ⇒ (5, 2) + 7 + 10 = 24 and hurts the elephant even more. Vencarlo, Neolandus, and Vera try to get out of the way. Vera Reflex: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 Vencarlo Reflex: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 Neolandus Reflex: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 but they take damage, and Vencarlo seems to avoid a little.

The three all spread out now on the map.

On the creature's back, within the Howdah, a creature that must have been invisible appears, with six snake arms. It hisses, and raises its arms angrily who curl and twist, hissing. Each arm is differently colored, and with viciousness, it tries to target randomly choosing, 1-Aru, 2-TGM, 3-Mags, 4-Marcus, 5-Vera, 6-Yazi): 1d6 ⇒ 6 Yazi with rays of energy damage.

SO MANY BLASTS (All Are Ranged Touch):

Amethyst: 1d20 + 14 ⇒ (14) + 14 = 28 cold damage, plus DC 18 Fort Save or be sickened: 1d8 ⇒ 2 for duration: 1d4 ⇒ 3 rounds.
Crimson: 1d20 + 14 ⇒ (12) + 14 = 26 fire damage, plus DC 18 Fort Save or catch fire: 1d8 ⇒ 5 for duration: 1d4 ⇒ 2 rounds.
Acid: 1d20 + 14 ⇒ (18) + 14 = 32 acid damage, plus DC 18 Fort Save or be nauseated: 1d8 ⇒ 2
Magenta: 1d20 + 14 ⇒ (16) + 14 = 30 electricity damage, plus DC 18 Fort Save or be staggered: 1d8 ⇒ 5
Turquoise: 1d20 + 14 ⇒ (10) + 14 = 24 sonic damage, plus DC 18 Fort Save or be stunned: 1d8 ⇒ 6
Amethyst: 1d20 + 14 ⇒ (3) + 14 = 17 force damage, plus DC 18 Fort Save or be knocked prone: 1d8 ⇒ 5

Amethyst: 1d20 + 14 ⇒ (19) + 14 = 33 cold damage, plus DC 18 Fort Save or be sickened: 1d8 ⇒ 1 for duration: 1d4 ⇒ 2 rounds.
Crimson: 1d20 + 14 ⇒ (6) + 14 = 20 fire damage, plus DC 18 Fort Save or catch fire: 1d8 ⇒ 6 for duration: 1d4 ⇒ 3 rounds.
Acid: 1d20 + 14 ⇒ (3) + 14 = 17 acid damage, plus DC 18 Fort Save or be nauseated: 1d8 ⇒ 8
Magenta: 1d20 + 14 ⇒ (3) + 14 = 17 electricity damage, plus DC 18 Fort Save or be staggered: 1d8 ⇒ 2
Turquoise: 1d20 + 14 ⇒ (1) + 14 = 15 sonic damage, plus DC 18 Fort Save or be stunned: 1d8 ⇒ 5
Amethyst: 1d20 + 14 ⇒ (8) + 14 = 22 force damage, plus DC 18 Fort Save or be knocked prone: 1d8 ⇒ 8
stare damage: 1d6 ⇒ 1


So Yazi Takes 3 cold, 6 fire, 8 acid, 2 electricity, 5 sonic, and 5 force damage (minus resistances) = 29 damage. She has to make 6 fort saves, DC 18. I'll do it for her. Fort Saves: 6d20 ⇒ (18, 13, 13, 13, 1, 16) = 74 She makes every save except the one against the sonic/stun one, so she's stunned for one round. A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any). Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent. 1d4 ⇒ 4

Vencarlo exclaims, and moves to attack the elemental, he gestures, "Neo - the elephant, take it down!" and he stabs at the elemental.
slam AOO: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
fortune AOO: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15
rapier: 1d20 + 14 + 2 - 3 ⇒ (16) + 14 + 2 - 3 = 29 damage: 1d6 + 5 + 6 ⇒ (5) + 5 + 6 = 16 The elemental disappates with Vencarlos's swing, and the swordmaster avoids getting punished for his attack.

Neolandus nods, and fires his bow twice at the elephant.
bow: 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18
bow damage: 1d8 + 1 ⇒ (6) + 1 = 7
bow: 1d20 + 9 + 2 - 2 ⇒ (4) + 9 + 2 - 2 = 13
bow damage: 1d8 + 1 ⇒ (3) + 1 = 4 Neolandus manages to hit, with one of his makeshift arrows damaging the magically animated beast.

