[PbP Gameday VIII] GM.BastardBard's The Veteran's Vault (Inactive)

Game Master Neal B


251 to 298 of 298 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Silver Crusade

NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)

Peregryne head bobs back and forth as he tries to see past everyone.

"Perhaps we can back up and let them come into the light?"

Someone remind me how magical light vs magical darkness works again? Highest spell level wins? What happens if they are the same? Ive got an Ioun Torch (Continual Flame) and a Shining Wayfinder (Light) that I can use.

Peregryne's Action: TBA. I wait for some responses to the posts so far.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

If the situation is dire, I have an Oil of Daylight.

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Dexter:
Spellcraft: Create Pit

Light/Dark Magics: Spells with the light descriptor only raise the light level within an area of a darkness descriptor spell if they are higher level than the darkness descriptor spell

Giovanni: Oil of daylight would counteract a base Darkness spell (level 2, non-heightened); but would leave Ne'erduwyl Dazzled due to her light sensitivity.

Peregryne was waiting for more info before taking his surprise round, and Dexter used a Free Action to order Sal, any actual action for Dexter?

Initiatives - Bold may act:
GM-X
Ne'erduwyl
Endir
Giovanni
GM-M
Dexter & Sal
Peregryne
GM-R

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+11 (+2 vs. Illusions & Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

My apologies, thank you for the opportunity to act. Dexter will take Total Defense, Current AC 23. I don't think there is really a way to have Sal do that too, so the piggy will just be standing there waiting to see if the enemies are dangerous.

Silver Crusade

NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)

Unable to see anything in the room, Peregryne readies a blast should one of their enemies reveal themselves.

Air Blast (PBS, PS): 1d20 + 11 ⇒ (14) + 11 = 25
M B Damage: 3d6 + 10 ⇒ (3, 5, 3) + 10 = 21

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Given Ne'erduwyl's ineptitude as an attacker, don't hesitate to use oil of daylight on her account.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

If no superior option presents itself before Giovanni's turn he'll activate. In my experience deep magical darkness, without remedy, is the stuff of TPK.

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

An odd flapping sound comes down from the ceiling and whooshes right at Giovanni! standard action charge

Slam, Red, Giovanni: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage: 1d4 ⇒ 2
...and misses despite Giovanni being unable to see his attacker.

A similar sound comes from the darkness and Sal feels something try and hit him.
Slam, Blue, Sal: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d4 ⇒ 2
crit threat
Crit Confirmation: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Crit Damage?: 1d4 ⇒ 2
I believe this confirms. Sal's usual AC is 22, and being in darkness without Darkvision would cause him to lose his Dex to AC (none), as well as a -2 penalty to AC. So a 20+ should hit. Please correct me if I'm incorrect in any of this.
Grab ability: 1d20 + 5 ⇒ (18) + 5 = 23
Successfully grappled!
Constrict: 1d4 + 4 ⇒ (3) + 4 = 7

Initiatives - Bold may act:
GM-X Grappled (control)
Ne'erduwyl
Endir
Giovanni
GM-M
Dexter & Sal Dex: Total Defense | Sal: -11hp Grappled
Peregryne
GM-R

Silver Crusade

N Medium Boar 6 | Mods: Haste, Good Hope, Inspired Rage, feather step, Swarmbane Clasp | HP 51 57 (-0) Ferocity | AC/Tch/FF 25/11/24 25/12/23| CMD (trip) 18 (22) | F/R/W 8/6/3 10/9/5 (evasion, +4 vs. Enchantments, Deathless) | Speed 40ft | Perc: +5 (low-light & scent) | Init: +1 (or acts with Dexter)

Sal still has barkskin up so base AC is 24. That should negate the Crit at least.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni will produce an oil of daylight and illuminate the surroundings.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Dazzled by Giovanni's day-glo rapier, Ne'erduwyl curses, "By Desna, did we really need that much light?'

Covering her eyes, she wiggles a long-nailed pinkie and attempts to place a slumber hex asleep for one round on the odd winged creature in front of Gio red

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Giovanni draws an oil and applies it to ... his buckler starting to light up the room, as the creature next to him lashes out at him. Applying an oil provokes AoOs

Slam, Red, Giovanni: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d4 ⇒ 2 plus grab
Grapple: 1d20 + 5 ⇒ (8) + 5 = 13

Botting: Endir moves onto the stairs while drawing his bow and taking aim at the blue creature grappling Sal!
Longbow: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 ⇒ 3

The tiny humanoid on the far side of the room begins reading from a scroll...

