GM ShadowLord's Jade Regent - Group 1

Game Master The Rising Phoenix


51 to 100 of 120 << first < prev | 1 | 2 | 3 | next > last >>
Liberty's Edge

Okay, despite knowing that there's already a wizard in the group, I'm compelled to post this Arcanist because I really want to play the character and because Shadowlord is awesome.

I know the chances of being selected are reduced, but here goes nothin'!

Presenting Magnus the Magnificent, Arcanist 1. If selected, I would be very enchantment-focused and a party face. All the other details are in the character sheet. Thanks for your consideration!


Would it be acceptable if a Tian cleric showed up because they realised this was the one? I've got other cleric ideas if not.

Shadow Lodge

GM ShadowLord wrote:
zefig wrote:
Any particular feelings for or against ganzis?
I have to be honest and say I know nothing of ganzis. What source book are they in that I can read more about them?

They're more or less the chaotic equivalent of aasimars and tieflings. They were introduced in Distant Shores but got fleshed out more in Planar Adventures and Planehopper's Handbook.

AoN has a write-up on them.

Are we to assume that Rise of the Runelords has taken place previous to this AP? That may inform some minor backstory history. If you're okay with Ganzi, my character would likely be one because of magical mockery, such as parents who got a little too involved in Rune-magic and possibly time-displacement. If not, that doesn't have to be an integral part though.

I've got a lot of work stuff going on over the next few days but I plan to put in some work on this submission this weekend.


Thank you for all of the selections. Please remember to fill out your info on the recruitment worksheet!

Digger Chandler wrote:
Would it be acceptable if a Tian cleric showed up because they realised this was the one? I've got other cleric ideas if not.

I think this is going to be tough to pull off without ruining too much of the plot. If you are set on this path, I'll need you to PM some details on how you attempt to accomplish this without disrupting the storyline.

zefig wrote:

They're more or less the chaotic equivalent of aasimars and tieflings. They were introduced in Distant Shores but got fleshed out more in Planar Adventures and Planehopper's Handbook.

AoN has a write-up on them.

Are we to assume that Rise of the Runelords has taken place previous to this AP? That may inform some minor backstory history. If you're okay with Ganzi, my character would likely be one because of magical mockery, such as parents who got a little too involved in Rune-magic and possibly time-displacement. If not, that doesn't have to be an integral part though.

I've got a lot of work stuff going on over the next few days but I plan to put in some work on this submission this weekend.

Thank you for the information, I'll do some reading on them. On the surface it appears fine.

And yes, Jade Regent is a successor to Rise of the Runelords. Those events have already transpired in hte psat.

Shadow Lodge

GM ShadowLord wrote:
zefig wrote:

They're more or less the chaotic equivalent of aasimars and tieflings. They were introduced in Distant Shores but got fleshed out more in Planar Adventures and Planehopper's Handbook.

AoN has a write-up on them.

Are we to assume that Rise of the Runelords has taken place previous to this AP? That may inform some minor backstory history. If you're okay with Ganzi, my character would likely be one because of magical mockery, such as parents who got a little too involved in Rune-magic and possibly time-displacement. If not, that doesn't have to be an integral part though.

I've got a lot of work stuff going on over the next few days but I plan to put in some work on this submission this weekend.

Thank you for the information, I'll do some reading on them. On the surface it appears fine.

And yes, Jade Regent is a successor to Rise of the Runelords. Those events have already transpired in hte psat.

Cool, thanks for the clarification!


Dotting! Sending the GM a PM on an idea...

Dark Archive

And applied. If you have any comments or questions, please PM me. I tried to make it original, fit in, and still what I would like to play.


Can I suspend my first Lv Feat until second Lv?

Preliminary:

Xui Luedou

Monk

Male

Tengu

True Neutral

[spoiler=Stats]
Rac Mod
Str 10
Dex 14+ 2 = 16
Con 12 - 2 = 10
Int 10 - 2 = 8
Wis 14 + 2 = 16
Cha 16

--------------------
Racial Abilities
----------------

Ability Score: +2 Dex, +2 Wisdom, -2 Constitution
Type: Humanoid
Size: Medium
Base Speed: 30
Sneaky:
Gifted Linguist:
Natural Weapons:
Tengu Senses:

--------------------
Alternative Racial Abilities
----------------

Exotic Weapons Training:

--------------------
Class Abilities
----------------

Panche:
Bonus Feat:
Flurry of Blows:
Unarmed Strike:

-------
Traits
-------

:
Martial performer:

------
Feats
------

Combat Reflexes:
:

----------
Languages
----------

Common, Tengu

Skills:

Acrobatics: 1 + 3 + 3 = 7
Appraise:
Bluff:
Climb:
Craft:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana):
Knowledge(Dungeoneering):
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes):
Knowledge(Religion):
Linguistics:
Perception:
Perform: 1 + 3 +3 = 7
Profession:
Ride:
Sense Motive:
Sleight of Hand:
Spellcraft:
Stealth:
Survival:
Swim:
Use Magic Device:

Combat Stats:

Initiative: +3

--------
Offense
--------

BAB:
CMB:
Attack Damage
Unarmed Strike
Rope Dart
Two Bladed Sword
Monk’s Spade

--------
Defense
--------

HP: 8
AC: 10 + 3 + 3 = 16
Touch AC: 10 + 3 + 3 = 16
Flat-Footed: 10 + 3 = 13
CMD: 10 + 3 = 13
Fortitude: 2
Reflex: 2 + 3 = 5
Will: 2 + 3 = 5

Equipment:

Sure Foot Training Block
Balancing Pole
Two Bladed Sword
Rope Dart
Monks Spade
Monks Hat
Reversible Cloak
Entertainers Cloths
Monk's Kit
Entertainers, Kit

Appearance:
Standing 5’ tall with jet black feathers and an abnormally small sharp beak Xui looks more like an owl than a raven.

