Caravan Guard

Djorn's page

242 posts. Organized Play character for EbonFist.


Full Name

Djorn

Race

Human

Classes/Levels

M Human Ranger(Guide, Skirmisher)7/Fighter 1/Rogue 1 [HP 82/82, AC 21/27 /ff 16/22 /t 15, Fort +9, Ref +12, Will +2, Init +5, Per +12, Spd 30'

Gender

Male

Size

Medium

Age

20

Special Abilities

Guide, Track, Wild Empathy

Alignment

LN

Deity

Gozreh

Languages

Common

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 11
Charisma 10

About Djorn

Statistics
Name:
Djorn
Sex: Male Race: Human Class: Ranger(Guide/Skirmisher)7/Fighter 1/Rogue 1 Age: 20
LN Medium humanoid (human)
Init +5; SensesPerception +12
--------------------
DEFENSE
--------------------
AC
22/27; touch 15; flat-footed 16/22 (+6 armor, +6 shield, +5 dex)
hp 82
Fort +9, Ref +12, Will +2
--------------------
OFFENSE
--------------------
Speed
30 ft.
Melee [dice=+2 Silvered Warhammer]1d20 + 12[/dice]
[dice=Silver Bashing]1d8 + 4[/dice]
[dice=+2 Silvered Warhammer]1d20 + 7[/dice]
[dice=Silver Bashing]1d8 + 4[/dice]

[dice=+3 Bashing Spiked Shield]1d20 + 14[/dice]
[dice=Bashing or Piercing]1d8 + 5[/dice]
[dice=+3 Bashing Spiked Shield]1d20 + 9[/dice]
[dice=Bashing or Piercing]1d8 + 5[/dice]

[dice=Throwing Axe]1d20 + 10[/dice]
[dice=Slashing]1d6 + 1[/dice]
[dice=Throwing Axe]1d20 + 5[/dice]
[dice=Slashing]1d6 + 1[/dice]

Ranged [dice=+1 Javelin]1d20 + 14[/dice]
[dice=Piercing]1d6 + 3[/dice]
[dice=+1 Javelin]1d20 + 9[/dice]
[dice=Piercing]1d6 + 3[/dice]

[dice=Dart]1d20 + 13[/dice]
[dice=Piercing]1d4 + 1[/dice]
[dice=Dart]1d20 + 8[/dice]
[dice=Piercing]1d4 + 1[/dice]

[dice=Throwing Axe]1d20 + 13[/dice]
[dice=Slashing]1d6 + 1[/dice]
[dice=Throwing Axe]1d20 + 8[/dice]
[dice=Slashing]1d6 + 1[/dice]

Throwing Axe +10/+8 (1d6+1/x2)
Space 5 ft., Reach 5 ft.
--------------------
STATISTICS
--------------------
Str
14 (18), Dex 20(22), Con 15, Int 10, Wis 11, Cha 10
Includes boost for Gauntlets, Manual and Sun Orchid other calculations have not been changed.
Base Atk +8; CMB +9; CMD 24
--------------------
TRAITS
--------------------

Child of Nature - +2 to Survival Checks to find food and water
Observant - +1 to Perception

--------------------
FEATS
--------------------

1st: Quick Draw
Two Weapon Fighting
3rd: Point Blank Shot
5th: Opening Volley
7th: Improved Two-Weapon Fighting
9th: Shield Focus
Fighter Bonus: Precise Shot
Ranger Bonus: Improved Shield Bash, Endurance, Shield Master
Rogue Bonus: Weapon Finesse

SKILLS (54 ranks) Asterix denotes class skill
*Acrobatics +9 (1 rank, +3 Class Skill, +5 Dex)
*Climb +8 (4 ranks, +3 Class Skill, +2 Str)
*Disable Device +8 (1 rank +3 Class Skill +4 Dex
*Handle Animal +8 (5 ranks +3 Class Skill)
*Intimidate + 4 (1 rank, +3 Class Skill)
*Knowledge (Dungeoneering) +5 (2 ranks, +3 Class Skill)
*Knowledge (Engineering) +5 (2 ranks, +3 Class Skill)
*Knowledge (Nature) +8 (4 ranks, +3 Class Skill, +1 Child of Nature)
*Perception +12 (8 ranks, +3 Class Skill, +1 Observant)
*Profession (Trapper) +6 (3 ranks, +3 Class Skill)
*Stealth +15 (8 ranks, +3 Class Skill, +4 Dex)
*Survival +13 (9 ranks, +3 Class Skill, +1 Child of Nature)
*Swim +11 (6 ranks, +3 Class Skill, +2 Str)

LANGUAGES
Common

--------------------
SPECIAL ABILITIES
--------------------

Track
Wild Empathy
Heart of the Wilderness
Guide – Ranger Focus +4 to attack and damage against a single target until it dies, surrenders or Djorn changes focus - 2/day
Favored Terrain (Urban) +2 to Intitiative, Knowledge (Geography), Perception, Stealth and Survival
Guide - Terrain Bond Companions receive Favored Terrain bonus (except Knowledge (Geography)) when within line of sight and can hear him.
Skirmisher - Hunter's Tricks 3/day: Vengeance Strike (Free action to attack and adjacent opponent who hits an ally.)
Woodland Stride (Ex): Djorn may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.
Sneak Attack - 1d6
Trapfinding +1

--------------------
GEAR
--------------------

+4 Bashing Spiked Quickdraw Light Steel Shield (7lbs)
+1 Alchemical Silver Warhammer (5lbs)
Throwing Axe (2lbs)
3 Javelins (6lbs)
3 Darts (1.5lbs)
+2 Mithral Chain Shirt (13lbs)
Backpack (2lbs)
Bedroll (5lbs)
Flint and Steel
50 ft. Hemp Rope (10lbs)
10 Days Trail Rations (10lbs)
Waterskin (4lbs)
Sunrod (1lbs)
Cold Weather Gear (7lbs)
Masterwork Breakaway Shield Boss
Alchemist Fire
Wayfinder
Flask of Reconcoction
+1 Javelin
+2 Belt of Incredible Dexterity
Manual of Quickness of Action +2
Gauntlets of Giant Strength +4

Carrying Capacity Light: 58 lbs. Medium: 59-116 lbs. Heavy: 117-175 lbs.
Currency: 411
Total Weight: 77.5 lbs.

--------------------
APPEARANCE
--------------------

Djorn is not a particularly handsome man. All of his features are slightly too large. His nose is a bit too long. His eyes are a bit too far apart. His mouth is a bit too wide. His ears a bit too big.

He seems taller than he is because his limbs are long and lanky. His build is lean and muscular.

He has piercing blue eyes and dark brown hair that is worn shaved around the sides and in a topknot on top.

--------------------
BACKGROUND
--------------------

Djorn does not talk about his history very much. Perhaps that is because most times when he discusses his history, people think he is delusional. For Djorn claims that he comes from another planet and that he arrived on a great ship that flew through the spaces between the worlds that was powered by magic. He further claims that he has come to Golarion as an emissary in the hopes of eventually inducting one or more of the nations there into the star spanning empire that he comes from.

He has joined the pathfinders because he believes they are a force for civilization and to earn a good reputation for himself in the name of his Empire.

--------------------
PERSONALITY
--------------------

Djorn is generally quiet and observant, letting others do the talking, when necessary.

He does not hesitate when it comes time for action, though. He prides himself on being a versatile fighter and will as easily step into melee combat with a foe as remain at a distance hurling weapons at them.

He believes violence should be avoided when it can but when it cannot, it is best for all involved to do it quickly and efficiently.