Initiatives - Bold may act:
GM-X Grappled (control) | -3hp
Ne'erduwyl
Endir
Giovanni -2hp
GM-M
Dexter & Sal Dex: Total Defense | Sal: -11hp Grappled
Peregryne
GM-R

Silver Crusade

N Medium Boar 6 | Mods: Haste, Good Hope, Inspired Rage, feather step, Swarmbane Clasp | HP 51 57 (-0) Ferocity | AC/Tch/FF 25/11/24 25/12/23| CMD (trip) 18 (22) | F/R/W 8/6/3 10/9/5 (evasion, +4 vs. Enchantments, Deathless) | Speed 40ft | Perc: +5 (low-light & scent) | Init: +1 (or acts with Dexter)

Without really needing a command and not wasting time waiting for one, Salazar attempts to gore the creature to shreds with a big snort!

Gore - Power Attack - Grappled: 1d20 + 7 - 1 - 2 ⇒ (6) + 7 - 1 - 2 = 10 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13

Sal should be -9 HP

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+11 (+2 vs. Illusions & Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter yells out as the light illuminates the room, "Watch out for the pit but don't worry too much about Sal, he should be able to handle himself. I'm gonna see if I can interrupt that spellcaster. I can't do much more than annoy though so any help would be great!"

He dashes into the room, risking an attack and moves up next to the scroll-using jerk.

Double Move (route shown by green line), AoO spoilered below if the spellcaster hasn't finished casting yet.

AoO?:
Mithral Spiked Gauntlet - Non-proficient: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9 for Piercing: 1d3 ⇒ 1

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor
Neerduwyl Nathvallar wrote:


Covering her eyes, she wiggles a long-nailed pinkie and attempts to place a slumber hex asleep for one round on the odd winged creature in front of Gio red

No effect from the slumber hex?

Silver Crusade

NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)
Peregryne wrote:

Unable to see anything in the room, Peregryne readies a blast should one of their enemies reveal themselves.

Air Blast (PBS, PS): 25 = 25
M B Damage: 21 = 21

Presumably the daylight oil will trigger this vs whichever enemy is closest?

Silver Crusade

NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)

After reflexively releasing his pent up energy in a previous blast at the nearest enemy, Peregryne takes his time with the next one...

Air Blast (PBS, PS): 1d20 + 11 ⇒ (18) + 11 = 29
M B Damage: 3d6 + 10 ⇒ (2, 4, 6) + 10 = 22
Vs Red if still there, or vs Green otherwise

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps
Neerduwyl Nathvallar wrote:
Neerduwyl Nathvallar wrote:


Covering her eyes, she wiggles a long-nailed pinkie and attempts to place a slumber hex asleep for one round on the odd winged creature in front of Gio red

No effect from the slumber hex?

my bad, missed that one.

Will: 1d20 + 5 ⇒ (13) + 5 = 18

Does end up saving against the Slumber Hex.

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

using Peregryne's readied action...Giovanni lights the room followed by a blast from Peregryne, destroying the creature that was attacking Giovanni.

Sal takes a swipe at the creature grappling him, to no avail.

Peregryne, you're going to have to at least move onto the stairs to see clear-ish to the otherside of the room to hit green. You were shooting through cover at the creatures just inside the room. I'll move you up.

Peregryne lets out another burst of energy, seriously wounding the creature at the far end of the room.
Concentration Check, DC 35: 1d20 + 10 ⇒ (7) + 10 = 17

The other creatures tries to maintain its grip on Sal.
Maintain Grapple: 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16
which confirms because of the Dex penalty from the Grappled condition
Constrict Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Slam damage: 1d4 ⇒ 4

Initiatives - Bold may act:
GM-X Grappled (control) | -3hp
Ne'erduwyl
Endir
Giovanni -2hp
GM-M -22hp
Dexter & Sal Sal: -18hp Grappled
Peregryne
GM-R

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni sees his adversaries now and steps up to deliver a rapier strike.

bluff front w smokestick: 1d20 + 9 ⇒ (1) + 9 = 10

rapier, combat expertise: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Ne'erduwyl moves into the room and wiggles an ear, putting a slumber hex on the spellcaster.