Personality:
Xui is an odd combination of brash showman and devout monk.

Character Backstory:

Born and raised in a monastery Xui was always a show off and long to go off into the world. When he came of age for his walk about he left on the first Caravan. Among his travels he met Sandru on a caravan. Aftler getting to know him and hear about Shalelu he began to become enamored with the women worshipping her like a hero. Even after Sandru retired Xui would occasionally join his caravan on a short trip in hopes of running into her.

[/spoiler]


I think I’m going to go for something a bit different than I was originally thinking. An Elven slayer who was a childhood companion (and hopeful future lover) of Shalelu. Probably will play to type, going for essentially a “combat rogue”. I’ll definitely pick up Trapfinding with my first slayer talent at 2. Build is still coming together, though.

Question: how do you feel about VMC?


I don't know how I missed this for the past three days. Dotting. I'll get a character figured out, hopefully by the deadline.

Hi, GM Shadowlord!


Tah dah - Grankless applying with a character entirely unlike what I said I'd try!

All non-crunch stuff is in the profile, I'll work on the proper crunch later. Trait is Childhood Crush for Shalelu.

EDIT: Oh man, everyone likes Shalelu in this app process, huh?


2 people marked this as a favorite.
Simon Lereos wrote:
Oh man, everyone likes Shalelu in this app process, huh?

So far we have one of the confirmed players, you, and Ouachitonian all hoping to woo her. That's only a quarter of the applicants :P

For those curious, here's the breakdown of campaign traits so far.

Confirmed:

Lor-Sinn (Tiefling Paladin): Rescued - Koya
Samton (Human Wizard): Childhood Crush - Shalelu

Applied:

Baeldwyn (Human Kineticist): Caravan Guard
Relisha (Tiefling Oracle): Childhood Crush - Ameiko
Simon (Human Bard): Childhood Crush - Shalelu
Zacarias (Human Wizard): Friend of the Family
Magnus (Human Arcanist): Hero Worship - Ameiko
Sabrina (Gnome Oracle): Rescued - Koya
Marek (Human Hunter): Student Survivalist
Ruka (Human Slayer): Younger Sibling - Ameiko

Considering:

Ouachitonian (Elf Slayer): Childhood Crush - Shalelu
Chapel Ty'El (Sylph Samurai): Foster Child
Xui (Tengu Monk): Hero Worship - Shalelu


Hmm. I had forgotten that Samton was going for Childhood Crush-Shalelu as well. Might have to change mine. Might.


Yeah, I'd spaced out on that too and only remembered when I re-read everyone after sending my app in - but I think I *won't* change it...


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Alright, my submission should be complete on the worksheet.


This is Hrothdane! I got all my character stuff up except my stats, which I'll have up today or tomorrow, as time permits. I added a line to the recruitment document, too

EDIT: Stats are up too! Might make another pass later, but otherwise basically done


I posted my character. I'm going for childhood crush on Sandru. I assume he's my as popular a choice as Shaelu?


I know a couple of you have PM'd me and I owe you a response. It's been an especially busy day for me and I may not get to them until later tonight.

Xui Lueduo wrote:
Can I suspend my first Lv Feat until second Lv?

What are you trying to achieve?

Phntm888 wrote:
Hi, GM Shadowlord!

Hi! I see I am unable to hide as well as I thought.

Ouachitonian wrote:
Question: how do you feel about VMC?

While I'm familiar with the concept, I do not have much experience with it in practice. I would say that I don't have strong enough feelings to include or exclude it. It would be something that I would allow if the group as a whole agreed to adopt it.

Ever_Anon wrote:
For those curious, here's the breakdown of campaign traits so far.

Thank you for your organizational assistance! :)


Hey GM, I've got a small question. The extra 2 skills you give for Profession or Craft as a houserule, would you mind if those would be kept until it's fitting to take a rank in those skills?

For example, taking Craft (Polearms/Weapons) or Profession (Engineering) when it would make sense to take those?

I envision Marek eventually wanting to also get the blueprints for (repeating) crossbows and ballista's, something he might get to work with during the campaign. But at level 1 this would seem too early for me.


I'm thinking of either of two concepts right now, not sure on either (though the answer to the Changeling question might answer that for me).

First option is a Brine May Changeling (daughter of a Sea Hag) Nature Fang Druid taking the Druidic Herbalism option for Nature Bond. She'd be a daughter of Peg o'Ness, a Sea Hag that haunts the Sword Coast (according to Classic Horrors Revisited at least) and eager to leave Varisia behind. She'd have the Best Friend trait for Ameiko.

The other option would be for a Younger Sibling of Ameiko. Not sure on race yet but the character would be at least part human(Half Orc, Human and the variant Ifrit being high on the list) and one of Lonjiku's many illegitimate children. He'd really look up to his big sister and be jealous of her as he grew up in an orphanage in Magnimar.
Class-wise I'd be looking at starting as a Fighter, possibly with the Unarmed archetype, and switching to Samurai once the story starts to unfold a bit. For Samurai I'm looking at the Ironbound Sword and Sovereign Blade archetypes.

Grand Lodge

Submitting Masin, an alchemist who has had a rough time recently in Sandpoint, his hometown. Masin is a man who likes it when everything is in its proper place and when his things are clean and organized. He dislikes violence in principle, but doesn't have the patience for diplomacy. Still he always speaks his mind in an ever hopeful attempt to get others to understand the value of organization and respect.

This stoicism seems to falter when the elder fortuneteller Koya so requests. Upon meeting Masin in the company of the cleric, one is quick to see that Masin is close and has a strong connection to her.

Right now, Masin feels that he should strive for more than being a simple carpenter, as he is very knowledgeable and capable. He dreams of exchanging experiences and discoveries with other alchemists in the world, and forget that his professors in Magnimar laughed at him when he proposed an exchange. He also has a short(er) term goal which is to find out how to make his extracts be drinkable by other people.

