GM Bigrin's The Fall of Plaguestone (Inactive)

Game Master bigrin42

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Welcome to our first Pathfinder 2 game!

Please take this time to create your character profiles (if you haven't done so already) and fill in the crunchy bits that we have largely ignored up to this point.

My Expectations:

1) I'd like to keep this campaign moving. I expect each of you to check the campaign at least once per day (as needed, excepting weekends). If you cannot post for more than 48 hours, please let me know in this thread so I can NPC your character or hold the story as necessary. On a related note, keep your sheets up to date at all times...especially immediately following a combat update. If I need to DMPC you for any reason, I want to make sure I have all available info.

2) Please stay in character. I know we have a variety of alignments in the mix. You don't have to play lawful stupid, but I do expect some confrontations. That's okay, but remember that your survival and success depends on each other and perhaps some compromise (however distasteful) may be in order.

3) Please Do not read spoilers directed at other people. They contain in-game knowledge that is specific to that person. If they choose to share that, it is up to them, but I'd rather not have to fire around 40 PMs every time someone notices something that the others have missed. I'll just let you RP out the info as you choose. Occasionally I may indeed PM you info that I do not want others to know unless your character specifically chooses to tell them.

4) I'll roll all initiatives and passive checks for you guys to keep things moving. We'll do combat in blocks with characters initiatives between mob waves going together. I'll merge everything together for combat update purposes, working things out on a case-by-case basis. If you need to wait on another character's actions before you post, please say so in this thread so no one is waiting for you and wondering what's going on.

My ultimate rules:

1) Thou shalt not engage in PVP: The goal is for everyone to have a good time, and PvP only sours everyone’s experience.

2) Thou shalt not bully other players: Again, everyone is supoosed to be having a good time. Just because you CAN bully others in game doesn’t mean you SHOULD. Extreme forms of character harassment will not be tolerated. By their nature, Pathfinders take in characters with various backgrounds and alignments. You still have to cooperate with each other, regardless.

3) Thou shalt keep thy character sheet updated: All the time. Period. HP, conditions, AC, modifiers, gold, XP. If I need to DMPC your character for a fight because you haven’t posted and we need to move on, I need to know what your capabilities are. If your sheet says you have 3 hp left and you get nailed by a crossbow bolt, don’t come crying to me the next day that you really got healed to full before the combat. Keep it on your sheet. I'll keep loot on a Google doc so no one else has to keep track of what you've found.

4) Thou shalt post regularly: Taken from above, you should be posting (or at least checking to see if you need to post) at least once per day, minimum. I give leeway on weekends, since that is my family time, but still I don’t think that is too unreasonable. Short delays lead to longer delays which lead to dead threads. If you need to be gone for more than a day, let me know in advance so I can DMPC your character.

5) Thou shalt call potential rules issues to the GM’s attention. I do not know all the rules. Please send any rule issue to my attention immediately via PM, with a link if possible. I will try to fix the situation as fast as possible. I also reserve the right to ignore the rule as GM for sake of gameplay/story/interpretation, although I would only do that sparingly and correct it for the next time. Correcting the GM’s poor rules gives you a bonus to some rolls, so if you find I’m making a mistake, sending me a PM is rewarded, not punished.

6) Thou shalt have fun: Isn't that the point?

Leveling, Loot, and You:

Essentially, the adventure path suggests when characters should be at a specific level in the campaign. I’m going to rely on this, rather than XP, largely because it is easier to keep track of, and I feel that loot is a better indicator of how you are progressing.

If you’re doing the basics, you’ll be on track when it comes to loot. If you’re doing more than the basics, you’ll be ahead of the curve. If you’re being a tag-along, you’ll be behind the curve. It’s really that simple. Doing more than the basics involves the following: frequent posting, interesting posts with good roleplaying, combat that is also descriptive (rather than “I swing a sword [dice]” becomes “I jump on top of the table and from there leap down with a warcry, attempting to put my blade through his skull! [dice]”), and whatever else to make the game and story interesting for people to read. You are an active contributor to the game’s story, not just a player.

Here are some examples that will slow down your loot progress: lack of posting without explanation or posts that are 1 sentence long that don’t really have an action or effective roleplaying component (posting for posting sake won’t cut it), extremely bad roleplaying, making it difficult to figure out what the heck you are doing in your post because it wasn’t descriptive enough, assuming extensive movements/actions of others (either PCs or NPCs) in your posts (you may assume basic actions like handshakes or other very brief things). You cannot simply “tag along” and be rewarded in my campaign. You must be an active contributor to the game and story.

I will also be tracking loot and who claims what on an excel file.

Generally speaking, should you find something you MIGHT use, you should claim it. It never hurts you to claim an item. Should more than one person wish to claim an item, it will go to either the one with the lowest total wealth estimate (maintained by the GM) OR whomever can clearly use the item more effectively (determined by the GM). Anyway, that's probably not going to happen. Furthermore, the group can have the "party" claim an item, but held by a specific PC (like a wand of healing).

