[pfs2][gameday viii] GM Wise Fox's Origin of the Open Road (Inactive)

Game Master The Wise Fox

Player Handout #1
Player Handout #2

Combat Map


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Horizon Hunters

Male Human Fighter 1 | hp 20 | AC 17 | Fort +7 | Ref +6 | Will +4 | Perception +6

"Ugh! First stone statues now slimes?! What next?!" Kaneda says as he reaches back for his blade.

Kaneda moves in to close the distance between him and one of the twins closest to him and uses all his actions to attack

+1 striking longsword: 1d20 + 16 ⇒ (11) + 16 = 27
+1 striking longsword Damage: 2d8 + 4 ⇒ (8, 2) + 4 = 14

+1 striking longsword: 1d20 + 16 - 5 ⇒ (11) + 16 - 5 = 22
+1 striking longsword Damage: 2d8 + 4 ⇒ (3, 8) + 4 = 15

+1 striking longsword: 1d20 + 16 - 10 ⇒ (16) + 16 - 10 = 22
+1 striking longsword Damage: 2d8 + 4 ⇒ (8, 8) + 4 = 20

Updated the map. Sorry I took so long


With a string of consecutive strikes, Kaneda rips into his opponent, dealing a ton of damage. The alchemist begins bleeding profusely into the ooze covered waters...

But at that moment, the machine quiets down suddenly, and you can hear a loud "Ding!". A huge camouflaged door swings open, belching out a large translucent green cube of ooze directly adjacent to Kaneda!

"Kill him!" the wounded Bijan says pointing at the suddenly dwarfed Kaneda.

The door on the machine closes and begins spinning up again, drawing more ooze into it. Meanwhile, Merisiel acts...

Merisiel, you get to go, and then the monsters...

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)

Merisiel peers over her shoulder when she hears the "ding", and gasps when she sees another ooze. Calling to the others, "Since I'm ineffective against those things, I'll focus on the doc and the machine."

She quickly jabs at Bijan with her rapier, before turning her attention to the machine.

Rapier Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Rapier Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12 deadly d8, piercing

She then immediately moves to the far side of the machine and attempts to disable it, before it spits out more jellies.

Thievery-Disable Device: 1d20 + 13 ⇒ (4) + 13 = 17
I'll use a Hero Point to reroll.
Thievery-Disable Device: 1d20 + 13 ⇒ (14) + 13 = 27

Action 1: Strike, Action 2: Move 45', Action 3: Disable. Map is updated.


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus heads toward the sounds of battle, draws a pair of freshly made vials of frost, and tosses it at the newly-appeared cube creature.
Stride
Strike, ranged (bomb): 1d20 + 11 ⇒ (8) + 11 = 19
Damage (cold): 2d6 ⇒ (5, 2) = 7
Strike, ranged (bomb): 1d20 + 11 - 5 ⇒ (6) + 11 - 5 = 12
Damage (cold): 2d6 ⇒ (6, 5) = 11

Target square marked with blue on map

4 cold splash damage each, and the target takes a -10-foot status penalty to its Speeds until the end of its next turn.


P.T. Fumbus wrote:

Fumbus heads toward the sounds of battle, draws a pair of freshly made vials of frost, and tosses it at the newly-appeared cube creature.

Target square marked with blue on map

4 cold splash damage each, and the target takes a -10-foot status penalty to its Speeds until the end of its next turn.

One of fumbus's attacks hits the squareish ooze directly, freezing its ooze and hindering its movement!

Merisiel - Scott wrote:

Merisiel peers over her shoulder when she hears the "ding", and gasps when she sees another ooze. Calling to the others, "Since I'm ineffective against those things, I'll focus on the doc and the machine."

She quickly jabs at Bijan with her rapier, before turning her attention to the machine.

She then immediately moves to the far side of the machine and attempts to disable it, before it spits out more jellies.

I'll use a Hero Point to reroll.

Action 1: Strike, Action 2: Move 45', Action 3: Disable. Map is updated.

