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Hey, you know how much I like being helpful! Just ask Dale.
Massee? That was you behind Kernal? I knew there was a reason I liked him. :-D. And I was just responding in character there for a second.

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Zhera: Knowing that you have limited time, taking 10 minutes to refocus is something you will have to explicitly call out. You can't do it while walking - it's a quiet, meditative activity.
Ah sorry, I'd been looking at the blood lines section that stated
You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don’t need to do anything specific to Refocus, as the power of the blood flowing through your veins naturally replenishes your focus pool.
I could definitely see it being something that would need her to sit down and not move as well. The concentrate trait to the refocus activity is also rather ill defined and not helpful here.

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I seem to be able to move my token now. Not sure if I was doing something wrong before.
That bit of the building projecting out to the right of Klank... are those steps and passable or something taller?
Thanks.

GM Rinaldo |

Conso: Treat the stairs as difficult terrain if you cross them from side to side instead of from the front.
Zhera: Yeah, it's not completely clear, but my understanding of refocus is that it requires your full attention.

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Kernal, Ready is still a thing.
Ready, 2 actions, concentrate
You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can’t Ready a free action that already has a trigger.
If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it’s not your turn.

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Travel warning. The family and I will be traveling to Houston for a 4 day holiday. I'll still be checking in and posting at least once a day, probably at the end of the day unless I can get something posted on my phone in between events.

GM Rinaldo |

Heads up, I’m GMming at a local con rest of the weekend, so I might not be as available today and tomorrow.
Which con?

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If it helps you all picture it better, my weird style of writing Deg's dialogue is because I'm voicing him as having a scottish brogue, but I'm trying to keep it understandable instead of going full highlands.

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Hopefully all is well with Zherayiss. I believe they are in Japan but not sure if they are in a region hit by the typhoon.
I'm okay!
The region I was in was buffeted by the typhoon some, but the prefecture I'm in is just west of the areas that got record breaking rain levels. It was also a long weekend here that proved to be pretty busy (besides the super typhoon).
I'll get a post in soon!

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Conso Ghezzo wrote:Hopefully all is well with Zherayiss. I believe they are in Japan but not sure if they are in a region hit by the typhoon.I'm okay!
The region I was in was buffeted by the typhoon some, but the prefecture I'm in is just west of the areas that got record breaking rain levels. It was also a long weekend here that proved to be pretty busy (besides the super typhoon).
I'll get a post in soon!
It's always tense riding these out, no matter what prefecture you're in. I lived in Saiki-Shi Lita-Ken for 3 years and had to ride out a few of those. I remember chasing flying dumpsters with a neighbor during one. Good times.

GM Rinaldo |

I have specific skills for each area that are relevant. Make sure to review the list each round - I link back to it in my post.

GM Rinaldo |

It's been 9 days since Zherayiss posted. I'm sending her a PM, but I think we've lost her. Fortunately it's easy for me to switch to the 5 player adjustment for the duration.

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Sorry for the lack of posts! I got crazy busy at work and had a hectic weekend as well. Things are starting to slow down again, but in two weeks things will get crazy again. I should be okay for some regular postings until then. Again Sorry, this snuck up on me. If you want to stay on the five player adjustment though I can drop out.
Also feel free to bot me as needed. This group tends to move forward at a quick pace sadly during the hours I'm mostly asleep.
EDIT: Looks like she's missed three rounds of actions. Not sure where to pop in right now. Should she just help with the most recent round or try get actions up for all three? Mind you, short of retrying the arcana check, she is untrained in all skills to help with anything but the perception in the inn.

GM Rinaldo |

So, the pace we're going is really the minimum I intend to keep. If you don't think you'll be able to keep up, you could drop now and not lose the chance to play again later. The investigation isn't really something I can easily bot, since there aren't simple choices I can make for you. If you want to stay in, I'll have to keep us on 6 player adjustment even when you aren't contributing every investigation round. I hate to say it, but this might be a case where it works better for you to try again when you are able to post at the rate of the group.

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If pace is the most important thing I can try posting more especially in the mornings. So how about this, if things still aren't working out after three or four days then I will gladly drop.

GM Rinaldo |

I generally expect a post a day during the week to keep the story from bogging down. Particularly during this investigation phase, I can't easily bot you, because there isn't an obvious action for you to take. If you can manage something every day most days, we should be good.

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A post a day is a goal I hold for myself for the most part. I'll make sure to keep it as best as I can from now on, mostly by posting first thing in the morning from my phone.

GM Rinaldo |

Sounds good.
Meanwhile, I'm not feeling well today. I may post later this evening, but it might be tomorrow.

GM Rinaldo |

Back at work today, once I'm caught up I'll get games going again. Thanks for your patience!

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The busy times at work have begun. I'm probably not going to get to post much more than once or twice a day for a few days! I'll try my best to get something in however!

GM Rinaldo |
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I PMed Veshki on Friday at noon. I'll give her a little more time to check in, but if she doesn't I'll declare her AWOL and drop us to five player adjustment.

