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Round 1-2
Esh
Aiden - Evil Eye (-2 Saves) (end round 8)
Red Corentyn Guard
Signifier Illuvia Thorn
Red Hellknight 12 Dmg- Entangled, Enlarged
Djorn
Green Hellknight - Enlarged
Nuo
Waki
Nectanebo
Qiang
Green Corentyn Guard 19 Dmg
Had to look at Esh's profile to realize that blade of chaos isn't actually an archetype, but a self-description. You might want to put that in your header Esh to avoid future confusion. But yes, I am in the wrong and she didn't hear anything. In future though, perhaps calling my attention to these things in a PM might prove more tactful when pressing an issue.
Waki: Yes, they are slowly growing. I was attempting to do thing in a way I forget less stuff.
***Then, from a body thousands of years old***
"Blood calls to those beyond. Blood, and fear. The Vessel exudes it's aroma and tempts the wolves; they are leashed by the will and the word, and thus do the golems walk the path to War!"
***Now****
The ancient mummy, a mere skeleton now breaks free from its prison, catching one of the hellknight armigers by surprise. Feeling ill-at ease, the Corenthynian guard step away and lashes out at Qiang with his guisarme!
Guisarme!: 1d20 + 7 ⇒ (6) + 7 = 13
Qiang deftly dodges the clumsy attempt upon his unlife.

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Waki likes the idea of disappearing, and likewise calls upon his inner ki to quickly disappear from view (4 rounds - supernatural)
He will head to the southern staircase silently.
stealth, invis: 1d20 + 12 + 20 ⇒ (16) + 12 + 20 = 48

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Aiden darts between the tables and swings at the hellknight in a overhand strike as the man is growing in size. The Chelaxian spots the man's loose visor at the last second and he aims at a weak point.
Aiden uses an immediate action to Study Target on the red hellknight. Not sure if he draws the AOO for movement if they aren't finished growing.
Attack (ST, flank): 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
Damage (ST, SA): 1d8 + 6 + 1 + 2d6 ⇒ (1) + 6 + 1 + (4, 6) = 18

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Round 2
Esh
Aiden 21 Dmg- Evil Eye (-2 Saves) (end round 8)
Red Corentyn Guard
Signifier Illuvia Thorn
Red Hellknight 23 Dmg- Entangled, Enlarged
Djorn
Green Hellknight - Enlarged
Nuo
Waki
Nectanebo
Qiang
Green Corentyn Guard 19 Dmg
Aiden's longsword mangles the half-orc's face. He shrieks in pain as the guard on the walkway draws a javelin and looks at Djorn and Nectanebo, seemingly deciding between the two. Djorn looking to be less armored, he launches the missile at the man.
Javelin vs Djorn: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
A wise choice, or so it seems, as the javelin pierces through armor to wound the Pathfinder. He steps back, as the woman in the back utters words of power, and a bolt of lightning starts coursing down the center row, passing straight through Aiden, Djorn and Nuo!
Lightning Damage (Reflex DC 17): 5d6 ⇒ (6, 1, 1, 6, 4) = 18
Nuo, Aiden and Djorn, please roll that save!
As the lightning bolt passes by, the now gigantic hellknight brings his greataxe upon Aiden.
Red Hellknight's Greataxe vs Aiden (PA)(Entangled): 1d20 + 7 - 1 - 2 ⇒ (16) + 7 - 1 - 2 = 20
Damage: 2d8 + 6 + 3 ⇒ (8, 4) + 6 + 3 = 21
Ouch.
The armiger looks woozy, but still stands!

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"Ahhh!"
Reflex Save: 1d20 + 4 ⇒ (12) + 4 = 16
Shirt Rerolling that
Reflex Save (Reroll @ +5): 1d20 + 4 + 5 ⇒ (16) + 4 + 5 = 25
Being out of tier, Nuo doesn't have a lot of HP. XD
Aiden - Healing is coming. Won't be much but it'll be something.