STATUS UPDATE: Elemental was killed by Vencarlo, Elephant is badly damaged, there's a marai on the Howdah (on the elephant's back)

Howdah You Get in Here? - Round 2 - Everyone/Baddies

Everyone is up!


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

5 foot step to ensure the flank, taking haste benefits over BoF benefits this round. AC is 26.

Marcus, assuming he can't move a literal elephant, slides behind it and starts chopping away at it!

Full attack with haste

Attack (magic weapon, haste, PA): 1d20 + 18 + 1 + 1 - 3 ⇒ (14) + 18 + 1 + 1 - 3 = 31
Damage (magic weapon, Weapon of Awe, PA): 2d4 + 11 + 1 + 2 + 9 ⇒ (2, 1) + 11 + 1 + 2 + 9 = 26

Haste Attack (magic weapon, haste, PA): 1d20 + 18 + 1 + 1 - 3 ⇒ (16) + 18 + 1 + 1 - 3 = 33
Damage (magic weapon, Weapon of Awe, PA): 2d4 + 11 + 1 + 2 + 9 ⇒ (3, 4) + 11 + 1 + 2 + 9 = 30

Iterative Attack (magic weapon, haste, PA): 1d20 + 18 - 5 + 1 + 1 - 3 ⇒ (13) + 18 - 5 + 1 + 1 - 3 = 25
Damage (magic weapon, Weapon of Awe, PA): 2d4 + 11 + 1 + 2 + 9 ⇒ (1, 4) + 11 + 1 + 2 + 9 = 28

Buffs:
Protective Luck
Magic Weapon (falchion)
Holy Weapon (falchion)
Haste
Blessing of Fervor
Weapon of Awe


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

would need a 19 to succeed at reflex, so going to aoo

attack: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Mag's spear jabs at the large gray thing, as it bashes her to the side. Thankfully the wind stays in her lungs, allowing her to keep the connection with her city. Her now pained gaze spears the six armed beamer on the gray things back, trying to make it worse at boiling her friends.

evil eye, dc 19, still one round if it saves, -4 attack, protective luck kept up with chant


Female Human Vigilante (masked maiden) 9 | HP:77 | AC:35 T:17 FF:29 | F:+7 R:+11 W:+9* | Init: +7 | Perception: +13

The Gray Maiden swipes as the elephant tramples past them, getting squashed by the large creature in the process. After it makes it through, she slides five feet and moves into flanking with Marcus, standing alongside Aru and swipes her blade three times.

AOO: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28 Damage S: 1d8 + 8 ⇒ (4) + 8 = 12

Longsword,BOF,Flank: 1d20 + 17 + 2 + 2 ⇒ (10) + 17 + 2 + 2 = 31 Damage S: 1d8 + 8 ⇒ (2) + 8 = 10
Longsword,BOF,Flank: 1d20 + 17 + 2 + 2 ⇒ (13) + 17 + 2 + 2 = 34 Damage S: 1d8 + 8 ⇒ (4) + 8 = 12
Longsword,BOF,Flank: 1d20 + 17 - 5 + 2 + 2 ⇒ (9) + 17 - 5 + 2 + 2 = 25 Damage S: 1d8 + 8 ⇒ (4) + 8 = 12


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

With the combat somewhat handled, Aru flies around and circles his companions, whispering to them. "Bahor is upstairs, somewhere."


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

With Yazi stunned, the elephant collapses to the ground briefly when The Gray Maiden swings at it, before dissolving into smoke briefly and reforming on top of the pedestal - as a marble statue. Whatever magic was animating it is spent. The marai on its back falls prone.

Vera inhales and throws out a potent magic missile at the visible Marai, trying to bypass spell resistance. 1d20 + 11 ⇒ (11) + 11 = 22 But it fizzles against an invisible shield.

