GM Wayfinder's GD VIII Escaping the Grave (Inactive)

Game Master Eric Collins - France

Sideshow Slideshow - current information, maps, and such
Handout - invitation for the Pathfinders
PFS 2E Guide


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Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Tybalt takes a swipe at orange then another and another. If orange dies before the third attack, he'll move over to attack blue instead.

1- Battleaxe: 1d20 + 9 ⇒ (11) + 9 = 20 Slash Damage: 1d8 + 4 ⇒ (2) + 4 = 6

2- Battleaxe: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22 Slash Damage: 1d8 + 4 ⇒ (8) + 4 = 12

3- Battleaxe: 1d20 + 9 - 10 ⇒ (12) + 9 - 10 = 11 Slash Damage: 1d8 + 4 ⇒ (5) + 4 = 9


King in Thorns slideshow!

Tybalt first blow nearly slices the centipede in two, but it remains held together by a bloody strand, that his second blow squashes as the bug disappears in mist of blood!
Then the Dwarf steps over to attack the last centipede...

As Devin is about to act, he feels to poison coursing through his veins--
Fortitude Save, please

Round 1
BOLD can act
Devin - 6 damage - Fort Save - moving to stage 2

Blue Centipede
Bladden - 3 damage
Kamil - 3 damage
Larraz
Tybalt - 7 damage

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Feeling the toxins coursing though him Devin attempts to push past it. He then steps forward and attacks the last centipede again.

Fortitude: 1d20 + 6 ⇒ (3) + 6 = 9

Rapier, Attack 1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 ⇒ 3
Rapier, Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 ⇒ 6

Critical Damage: 1d8 ⇒ 1

If I read the rules right that should be 7 damage (3 Doubled + 1)


King in Thorns slideshow!

As Devin feels the toxins coursing though him he is not able to stop their pain--
3 damage ; clumsy 1 and flat-footed (but no longer important)

--but he pierces the last centipede with a violent blow, killing it--
+1 for a Crit'?, if so it is dead
Otherwise

--and then skewering the body as it twitches.
Would have finished it then anyhow

Larraz moves in close: "I have playing cards, which helped me be patient... but I have no healing kit, does someone have one?"
If someone can lend him one, Larraz treats Devin's poison--giving a +2 to the next save

Combat Over
But still in rounds
Bold Can Act

Devin - 9 damage - moving to 3rd round (stage 2) w. Fort Save w. +2
Bladden - 3 damage
Kamil - 3 damage
Larraz
Tybalt - 7 damage

GM Rolls:
1d8 ⇒ 3
Medecine: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Kamil can't do nothing for his comrades except free one of his hand from his weapon and draws his potion if something goes wrong.


King in Thorns slideshow!

So, to try and organize this in the easiest way:
• do you wish to heal up a bit?
• if so, how many people have a Healing Kit so as to try and Treat Wounds?
• Devin, can you give me a string of 4 Fortitude checks (hoping just a couple will be needed), I will add bonuses if they come in
Status
Devin - 9 damage - moving to 3rd round (stage 2) w. Fort Save w. +2
Kamil - 3 damage
Tybalt - 7 damage
• and I guess we will move back to having Larraman played as an NPC with Fumbus' stats

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Tybalt does not have a healer's kit.

"No time to rest. Those undead are on the way."

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

I agree. Lets continue to explore, we don't have a lot of time left.

Kamil gives his minor healing potion to Devin then finishes to explore the room.

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Unfortunately, I do not have a healers kit." Devin says Grimacing. Catching the Potion "Thanks." Downing it in one gulp.

Elixir of life: 1d6 ⇒ 5

Fort 1: 1d20 + 6 ⇒ (15) + 6 = 21
Fort 2: 1d20 + 6 ⇒ (3) + 6 = 9
Fort 3: 1d20 + 6 ⇒ (5) + 6 = 11
Fort 4: 1d20 + 6 ⇒ (11) + 6 = 17

I beleive I get a +1 to those from the potion, but not sure.


King in Thorns slideshow!

With no healing kit, you wait till the poison runs its course through Devin's system, though the ranger does drink from the healing potion--
+5 hp

round 3
--at first it feels a bit better--
reduced to stage 1 ; 1 damage

round 4
--but then it gets worse again, and Devin feels clumsy and flat footed--
back up to stage 2 ; 2 damage

round 5
--and continues to feel just as bad--
stage 2 is max' ; 6 damage

round 6
--before starting to feel better again--
reduced to stage 1 ; 2 damage

--and then, all of a sudden, it is over!