Non-claimed items are eventually sold, and the coins distributed based upon average non-sale wealth estimates per player, less what is claimed. Yeah, it sounds complicated, but once you experience it in action you'll quickly understand how it tries to keep everyone roughly even in loot. People who claim items will never be worse off, since they may choose to sell it later. Thus, I recommend claiming items if you can use it. Coins are only to be distributed once this selling process is complete. This will happen periodically, but usually once per level. If at any time you believe your character's wealth generation is ~50% or less the recommended wealth by level, please send me a PM with your calculation/concern.

I think that covers most of the pre-game stuff. I will get an IC thread up soon so that we can do some RPing and get to know each other while everyone’s characters are finalized.


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

"Your chosen one arrived. Uh, had arrived. I mean, has arrived. You know what, f*%+ it. Never-mind. Let's go already."

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

Sir human man, you did not have to introduce The Great d'Log. I'm sure those here knows who I am."

Does the stilt man have a name?

d'Log takes out his mirror and fixes the few hairs on his head.


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

Dahros looks around over each shoulder and stares at the goblin, confused. "The Great Log? There are no trees around here, what the hell are you talking about?"

Is he saying he's named Log?

Scratching his head with his left hand and looking around at the empty bar, he raises an eyebrow and asks "You're a log? I don't know who you are."

Folding his arms across his chest he adds "And look. I may standing still right now, but I can move so fast you won't even know what hit you. I'm the fast man. Man. ERrr. Log."

Radiant Oath

Gnome Female Alchemist 2 | AC 17 | HP 28/28 | F +8, R +7, W +6 | Perc + 6 | Spd 25'
infusions:
Elixir of Life: 3/4; Alchemist Fire: 0/2; Giant Centi Venom: 1/2; Infused Reagents: 0/3; Other Formula: B. Lightning; Cog Mut; Qk Silver Mut; Acid Flask; Tngle Bag; Antidote; Antiplague;

Dotting In


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Dot time. Need to finish profile.


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Hmm. So much for the default working right away. Trying this again.


Welcome to combat!

The way I do combat is to set up the initiative tracker, and then let everyone post in blocks (before the monster, after the monster, between the monster groups, etc.). If your block is up in the tracker (bolded) then you should post. Don't worry about posting in order, as that slows everything down. Post as you can and I will merge the actions together in initiative order. If your action would depend on what someone before you in the order, place contingencies in spoilers, like this:

If playerA does this:

I have this action prepared

If playerA does this instead:

I have this other action prepared

Obviously, if it is too complex you can delay, but I will be running combat updates at least once every 24 hours and if you miss your posting block, you lose your action.

Clear as mud?


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

I'm flying to San Diego for the next few days and will be mostly out of pocket. I'll be back Monday evening, but may not get a post in until Tuesday. GMPC me if I'm holding you up!


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

Many of us are going to PAXU and will be unavailable through Monday!


Okay folks, we are going into the meat of the silly season now, and I am going to have real difficulty posting regularly on a daily basis. What I propose is that everyone post when and how you can. If we come to a blocking point, we'll all grab a mug of libations and wait for it to resolve, or if someone knows they won't be able to post for their turn and they want to be botted, they can let their teammates know that.

Overall, I don't want game time getting in the way of RL celebrations...but I don't want anyone who really wants to play to be left hanging.

Deal?


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

Fighter 2

I picked up Dueling Parry and Quick Jump. I'll be taking off my shield and using dueling parry from now.

Dueling Parry: You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.

Quick Jump: You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).

Radiant Oath

Gnome Female Alchemist 2 | AC 17 | HP 28/28 | F +8, R +7, W +6 | Perc + 6 | Spd 25'
infusions:
Elixir of Life: 3/4; Alchemist Fire: 0/2; Giant Centi Venom: 1/2; Infused Reagents: 0/3; Other Formula: B. Lightning; Cog Mut; Qk Silver Mut; Acid Flask; Tngle Bag; Antidote; Antiplague;

Skittles picked up the following feats:

Class Feat: Smoke Bomb You cause the bomb to create a cloud of thick smoke, in addition to its normal effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst. You choose which corner of the target’s space (or the space in which the bomb lands) the cloud is centered on. Creatures within that area have the concealed condition, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.

I realize this is only during Quick Alchemy, not during prepared infusions.

Skill Feat: Assurance (Crafting) Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

My plan for this one is to be able to auto succeed on battle medicine checks when the options are live or kill cory.

Also my formula book has grown dramatically - partly because I undercut myself at level 1...

Formula Known:
Bombs
Acid Flask, Lesser
Alchemists Fire, Lesser
Bottled Lightning, Lesser
Tanglefoot Bag, Lesser

Elixirs
AntiPlague, Lesser
Antidote, Lesser
Elixir of Life, Minor

Mutagens
Cognitive, Lesser
Quicksilver, lesser

Poisons
Giant Centipede Venom (apparently I can apply these to my crossbow bolts. Never friggen considered that. More useful in combat now)

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