Vimanda hustles over and tries to deliver a deadly blow to the marai, by kicking it in the face. It looks like she's doing a style that allows her to move and full attack, though her first attack has to be unarmed. She tries to stun it.
unarmed: 1d20 + 20 - 5 - 4 ⇒ (5) + 20 - 5 - 4 = 16 but misses. Annoyed, she slashes out with her waveblade]
waveblade: 1d20 + 23 - 5 - 4 ⇒ (11) + 23 - 5 - 4 = 25
damage, some nonlethal: 2d6 + 7 + 10 ⇒ (3, 4) + 7 + 10 = 24
waveblade: 1d20 + 23 - 5 - 5 - 4 ⇒ (2) + 23 - 5 - 5 - 4 = 11
waveblade: 1d20 + 23 - 10 - 5 - 4 ⇒ (9) + 23 - 10 - 5 - 4 = 13
waveblade: 1d20 + 23 - 15 - 5 - 4 ⇒ (7) + 23 - 15 - 5 - 4 = 6

It looks like she does some significant damage to one of the marai, but is trying to avoid killing them to start, smacking them with the flat of her blade. It takes 9 nonlethal and 4 electricity. She seems frustrated, but isn't obviously asking anyone to change their strategy. Feel free to do lethal!

Vencarlo steps up to the Marai and tries to do a similar deadly stab. masterwork rapier, PA: 1d20 + 14 - 3 ⇒ (15) + 14 - 3 = 26 damage: 1d6 + 10 + 6 ⇒ (4) + 10 + 6 = 20 The fencing teacher shows off his skill, deftly approaching and executing a devastating strike, stabbing at the enemy and piercing its magical defenses. 10 more to it

The marai stands up. Provoke from TGM. AOO: 1d20 + 17 + 4 ⇒ (6) + 17 + 4 = 27 damage: 1d8 + 8 ⇒ (2) + 8 = 10 I recommend power attack, for these guys in general, if you can't do DR. This does 0 damage :(.

It blasts the gray maiden in the face with a regular spell. Another marai appears next to it and, it blasts Marcus with a similar prismatic effect as earlier.

scorching ray TGM: 1d20 + 14 ⇒ (17) + 14 = 31
scorching ray damage: 4d6 ⇒ (4, 4, 5, 4) = 17

Energy Blasts, surprise Marcus:

Amethyst: 1d20 + 14 ⇒ (7) + 14 = 21 cold damage, plus DC 18 Fort Save or be sickened: 1d8 ⇒ 2 for duration: 1d4 ⇒ 1 rounds.
Crimson: 1d20 + 14 ⇒ (11) + 14 = 25 fire damage, plus DC 18 Fort Save or catch fire: 1d8 ⇒ 4 for duration: 1d4 ⇒ 2 rounds.
Acid: 1d20 + 14 ⇒ (15) + 14 = 29 acid damage, plus DC 18 Fort Save or be nauseated: 1d8 ⇒ 8
Magenta: 1d20 + 14 ⇒ (14) + 14 = 28 electricity damage, plus DC 18 Fort Save or be staggered: 1d8 ⇒ 1
Turquoise: 1d20 + 14 ⇒ (7) + 14 = 21 sonic damage, plus DC 18 Fort Save or be stunned: 1d8 ⇒ 5
Amethyst: 1d20 + 14 ⇒ (13) + 14 = 27 force damage, plus DC 18 Fort Save or be knocked prone: 1d8 ⇒ 5
1d4 ⇒ 3

So Marcus takes 2 cold, 4 fire, 8 acid, 1 electricity, 5 sonic, and 5 force damage (minus resistances) = 25 damage. He has to make 6 fort saves, DC 18. I'll do it for him. Fort Saves: 6d20 ⇒ (7, 3, 20, 13, 10, 19) = 72 It looks like that's two 17s, makes every save except the first two, so he's sickened for 1 round (The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) and catches fire (1d8 per round) for 2 rounds (https://aonprd.com/UMR.aspx?ItemName=Burn). He can make the save to shrug it off per the rules.

STATUS UPDATE: Elephant was killed by TGM, there are two "marai" here. One was damaged by Vencarlo and Vimanda. Map updated. Marcus is sickened and on fire. Yazi is no longer stunned but has to pick up her lucerne hammer before she can attack. Map updated.

Howdah You Get in Here? - Round 3 - Everyone/Baddies

Everyone is up!