Tracking Devin's damage:
9+1+2+6+2 = 20 -5 from elixir = 15

Devin - 15 damage
Kamil - 3 damage
Tybalt - 7 damage

GM Rolls:
1d6 ⇒ 1
1d8 ⇒ 2
1d8 ⇒ 6
1d6 ⇒ 2


King in Thorns slideshow!

As Devin feels woozy after the poison in his veins, Larraz gathers you all around him.
Then, as he incants in a deep voice, weaving divine symbols in the air with his hands, and showing holly leaves and mistletoe to all, you feel the air becomes fresh as spring, and a wave of healing energy washes over all of you!
+6 hp back

Kamil is cured, Tybalt, nearly, and Devin at least feels half good.

Devin - 9 damage
Tybalt - 1 damage

(say if you wish to heal more)

GM Rolls:
1d8 ⇒ 6


King in Thorns slideshow!

Having avoided the crashing ceiling at least somewhat, and having dispatched the centipedes and healed up, you look around the room.

In the southeastern corner rests a large stone statue depicting a chariot wheel wreathed in flame.
Larraz tells you this statue is meaningful in the faith of Iomedae, somehow...
Religion checks to try and reach DC 22

Looking at the statue reveals it is heavy and unwieldy.
16 Bulk
Even if it is no longer in pristine condition, since time and battle have left their mark.
You could all five work together to lift and carry the statue-- dividing the 16 Bulk among yourselves in order to stay under your maximum Bulk limit.

What shall you do?

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

"Iomedae huh?" Religion: 1d20 + 5 ⇒ (14) + 5 = 19
If it's important we should take the statue.


King in Thorns slideshow!

The statue does look like something important to retrieve, a relic of the glory of the College at its best.

If you all five take it and carry it down, then you would be splitting the weight--
adding 3 Bulk to your total. which I imagine would only put you into encumbered, meaning you are clumsy 1 and take a 10-foot penalty to your moves
--and could simply walk slowly along, carrying it down the steps and out to the cart, carefully placing it within... if that is what you wish to do.

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

OK. Let's do that then wasn't there a basement for us to investigate?


King in Thorns slideshow!

There are some rooms upstairs to explore still, if you wish to do that before.
But no basement, no.

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Not being a real believer except on himself, Kamil have no idea of the importance of the statue or what it really represents, but he agrees with Tybalt about taking it.

Kamil takes his share of the burden and moves to the room on the far end of the corridor.
When everyone is next to him, he opens the door.


King in Thorns slideshow!

You have to carry the statue all together at the same time.
It's a big 16 Bulk statue.
So I imagine it is best to go explore, and then carry the statue out.
Or carry the statue out and go explore after.

Otherwise you have to carry the statue, and put it down, and then explore, and then pick it up etc..
Which does need a little coordination, and since the statue seems old and a bit cracked, it seems it could break if you drop it.

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

in this case, we will let the statue here and finish exploring this floor.


King in Thorns slideshow!

Kamil opens the door at the end, and sees it is dormitory.

You see that this small room housed teachers or students who elected to not live in separate residences

Much of the furniture has fallen to disrepair over time.

It is rather a simple place, so you feel it would take just 5 minutes to search...

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Lets open the doors and if no danger, split to gain some precious minutes.

Kamil open the next door.

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Devin agrees to finish the search then get the statue.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


King in Thorns slideshow!

You all move down the corridor, checking the doors, and see all are dormitories.
Then you split up and check all the rooms, each in a room, to gain time, and thus it only takes about five minutes.

In one of the rooms you find a drawer filled with dusty jewelry worth 8 sp, and a dirty vial marked Holy Water in one of the small chests.

That is all you find.

Do you wish to go explore the Study Area B8 that you did not enter?
Or take the statue down?

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

After exploring the dormitories, Kamil open the doors that surrounds the study Area before exploring it.


King in Thorns slideshow!

Kamil checks around, opening the doors to the side rooms, which have nothing special in them.

Then he goes through the study, spending 10 minutes searching the shelves here and finding an antique copy of The Acts of Iomedae.

DC 12 Religion check:
You recalls that this is THE religious text of the Faith of Iomedae.

It is an aging and beautifully illustrated tome.

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Religion (untrained): 1d20 + 0 ⇒ (6) + 0 = 6

Any idea of the interest of this old book?

Asks Kamil.