Liberty's Edge

Male Elf Figher 2 | AC 16/14/12 | HP 17/17 | Fort +4, Ref +4, Will +0 +1 vs fear | CMB+3, CMD 17 | Init+4 | Perc+7, Senses Low-Light vision | Sense Motive+0 | Speed 30' |

sorry, i couldn't post bc of the holidays. I'm back now.
Endir Fires his bow at the nearest Enemy.
I assume I'm able to hit them; if I can't I 5' step to the west.
attack, point-blank shot, precise shot: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
damage, point-blank shot: 1d8 + 1 ⇒ (2) + 1 = 3

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Giovanni steps over and misses his thrust at the creature wrapped around Sal.

Ne'erduwyl wiggles her ears in an attempt to hypnotize the tiny creature...
Will: 1d20 + 8 ⇒ (6) + 8 = 14
... and it falls asleep.

Endir lodges an arrow in the beast that's hugging Sal!

The tiny creatures falls prone for a nap. Zzz

Initiatives - Bold may act:
GM-X Grappled (control) | -6hp
Ne'erduwyl
Endir
Giovanni -2hp
GM-M -22hp
Dexter & Sal Sal: -18hp Grappled
Peregryne
GM-R

Silver Crusade

N Medium Boar 6 | Mods: Haste, Good Hope, Inspired Rage, feather step, Swarmbane Clasp | HP 51 57 (-0) Ferocity | AC/Tch/FF 25/11/24 25/12/23| CMD (trip) 18 (22) | F/R/W 8/6/3 10/9/5 (evasion, +4 vs. Enchantments, Deathless) | Speed 40ft | Perc: +5 (low-light & scent) | Init: +1 (or acts with Dexter)

Sal tries again to defenstrate the critter wrapped around him, waving his tusks wildly.

Gore - Power Attack - Grappled: 1d20 + 7 - 1 - 2 ⇒ (11) + 7 - 1 - 2 = 15 for Piercing + P.A.: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+11 (+2 vs. Illusions & Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter looks at the collapsed target in front of him and then back at the witch, "Nice uh... nice spell." Not wasting any time on an enemy out of the fight, he quickly goes to support his friendly boar. While he moves over behind the critter he draws out a healing wand.

Double move while drawing wand of CLW.

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Sal ferociously gores the creature that has him wrapped up tight, and the creature falls limp to the floor.

Dexter heads over towards his animal friend.

Initiatives - Bold may act:
GM-X -21hp
Ne'erduwyl
Endir
Giovanni -2hp
GM-M -22hp
Dexter & Sal Sal: -18hp
Peregryne
GM-R

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Slumber hex only lasts one round at my level, FYI everyone.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni stutter steps and stabs again at his target.

bluff, feint, move action.: 1d20 + 12 ⇒ (19) + 12 = 31

rapier, combat expertise, flank. AC 21: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
damage: 1d6 + 4 ⇒ (5) + 4 = 9

sneak attack damage on the off chance there's an 11 touch AC: 3d6 ⇒ (1, 2, 2) = 5

Silver Crusade

NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)

Maneuvering for a better shot, a Peregryne unleashes another blast of air - this time unimpeded by allies.

Air Blast (PBS, PS): 1d20 + 11 ⇒ (12) + 11 = 23
M B Damage: 3d6 + 10 ⇒ (4, 6, 2) + 10 = 22

Liberty's Edge

Male Elf Figher 2 | AC 16/14/12 | HP 17/17 | Fort +4, Ref +4, Will +0 +1 vs fear | CMB+3, CMD 17 | Init+4 | Perc+7, Senses Low-Light vision | Sense Motive+0 | Speed 30' |

Endir moves, sees his target, green and shoots his longbow!
attack, point-blank shot, precise shot: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
damage, point-blank shot: 1d8 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Ne'erduwyl just stares down at her nails. "Are we done with the wanton destruction yet? I'd really like to get out of the city sewer system. What was our mission anyway? Remind me why we're down here, Dexter? Something about protecting the natural habitat?"