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Djorn does not appreciate getting a piece of his own medicine, although, he now has another piece of amunition...
He likes even less being in the path of a lightning bolt.
Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
He manages to twist out of the way and avoid some of the damage.
He's quite battered, but not quite ready to retreat, just yet.
He pulls the javelin from his side and flings it, as well as another dart at the same man he hurled at before (Green again.)
Javelin plus Focus: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Piercing plus Focus: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Dart plus Focus: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Piercing plus Focus: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Even as the dart is leaving his hand, he draws his quickdraw shield, holding it in front of him to mitigate the danger of any other javelins hitting him.
Using quickdraw on his shield to keep his AC at 21.

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(With a character next to you who can easily dish out 20 damage, maybe I shouldn't heal you yet...)

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Round 2
Esh
Aiden 39 Dmg- Evil Eye (-2 Saves) (end round 8), Unconscious
Red Corentyn Guard
Signifier Illuvia Thorn
Red Hellknight 30 Dmg- Entangled, Enlarged
Djorn 9 Dmg
Green Hellknight - Enlarged
Nuo 9 Dmg
Waki
Nectanebo
Qiang
With Aiden out of the picture, Djorn throws two projectiles at his earlier target. And with a wet *thud* the guard goes down, dead.
The other hellknight steps up to avenge the fallen by dealing with Nectanebo.
Green Hellknight vs Nectanebo (PA): 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
The blow carves through the railing, but misses the elf!
Back to you! Also, I just corrected a mistake in the Red hellknight's current damage total.

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Nectanebo's latest battle-chum continues to relentlessly carve at the Hellknight...
claw, flank vs Red Giant: 1d20 + 7 ⇒ (9) + 7 = 16 I can't be certain, but I'm betting that misses a fully decked-out Hellknight.
claw, flank vs Red Giant: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d4 + 4 ⇒ (2) + 4 = 6
...while Nectanebo steps nimbly back from the axe blade and retaliates in a most unexpected fashion: With the nameless horrors lurking within the darkness of the Gloaming Shroud!
Spending another Focus from the Gloaming Shroud, The Dour Green Giant must make a DC 17 Will save or be shaken if it has more HD than I do, or frightened if it has as many or fewer!
rounds of Mind Fear: 1d4 ⇒ 4

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Seeing the bolt of lightning tear apart his friends, Waki throws caution to the wind and trusts his invisibility to get him to the caster on the balcony.
Double move 80', still invis, but not trying to be extra stealthy.He will take his AOO if she tries to cast again.

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(Nuo delays until after Qiang)
Full Attack
Qiang tries to fell the Red Armored Hellknight in front of him.
Slam Attack 1 (Piranha Strike): 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
Slam Damage 1 (Piranha Strike): 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Slam Attack 2 (Piranha Strike): 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Slam Damage 2 (Piranha Strike): 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
He isn't very successful at it.

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(If Nectanebo happens to fell the red hellknight, Nuo would cure Aiden instead, channeling her spell through Qiang. However, as it is, she is going to try to down the big scary thing first)
Standard Action
Nuo casts Inflict Light Wounds, channeling her spell through Qiang and hoping to have the red hellknight fall.
Qiang Touch Attack (Against Red Hellknight): 1d20 + 5 ⇒ (18) + 5 = 23
Inflict Light Wounds Damage: 1d8 + 3 ⇒ (5) + 3 = 8 - DC 17 Will save for half
Move Action
Not wanting to take another lightning bolt, Nuo moves out of the way.

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Finally back after the outage.
GM: I apologize about this whole story. I indeed should have mentioned it otherwise and earlier.
If the red hellknight still stands:
Esh moves towards the man, focuses his gaze on him and attacks!
If not:
Esh goes towards the green HK, focuses his gaze and attacks!
+1 Rapier vs FFAC: 1d20 + 9 ⇒ (11) + 9 = 20
for Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
and Pain: 1d6 ⇒ 3

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Round 2
Aiden 39 Dmg- Evil Eye (-2 Saves) (end round 8), Unconscious
Red Corentyn Guard
Signifier Illuvia Thorn
Djorn 9 Dmg
Green Hellknight - Enlarged
Esh
Waki
Nectanebo
Qiang
Nuo 9 Dmg
Well looks like I lost a post describing how the red hellknight healed himself, the green one ran, and so forth. Oh well, we'll move on from here as if Esh had delayed because otherwise I'm never going to get the thread back.
Will Save (Green): 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
The hellknight on the staircase gasps in horror as she moves to get away from Nectanebo.
Will Save (Green): 1d20 + 2 ⇒ (6) + 2 = 8
Meanwhile, her companion slumps over, dead under Esh and Nuo's efforts. At the sight of that, the witch gives Esh a mean stare.
Give me a DC 16 will save against Evil Eye to your saves! That does not provoke!