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Tybalt takes a quick look at the book.
Society: 1d20 + 3 ⇒ (11) + 3 = 14
"Yes. Iomedae's holy text." He puts it in his backpack.


King in Thorns slideshow!

Having pocketed the Holy Text, you then all go get the big statue, and all five get your hands on it, and start moving down the stairs and out towards the cart--

Correct?

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Sounds right to Me.

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Yes.


King in Thorns slideshow!

The Necromancer Strikes

All five of you are lumbering down the steps of one of the sweeping staircases, carrying this big heavy statue.
As you enter the cavernous main hall that was once majestic but now truly resembles a cave: dark and dank, so, as you enter it, stepping out onto the dirt and standing water that obscure the once-pristine white and gray tile, you hear a voice call out, smirking at you:
"Welcome, new soldiers! As you will join my army of undead, know that we are egalitarian and offer equal opportunity to rise within the ranks of the Wizard-King's army!"

Tybalt is up front, lifting the head of the statue behind his back, while the others, including Larraz and Larriman (who will be using Fumbus' stats) all carry part of the statue to their side.
Thus you have your hands busy and your weapons put away.

The voice that addressed you comes from a person who stepped out from one of the stone colonnades that stretches to the ceiling and is covered in grime and mold.
Dark skinned, with short black hair and black robes covering his deep dark studded leather, his weapon, a morning-star, is shaped like a skull, and, around his neck is some symbol.
Maybe he is a druid, or a lover of Nature?
Because the symbol is some kind of... insect?
Yes, it is a moth.

Stepping out from behind another colonnade, is some sort of armed and armored skeleton.
Wearing chain mail, and with a steel shield and longsword at its belt, the skeleton holds a knight's lance in its hands.
Religion check possible

You also spot three undead, very much like the slow and half-rotten creatures you saw around the fountain in the village square.
They seem to be there to block the way out the doors that exit the College to the west.
Religion check possible

As you see the smashed statues and torn paintings that line the walls here, you wonder if you too will end up smashed...
You may all roll Perception Init'

Since I imagine you wish to set the statue down for the combat, well, you must coordinate your efforts to set it down at the same time or else it will be broken.
Thus you must ready an action to set your side of the statue down on the turn of the lowest init' person when he sets his side of the statue down.
Or else it might fall to the ground and... break.

Round 1
Necromancer 24
Skeleton 22
Orange 20
Yellow 20
Fumbus 12
Larraz 11
Red 7

GM Rolls:
Red: 1d20 + 1 ⇒ (6) + 1 = 7
Orange: 1d20 + 1 ⇒ (19) + 1 = 20
Yellow: 1d20 + 1 ⇒ (19) + 1 = 20
Necromancer: 1d20 + 11 ⇒ (13) + 11 = 24
Skeleton: 1d20 + 9 ⇒ (13) + 9 = 22
Larraz: 1d20 + 8 ⇒ (3) + 8 = 11
ersatz Fumbus: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Init (Perception): 1d20 + 4 ⇒ (4) + 4 = 8

Kamil is slow to react at the undead army that's stand between him and the freedom.


King in Thorns slideshow!

So, will wait on Tybalt and Devin, but--
--as I said, you know the statue is big, and stone, and sturdy.
But it has been cracked by abuse and time and weather it seems.
So, if dropped - by not coordinating releasing it slowly together - then you feel it might take some damage which might break it.
Not sure, but possible.
A risk you can take or not.


King in Thorns slideshow!

The swarthy human, clad in dark robes and wearing a black scarf around his neck, seems to have a permanent sneer plastered across his face as he mocks you: "Welcome to our world! Prepare to join our ranks, new recruits!"
He concentrates, waving his hands in the air, mumbling dark divine words, and then touching his his moth-symbol... letting forth a wave of dark energy that washes out all around him.
It seems to burn you, blistering your skin--
You all take 1 damage

Round 1
Bold may act

Necromancer
Tybalt - 2 dam'
Skeleton
Devin - 10 dam'
Orange'
Yellow
Larraman - 1 dam'
Larraz - 1 dam'
Kamil - 1 dam'
Red

GM Rolls:
T: 1d20 + 7 ⇒ (13) + 7 = 20
D: 1d20 + 6 ⇒ (16) + 6 = 22
1d8 ⇒ 1

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Religion: 1d20 + 5 ⇒ (5) + 5 = 10
Religion: 1d20 + 5 ⇒ (8) + 5 = 13

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
"Don't hurt the old girl. On three we set her down nice and gentle before we crush some skeleton." Those initiatives are so bad we might as well save the statue.