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I'm not posting this to argue rules... I'm not worried about Conso or his fate. Just for the sake of discussion and understanding the rules myself.
The errata in question: Page 451: Following the formulas for calculating damage rolls, add the sentence “If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage.”
It comes in the context of talking about circumstance, status, item, and untyped penalties. I don't think an items hardness is a penalty.
Shield Block - "Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield."
Again, not trying to get anything to change for Conso, just trying to get it straight for myself.

GM Rinaldo |

The way I'm reading it, because the bug had a penalty (his damage dice was 1d3-1) that reduced his damage to zero, by the rule you quoted, he still does 1 damage. Then you use the shield block, which prevents up to 5 damage. Because of that, you take no hit point damage. However, I can't see anything that says that preventing hit point damage also prevents other effects.
The attack has two effects, the hit point damage and the poison. You prevented the damage, but that doesn't stop the poison. (At least not from what I've found ... if you can find something else I've missed, I'm happy to have it pointed out.)

GM Rinaldo |
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Apologies for forgetting to mention - I was at GeekGirlCon demoing pathfinder this past weekend, which is why I didn't post.
I will be attending BoardGameGeek Con starting tomorrow, so I will be checking in at most at breakfast and just before bed (Central USA time) through Sunday.

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Enjoy the Con GM.
Just to continue the discussion of shields and poisons, this is the text under an injury poison (which I assume these bug bites would be).
Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.
I just wanted to highlight the parts with bold that may point towards damage reduced to 0 via something like shield block or damage reduction to mitigate the poison.

GM Rinaldo |
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Thanks for bearing with me during my vacation! I had a great time, and now I'm back at work. Once I get caught up with what I missed here I'll get back into the usual rhythm of game posting.

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Glad to hear it was a success. Nothing like coming back from vacation to work and finding.. lots of work.

GM Rinaldo |

With US Thanksgiving this week, I won't be pushing hard on games I am GMing. I'm not travelling, so I expect to check in regularly, but I know others might not be able to. As posts happen that merit a response I will post, but I may wait until a few people have posted before chiming in.

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I'll be busier than normal but not traveling so expect me to drop in once a day at least.

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Arugh! It seems I've been missing updates for the last two or three days. I thought it was odd that nothing was happening for nearly two days straight.

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Okay looking back, and assuming the size of the cart is not limited in what we can carry, the group should be taking in the cart:
- A bag of oats
- The flaming wheel inn sign
- a cold iron buckler
- Art in the main hall of the college (mostly it looks like the portrait of the halfling in white
- the giant flaming statue
There were some valuable scents, herbs, candles and oils found at the apothecary but I'm not sure if the people who found them took them or not (the exploding fungus problem took center stage for a bit)
Other things we are taking that I assume people are carrying (becasue they are light/important):
- The census records from town (On Zhera)
- the ankh holy symbol (On Zhera)
- the unmarked wayfinder (On Zhera)
- the C.M. wayfinder (On Debgie)
- the D.H. wayfinder (Unclaimed)
- the channel protection amulet (On Conso)
- the field notes on the body outside of the college (Unclaimed)
- the ceremonial longsword (Unclaimed [Also needs a religion/society check still I think])
- The Acts of Iomedae book (Unclaimed)
- Holy water (Unclaimed)
- Jewlery (Zhera will carry this if no one says otherwise)
As for bodies we are taking, I am proposing we take all of the bodies back with us (they deserve proper burials, if we have mis identified them someone else may recognize them [though I do not expect that to count to scenario success conditions, it’s purely in character], they may have surviving family or have belonged to another organization that would appreciate the news.) For identification, I think we can safely say that:
- the body in the fountain was Clement Martins
- the goblin in the chapel was Gibb Potsmasher
- the body at the inn was probably a halfling or gnome crusader
- the body in front of the college was also likely another non-pathfinder though it could be Raelyn Mumblewort or Kaili Thimbleberry. Another 10 minutes to verify might help or might not.
- the half-orc in the offices was Bryrigar Hassen
- Desert Wind is a Good Horsey
- and of course Larraz is Larraz or possibly a doppleganger/something in disguise! lol but that is unlikely.
I believe that is everything. If something is too big to carry, then we should probably load it into the cart.

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Yes thanks. I had tried to keep up with it in the notes but likely fell behind.
Klank is carrying the cold iron buckler and is wearing the channel protection amulet.
Someone should carrying that holy water in case we run into anything dead and hungry on the way back. Especially someone that doesn't like to get into melee.

GM Rinaldo |
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I just wanted to highlight the parts with bold that may point towards damage reduced to 0 via something like shield block or damage reduction to mitigate the poison.
Looks like I forgot to mention, but thanks for pulling that quote. That's what I was missing before. I'll make sure to consider that rule going forward.

GM Rinaldo |

I'll give the morning for anyone else to comment on Zhera's fine list before moving forward. If I don't hear from anyone by lunch I'll start you on the road home.