Merisiel misses the wounded alchemist, before moving to the machine to disable it. She successfully begins to work on it, pulling out one of the tubes leading to the ooze birthing chamber and delaying the next ooze from being belched out for a round. Needs one more success to permanently disable it

Naynap however, yells out, "Oh no you don't!" She throws three bottles at Merisiel

attack bottled lightning: 1d20 + 16 ⇒ (8) + 16 = 24 *hit
damage: 2d6 + 5 ⇒ (5, 6) + 5 = 16
attack bottled frost: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16 *miss
attack bottled frost: 1d20 + 16 - 10 ⇒ (18) + 16 - 10 = 24 *hit
damage plus sneak: 2d6 + 5 ⇒ (1, 3) + 5 = 9

Merisiel, you have -10 to movement speeds next round

The giant ooze meanswhile, upon hearing its master's commands, tries to engulph Kaneda! Unfortunately, with it being partially frozen, it isn't really able to manage move fast enough. Instead, it tries to bump Kaneda with its cube face.
attack vs Kaneda: 1d20 + 11 ⇒ (1) + 11 = 12 *miss

Bijan didn't appreciate his pet ooze or himself getting frozen. He retailates by throwing three flasks at fumbus. Seeing an opening, Kaneda makes an attack of opportunity at Bijan and hits!

+1 striking longsword: 1d20 + 16 ⇒ (13) + 16 = 29
+1 striking longsword Damage: 2d8 + 4 ⇒ (8, 4) + 4 = 16

attack: 1d20 + 16 ⇒ (9) + 16 = 25 *hit*
damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
attack: 1d20 + 16 - 10 ⇒ (4) + 16 - 10 = 10 *miss

The little doll like creature swings a fist at Kaneda while he is making his attack!

doll attack: 1d20 + 10 ⇒ (5) + 10 = 15 *miss*

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)

Merisiel, critically wounded and slowed, chooses to stay put and continue working on the machine.

Thievery-Disable Device: 1d20 + 13 ⇒ (9) + 13 = 22

She then pulls out a potion from her belt pouch and gulps it down.

Lesser Elixir of Life: 3d6 + 6 ⇒ (2, 2, 5) + 6 = 15


Merisiel - Scott wrote:

Merisiel, critically wounded and slowed, chooses to stay put and continue working on the machine.

[dice=Thievery-Disable Device]1d20+13

She then pulls out a potion from her belt pouch and gulps it down.

[dice=Lesser Elixir of Life]3d6+6

Desperate to disable the machine, Merisiel reaches into the machine grabs a fistful of tubes and yanks them from the machine. Slimy goo spills all over her, but the machine dies down and becomes quiet.

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)

Dripping in slime and ooze, and still badly hurt, Merisiel calls out, "Aha! I figured out how to disable this contraption ... I hope."
If my math is right, I believe Merisiel was down 49 hp, gained 15 from the potion, so she is currently at 34/56.
Is the rest of the party up to bat, or is the jelly cube going first? With Kaneda's damage, are both twins alive?


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus pats his bandolier and pockets looking for more vials, but realizes that he has only acid vials remaining.

He considers the cube creature, wondering if acid would have any effect.
Occult (Recall Knowledge) on cube: 1d20 + 4 ⇒ (1) + 4 = 5

Considering what he knows about his foe's hobbies, he shrugs, draws his dogslicer and approaches the alchemist and doll.

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)

Merisiel shudders as she gazes at the large jelly cube and turns to the wizard, "Ezren, can you handle the jelly or maybe the slime doll? Seems the rest of us are better suited for fleshy things."

Then she encourages the fighter, "Kaneda, you're doing a stunning amount of damage ... keep it up!"

Kaneda and Ezren, I believe you guys are up.

Horizon Hunters

Male Human Fighter 1 | hp 20 | AC 17 | Fort +7 | Ref +6 | Will +4 | Perception +6

"Why must I be targeted by everyone?!?!" Kaneda yells, "GET BACK!!" Kaneda slices at the twin.

+1 striking longsword: 1d20 + 16 ⇒ (2) + 16 = 18
+1 striking longsword damage: 2d8 + 4 ⇒ (6, 7) + 4 = 17

+1 striking longsword: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23
+1 striking longsword damage: 2d8 + 4 ⇒ (5, 5) + 4 = 14

"GET BACK!!" Kaneda bashes the slime with his shield.

+1 striking shield boss: 1d20 + 14 - 10 ⇒ (13) + 14 - 10 = 17
+1 striking shield boss damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Kaneda raises his shield to defend himself next.


