Figher 2 | AC 16/14/12 | HP 17/17 | Fort +4, Ref +4, Will +0 +1 vs fear | CMB+3, CMD 17 | Init+4 | Perc+7, Senses Low-Light vision | Sense Motive+0 | Speed 30' |
Gender
Male
Size
Medium
About Endir Feyim
Endir Feyim
TypeSTANDARD
male elf fighter 2
CG medium humanoid (Elf)
Init +4; Senses Low-Light vision; Perception +7
Endir, usually a tradition follower, chose to weild the longbow, a mighty weapon, but also wanted to follow the tradition of magic in his race. Then, he heard of the arcane archers, who fuse the art of archery and magic. He has not started with magic yet.
Defense:
AC 19, touch 14, flat-footed 15 (+5 armor, +4 dex)
hp 17 (2d10+1)
Fort +4, Ref 4, Will 0 +1 vs fear
Offense:
Speed 30 ft.
Melee dagger +4 (1d4+2, 19-20, x2)
Ranged Longbow +6 (1d8, 20, x3)
Special Attacks none
Tracked resources:
Trail rations (days) 2
Arrows (29)
Cold iron arrows (93)
Elven Immunities:
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen SensesElves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
BraveryStarting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Earned Rewards and Sessions:
Fame 6
Prestige 6
XP 3
Boons
[_][_][_]Storm Rider
Having braved the Eye of Abendego and faced the Tempest Monarch, you have gained one of the fearsome dragon’s scales imbued with the elemental energies of the Eye. Whether you gained the scale through force or guile, it responds only to your command. You can check one of the boxes next to this boon as a standard action to cast endure elements on yourself, with a caster level equal to your character level.
Endir's mom and dad, an Occultist and a Wizard, went to the Mana Wastes to figure out why the powerful magic over it never lets anything grow. They never came back. The last place they were seen had nothing at all except clawed footprints the size of shields in the ash, leading to a high rock, where they simply vanish. Endir wants to avenge his parents and kill monsters, just like them. The only item he has left from them is a dagger that his mother used before she found a better one (+5 dagger).
He is also strangely weird when he gets annoyed or angry.