| Full Name |
d'Log |
| Race |
Goblin |
| Classes/Levels |
Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init) |
| Gender |
Male |
| Age |
8 |
| Alignment |
Chaotic Good |
| Deity |
Shoanti Animism |
| Languages |
Common | Goblin |
| Occupation |
Traveling medic |
| Strength |
10 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
14 |
About d'Log
d'Logl4
Male goblin rogue 3 Lost Omens Character Guide, Lost Omens World Guide
CG, Small, Goblin, Humanoid
Perception +9 (+11 to initiative rolls.);
darkvision
Languages Common, Goblin
Skills
Acrobatics +9
Anatomy Lore +5
Athletics +7
Crafting +5
Deception +7 (+9 to initiative rolls.),
Diplomacy +7
Intimidation +7 (+9 to Demoralize a single creature when using You’re Next)
Library Lore +5
Medicine +9
Nature +7
Religion +7
Stealth +9 (+11 to initiative rolls.),
Survival +7
Thievery +9
Str 10 (+0),
Dex 18 (+4),
Con 12 (+1),
Int 10 (+0),
Wis 14 (+2),
Cha 14 (+2)
Other Items leather, leather, +1 rapier, dagger, lesser tanglefoot bags (2), sickle, backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, crowbar, disguise kit, flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, thieves' tools, torchs (5), waterskin, purse (34 gp; 6 sp; 3 cp)
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AC 20; Fort +6; Ref +11; Will +9
HP 33 Hero Points 1
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
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Speed 25 feet
Melee [1] +1 rapier +10 (disarm, deadly (1d8), finesse, magical), Damage 1d6+4 Pier
Melee [1] dagger +9 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4+4 Pier
Melee [1] sickle +9 (trip, agile, finesse), Damage 1d4+4 Slsh
Melee [1] tail +5, Damage 1d6 Blud
Ranged [1] dagger +9 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Ranged [1] lesser tanglefoot bag +4 (thrown 20 ft., alchemical, bomb,consumable), Effects 10-ft. speed pen
Primal Sorcerer Spellcasting DC 17; Cantrips (2nd) ghost sound, stabilize
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Battle Medicine, Combat Climber, Continual Recovery, Godless Healing[LOWG], Hard Tail[LOCG], Incredible Initiative, Sorcerer Dedication, Titan Wrestler, You’re Next
Other Abilities component substitution, fey, horizon hunters champion, rogue's racket, scrolls (3), sneak attack, tailed goblin, thief
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