Kaneda Tetsuo wrote:
"Why must I be targeted by everyone?!?!" Kaneda yells, "GET BACK!!" Kaneda slices at the twin.

Kaneda chops, then thrusts at Bijan, making a clean stab into Bijan's chest before twisting his blade, and yanking it out, then smashing the gelatenous monster with his shield, causing damaging ripples to propigate through the creature.

-1 Alchemist :(


Human Wizard 5 | HP 53/53 | AC 20 | F+10, R+12, W+11 | Perc +9

Ezren moves forward and conjures a stream of acid from the ether, hurtling it towards the doll.

Move (1), Acid Arrow (2). Still have the wand in my hand for possibly next round if needed.

Spell Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Acid Damage: 3d8 ⇒ (2, 7, 8) = 17
Persistent Acid: 1d6 ⇒ 3


Ezren - ThreeEyedSloth wrote:

Ezren moves forward and conjures a stream of acid from the ether, hurtling it towards the doll.

Move (1), Acid Arrow (2). Still have the wand in my hand for possibly next round if needed.

With Bijan the Alchemist dead, Ezren launches a ball of acid, hitting the small doll. The ball of acid Hits it squarely, causing large swaths of clay to bubble off.

Zaynap yells out NOOO!, pulls out some more flasks, and throws them at the one who gutted his brother!

attack: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34
damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12, -10 move speed.

attack: 1d20 + 16 - 5 - 1 ⇒ (11) + 16 - 5 - 1 = 21 *miss

attack: 1d20 + 16 - 10 - 1 ⇒ (3) + 16 - 10 - 1 = 8 *miss

One of the three flasks hits Kaneda. Frost spills over him and his armor, making his limbs move slower!

The Giant ooze, now free of ice, now tries to engulph Kaneda!
reflex save: 1d20 + 12 ⇒ (16) + 12 = 28
Kaneda leaps out of the way of the Cube, jumping into the stagnant water.

Continuing on, it then tries to eat Fumbus!
reflex save: 1d20 + 13 ⇒ (11) + 13 = 24
And Fumbus also dives out of the Cube's path into the slimy water!

After moving 15 ft, it tries to bump into Ezren.

attack: 1d20 + 11 ⇒ (16) + 11 = 27 *hit
damage[/dice: 2d6 ⇒ (2, 6) = 8
Fort save vs dc20: 1d20 + 10 ⇒ (1) + 10 = 11 *Ezren is Paralyzed

Ezren, you are paralyzed until you make a DC20 fort save

The doll now tries to punch Fumbus!
Doll PUNCH!: 1d20 + 10 ⇒ (17) + 10 = 27 *hit
damage: 1d6 + 2 ⇒ (2) + 2 = 4
It connects, leaving a light bruse on his face!

Party is up!

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)

Under the cover of the huge machine, Merisiel peers out to see the alchemist fling bombs at Kaneda. She thinks it's time Zaynap joins his brother. She carefully sneaks out from behind the machine, moving 10' south to get a clean shot of the alchemist. In one swift move, she draws her bow to fire 2 shots at Zaynap.

Sneak: 1d20 + 13 ⇒ (14) + 13 = 27

Shortbow 1st Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Shortbow Damage + Sneak: 1d6 + 2d6 ⇒ (3) + (5, 6) = 14 deadly d10

Shortbow 2nd Attack: 1d20 + 14 - 5 ⇒ (8) + 14 - 5 = 17
Shortbow Damage + Sneak: 1d6 + 2d6 ⇒ (5) + (5, 2) = 12 deadly d10

Action 1: Sneak 10', Action 2: Draw&Attack w/ Quick Draw, Action 3: Attack. (Map updated)


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8
GM Wise Fox wrote:

The doll now tries to punch Fumbus!

It connects, leaving a light bruse on his face!

With blade in hand, Fumbus realizes he can't presently do much against the slime cube. So, he takes his frustration out on the doll that punched him.…. repeatedly.

