Vine Wrangler Elf

Endir Feyim's page

116 posts. Organized Play character for excoman.


Full Name

Endir Feyim

Race

Elf

Classes/Levels

Figher 2 | AC 16/14/12 | HP 17/17 | Fort +4, Ref +4, Will +0 +1 vs fear | CMB+3, CMD 17 | Init+4 | Perc+7, Senses Low-Light vision | Sense Motive+0 | Speed 30' |

Gender

Male

Size

Medium

About Endir Feyim

Endir Feyim
TypeSTANDARD

male elf fighter 2
CG medium humanoid (Elf)
Init +4; Senses Low-Light vision; Perception +7

Endir, usually a tradition follower, chose to weild the longbow, a mighty weapon, but also wanted to follow the tradition of magic in his race. Then, he heard of the arcane archers, who fuse the art of archery and magic. He has not started with magic yet.

Defense:

AC 19, touch 14, flat-footed 15 (+5 armor, +4 dex)
hp 17 (2d10+1)
Fort +4, Ref 4, Will 0 +1 vs fear

Offense:

Speed 30 ft.
Melee dagger +4 (1d4+2, 19-20, x2)
Ranged Longbow +6 (1d8, 20, x3)
Special Attacks none

Tracked resources:

Trail rations (days) 2
Arrows (29)
Cold iron arrows (93)

Statistics:

Str 15, Dex 16, Con 12, Int 11, Wis 10, Cha 10

Base Atk +2; CMB +4; CMD 18

Feats Precise shot, Point-blank shot, Rapid shot

Skills
Acrobatics +4
Appraise +1
Bluff +0
Climb +2
Craft (bows) +6
Craft (any except bows) +1
Diplomacy +0
Disguise +0
Escape Artist +4
Fly +4
Heal +0
Intimidate +0
Perception +6
Perform (any) +0
Ride +4
Sense Motive +0
Stealth +4
Survival +6
Swim +2

Languages Common, Elven, Sylvan

Equipment:

Longbow, Dagger, Arrows (29), cold iron arrows (100), backpack, bedroll, trail rations (2), torches (2), waterskin, +1 mithril shirt, tindertwigs (2),
MONEY
PP
GP 11
SP 8
CP 8

Special Abilities:

Elven Immunities:
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen SensesElves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
BraveryStarting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Earned Rewards and Sessions:

Fame 6
Prestige 6
XP 3
Boons
[_][_][_]Storm Rider
Having braved the Eye of Abendego and faced the Tempest Monarch, you have gained one of the fearsome dragon’s scales imbued with the elemental energies of the Eye. Whether you gained the scale through force or guile, it responds only to your command. You can check one of the boxes next to this boon as a standard action to cast endure elements on yourself, with a caster level equal to your character level.

Sessions
Master of the fallen Fortress by GM PaleDim

Grotto of the Deluged God by GM Debug (Kids and Parents Game)

The Veteran's Vault by GM BastardBard

Backstory:

Endir's mom and dad, an Occultist and a Wizard, went to the Mana Wastes to figure out why the powerful magic over it never lets anything grow. They never came back. The last place they were seen had nothing at all except clawed footprints the size of shields in the ash, leading to a high rock, where they simply vanish. Endir wants to avenge his parents and kill monsters, just like them. The only item he has left from them is a dagger that his mother used before she found a better one (+5 dagger).

He is also strangely weird when he gets annoyed or angry.