Wildborn

Zherayiss Taniyia's page

121 posts. Organized Play character for Sedoriku.


Full Name

Zherayiss Taniyia

Race

HP 17/22 | AC: 18 (Bloodline magic) | F +5 R +7 W +6 | Perc +4 |

Classes/Levels

25 feet | Spells 1st: 4/4 Focus 0/1 | Activity: Detect magic | Class DC 18 | Active Conditions: None

Gender

N Female Half-Elf (human) Sorcerer (Draconic, Pathfinder Agent) 2 |

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Zherayiss Taniyia

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PFS Information:
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PFS Number: 108507-2001
Experience: 21
Fame: 21
Gold: 57 gp 9 sp 1 cp

Training: Spells (3),

Major Factions

Envoy’s Alliance: 2
Grand Archive: 19
Horizon Hunters: 0
Vigilant Seal: 0

Minor Factions

Radiant Oath: 0
Verdant Wheel: 1
All Faction Reputation 0
Total (Sum of the Above) Reputation: 22

Purchased Boons:
Grand Archive Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)

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Character sheet:
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Ethnicity: Mwangi half-elf
Nationality: Mwangi Expanse
Birthplace: Mwangi Expanse
Age: 35
Gender & Pronouns: Female, She/Her
Height: 6’0”
Weight: 140 lbs
Physical Appearance: A dark skinned half-elf with sharp almost piercing eyes
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Half-Elf (Human)
Merchant
Sorcerer; Level: 2;
Medium Humanoid, Elf, Human
N; Venerates Apsu
Languages: Common, Elven, Polyglot
Perception: +4 (0 wis) + (4 prof) + (0 item)) [T]
Special Senses: Low-light Vision
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DEFENSES

HIT POINTS: 22/22

ARMOR CLASS
AC: 17 (10 + (3 dex) + (3 prof) + (0 item)) [T]
Shield (Spell): +1 | Hardness 5

Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +5 ((1 con) + (4 prof) + (0 item)) [T]
Reflex: +7 ((3 dex) + (4 prof) + (0 item)) [T]
Will: +6 ((0 wis) + (6 prof) + (0 item)) [E]
Notes: (With claws active) 5 Poison Resistance
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OFFENSE

Class DC: 18 (10 + (4 key stat) + (4 prof) + (0 item)) [T]
Speed 25 feet
Melee Strikes
Claws finesse, unarmed
Attack +7
Damage 1d4 slashing + 1d6 poison
[dice=”Get away you swine!” Dragon Claws]1d20+7[/dice]
[dice=Damage, Slashing and poison]1d4+1d6[/dice]
[dice=Crit?]1d4+1d6[/dice]
~~~~~~~~~~~~~~~~~~~~
Ranged Strikes
Longbow deadly d10, Volley 30 ft., Reload 0, hands 1+
Attack +7
Damage 1d8 piercing
[dice=Longbow]1d20+7[/dice]
[dice=Damage]1d8[/dice]
[dice=Crit?]1d10[/dice]
~~~~

Telekinetic projectile Cantrip

Attack +8 (+7 if it is a ranged attack and not a spell attack)
Damage 1d6+4 B, S, or P

[dice=I'm warning you, you do not want to get any closer! (Telekinetic Projectile)]1d20+8[/dice]
[dice=Damage]1d6+4[/dice]
[dice=Crit?]1d6+4[/dice]

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ABILITY SCORES

STR +0, DEX +3, CON +1, INT +1, WIS +0, CHA +4

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MAGIC:
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Spell Attack Roll (Arcane): +8 = ((4 cha) + (4 prof)) [T]
Spell DC (Arcane): 18 = (10 + (4 cha) + (4 prof)) [T]

Focus Points: 1/1

Spell Slots per Day
1st: 4

Spells Known
Cantrips (1st level): Shield, Light, Telekinetic Projectile, Detect Magic, Prestidigitation

1st: True Strike, Fleet Step, Grease,
Magic Missile

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Skills and Languages:
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Skills:

Acrobatics: +7 = (3 dex) + (4 prof) + (0 item) - (0 armor) [T]
Arcana: +5 = (1 int) + (4 prof) + (0 item) [T]
Athletics: +3 = (0 str) + (2 prof) + (0 item) - (0 armor) [U]
Crafting: +3 = (1 int) + (2 prof) + (0 item) [U]
Deception: +8 = (4 cha) + (4 prof) + (0 item) [T]
Diplomacy: +8 = (4 cha) + (4 prof) + (0 item) [T]
Intimidation: +8 = (4 cha) + (4 prof) + (0 item) [T]
Lore (Mercantile): +5 = (1 int) + (4 prof) + (0 item) [T]
Lore (Academia): +5 = (1 int) + (4 prof) + (0 item) [T]
Lore (Pathfinder): +5 = (1 int) + (4 prof) + (0 item) [T]
Medicine: +2 = (0 wis) + (2 prof) + (0 item) [U]
Nature: +4 = (0 wis) + (4 prof) + (0 item) [T]
Occultism: +3 = (1 int) + (2 prof) + (0 item) [U]
Performance: +6 = (4 cha) + (2 prof) + (0 item) [U]
Religion: +2 = (0 wis) + (2 prof) + (0 item) [U]
Society: +3 = (1 int) + (2 prof) + (0 item) [U]
Stealth: +5 = (3 dex) + (2 prof) + (0 item) - (0 armor) [U]
Survival: +2 = (0 wis) + (2 prof) + (0 item) [U]
Thievery: +5 = (3 dex) + (2 prof) + (0 item) - (0 armor) [U]

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Feats:
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Ancestry Feats and Abilities
Special 1st: Low light Vision
Heritage (Half-Elf) low-light vision and access to half-elf and Elf Ancestry feats
1st: Elf Weapon Familiarity

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Skill Feats
Background: Bargain Hunter
2nd level: Recognize Spell

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General Feats
None, yet

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Class Feats and Abilities
Feature 1st: Bloodline
Feature 1st: Spellcasting
Feature 1st: Spell Repertoire
Focus Spell: Dragon Claws
2nd level: Pathfinder Agent Dedication

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Bonus Feats
None yet.

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Equipment:
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Combat Gear:
Longbow (2B, 6), 15 Arrows (2L, .2), Minor Elixir of Life (- 4)
Magic Items:
Scroll of Floating Disc (L, 4)
Other Gear:
Adventurer’s pack (1 bulk, .7), Explorer’s clothing (1L, .1) Clothing (normal) (-, .1), Material components pouch (1L, .1), Pup Tent (1L, .8), Writing set (1L, 1), Mirror (-, 1),
Bulk: Carrying 3 Bulk 9 Light without any water and 4 Bulk 8 Light with full water pouch of 5 Bulk Maximum
Coins:12 gp 6 sp 5 cp.
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Scenarios and Tracking:
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Chronicle #1: Quest 1, The Sandstone Secret
Sheet
Purchases:
Spoiler:
Adventurer’s pack (1 bulk, .7), Explorer’s clothing (1L, .1) Clothing (normal) (-, .1), Material components pouch (1L, .1), Pup Tent (1L, .8), Writing set (1L, 1), Mirror (-, 1), Scroll of Floating Disc (L, 4) Longbow (2B, 6), 20 Arrows (2L, .2), Minor Elixir of Life (L, 3)

Consumables consumed: Arrow 1 & 2
Downtime: Earn Income

Chronicle #2: 1-03 Escaping the Grave
Sheet
Purchases: None
Consumables consumed: Minor Elixir of Life
Arrow 3 & 4
Downtime: Earn Income

Chronicle #3: 1-04 Bandits of Immenwood
Sheet
Purchases:

Spoiler:

Minor Elixir of Life

Consumables consumed: None
Downtime: Earn Income; See chronicle

Chronicle #4: Blooming Catastrophe
Sheet
Purchases: None
Downtime: Earn Income

Chronicle #5: Absalom Initiation
Sheet
Purchases: Minor Potion of Healing (4 gp)
Downtime: Earn Income

Chronicle #6: Grehunde’s Gorget
[url= ]Sheet[/ url]
Purchases: [url= ]See here[/ url]
[spoiler ]
[/ spoiler]
Downtime: [url= ]Earn Income[/ url]

Chronicle ##: Blank form
[url= ]Sheet[/ url]
Purchases: [url= ]See here[/ url]
[spoiler ]
[/ spoiler]
Downtime: [url= ]Earn Income[/ url]

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