Melee (+1 striking dogslicer): 1d20 + 11 ⇒ (16) + 11 = 27
Damage (S): 2d6 + 1 ⇒ (4, 1) + 1 = 6

Melee (+1 striking dogslicer): 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
Damage (S): 2d6 + 1 ⇒ (5, 1) + 1 = 7
Add Crit Damage (S): 2d6 + 1 ⇒ (4, 4) + 1 = 9

Melee (+1 striking dogslicer): 1d20 + 11 - 8 ⇒ (2) + 11 - 8 = 5
Damage (S): 2d6 + 1 ⇒ (2, 5) + 1 = 8


Merisiel - Scott wrote:

Under the cover of the huge machine, Merisiel peers out to see the alchemist fling bombs at Kaneda. She thinks it's time Zaynap joins his brother. She carefully sneaks out from behind the machine, moving 10' south to get a clean shot of the alchemist. In one swift move, she draws her bow to fire 2 shots at Zaynap.

Action 1: Sneak 10', Action 2: Draw&Attack w/ Quick Draw, Action 3: Attack. (Map updated)

The first of Merisiel's attacks strikes true, penetrating the leather armor of the alchemist and grazing an internal organ.

Fumbus meanwhile cuts down the doll, lopping off its head. It collapses into the oozy water, head and body floating away in different directions.

Horizon Hunters

Male Human Fighter 1 | hp 20 | AC 17 | Fort +7 | Ref +6 | Will +4 | Perception +6

"2 down 2 to go!" Kaneda steps next to the cube slime and takes a couple swings.

+1 striking shield boss: 1d20 + 14 ⇒ (10) + 14 = 24
+1 striking shield boss damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15

+1 striking shield boss: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
+1 striking shield boss damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9

Kaneda then raises his shield because he doesn't want to be eaten.
"Don't worry wizard! I'm doin my best ta help you out!

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)

Ezren, when you roll that Fort Save, if you don't reach 20, maybe consider using a Hero Point for a re-roll.....


Human Wizard 5 | HP 53/53 | AC 20 | F+10, R+12, W+11 | Perc +9

Unfortunately, I spent it during the very first encounter. So no re-rolls for me.

Ezren stands motionless, unable to speak or move as the ooze engulfs him. His flesh burns as the acidic blob covers him, but he is unable to protect himself and only prays he his able to power through this affliction, or his allies come to his rescue before he is fully consumed.

Fortitude: 1d20 + 10 ⇒ (3) + 10 = 13

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)

Our GM awarded you an extra one during our first ooze encounter, right?

GM Wise Fox wrote:
Going to award a hero point to Kaneda Tetsuo for bashing his shield 3 times as opposed to escaping. That was gutsy. Ditto for Ezren and Fumbus for standing their ground here.

So if you wanna use it ...


Human Wizard 5 | HP 53/53 | AC 20 | F+10, R+12, W+11 | Perc +9

I didn't see that. Thanks.

Fortitude: 1d20 + 10 ⇒ (12) + 10 = 22


Ezren - ThreeEyedSloth wrote:

I didn't see that. Thanks.

[dice=Fortitude]1d20+10

Well, If he was going to use his hero point reroll, he would have used it when he initially got paralyzed, and not to get out of paralyzation. Go ahead and take your turn. I don't have time to completely adjudicate Kaneda's turn yet, but the ooze is still up.


Human Wizard 5 | HP 53/53 | AC 20 | F+10, R+12, W+11 | Perc +9

Cool, thanks GM!

Ezren feels the crushing weight of the massive ooze crawling over him, and he struggles to keep his body moving as the acid burns away at his skin and nerves. But, gripping the wand he held in his hand, he flicks it forward and unleashes three bolts of force at the ooze.

Magic Missile: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11


Sorry guys. I had to take care of some personal problems that were very distracting.

Kaneda and Ezren bashes and throws magic at the cube, which slams into it to great effect. It decides to bash as many people as it can, but it seems that it is still hampered somewhat by the damage it has taken; everyone gets out of the way of it rather easily.

Cube attacks 1: 1d20 + 11 ⇒ (2) + 11 = 13 *miss

Cube attacks 2: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19 *miss

Cube attacks 3: 1d20 + 11 - 10 ⇒ (5) + 11 - 10 = 6 *miss

On the other hand, it seems like the last alchemist has finally realized that the tide of the battle has turned, and decides to make a break for it deeper into the sewer. He quickly turns the corner and leaves your line of sight.

The other alchemist is going to get away. He won't impact your objectives.

damage taken by cube:

46

Party is up. Can you finish off the gelatinous cube?