I request that other players in the game do not read the character's background, as it's not something he would easily discuss, unless maybe if the PC is somehow very close to Koya.

My PbP experience:

I have, so far, only played as player in PbP games. Maybe one day I will run a PbP game, although I do so with Pen and Paper. I have been playing RPG since 2001. About Pathfinder, I have joined the bandwagon when it came out as an improved DnD3.5, and welcomed the improvements (OMG those skills and combat maneuver systems blergh). Nowadays I prefer DnD5 for Pen and Paper and Pathfinder for PbP.

Another game I played as a sample:

In the game linked below, I played as Haruf "Eight-arms" Sefka. I loved this game, but the DM got bored, I think, and just went on a road trip one day and never posted again. Anyway, since then I've been hoping to join a long term game again. I get attached to my characters and being in a game that is cut in half is sadder to me than not being selected to join. So if you pick me, please go for the long run.

https://paizo.com/campaigns/TheNebtensDemand


Aaaaand here is a link to my posts from a Dead Suns Campaign.

Basically the character is a wannabe thief who tried to rob Sandru. Now Sandru being very canny and Paerzyd being kind of s$#& at thieving, this was to be expected. What was less expected was for Sandru to take Paerzyd under his wing and help him make a life for himself at Sandpoint. When Sandru had his brief stint as an adventurer, Paerzyd wanted to come along but he wasn't capable enough. All the hurt and resentment fell away when he saw Sandru again, he would forgive that man anything. Recently, however, Paerzyd has manifested... capabilities that he doesn't understand and can barely control. The only person he has dared to tell was Sandru, who of course

I chose Aether as Paerzyd's element because it's my favourite and because it provides utility as well as damage. It doesn't hit the hardest but I'm not looking to be ultra-maximzed (keep in mind how non-existent force resistance is...). If we go far enough I would choose void as a second element.

Paerzyd is average looking and scrawny with long-ish dark hair and looks younger than his age. His eyes are blue and light up when he is around Sandru, which is different from how they literally light up blue when he gathers his power. He has resigned himself to unrequited love, and doesn't see himself wanting anyone else.


No problem about the Tian deities. I read the player's guide and got a better idea. A half-orc saved from genocide by Koya. Now a fledgling cleric of Vonymos, psychopomp of last stands. Healing, buffs, and a mean scythe.


Adventure Path Charter Subscriber

Hey GM!

I’m putting together an eleven wood Oracle with the ancient lorekeeper archetype sometime over the weekend! Can’t wait to submit a character for this one, plan to use a spear/bow in the early levels to help with ranged Attack until I get enough spells to use those instead.


Role:
The goal from the outset when I first created Gill was to create a character who healed without using magic. A mundane doctor, if you will. I was not terribly successful, on my first go of it. However, I later discovered a feat interaction that would allow me to accomplish this, and be somewhat viable as an actual character. While not on the same level as a proper Cleric, Gill can restore Hit Points competently using just Heal skill checks.

Personality:
Most would describe Gill as being reserved. It isn't that she can't engage in conversation, but more that she doesn't generally take the initiative to start one. She's also pretty cagey about talking about herself or her past. Some might also describe Gill as a consummate professional. In business, she is firm but fair, unafraid to voice her opinion. Those close to her might even describe Gill as a bit of a workaholic, having little social life outside of work.

Background:
Gill was born in Vyre to a Dwarven slave woman, a bastard child. She stayed with her mother, receiving food and lodging from her owner, a brothelkeeper. However, when she was deemed old enough (32 years old; narrowly post-puberty in dwarven terms), she was made to work. After a year, with the assistance of several of the other girls, Gill fled Cheliax by ship.

With stolen coin, Gill was able to buy passage as far as Magnimar. Life was better there, but not great. Still a child, Gill took to begging. It was here that she met Koya Mvashti. Koya took pity on the poor orphan, and adopted Gill. Gill became interested in healing, but didn't believe herself worthy to channel divine energy, and so instead studied traditional medicine.

While Gill has remained in Sandpoint up to this point, and even opened a small clinic, the recent goblin and gaint attacks seem to have set her on edge, and she's been looking for an excuse to set out, ideally further north.

Description:
Gill is a female dwarf. She's always been somewhat gaunt in appearance. Even after she was adopted and started eating well, she was always thinner than most other dwarves, and her face has a bit of a sunken element to it, as though it were just skin and bone. Despite barely being an adult, her hair is already gray.

About Me:
I was introduced to D&D a little over a decade ago, via 3.5e and some of the Forgotten Realms novels by Salvatore. Too few of my friends were interested for me to play reliably in-person, and I was already steeped in a number of forum communities, so I turned to play-by-post pretty quickly. Sadly, I have had pretty terrible luck thus far. I have a lot of experience building characters, and a bit of experience playing low-level characters, but I've only gotten to play at higher level a couple of times.

At some point, I started keeping track of details about campaigns I've participated in. Not counting campaigns to which I applied but then wasn't accepted into (or which otherwise didn't make it past the recruitment step), or campaigns that I GMed, I've participated as a player in 34 campaigns of varying length. Two ran to a satisfying completion, and three more technically ran to completion, but in a I-don't-want-to-keep-GMing-this-so-"the-end" sort of way. I abandoned one game, the fourth attempt at Goldoth, largely because I felt that the GM didn't respect our time (he no-showed for several sessions without warning or later explanation, and I got the sense during the one session he did show up for that he didn't really care about the players so much as about telling his story), but also at least partly because I was uncomfortable talking in-character as Goldoth over voice.