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

Magda shifts her evil eyes to the new six armed thing. This time she concentrates on making it easier to hit.

evil eye dc19, -4 ac on that marai, -4 attack on the first marai, protective luck on all the characters, pcs and npcs, using chant to keep them all going


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

scorching ray reroll: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17

Energy ray reroll Marcus:

Amethyst: 1d20 + 14 ⇒ (1) + 14 = 15 cold damage, plus DC 18 Fort Save or be sickened: 1d8 ⇒ 7 for duration: 1d4 ⇒ 4 rounds.
Crimson: 1d20 + 14 ⇒ (20) + 14 = 34 fire damage, plus DC 18 Fort Save or catch fire: 1d8 ⇒ 4 for duration: 1d4 ⇒ 2 rounds.
Acid: 1d20 + 14 ⇒ (2) + 14 = 16 acid damage, plus DC 18 Fort Save or be nauseated: 1d8 ⇒ 4
Magenta: 1d20 + 14 ⇒ (9) + 14 = 23 electricity damage, plus DC 18 Fort Save or be staggered: 1d8 ⇒ 8
Turquoise: 1d20 + 14 ⇒ (5) + 14 = 19 sonic damage, plus DC 18 Fort Save or be stunned: 1d8 ⇒ 8
Amethyst: 1d20 + 14 ⇒ (3) + 14 = 17 force damage, plus DC 18 Fort Save or be knocked prone: 1d8 ⇒ 5


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Shaking her head to dislodge the last of the motes of light, Yaziyah goes down to one knee to pick up her dropped weapon, then goes for the marai in front of her.

Attack, DF, PA: 1d20 + 17 ⇒ (13) + 17 = 30 Damage: 1d12 + 20 ⇒ (9) + 20 = 29


Female Human Vigilante (masked maiden) 9 | HP:77 | AC:35 T:17 FF:29 | F:+7 R:+11 W:+9* | Init: +7 | Perception: +13

Listening to the other voice in her head, TGM steps up and takes three powerful strikes at marai in front of her.

Attack, BOF, PA: 1d20 + 17 - 3 ⇒ (5) + 17 - 3 = 19
Attack, BOF, PA: 1d20 + 17 - 3 ⇒ (3) + 17 - 3 = 17
Attack, BOF, PA: 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

So this was taking longer than he had expected and the second Marai was extra bothersome. With a moment of focus fiddling with his golden ring, Aru thinks about the winds of the Storval Plateau.

The shadows in the garden then swirl to forma a being made partially of wind, but also with elvish features, an azata for those in the know. Without wasting too much time, the azata frowns and sends a blast of wind towards the evil rakshasas.

Wind Blast: 3d6 ⇒ (5, 3, 3) = 11 Will DC 21 to see as illusion, then Reflex DC 17 for half. Location and line drawn on the map.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Debuffs: sickened (just this round); on fire (until further notice)

5 foot step to flank, taking BoF benefits over haste benefits this round. AC is 25. Move action to use barroom brawler to make myself do piercing damage.

Attack (magic weapon, BoF, PA, flank, sickened): 1d20 + 18 + 1 + 2 - 3 + 2 - 2 ⇒ (5) + 18 + 1 + 2 - 3 + 2 - 2 = 23
Damage (magic weapon, Weapon of Awe, PA, holy, sickened)): 2d4 + 11 + 1 + 2 + 9 + 2d6 - 2 ⇒ (1, 2) + 11 + 1 + 2 + 9 + (5, 1) - 2 = 30

Buffs:
Protective Luck
Magic Weapon (falchion)
Holy Weapon (falchion)
Haste
Blessing of Fervor
Weapon of Awe


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Additional Holy Damage for Yazi: 2d6 ⇒ (2, 3) = 5

saves:

will save: 1d20 + 11 ⇒ (6) + 11 = 17
will save: 1d20 + 11 ⇒ (1) + 11 = 12
reflex save: 1d20 + 13 ⇒ (11) + 13 = 24
reflex save: 1d20 + 13 ⇒ (9) + 13 = 22

Vera tries again to throw out a potent magic missile at the visible Marai, trying to bypass spell resistance. magic missile SR: 1d20 + 11 ⇒ (10) + 11 = 21 But it fizzles again against an invisible shield.