King in Thorns slideshow!

Tybalt has no idea of what the skeleton and walking-dead thingies are, specifically.

He gets ready to set the statue down when the others do--

You READY [two-actions] choosing, I imagine, an INTERACT [one-action] to set down the statue when the others do (at Kamil's init') as your REACTION.
Which, if I am correct, does not change your order in the init'.

The skeleton moves forward, and jabs his knightly lance, first at Devin, missing him, then jabbing his lance at Tybalt... and striking very hard!
The point of the lance pierces right through the dwarf's armor, and slices deep into his organs.
Crit'! 28 damage (that was max' damage x2 + a Deadly die... the skel' rolled a nat' 20 + max' dam')

Tybalt goes down, bleeding.

He lets go of the statue--
(I imagine you can either decide to hold it with four people [4 Bulk extra each must be carry-able by you] and put it down together at the end of the round ; or else you decide to let it drop as Tybalt lets go of it)

Round 1
Bold may act

Necromancer
Tybalt - 30 dam' - down, Dying 1
Skeleton
Devin - 10 dam'
Orange'
Yellow
Larraman - 1 dam'
Larraz - 1 dam'
Kamil - 1 dam'
Red

GM Rolls:
La 6, De 5, T 1-4: 1d6 ⇒ 5
La 6, De 5, T 1-4: 1d6 ⇒ 3
Lance: 1d20 + 10 ⇒ (4) + 10 = 14
Lance: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
Lance: 1d8 + 4 ⇒ (8) + 4 = 12
Lance: 1d8 ⇒ 4

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Why do you love critting me soo much?


King in Thorns slideshow!

(((
I even rolled a little randomness to see who he would attack at each round (2/3 chance Tybalt since he seems the most logical as closest...)


King in Thorns slideshow!

As Devin hesitates--
(delaying)

--the orange-hued undead steps forward, and swings at Kamil, hitting him hard in the ribs.
9 damage

Then the yellow-tinted undead moves forward, hesitating as to which way to go, but turning towards Devin.
He bashes Devin hard in the face--
(Crit'! - again - for 8 dam' - which is min' dam'!)
--but Devin remains standing, woozy, but standing!

Standing close to an undead, Larraz invokes once again the Healing powers, and, mumbling some words, waving his free arm, that ends up touching his holly and mistletoe again, you feel the wave of positive energy wash over all of you, and all the undead-- except the red undead, in the far corner.

You all feel your wounds close up, and Tybalt opens his eyes.
(you all heal 7 HP)

You see the flesh of the two undead dissolve like crazy under the impact of this wave--
(BOTH have crit' failures - two 1's on the rolls)
--and they disappear into twin piles of smoking dust.

The bones of the skeleton totally resist this wave of positive energy, and do not seem affected whatsoever!
(whereas here I have a 19 and crit' success! Never a boring moment)

Kamil, Larraman and Devin--
So, you are all three still carrying the statue, and can decide to either drop it and maybe break it ; or else put it down gently, in which case two need to prepare their action and then do their action at the same init' as their friends.
Thus, that will take all the actions of Larraman and one other, so, whoever posts first of Devin and Kamil can choose the course of action.
If that person chooses to set it down gently, then his character can still do two actions after the Interact, and the other did their Ready + Interact.
If the person chooses to drop, which is a Free, then all 3 characters get their three actions.
Note: you most probably have weapons put away, or at least one hand busy.

Round 1
Bold may act

Necromancer
Tybalt - 16 dam' - prone, Wounded 1
Skeleton
Orange'
Yellow
Larraz
Larraman'
Kamil - 3 dam'
Devin - 11 dam'

Red

GM Rolls:
1d20 + 7 ⇒ (14) + 7 = 21
1d6 + 3 ⇒ (6) + 3 = 9
1 K: 1d2 ⇒ 2
1d20 + 7 ⇒ (20) + 7 = 27
1d6 + 3 ⇒ (1) + 3 = 4
1d8 ⇒ 7
O: 1d20 + 6 ⇒ (1) + 6 = 7
Y: 1d20 + 6 ⇒ (1) + 6 = 7
Sk: 1d20 + 7 ⇒ (19) + 7 = 26

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Devin attenptd to put the statue down gently


King in Thorns slideshow!