I've generally found that I engage with a few sometimes disparate elements of D&D. During creation, I've found that I trend towards min/maxing, solving the game-within-the-game that is the rules. I've found that this tendency is harmful to the game, so I've generally tried to make a conscious effort to build flaws into my characters, both narratively and mechanically, to rein in this impulse. Likewise, when combat starts, a part of me wants to "solve" the encounter. This is, I think, less harmful, but I still try to deliberately set rules for myself in combat based on which character I'm playing so that I don't lose sight of the larger game. Beyond that, I enjoy roleplaying characters. Constantly building the same few characters over and over in the hopes of finally getting into a game that lasts means that I've spent a great deal of time thinking about some of these characters.

Time-wise, I generally check the site at least once a day in the afternoon, but I often can check in the morning before work, or at lunch during work if it's slow (which is most of the time). I'm currently in one other campaign, which runs weekly for about two hours. I generally don't travel often, and I'll notify you if anything does come up.

References:
I've attempted to run my submission, Gill, in the past three times, two of which I got into and left logs I can reference: first attempt (I joined around page 25) and third attempt. The second attempt was a game to which I applied but did not get into. Of all the PbP campaigns I've been in, the first attempt ran the longest, both in general and for me in particular, being 2 years 3 months and 1 year 2 months respectively. Consequently, I think this campaign is possibly the best representation of my commitment to a PbP game, and a good look at my general posting style and level of activity.

For other characters I've run in the past...

My first character, Delanor, I've attempted ten times before finally finding success and getting into two different campaigns running at about the same time that both ran to completion. Sadly, I have almost no logs to reference here. I largely ran Delanor in campaigns that took place over instant messenger or voice, and two of the sites I ran him PbP on were lost in some server fire nearly a decade ago. I do have records from bits of the third attempt (which also ran partially over instant messenger), as well as the seventh attempt (for all that's worth) and the ninth attempt (where I joined around Session 51). The ninth attempt is one of the two aforementioned complete games, running for 2 years 10 months total, with me participating for the last 1 year 9 months. I also ran a character named Tanfirim in that campaign, largely as a backup character during extended periods were Delanor was dead (once after a TPK and a second time after after splitting the party). I'm probably happiest with Delanor in my tenth and final attempt, a face-to-face campaign and the other that ran to completion (ran for 2 years 5 months, of which I participated for 2 years 3 months), but I'm overall pretty happy with the ninth attempt as well. I rather don't like the third attempt, though it was for quite a while (until the ninth attempt, actually) the longest campaign I had gotten to participate in. It took place before I really understood that I ought to be looking for a character's "voice" to begin with, so the Delanor of 2009 was a sort of disjointed, inconsistent mess of a character.

I've made six attempts to play a character named Goldoth: second attempt and third attempt. The first was over Skype and fizzled before the game really began, the fourth was purely over voice, and the fifth and sixth represent games to which I applied did not get into. I'm probably happiest with the third attempt anyway.

I've made four attempts to play a character named Abbicka: first attempt, second attempt, and third attempt. The fourth attempt was a sort of in-person (I was participating via video chat, but everyone else was physically present), so there aren't really any logs. I'm generally happy with all of my attempts at Abby thus far, at least from my end of things.

I've attempted Wilhelm (formerly Wolfgang, but I have another character I also call Wolfgang, and that got confusing) five times: first attempt, third attempt, and fourth attempt. The second and fifth attempt were games to which I applied but did not get into. I'm strangely happiest with the first attempt. But all three were so short that I worry I haven't really found Wilhelm's "voice" yet.

I've attempted Wolfgang (not to be confused with Wilhelm above) three times, but don't have any logs to point to. The first attempt was the only game I actually got into, and the forum it ran on was lost in some server fire migration thing back in 2012. Probably for the best, though, because I'm generally unhappy with my performance in games from that era.

To round out my Paizo aliases, I have Zaszy, who I've essentially attempted thrice: second attempt. The first attempt, I was to substitute into a game, and my initial character idea was rejected, so I threw Zaszy together on something of a whim. The GM of that game then flaked before I ever posted, and at around the same time, a friend asked if I was interested in joining a game he intended to run set in the same area, so I just recycled Zaszy for that game (the second attempt). For the third attempt, the GM of Abby's fourth attempt got busy, so one of the other players decided to run a "zany one-shot" in the meantime, and I decided to run Zaszy because it's a weird build and low effort character. I'm... not super happy with him as a character. I threw together Zaszy as a sort of challenge to see how high I could get my Bluff skill, and I think I spent more time focusing on that and giving him a funny accent that I never got around to really finding his voice.

That's about it for stuff I can actually link to.


Dotting in too. Talking to Itzi about a submission linked to his.

Scarab Sages

Dotting for interest. :D Will see about putting a character together this weekend.


I think I'm caught up on outstanding questions. If I owe you something, please ping me on it.

Marek Aduaine wrote:
Hey GM, I've got a small question. The extra 2 skills you give for Profession or Craft as a houserule, would you mind if those would be kept until it's fitting to take a rank in those skills?

If you want to hold off for thematic reasons, I'm fine with that.

Cuàn wrote:
I'm thinking of either of two concepts right now, not sure on either (though the answer to the Changeling question might answer that for me).

I've looked over Changelings and it should be fine.


I want weapons focus but don't have the BAB until lv 2.


I think I'm going to withdraw from this. Happy gaming, folks. :)

Grand Lodge

I have a question. Will you be using unchained skill system? The reason I ask is if Masin will be able to simulate the trapfinding rogue ability with the system (possibly through the Signature Skill feat). Granted it only becomes available at level 10, so I suppose it's still a handicap.


Digger's submission is finished except for typing up the background that's in my head.


Update: all done.


Alright, here's what I got with my character, an Unchained Monk.

Role:

Spoiler:
Adrian is designed to be a front-loaded powerhouse, befuddling opponents with trips, grapples and disarms. He also will eventually learn to pick up objects with Throw Anything and Caught Off Guard. Basically based on Jackie Chan with all of his shenanigans.