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Taking tactical positions Peregryne and Endir finish off the small creature across the room. After doing so, several party members notice that their positioning for clear shots put them on a slanted area of the floor leading into the pit.

Reflex Saves:

+2 to saves, as per the spell, for ending adjacent to pit.
Endir: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Ne’erduwyl: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Giovanni: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Fall damage: 2d6 ⇒ (2, 3) = 5

The pit will resume being normal floor in 4 rounds

Status:
GM-X -21hp
Ne'erduwyl -5hp
Endir -5hp
Giovanni -7hp
GM-M -44hp
Dexter & Sal Sal: -18hp
Peregryne
GM-R

OUT OF INITIATIVE!

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+11 (+2 vs. Illusions & Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter heals up his piggy with a swish of the wand and yells into the pit, "You all okay? It was a magical pit, so should end soon and bring you all right back out."

CLW: 1d8 + 1 ⇒ (2) + 1 = 3 27/50 remain

He adds, "We were to secure a cache of valuables for the Society. My personal feelings for keeping balance in nature had little to do with it. Plus, sewers under cities are about the most unbalanced things in nature, so it wasn't exactly high on my list of concerns."

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

room description/block text refresh:
The few furnishings in this large chamber are restricted to racks, iron maidens, and other implements of torture. Near the center of the room a massive table with manacles hanging from each corner bears testament to grisly interrogations, and nearby a pair of wooden tubs stand empty, their contents long since evaporated. Against the north wall stand several empty racks and hooks for holding weapons or tools; the implements that once hung there are now scattered in disarray across the floor. A short series of steps near the eastern wall leads to the only exit.

on the tiny spellcaster's body: 2 different potions, a scroll, short sword, a cloak, robe with needles in the sleeves, battered notebook, walking stick[/ooc]

Potion 1; Alchemy or Spellcraft DC18:
potion of cure moderate wounds

Potion 2: Alchemy or Spellcraft DC18:
potion of invisibility

Scroll; Spellcraft DC 23 or 'Read Magic':
scroll of Summon Monster III

Detect Magic:
the robe and cloak detect as magical

cloak, Spellcraft DC20:
cloak of resistance +1

robe, Spellcraft DC20:

If looking at the gremlin's book:
it is haphazardly filled with information; however, most of the contents are damp, and the ink has run and smeared. Trying to get the information from it would require either Knowledge (history) or Linguistics.

as for mission details: the instructions Sascha gave you direct you to one of the alcoves on the far side of this room.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+11 (+2 vs. Illusions & Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter begins trying to make his skills useful and attempts to identify a bunch of stuff they found.

Rolls:
Spellcraft Potion 1: 1d20 + 5 ⇒ (9) + 5 = 14

Spellcraft Potion 2: 1d20 + 5 ⇒ (15) + 5 = 20

Read Magic on the Scroll

Spellcraft Cloak: 1d20 + 5 ⇒ (2) + 5 = 7

Spellcraft Robe: 1d20 + 5 ⇒ (11) + 5 = 16

"The second potion here is one that will make you invisible. The scroll will summon a powerful creature or planar being to fight for you."

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni will inspect the book after sweeping the room otherwise. He rubs the back of his neck and produces his glasses to review.

linguistics: 1d20 + 7 ⇒ (6) + 7 = 13

Silver Crusade

NG M Aerokineticist 6 - HP 69/69, 18 NL - AC 22, T 16, FF 16 - F+12*, R+13*, W+6* - Init: +6 - Perc +11, SM +11 - Burn: 3/8 - Active Conditions: Aerokinesis, Enveloping Winds (35%), Elemental Overflow (+2)

Peregryne waits for his companions to make their way out of the pit and complete any other examinations and preparations they might want to make before carefully exploring his way across to their target.

Perception (T10): 10 + 10 = 20

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Giovanni:
try as you may, you find it just too difficult to make sense of the smeared writing.

Peregryne finds no other dangers in the room, and progresses to the alcove and removes a few flagstones, as per the instructions. Doing so reveals a backpack.