The last three who were straining to carry the weight of the statue, all three put it down at the same time--
(all three actions for Devin and Larraman: Readied + Interact)

--leaving Kamil to act now that all have free hands.
(2 actions left, after the Interact)

Round 1
Bold may act

Necromancer
Tybalt - 16 dam' - prone, Wounded 1
Skeleton
Orange'
Yellow
Larraz
Larraman'
Devin - 11 dam'
Kamil - 3 dam'
Red

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Kamil casts shield on himself AC19 then moves next to the necromancer.

I will not die easily!


King in Thorns slideshow!

The red zombie comes trudging over, up behind Kamil, and bashes him on the back of the head, hard!
9 damage

The necromancer smiles, and chuckles: "That should knock some sense into you!"
Then he takes a step back and weaves his hand in the air, while chanting some dark words-- before pointing a finger at Kamil: "If you will not die, then LEAVE!"

Can Kamil make, please, a DC20 Will save:
• Critical Success: you are unaffected
• Success: you are frightened 1
• Failure: you are frightened 2
• Critical Failure: you are frightened 3 and fleeing for 1 round

Round 2
Bold may act

Necromancer
Tybalt - 16 dam' - prone, Wounded 1
Skeleton
Larraz
Larraman'
Devin - 11 dam'
Kamil - 12 dam'
Red

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

Tybalt gets up and drinks his healing potion
Minor Healing Potion: 1d8 ⇒ 2

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Will DC20: 1d20 + 6 ⇒ (7) + 6 = 13

Kamil sees his end at the hands of the undead and starts shaking violently


King in Thorns slideshow!

After Tybalt heals up a bit--

--the skeleton warrior seems to feel Larraman is dangerous, and jabs at him, but the cover from the wall protects him.

Then the skeleton jabs at Tybalt... and nicks him, slightly cutting his cheek.
5 damage

Finally, the skeleton tries to skewer Kamil, but misses.

Round 2
Bold may act

Necromancer
Tybalt - 19 dam' - Wounded 1
Skeleton
Larraz
Larraman' (anyone can bot him, using the Fumbus stats)
Devin - 11 dam'
Kamil - 12 dam'

Red

GM Rolls:
1d4 ⇒ 1
1d4 ⇒ 3
1d4 ⇒ 4
1d20 ⇒ 7
1d20 ⇒ 15
1d20 ⇒ 10
1d8 ⇒ 1

Radiant Oath

Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3

With what little he has left, Tybalt steps over to flank red with Kamil and swings his warhammmer.

1- Step
2- Warhammer: 1d20 + 9 ⇒ (15) + 9 = 24 Blunt Damage: 1d8 + 4 ⇒ (3) + 4 = 7
3- Warhammer: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17 Blunt Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Kamil protect himself with a shield, then casts a spell to be sure to hit the creature facing him. As he does, his skin starts growing scales!

I will not die today!

True Strike: 2d20 ⇒ (7, 19) = 26 +7 to attack (+7-2+2), to hit red AC26
Damages, S: 1d10 + 3 ⇒ (4) + 3 = 7

AC20 for Kamil this round

Horizon Hunters

Male half-elf fighter 1 | HP 19/19 Hero 1/3 | AC 18 | Fort +6; Ref +8; Will +4 | Init: +6 | Perc: +6 | Speed 25ft | otherworldly magic, power attack | Active conditions: None.

Devin steps forward, draws his rapier, and attempts to skewer the skeleton knight.

Rapier: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 ⇒ 2

If critical Double damage plus 1d8 ⇒ 7


King in Thorns slideshow!

Tybalt wants to move, but he has to wait a couple seconds...
Tybalt just acted by healing up, so does not move just yet.

Though frightened, and even without any help from Tybalt, yet, Kamil's magic makes his sword seem to hit twice, once hitting, but the other blow hitting real hard, and that is the one that counts... besides, his sword seems to slice into it very deep!
The undead remains standing, but its body is nearly sliced in two... it is barely held together by a thread.
Crit'! + weakness = 19 damage
Kamil feels less frightened.
(down to Frightened 1)

Devin sees this, and moves in, lunging at the skeleton, emulating the critical blow of Kamil's!
His rapier pierces into the bones, but since there is no flesh, and the bones are hard, this seems a lot less effective than it should be. Thankfully his blow is deadly, so it does some damage...
Crit' - resistance = 6 damage

Larraz picks up his staff, that he had place on the statue, and then points a finger at the undead facing Kamil, sending a ray of energy at it... but does not manage to connect.