Background:

Spoiler:
A female Quain warrior once saved a male Lingshenese merchant from bandits. After escorting him to a nearby town, the lady was enamored by his ruan. A few more visits later, and the two were married shortly afterwards. Sadly, the two were from different nations, and choosing one or the other would send repercussions against them. Instead, they chose to strike out on their own.

The trip through the Crown of the World was treacherous, but it was one that the two managed to survive. Little that they know that she was carrying a boy along much of the journey. They named the boy Adrian for the caravan rider who helped them across.

Adrian was more drawn to martial arts than his father's love of the arts, though it didn't stop him from trying. Nevertheless, he did his best to make his parents proud. When visiting a monastery in the Steaming Sea, his parents succumbed to disease. The monks took pity on the boy and raised him up as one of their own.

Adrian proved to be a talented monk, though it may appear as if his actions are erratic every time he fights (he insists that it is unintentional). Once he was 18 years of age, he decided to leave on his own accord, keeping the faith of Irori to heart before eventually settling in Sandspoint.

On one of his first days there, he tried to play his father's kuan... to predictably poor results. One person did try to help him out, an inn keeper named Ameiko. He fell in love from then on. Despite which, he had been content with meeting up with her to learn how to play the kuan. He suspected there was a reason she has been turning down suitors and figured it wasn't his business to ask.

Among other things, he does wonder at times what his parents' homeworld was like, only hearing stories about it from stories from residents. Perhaps an adventure of a lifetime can change things up.

Motivation:

Spoiler:
If there was a chance he can make the journey to his homeworld, he would certainly take it. He has been yearning for a taste of what the place is like.

Appearance

Spoiler:
Adrian is of average height with short straight hair and a toned body. He keeps himself tidy at all times with either Tien or Varisian attire from the area. He keeps a temple sword from her mother and a kuan from his father, his main two remaining remains of his parents.

Personality:

Spoiler:
A good word to describe him is awkward. He stays composed whenever the time needs, but can get flustered at multiple occasions, a trait his mentors couldn't quite iron out of him. Tries his best to be the straight man, but isn't always above sniping back at people when annoyed. Finds Varisians to be vexing but hides a bit of respect due to their traveling skills and skills in music and tall tales.


Here is Alvric, half-brother of Ameiko.

Alvric Background:
There are a score of rumors surrounding Alvric Kaijitsu’s origins. The tamest tale, and the one Alvric claims as truth, is simply that Atsuii and Lonjiku Kaijitsu took pity on one of their servant girls who was attacked by Orcs on a journey and found herself with child. However, many say this act of charity would have been atypical for the Kaijitsus. The predominant gossip of Sandpoint is that Atsuii (already a known adulteress) took a monstrous lover as an act of revenge on Lonjiku, and Alvric was the product of that coupling.

In any case, Lonjiku showed no love for the mixed blood child, often beating him for the smallest mistakes. Further infuriating Lonjiku, Atsuii doted on the young Alvric more than her other children. Alvric’s older sister Ameiko was apathetic about Atsuii’s attentions, but his brother Tsuto, the half-elf progeny of Atsuii, was incensed that while he was shipped off to boarding school, the family kept the “abomination” at hand.

In his ninth year, Alvric’s life took a drastic turn. Atsuii fell to her death, though many suspected Lonjiku helped her. The family broke after the funeral. Ameiko and Tsuto argued, and Ameiko vanished into the wilderness while Tsuto made for Magnimar. Left alone with Lonjiku, Alvric found his days filled with abuse and work.

While Ameiko would soon return to Sandpoint, she had little contact with Alvric while he lived at Kaijitsu Manor.

The next five years saw Alvric training at woodwork and hauling materials for Lonjiku businesses. The work made him strong, toughened him. It was not long before the youth joined in at the boxing matches the porters and sailors held at the docks. He showed talent, his form one of precise strikes, not simply a hammering fist.

A spectator at one of his more impressive victories pulled Alvric aside after the match. Introducing himself as a student of the Monastery of Unfolding Wind, the spectator, a youth named Itsum only a few years older than Alvric, suggested Alvric’s talents could earn him a place at the school. Having a goal for the first time in his life, Alvric saw a way out from under Lonjiku’s tyranny.

Itsum was only visiting Sandpoint for a month. When he departed, Alvric planned to go with him, and having squirreled away the money he won from boxing, Alvric would have enough for the long journey to Jalmeray.

Under the cover of night on the eve of their journey Alvric snuck out of the manor and made his way to Ameiko’s tavern, the Rusty Dragon. Ameiko wished her brother luck on his journey and offered him a place for work if he returned to Sandpoint. Itsum began teaching Alvric to control his movements and attacks on the journey, honing the young fighter’s innate skill.

Nothing travels faster than news. By the time Alvric and Itsum arrived in port at Niswan, the city was abuzz with the news of a massive goblin attack on Sandpoint and Lonjiku’s death. Itsum suggested it was Desna’s hand that saw he and Alvric out of the city before the attack.

Itsum brought Alvric to the three Houses of Perfection and helped prepare the brawler for the three challenges all who wish to train there must undergo. In a race against a djinni, Alvric found it within himself to run faster than he thought possible, narrowly crossing the finish line first. His physical strength and the training with Itsum meant that wrestling a shaitan was not much of a challenge. But when faced with the riddles of an efeeti, Alvric found himself at a loss to find the correct answer. The masters refused him entry, but suggested he return when he had more knowledge of the world.

With Itsum returned to his training, Alvric found himself alone in a foreign city with little of his gold remaining. As he wandered the streets looking for a cheap tavern or a trader looking for an extra pair of hands, Alvric came upon a gang attacking a cloaked figure. Rushing to intervene, Alvric made quick work of the villains, chasing them away after rendering the leader unconscious. As he moved aside the cloak to check on the victim, Alvric found a half-orc woman. Alstana, as she was known, was a cleric of Desna and asked for his help to return her to her temple.