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)

Realizing she can do little more to the cube than punch for minimal damage, Merisiel uses her enhanced speed to chase down the alchemist. As the coward is running, she gains on him and shouts, "Not so fast...we need answers."

When she nears him, she calmly states, "Surrender or die ... I don't particularly care which."

If he surrenders, she'll return him to the group. If he doesn't, she'll quickdraw and attack with her rapier.

Rapier Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Rapier Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7 deadly d8, piercing


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Not sure I have anything to fight to the ooze with.

Fumbus looks at the cube, looks at his blade, then looks at the cube again. His mind made up, he wades through the filthy water towards the body of the fallen alchemist, hoping to find something to throw.

Stride to body
Manipulate(?) to search

Last action depends on if he can find anything.

Horizon Hunters

Male Human Fighter 1 | hp 20 | AC 17 | Fort +7 | Ref +6 | Will +4 | Perception +6

"AHHH! SLIMES AND MOVING ROCKS!! WHEN WILL IT END?!" Kaneda gets into a horse stance and yells. Kaneda rears his attacks and starts to swing.

+1 striking shield boss: 1d20 + 14 ⇒ (5) + 14 = 19

+1 striking shield boss damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11

+1 striking shield boss: 1d20 + 14 - 5 ⇒ (14) + 14 - 5 = 23

+1 striking shield boss damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14

+1 striking shield boss: 1d20 + 14 - 10 ⇒ (13) + 14 - 10 = 17

+1 striking shield boss damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Kaneda then raises his shield to defend himself. "ALCHEMIST YOU BETTER HOPE THAT THIS KILLS ME FIRST IF NOT YOUR DEAD"


Human Wizard 5 | HP 53/53 | AC 20 | F+10, R+12, W+11 | Perc +9

Assuming the slime still lives...

In a last ditch effort, Ezren siphons energy from his arcane staff, recharging his magical reservoirs to unleash another deadly and potent fireball behind the ooze, hoping to engulf it and not his friends.

Free action -> Drain Bonded Item to recast Fireball.

Fireball: 6d6 ⇒ (2, 3, 2, 6, 6, 1) = 20
Basic Reflex, DC21

If the ooze still lives, Ezren will Hand of the Apprentice (his Focus Point would have come back during all of the First Aid we did earlier.)

Spell Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 2d8 + 4 ⇒ (2, 6) + 4 = 12


Kaneda Tetsuo wrote:

"AHHH! SLIMES AND MOVING ROCKS!! WHEN WILL IT END?!" Kaneda gets into a horse stance and yells. Kaneda rears his attacks and starts to swing.

"ALCHEMIST YOU BETTER HOPE THAT THIS KILLS ME FIRST IF NOT YOUR DEAD"

P.T. Fumbus wrote:

Not sure I have anything to fight to the ooze with.

Fumbus looks at the cube, looks at his blade, then looks at the cube again. His mind made up, he wades through the filthy water towards the body of the fallen alchemist, hoping to find something to throw.

Ezren - ThreeEyedSloth wrote:

Assuming the slime still lives...

In a last ditch effort, Ezren siphons energy from his arcane staff, recharging his magical reservoirs to unleash another deadly and potent fireball behind the ooze, hoping to engulf it and not his friends.

If the ooze still lives, Ezren will Hand of the Apprentice (his Focus Point would have come back during all of the First Aid we did earlier.)

[dice=Spell Attack]1d20+11
[dice=Damage]2d8+4

Using his shield, Kaneda smashes the ooze over and over, dealing consistant damage to it. With Kaneda keeping the ooze distracted, Fumbus searches his dead opponent's body, and finds one last bottle of alchemical lightning. He hurls it, striking the cube directly and causing it to become flatfooted to what comes next. Ezren finds the breathing room to cast a spell, hurling a fireball that detonates the cube. The ooze bubbles away, the fire causing the ooze to turn into a caustic (but non-damaging) steam, as the parts of it that don't boil away decompose into a clear, inactive slurry.

Merisiel - Scott wrote:

Realizing she can do little more to the cube than punch for minimal damage, Merisiel uses her enhanced speed to chase down the alchemist. As the coward is running, she gains on him and shouts, "Not so fast...we need answers."

When she nears him, she calmly states, "Surrender or die ... I don't particularly care which."