waveblade: 1d20 + 23 - 5 - 4 ⇒ (13) + 23 - 5 - 4 = 27
damage, some nonlethal: 2d6 + 7 + 10 ⇒ (1, 3) + 7 + 10 = 21
waveblade: 1d20 + 23 - 5 - 4 ⇒ (19) + 23 - 5 - 4 = 33
damage, some nonlethal: 2d6 + 7 + 10 ⇒ (3, 3) + 7 + 10 = 23
waveblade: 1d20 + 23 - 5 - 5 - 4 ⇒ (3) + 23 - 5 - 5 - 4 = 12
waveblade: 1d20 + 23 - 10 - 5 - 4 ⇒ (1) + 23 - 10 - 5 - 4 = 5
waveblade: 1d20 + 23 - 15 - 5 - 4 ⇒ (17) + 23 - 15 - 5 - 4 = 16

Vimanda manages to knock out one of the Marai. It takes 9 nonlethal and 4 electricity. She seems triumphant, and raises her waveblade at the last one, noting "give up Nudhaali, and you won't be punished."

Vencarlo moves around to do a flanking attack against the last Marai seemingly Nudhaali and tries to do a similar deadly stab. masterwork rapier, flanking, PA: 1d20 + 14 + 2 - 3 ⇒ (17) + 14 + 2 - 3 = 30 damage: 1d6 + 10 + 6 ⇒ (3) + 10 + 6 = 19 masterwork rapier confirm, flanking, PA: 1d20 + 14 + 2 - 3 ⇒ (8) + 14 + 2 - 3 = 21 The fencing teacher shows off his skill, deftly approaching and executing another good strike, stabbing at the enemy and piercing its magical defenses. 9 more to it

The remaining marai glances down at the other fallen servant, and hisses at Vimanda. It steps back and summons a blast of magic missiles at Yazi.

mm: 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11 My tracker has her at 13 hp left.

STATUS UPDATE: There is one "marai" here (the one with the attack bonus debuff). Map updated. Marcus is NO LONGER sickened but remains on fire.

Howdah You Get in Here? - Round 4 - Everyone/Baddies

Everyone is up!


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

on fire (until further notice)
Fire Damage (last round and this round): 2d8 ⇒ (6, 8) = 14

5 foot step to flank, taking haste benefits over BoF benefits this round. AC is 26. Full attack.

Attack (magic weapon, haste, PA): 1d20 + 18 + 1 + 1 - 3 ⇒ (10) + 18 + 1 + 1 - 3 = 27
Damage (magic weapon, Weapon of Awe, PA, holy): 2d4 + 11 + 1 + 2 + 9 + 2d6 ⇒ (3, 4) + 11 + 1 + 2 + 9 + (2, 4) = 36

Haste Attack (magic weapon, haste, PA): 1d20 + 18 + 1 + 1 - 3 ⇒ (18) + 18 + 1 + 1 - 3 = 35
Damage (magic weapon, Weapon of Awe, PA, holy): 2d4 + 11 + 1 + 2 + 9 + 2d6 ⇒ (2, 4) + 11 + 1 + 2 + 9 + (4, 4) = 37

Confirm Crit (magic weapon, haste, PA): 1d20 + 18 + 1 + 1 - 3 ⇒ (16) + 18 + 1 + 1 - 3 = 33
Additional Crit Damage (magic weapon, Weapon of Awe, PA, holy): 2d4 + 11 + 1 + 2 + 9 + 2d6 ⇒ (1, 1) + 11 + 1 + 2 + 9 + (2, 4) = 31

If crit confirms, target is shaken for 1 round with no save due to weapon of awe)

Iterative Attack (magic weapon, haste, PA): 1d20 + 18 + 1 + 1 - 3 - 5 ⇒ (13) + 18 + 1 + 1 - 3 - 5 = 25
Damage (magic weapon, Weapon of Awe, PA, holy): 2d4 + 11 + 1 + 2 + 9 + 2d6 ⇒ (3, 3) + 11 + 1 + 2 + 9 + (4, 2) = 35


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Marcus manages to slice his good, now piercing weapon into the Marai, who falls unconscious, badly wounded. Vimanda stands over them briefly, and then comments quietly, "things are easier if they are not dead."

She puts away her waveblade, and gestures up, "clearly, Glorio, or Bahor, knows we are coming. Subtlety may be less than useful, but the way may be clear now for your friends to escape, come." She moves over to the eastern door, and tries it, but it seems to be locked. She sighs, "it seems in the time we were down below, he managed to lock the doors out. Can someone open them?"

Combat Over!