After seeing the woman safely home, Alvric was offered sanctuary at the temple. What was to only be a few nights of respite turned into three years of religious and physical training. Though the instruction was not as specialized as that of the Houses of Perfection, the few clerics and monks that called the temple home helped Alvric explore a variety of approaches to every battle so he would always be prepared.

During his time at the temple, Alstana became a surrogate mother. She had an extensive knowledge of orcish culture and showed Avric techniques to control his more violent impulses. Merging the orc and human sides of himself, brought a sense of balance to Alvric. Alstana commemorated this achievement by tattooing Alvric with a mixture of orcish symbols, butterflies, and sayings in Vudrani so Alvric would have a reminder of how his heart, mind, and body were intertwined.

Having trained for some time, Alvric returned to the Houses of Perfection for another attempt at conquering the challenges. The djinni and shaitan were of no consequence to him anymore, but once again the efreeti shamed him. Disheartened, Alvric decided it was time to leave Niswan and travel. He left the temple of Desna without a word of goodbye to any but Alstana to whom he simply apologized.

His meandering journey took Alvric across Avistan, and after a year he landed once more in Sandpoint. Seeking out the Rusty Dragon once more, Alvric called on Ameiko for the job she promised years before. Though the two had not had a regular relationship for almost ten years, Ameiko provided lodging and work to Alvric and over the next year they began to remember what it was to be a brother and sister.


Player Background:
Jagael is my normal nom de plume. I've been playing PF for about 4 years now. I get to enjoy a weekly RL session, but the majority of my engagement is through play-by-post. I largely play on myth-weavers after three failed games on paizo boards from GM ghosting, but I've been searching out AP games where I can find them as I'm hoping there will be more commitment from everyone.

I am a pretty active poster. I am a player in four games (though two of those have slowed over time due to real life on the GM side) and am GMing another. I am not sure how many of the games will be visible through this link as some of the games are private.

Overall, I try to really engage who the character is in my posts. I know some use pbp as a creative writing outlet, but I tend to stay within three paragraphs for a post.

Dark Archive

Experience:

I have played PbP games for over 10 years, though only a few times with Pathfinder. I started with Legend of the Five Rings; then moved to GMing a few 1-3 month sessions. Now, I'm here for Pathfinder.

I tend to find angles to play on, not necessarily the obvious ones, but something to make the character different, and their own person. Sometimes one line or skill pops to the fore, sometimes an area (when playing in a geographically limited game). Can't wait to see how Zacarias grows!


Almost forgot to add a section.

Experience:
It almost feels weird adding this since I know you're aware of most of it but here it is anyway. I've been playing primarily Pathfinder for the last 10 years or so and some 4.5 before that. I've GMd my home group at times and do so at Gen Con, and sometimes Origins now as well, over the last six or so years. While i tend to be a bit on the slower end of posting I do try to keep up and am good about letting people know when I will be absent for more than a couple of days.

Sample Game:

I admit it might seem like flattery but the linked one is.
*drumroll*
Rise of the Runelords
This has been one of my favorite games I've been in and it is the longest running PbP game I've ever been in by far. Only problem is it's run by some Shadowyguy? Not sure what's up with that. ;-P You've done great picking it up and with Tyrant's Grasp so most any game you run I'll be up for.


Thank you everyone for the submissions, I see they are starting to add up. I've been skimming the applications, but trying to avoid too much analysis until Monday to get everyone a shot at applying before I did in.

One thing I'd like to point out is that I'd like your alias to hold any pertinent information you want me to review for your character. This is your background, experience, build, aspirations, or whatever it is you want me to see. I do appreciate you posting it in the thread here for me to review now, but when it comes time for me to do selections I will be working off the spreadsheet and clicking on your alias to read information.

There are also a few aliases listed that are either incomplete or built from other games. Please try to make sure to updated and verify your information before Monday evening.

Questions -

Xui Lueduo wrote:
I want weapons focus but don't have the BAB until lv 2.

If you want to forego your first level feat to hold it until second level I'm ok with it. I'd be interested to see how that would thematically affect your character, having more ability than you are taking advantage of. Definitely leads to "you are not living up to your full potential".

Dragoncat wrote:
I think I'm going to withdraw from this. Happy gaming, folks. :)

Best of luck in your future games!

Masin Yambuter wrote:
I have a question. Will you be using unchained skill system? The reason I ask is if Masin will be able to simulate the trapfinding rogue ability with the system (possibly through the Signature Skill feat). Granted it only becomes available at level 10, so I suppose it's still a handicap.

There are a lot of skill systems in unchained. I'm using background skills, yes. I assume from your statement however that you are talking about skill unlocks. I've never tried to use them in a game, but I'm open to it if the general consensus in the party is for it.


Thron dotting in with the Alias he’d like to use for consideration. Stat adjustments to be made in time to fit the game rules.


Gonna withdraw from this for a couple of reasons I won't get into.


Background:
Ahreni has been with Sandru Vhiski for years, ever since he set out on his own in the caravaning business. On an otherwise uneventful trip near the Storval Plateau the caravan was encamped one night when it was attacked by a pack of starving wolves who were so hungry that even the usual defenses of fire and loud noises were insufficient to scare them off. Leading the defense from the front, Sandru was busy for the entire skirmish and it was only when the wolves retreated to lick their wounds that he found that the door to the supplies caravan had been opened and two sacks of food, as well as a bottle of fine Chelish brandy and one of his handkerchiefs, were missing.