Larraman suddenly kicks into action.
With really fast movements he yanks a flask from his pocket - glances at it to see what it is - and is about to toss it at the undead facing Kamil--

--when the skeleton jabs at Larraman with his lance, seizing the opportunity the alchemist gave the skeleton!
The lance manages to avoid the cover given by Devin, and skillfully hits Larraman in the thigh.
7 damage

Then Larraman is able to toss his bomb.
Even with the pillar in the way and all, the bomb expodes on the red creature's chest, and starts to burn... snapping the last thread that held it together.
The enemy topples to the ground: "dead".
Kamil is happy to see that Larraman is skilled enough to not have splashed any fire on him!
(enemy had 1 hp, so dead whatever the damage roll)

Then Larraman moves forward, wincing... but the skeleton does not jab at him again with the lance.
Larraman yanks out another bomb - glancing at it to see what it is - and tosses the second bomb at the skeleton, having a nice clear line of sight.
But the flask bounces off the skeleton's armor, and drops to the floor, not harming it directly.
Acid bubbles, but does splash the enemy, dealing some damage as it burns the bones a little, smoking away...
1 damage

Smiling and laughing, the Necromancer opens up his arms wide, and, once again lets out a wave of dark energy--
--as the skeleton's bones heal up somewhat, you all feel your own bones weaken, and you try to fight off the effect...

DC 20 Fortitude save by all:
• Critical Success: you take no damage
• Success: you take 1 damage
• Failure: you take 3 damage
• Critical Failure: you take 6 damage

Larraz's skin blisters ever so slightly--
1 damage
--while Larraman's starts popping up with boils and rashes and bloods pours out of the wounds!
6 damage

Now Tybalt manages to step into action--
(tell me if not good, but I imagine you go for the skeleton since other one gone)
--and, though the dark energy wounds him--
(3 damage ; down to 1 hp)
--the dwarf manages to remain standing, and steps into the skeleton's lance, passing it and facing the armored undead knight.
With what very little he has left, Tybalt swings his warhammmer--
1- Step
2- Warhammer: 1d20 + 9 ⇒ (15) + 9 = 24 Blunt Damage: 1d8 + 4 ⇒ (3) + 4 = 7
3- Warhammer: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17 Blunt Damage: 1d8 + 4 ⇒ (2) + 4 = 6

--his first blow smashing into the skeleton's ribcage, hurting hit, while his second blow does not manage to pass the chain mail.
7 damage

The skeleton might try to smile, but without any flesh to do so, who knows... it drops its lance, and unsheathes its longsword with one hand, grabbing its shield with the other, before swinging its sword at Tybalt--

--yes, Tybalt knew what was coming.
He felt it in his dwarven bones as he saw the sword rise... and it was confirmed when the sword smashed into the top of his head, cracking his skull.
Aye... a beautiful critical sword-blow! What a knight this skeleton must have been.
(so... another nat' 20! for 20 damage ; thus I botted you and rolled your Fort' save just to make sure all this happens and you did not get a nat' 1 to have a crit' failure and go down under the Harm)

Tybalt falls to the ground.

The skeleton raises its sword in victory!

Larraz moves away from the Necromancer, as far as he can get, and once again points his finger, sending a surge of energy, to disrupt the skeleton this time.
But, once again, he misses.

Round 3
Bold may act

Necromancer
Tybalt - 0 hp - Dying 2 - Wounded 1
Skeleton - 11 dam'
Larraz - 1 dam'
Larraman' - 13 dam' (anyone can bot him, using the Fumbus stats)
Devin - 11 dam' - DC20 Fort save to make
Kamil - 12 dam' - Frightened 1 - DC20 Fort save to make

GM Rolls:
Larraz: 1d20 ⇒ 3
1 is Fire 2 is Acid: 1d2 ⇒ 1
1 is Fire 2 is Acid: 1d2 ⇒ 2
Skeleton: 1d20 + 10 ⇒ (13) + 10 = 23
Skeleton: 1d8 + 4 ⇒ (3) + 4 = 7
Larraman: 1d20 + 6 ⇒ (11) + 6 = 17
Larraman: 1d20 + 6 - 5 ⇒ (13) + 6 - 5 = 14
Necro: 1d8 ⇒ 3
Larraman: 1d20 ⇒ 4
Larraz: 1d20 ⇒ 18
Skeleton: 1d20 + 10 ⇒ (20) + 10 = 30
Skeleton: 1d8 + 4 ⇒ (6) + 4 = 10
Larraz: 1d20 + 6 ⇒ (4) + 6 = 10

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