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Her body is bruised and hurting all over. Moving stiffly, Yaziyah retrieves a healing wand to patch everyone up while the door is unlocked.

Heal rolls:
CSW Yazi: 3d8 + 5 ⇒ (2, 6, 8) + 5 = 21
CSW Yazi: 3d8 + 5 ⇒ (2, 5, 3) + 5 = 15
CSW Yazi: 3d8 + 5 ⇒ (5, 6, 5) + 5 = 21
CSW Yazi: 3d8 + 5 ⇒ (2, 1, 2) + 5 = 10
CSW Marius: 3d8 + 5 ⇒ (2, 8, 7) + 5 = 22
CSW Marius: 3d8 + 5 ⇒ (1, 6, 2) + 5 = 14
CSW Magda: 3d8 + 5 ⇒ (1, 1, 3) + 5 = 10
CSW Magda: 3d8 + 5 ⇒ (2, 4, 4) + 5 = 15
CSW Magda: 3d8 + 5 ⇒ (5, 5, 8) + 5 = 23 {or TGM if she needs it)


Female Human Vigilante (masked maiden) 9 | HP:77 | AC:35 T:17 FF:29 | F:+7 R:+11 W:+9* | Init: +7 | Perception: +13

The Gray Maiden circles the battlefield, making sure all enemies are indeed down and out before returning to Yaziyah for some magical healing. She checks their bodies for anything useful before returning to the group.

She was down 41, she needs at least 1-2 more love taps with the wand please.

The armored warrior sheathes her blade and places an armored hand on the Shoanti's shoulder and says "Thank you, Yaziyah."

Once healed, she moves to the door, awaiting someone to pick the lock.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Marcus dutifully accepts his healing, then focuses on keeping watch for sudden surprises while waiting for their newest addition to unlock the door.

Perception: 1d20 + 19 ⇒ (13) + 19 = 32

Header is accurately updated.


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

CSW TGM: 3d8 + 5 ⇒ (8, 2, 5) + 5 = 20


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

Magda lets her constant chanting stop as the last enemy is felled. The half orc shaman grins at her friends, the gray, and the bad lady, as she fishes out her waterskin and drinks a long pull to help her throat.

Then she offers the others a drink as well.


Male N half-elf (shoanti) occultist 10 | HP: 52/73 | AC: 26 (15 Tch, 22 Fl) | CMB: +7, CMD: 22 | F: +10, R: +9, W: +9 | Init: +4 | Perc: +23, SM +14 | Speed 30ft |
Spells:
4th 2/2; 3rd 5/5; 2nd 6/6; 1st 6/7
| Active conditions: heightened awareness (200 min).

Before the Bralani vanishes, she also helps with healing the others.

@GM: The Bralani can heal twice for 3d8+6. For simplicity's sake, would you allow her to do it so we can save two pops from the wand?

---

Still invisible and silent, Aru looks for traps on the locks and then works on them.

Perception: 1d20 + 27 ⇒ (19) + 27 = 46
Disable Device: 1d20 + 24 ⇒ (13) + 24 = 37


Female Half Orc | Slum Shaman 10 | HP 66/73| AC 21 | T 11 | FF 21 | CMD 20| Fort +7| Ref +6 | Will +14 | Init +1 | Perc +28/+32(+34 hidden doors/traps), scent SM +18 | harrow points: 2 | tribal coop: 4/4 | conditions: pass without trace, life bubble, greater false life, endure elements, tail wind

Once her throat is recovered, Magda will also start to look around for traps.

not that a 46 needs to be improved on :)
perception: 1d20 + 32 ⇒ (10) + 32 = 42
Almost!


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

The party cracks open the door, and standing between them and the exit, is a six-and-half-foot tall tiger-headed humanoid, with his hands in front of him. Taller even than Marcus, he spies Vimanda's fox-headed form in the rear, but and chuckles to himself.

"Well. My friends. You come now to the end. And with my illustrious sister." He smiles, and the face is unsettling, being tiger-headed, though seemingly earnest, "the door is open - though, I think given the circumstance, I think it only fair that we renegotiate, yes?" He gestures with his backwards-facing hands, "you've found my guests. None of you are worse for wear, and even more valuable you know our family's secret."

He snaps his fingers, and two of the servants, including one-eyed Carnochan, step out from around the corner.