Being naturally kind-hearted Sandru couldn't bring himself to chase down the thieves and continued the route, writing the supplies off as an investment in a good story that he could tell at the trading posts. That was the last he thought of the matter until nearly a week later when a child caught up with the slow-moving caravan. Covered in dirt and long hair the figure was barely recognisable as a human at all and the guards were about to drive it away when it collapsed in front of them. Closer examination revealed the figure to be a girl, with a massive bruise across her chest and at least six broken ribs. Strangest of all, she clutched Sandru’s handkerchief in one filthy hand.

Over the next two weeks the girl lay in one of the wagons, fighting a deep fever and nearly dying more than once. Most of the caravan sat with her at one point or another and heard how she spoke, sometimes in the common tongue and sometimes in barks and yips more like a dog or wolf than a human being. Eventually the girl pulled through thanks to the magic of the caravan’s Fortune Teller and by the time Sandru came to conclude the caravan and begin a new route the strange girl was a part of the family and his original plan of dropping her off at an orphanage in Magnimar was roundly condemned by the whole caravan.

Madam Vicorsa named the girl ‘Ahreni’ which the fortune teller said meant ‘Angel’ in the old varisian tongue. Ahreni proved to be anything but an angel however, as the group combined their efforts to civilise the wild child. Clothes were gradually accepted, especially as the weather turned colder, but concepts such as regular washing, eating with more than the most basic utensils and manners remained foreign things which Ahreni fiercely resisted. She did show a gift for animals though and was soon the caravan’s horse-master as well as a surprisingly accomplished scout – able to move quietly across almost any terrain and keep the horses moving through some of Varisia’s most inclement weather.

Travellers and wagoneers came and went, as is the nature of the caravans, and eventually Sandru and Ahreni were the only survivors of the original caravan into which the girl had stumbled, near dead, years before. Beginning to slow down a little himself and keen to repay a debt to his adoptive mother Sandru set his new caravan on course to Sandpoint, telling Ahreni that it was about time that she met his mother for herself.

Description:
Ahreni is now a woman fully, or mostly fully grown, and has gradually filled out from the emaciated waif that Sandru first met. That said she is still thin and hard, with the lean figure of someone who works every day for their livelihood. Her hair is long and black and has barely ever known the touch of a brush, only a simple twist of string or rudimentary pin to hold it out of her eyes. Ahreni changes clothes regularly, now that Sandru has finally impressed the importance of it on her, but favours sturdy and practical jerkins and trousers over skirts and the embroidered blouses so beloved of varisian caravan followers. Her dress sense and physique have led to Ahreni being mistaken for a boy more than once and her strangely gravelly voice adds to the effect.

She almost always smells of animals, generally the horses she spends most of her time with, which overlays her natural scent unless tackled with serious application of soap and water – something she resists ferociously. The only piece of personal grooming Ahreni does not regularly disregard is cleaning her teeth, which she does ritually every morning and night. As a result her teeth are impressively white in an otherwise sun-darkened face, although an astute observer might notice that she has rather more canines than is normal in humans.

Overall Ahreni looks much like stablehands the world over, practical, somewhat dishevelled and reeking of horses. Whether she would ever be willing to clean up, and what the result would be, is a question that awaits the right time or perhaps the right person.

Character Concept:
Mechanically it looks to me like the party could use a dedicated frontliner and someone who brings at least some (statistical) wisdom to the party. Ahreni offers both! Early on she’ll play as a tracker and melee fighter, probably trying to be second into battle behind Lor-Sinn. Later on will depend on which animal aspects she picks up but between flight, pounce and all the other things available she should be able to become an extremely effective scout and close combat fighter.

She won’t be much of one for the social side, more likely to listen quietly on the side and then talk afterwards to someone she trusts (initially Sandru, later hopefully to some/most of the other PC’s/NPC’s). All of her ‘face’ skills will be aimed at animals, not humans!

The big thing for her will be meeting new people and (hopefully) forming a relationship or several. She’s not had many so far apart from ‘big brother’ Sandru so it should be a fun learning curve with plenty of opportunity for things to go (hilariously/terribly) wrong. If you’ve ever read the Famous Five, think of her as a teenaged George who was, literally, raised by wolves and you won’t go far wrong.

About Me:
I’ve been on the boards for… four or five years I think at this point. I was playing PF the moment the CRB came out in 2009/10 and it is a rare day I not on the forums and posting.
I’m always happy to prod either IC or OOC if things have run slow all of a sudden.

Posting Style:
I love games where I can really dive into my character and get lots of role-playing done without any of that annoying dice rolling distracting us. PbP actually overtook tabletop play for me a long time ago because of that.

Itzi is my partner in crime and our married couple in War of the Crown are my favourite characters on the boards. That said, one of Melodie’s best scenes didn’t involve Zhi at all, just a chat with Zhi’s ex…

DM Brainiac’s War for the Crown, Table 1 (I’ve linked the first post of the discussion, which goes on about ten posts until Melodie says “I don’t want her to be alone”).

It’s the journey that Melodie has been on, from shy thing who didn’t know a thing about anything, let alone herself, to confident noble woman who back chats some of the most powerful people in Taldor and smashes constructs with the power of her voice, that has made her so much fun. I’d love a game where that could happen again.

There’s plenty of other examples in that gameplay thread but for something different you could take a look at Terana, strong and highly capable, but not always the brightest brush in the paint pot (still got -1 perception at level 9…)

I’ll update her profile now with the appropriate crunch – hopefully you’ll find it suitably characterful. :)

Last thing: I'm planning to go Aasimar (every version of Ahreni I've ever played is one, its one of those things I just can't shift about my conception of her!) so are variant abilities on the table, and if so should I roll or will you?

Grand Lodge

GM ShadowLord wrote:
There are a lot of skill systems in unchained. I'm using background skills, yes. I assume from your statement however that you are talking about skill unlocks. I've never tried to use them in a game, but I'm open to it if the general consensus in the party is for it.