Looking inside the backpack, it has more storage space than it would appear.
backpack and contents:

Backpack, Spellcraft DC24:

longsword, Spellcraft DC20:
+1 longsword

chain shirt, Spellcraft DC20:
+1 mithral chain shirt

ring, Spellcraft DC20:

... the bag also contains several hundred gold and platinum coins. As well as a tarnished, plain silver locket whose interior bears only the inscription "Ever Yours --EK".

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+11 (+2 vs. Illusions & Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter follows after the master of wind and investigates the items as well, "Nice find, now we can get outta here and clean up. Good work."

Rolls:

Spellcraft Backpack: 1d20 + 5 ⇒ (20) + 5 = 25

Spellcraft Longsword: 1d20 + 5 ⇒ (6) + 5 = 11

Spellcraft Chain Shirt: 1d20 + 5 ⇒ (8) + 5 = 13

Spellcraft Ring: 1d20 + 5 ⇒ (1) + 5 = 6

His eyes light up when he recognizes the backpack, "OOOOH! Handy Haversack, quite useful. Carry all sorts of things and now we can make sure not to leave anything behind. Not sure what the other magic items might be though."

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

GM:
Can I take the book and try again later? A rather poor roll.

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Giovanni:
The book can definitely be retrieved by the group. But deciphering it would need to be done by another group member before it is turned into the society. Otherwise: have you used your reroll yet?

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

GM:
I have not but let me see if another group member can take a crack first before I use it up.

Giovanni turns the book over, I'm unable to make much sense of it. Do any of you have a knowledge of History, perhaps.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Ne'erduwyl brushes herself off, taps herself with a wand of cure light wounds CLW: 1d8 + 1 ⇒ (3) + 1 = 4, then begins looking through all the trinkets, taking her sweet time to identify all the remaining items Take 10 on all rolls = 20

"Quite a treasure trove, my friends, I assume I get them all, since I'm the lady here and ladies need trinkets." she says, though it's difficult to tell if she's serious.

"A robe of needles, a +1 chain shirt, a potion of cure moderate wounds, a +1 long sword, a +1 cloak of resistance, and a ring of sustenance"

Ne'erduwyl will share any of these for the rest of the adventure if you so request, though she might fight you on the cloak of resistance.

After going over the treasure, she turns to Giovanni. Know, History, untrained: 1d20 + 4 ⇒ (19) + 4 = 23

"I might know something, let me take a look."

Liberty's Edge

Male Elf Figher 2 | AC 16/14/12 | HP 17/17 | Fort +4, Ref +4, Will +0 +1 vs fear | CMB+3, CMD 17 | Init+4 | Perc+7, Senses Low-Light vision | Sense Motive+0 | Speed 30' |

"That shirt might be useful..."

Endir thinks about the trinkets and gear that lies before him.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+11 (+2 vs. Illusions & Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter feeds the potion to Sal, "Better get him back to tip top shape in case something jumps us on the way out. We have the loot and the locket, anything else to do here? I say we get out, clean up and finish the mission.

CMW: 2d8 + 3 ⇒ (4, 4) + 3 = 11

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni slips on the robes. Yes, we can have the scholars at the Society look at the book. We should continue. Giovanni paces slowly looking at each stall, checking the doors for traps.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Ne'erduwyl takes a look at the locket that Dexter pointed out and concurs with his assessment.. "If we found what we came down here for, and a decent haul, let's get out of this filthy place."

She slips on the cloak of resistance just in case, and hands over the rest of the items to those who asked for them.

Dark Archive

Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Ne'erduwyl:
an untrained Knowledge check cant succeed at a DC greater than 10. You are unable to understand the information contained in the book.

After recovering all of the items, you have an uneventful trip through the sewers to back to the street level of Korvosa.
Once you meet back up with Canayven and Sascha, the former Pathfinder anxiously inquires about her locket. Seeing that you have recovered it she gives her heartfelt thanks to you, and the Society, pledging her friendship to both.

That wraps the scenario!

If there are things you wanted to wrap up in the scenario (such as before leaving the sewers), please do so here. Otherwise, please give your information and Day Job Rolls over in the discussion thread!

251 to 298 of 298 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PbP Gameday VIII] GM.BastardBard's The Veteran's Vault Gameplay All Messageboards

Want to post a reply? Sign in.
Recent threads in Play-by-Post