--------------------------------

Merisiel eventually chases the Alchemist down, eventually trapping her down dead end. With no way out, no readily available alchemist bombs available to her, and Merisiel having her rapier out pointed at her throat, the alchemist decides to drop his sidearm and empty bandolier, hate in her eyes.

"I surrender."

We can roleplay the final bits or I can give you guys a summary of events.

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)
GM Wise Fox wrote:
Merisiel eventually chases the Alchemist down, eventually trapping her down dead end. With no way out, no readily available alchemist bombs available to her, and Merisiel having her rapier out pointed at her throat, the alchemist decides to drop his sidearm and empty bandolier, hate in her eyes.

Merisiel stares back menacingly at Zaynap, "Oh, save it! You're lucky you're not dead."

Merisiel, walks Zaynap back to the others with her rapier drawn and ready to strike. She surveys the situation and nods with a smile."Very impressive ... nice work, gentlemen! Oh, look who I found!"

I'm fine with a summary of events, unless anyone wants to have fun trying to get information from the alchemist.


Human Wizard 5 | HP 53/53 | AC 20 | F+10, R+12, W+11 | Perc +9

Whew! Good work everyone! A summary is fine with me.

Exhausted, Ezren takes a seat against the wall, wiping the slime of the sentient ooze from his robes. He looks over at Merisiel when she returns with the captive and nods.

"You better do what she says, friend. It can get pretty ugly."


CN Charhide Goblin Alchemist 3| Speed 25 ft. | Active Conditions: None | HP 24/33 | AC 19 resist fire 1| F +8 R +10 W +5 (F +9 v. inhaled poisons) | Perc +6 | Default Exploration ( Searching)
Skills:
Acrobatics +8, Athletics +5, Cooking Lore +11, Crafting +11, Diplomacy +6, Medicine +5, Pathfinder Society Lore +9, Society +9, Stealth +8, Survival +5, Thievery +8

Fumbus continues looting the body of the other alchemist.

Summary is just fine.

Liberty's Edge

Elf Rogue 5 | HP 56/56 | AC 22 | F+9 , R+13, W+11 | Perc +11| Trapfinding | Init +13 (Stealth)

While Merisiel is prodding Zaynap toward the others, she takes the opportunity to practice her pickpocket skills to see if the alchemist has anything useful (documents, alchemical bombs, etc.). She's extra patient, waiting for just the right moment, when making the attempt.

Thievery: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27

Because, why not get one more roll in ... :)


Fumbus eventually finds the missing texts in the walkway to the southeast, amongst an untidy pile of notes, tomes, and diagrams jammed into several wooden creates.

After interigating Zaynap, it turns out she is an unethical alchemist. Zaynap and her brother were exiles from Oenopion for using human babies as material to make oozes sentient. They migrated to Quantum and hid to hide from the authorities. The machine, now broken beyond repair, was to be their magnum opus: a device that would create sentient oozes... They raided the Pathfinder library because they needed research material, and wasn't really careful on what they took.

You end up taking her to the authorities. Last you heard, she was scheduled to be permanently imprisoned.

For the most part, these are materials the Ohrlavis stole from Nexus House, including several works on ooze creation, the folio regarding the Open Road Pact, and the written records of The PCs find the records of Kerinha Napsunar’s early adventures. The records indicate that Kerinha often undertook risky operations, such as rescuing religious artifacts by smuggling them out of Rahadoum. In addition, there are a few other Several other diagrams and notes that are obviously stolen from other wizards and alchemists across Quantium.

With the lost material in hand, you return to the lodge victorious, where a delighted Sebnet awaits you:
"You found the missing texts? Wonderful! I knew you could do it. Come, come. I'll have my staff bring some hot water to the bathing areas so you can wash the stink away. Afterwards, we can discuss exactly what you have discovered!"

You spend a few days at the Quantum lodge, reading up the library and looking around Quantium while Sebnet sends the more important books to be hand copied. Merisiel gives some guidance on how to improve the security of the lodge.

Eventually, you head back to the Great lodge in Absolom, where you hand over the materials to Kreighton Shaine. Upon discovering that you had a copy of the Open Road Pact in your possession, he immediately drops what he was doing, and instantly looses all interest in what your debrief. He shooes you away, eager to study the lost text and history of the Pathfinders.


Link to Chronicle sheets in the Discussion.

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