"The door is open, you may leave with your prize and your lives. My sister - I will deal with her." He pauses, "as for the negotiation, well, it is this. I know who all of you are. I know your families. I know your friends." He smiles slightly, "your woman, Marcus - Tiora. Your paramour, Vera - the priest Ishani. Your friends Yelloweyes and Dokren. The community center. The little gnome wizard. The lieutenant in the guard, Sonya. Even the captain of the guard, Kroft" He lets the names settle in the air, and with a growl, continues, "if there is even the slightest whisper, the merest hint of what you found today, if it becomes apparent - anywhere in the city. Ever. All of these and any others you care for, excruciating deaths. I will flense the flesh from their bones, and devour it as they watch." His voice never breaks, his confidence is immense, and there is no indication whatsoever of deception. "Eventually - I will come for you, break you, and feed you their remains for as long as your withered, broken bodies can remain alive. Is this clear?"


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Marcus listens quietly to the proposal. He was worried it would come to this. Blows would have been so much easier.

His train of thought is interrupted by the threat towards Tiora. There's a flash of surprise, then a quiet snort; not of anger, but of amusement. Going after Tiora? He only did enough research to find a name. He keeps his thoughts to himself, knowing there was no advantage to arguing that point and doing his best to conceal his thoughts.

At the conclusion Marcus raises a brow. "Bit extreme. Even a whisper and all those listed die? At this point it seems like self defense to take him out now." Marcus appraises with a calm voice to the others; clearly not a call to start combat, but rather to send a message that they're aware he doesn't have the level of leverage he is pretending at, and if negotiations are at all serious than he should reconsider his terms.


Human (Shoanti) Oracle (Spirit Guide) 10 | HP 92/92 | AC 22/14/20 | F+8 R+7 W+9 | CMD 27 | Init. +2 (War Sight) | Perception +13 | SM +3

Yaziyah shakes her head. "I don't care what you are. And I'm not a gossip-monger. I do care that you have a dungeon under your estate. So if you give your word that you will cease hurting people, I will keep your secret gladly."

Diplomacy: 1d20 + 16 ⇒ (3) + 16 = 19


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Marcus will spend a move action to activate Barroom Brawler to gain piercing damage on his weapon.

Marcus's frown deepens, not appreciating being ignored. He speaks more directly, turning to the party. "His terms are unreasonable. If his secrets are divulged through no fault of ours, he would still hold us responsible. And I doubt he would agree to never hurting people again as Yazi suggests. This negotiation is a farce. Let's kill him."

Marcus starts moving towards the feline-headed monster.


Don't Forget to Gather Info! Combat Map - Korvosa | Corruption +2; Crime +0; Economy +4; Law +5; Lore +4; Society +0; Danger +10

Init:

Aru: 1d20 + 4 ⇒ (14) + 4 = 18
TGM: 1d20 + 7 ⇒ (13) + 7 = 20
Magda: 1d20 + 0 ⇒ (2) + 0 = 2
Marcus: 1d20 + 3 ⇒ (16) + 3 = 19
Vera Init: 1d20 + 6 ⇒ (6) + 6 = 12
Yazi (roll twice and take better): 1d20 + 6 ⇒ (1) + 6 = 7
Yazi (roll twice and take better): 1d20 + 6 ⇒ (8) + 6 = 14
Vimanda plus friends: 1d20 + 5 ⇒ (3) + 5 = 8
Bahor: 1d20 + 12 ⇒ (10) + 12 = 22
Marai: 1d20 + 5 ⇒ (11) + 5 = 16

Vimanda seems to have been tense - expecting a betrayal, but relaxes when the party doesn't take him up on the offer, and seems to snarl, and looks ready to pounce, "I will try to track him down when I can but -"

"Glorio," or Bahor really, inhales deeply, "enough... you have had enough time in this cycle, sister. You lack ambition, and you are too soft. I should have put you down long ago." And he concentrates, waving his hand around, and vanishes. spellcraft: 1d20 + 17 ⇒ (18) + 17 = 35

Vera calls out, "invisibility - but a more powerful form." Greater Invisibility

Sibling Rivalry - Round 1 Bahor/TGM/Marcus/Aru/Marai/Yazi/Vimanda/Magda/

TGM/Marcus/Aru are up!

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