Being too focused on my question, I forgot to contextualize it, so I apologize. You are correct, I am talking about skill unlocks, more specifically using Disable Device on magical traps, no more. I included "Rogue skills" in the Role/Class section of the form, and became wary that not having access to trapfinding as the character's alchemist's archetype would mislead you and the party when it comes to disarming magical traps, hence I put the cart before the oxen in trying to cover that base.


GM, here is Gerald’s Oracle submission. I’m not sure how to create a link to the profile for your google sheet. I have all the information you have requested in my sheet.

Im not sure why I’m always submitting nature loving characters to your games, but it seems to work out that way! As always, I’m open to change any part of this submission that you’d request. And likewise, thanks for the consideration.


1 person marked this as a favorite.
Tessara Omelian wrote:
I’m not sure how to create a link to the profile for your google sheet.

For the future, if you right click the alias' name, one of the options should be "copy link", and then you can just paste it where it's needed. Alternatively, if you left click the alias' name, you can copy paste the resulting web address.


Competition's getting stiffer! For those still making characters, here are the campaign traits chosen so far so you know who your competition is. (At least in matters of love, I don't think Sandru cares how many guards he has.)

This only includes people who have either linked to the spreadsheet or specifically posted that they were considering a particular trait.

Data!:
Confirmed:

Lor-Sinn (Tiefling Paladin): Rescued - Koya
Samton (Human Wizard): Childhood Crush - Shalelu

Spreadsheet:

Baeldwyn (Human Kineticist): Caravan Guard
Beastbrother (Human Cavalier): Caravan Guard
Tessara (Elf Oracle): Caravan Guard
Adrian (Human Monk): Childhood Crush - Ameiko
Relisha (Tiefling Oracle): Childhood Crush - Ameiko
Paerzyd (Human Kineticist): Childhood Crush - Sandru
Simon (Human Bard): Childhood Crush - Shalelu
Lucida (Dwarf Expert?): Foster Child
Masin (Human Alchemist): Foster Child
Zacarias (Human Wizard): Friend of the Family
Asuka (Tengu Samurai): Hero Worship - Ameiko
Magnus (Human Arcanist): Hero Worship - Ameiko
Mordechai (Half-Orc Cleric): Rescued - Koya
Marek (Human Hunter): Student Survivalist
Alvric (Half-Orc Brawler): Younger Sibling - Ameiko
Ruka (Human Slayer): Younger Sibling - Ameiko
Ahreni (Aasimar Shifter): Younger Sibling - Sandru

Considering:

Ouachitonian (Elf Slayer): Childhood Crush - Shalelu
Chapel Ty'El (Sylph Samurai): Foster Child
Xui (Tengu Monk): Hero Worship - Shalelu

Total counts:

Caravan Guard: 3
Childhood Crush (Ameiko): 2
Childhood Crush (Sandru): 1
Childhood Crush (Shalelu): 3
Foster Child: 3
Friend of the Family: 1
Hero Worship (Ameiko): 2
Hero Worship (Shalelu): 1
Rescued (Koya): 2
Student Survivalist: 1
Younger Sibling (Ameiko): 2
Younger Sibling (Sandru): 1


Wait, is my character the only proposed PC who's thirsty for reformed Bad-boy Sandru?


So far, yes. Which means you have no competition :)


Alright, this is Ouachitonian. I decided to go a bit different from what I had originally planned. Lysander is Shalelu's half-brother, born to her mother and her step-father, the human mercenary Jakardos. Loss of his mother and abandonment by his father at an early age, followed by living as a half-elf in a predominantly elven town have left him a bit brooding and dark, but he has begun to come out of his shell since reconnecting with his older sister in Sandpoint a few years ago.

Mechanically, he's a slayer. He can do Rogue stuff, but not quite as well. He can also do full-BAB frontline melee stuff, but not quite as well. My plan as of now is to take him in a more skills/traps/utility sort of role, but I can also lean hard on melee combat if that's what the group needs. Slayer's really a fantastically versatile class. I've picked up a couple of archetypes that give him a bit more of an anti-arcane focus, because that sort of thing always comes in handy for a non-caster. In either case, he's Dex-based. It's that elven heritage showing through. I haven't decided yet if I want to do TWF or stick to one weapon and Slashing Grace. I've got the feats, but not for a few levels, so I've got time to decide. There are good mechanical number-crunching reasons to take the TWF route, but there are also other things I could spend those feats on, and I don't like making choices just because the give the best numeric benefit. My first Slayer Talent will definitely be Trapfinding, though because of archetypes I won't get that until 4, so trap-monkeying will be a little bit stunted until then. I'll also be leaning heavily into the Barbarian Rage Powers I can access as Talents via the Witchkiller archetype, because like I said, he'll have an anti-caster focus.

As for me, I've been on this site since 2015, which is pretty much all of my Pathfinder experience. I also play 3.5 on monday night with a live homegroup, and have played some other RPGs and tabletop wargames in the past, notably Battletech, Mechwarrior, and Star Wars Saga Edition. A lot of my aliases have gone through pretty significant recycling, since games die a lot. But there are two that have been in particularly long-running campaigns that I've really enjoyed. Both paladins, interestingly enough. Uriel Aurelius, of a Wrath of the Righteous game that's been running since mid-2016, and Ivar Stonewrought who, after and initial hiccup of a Kingmaker campaign, has been in an Iron Gods campaign since early 2017.


If I'm still in time I'd like to add my character to the recruitment effort.

All the details are in her profile.

Thank you very much the opportunity!


Okay, here is Phntm888's submission. Got in just under the wire, I think. All the details are in the profile, and the spreadsheet has been updated. If there are any questions, please feel free to ask.

51 to 100 of 120 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / GM ShadowLord's Jade Regent All Messageboards

Want to post a reply? Sign in.