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Will save: 1d20 + 10 ⇒ (6) + 10 = 16 Phew!
Esh, most full of himself of having disposed of the hellknight, has a swollen ego that allows him to barely overcome the witch's mean stare!

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Alright, well it will only last a turn then. Unless she cackles. And this witch doesn't even have the sleep shenanigans. How you guys/gals feeling?

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Waki waits silently next to the woman in the bridge, willing to strike her should she provide the opportunity while casting etc.

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Djorn pivots, focusing on the remaining Hellknight, this one garbed in green.
His hands fly as he flings a javelin and dart at the target, leaving him with one of the former and none of the latter.
Javelin: 1d20 + 6 ⇒ (14) + 6 = 20
Javelin Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Dart: 1d20 + 6 ⇒ (5) + 6 = 11
Dart Damage: 1d4 + 1 ⇒ (3) + 1 = 4
He then steps away from his target to get a little distance.
I can't edit the map with my phone. Can someone move me a 5 foot step back on the stairs?

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Round 2
Aiden 39 Dmg- Evil Eye (-2 Saves) (end round 8), Unconscious
Red Corentyn Guard
Signifier Illuvia Thorn
Djorn 9 Dmg
Green Hellknight - Enlarged
Esh
Waki - Readied to kill!
Nectanebo
Qiang
Nuo 9 Dmg
Hurt by the javelin, the remaining hellknight runs far from Nectanebo, barelling towards his leader and Waki.

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Two move actions
Qiang moves Aiden's body more towards a side of the room. He doesn't want to have Aiden eat another lightning bolt. Dunno how encumbered it makes him but I'm assuming half speed.
He looks to Nuo expectantly with his hand on Aiden.

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Standard Action
Nuo complies to the silent request and casts Cure Light Wounds, channeling it through Qiang and restoring Aiden.
Cure Light Wounds: 1d8 + 3 ⇒ (2) + 3 = 5

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Actually, since his turn was not yet up, Waki was just making it clear that he would take an AOO if she cast while he was adjacent.
He was just waiting for his turn to full attack her...which he will do now.
Waki, from his position of invisibility unleashes a flurry of blades upon the woman.
Spending 1 ki point for an extra attack. Sneak and Destined strike on first attack from invisible
The tengu appears next to the woman....
For you, the end near is...
mw cold iron wakizashi, 2W, destined: 1d20 + 11 - 2 + 1 ⇒ (6) + 11 - 2 + 1 = 16 vs FF AC
for dmg,sneak: 1d6 + 1 + 2d6 ⇒ (3) + 1 + (1, 3) = 8
+1 psy wakizashi, 2W: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
for dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Bite bite: 1d20 + 4 ⇒ (10) + 4 = 14
for dmg: 1d3 ⇒ 1
Ki attack +1 psy wakizashi, 2W: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
for dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Ki crit confirm: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
for dmg: 1d6 + 2 ⇒ (6) + 2 = 8

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While the museum-piece heads after the guard across the way (double-moving), Nectanebo, feeling pretty satisfied with himself, tries hectoring the feckless Hellion with his oft-neglected bow.
masterwork composite longbow vs Green-With-Fright: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 ⇒ 6
Did that miss? If so, arrow salvageable on low: 1d100 ⇒ 75
Nectanebo pouts at the shot, then catches Aiden's eye long enough to make a beckoning gesture. "Feeling a bit buried alive over there? Let the Vulture help dig you out...."

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Esh roars in anger, feeling the taint of the witch's evil eye. He steps further and places his gaze on the leader, as he shouts:
"Chelaxian impudents! Who do you think you are to face ME? I am CHAOS!"
Swift to stare at the leader to give her a -2 on her will save and then I cast Mental Block, will save DC 15.

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Round 2
Aiden 35 Dmg- Evil Eye (-2 Saves) (end round 8)
Red Corentyn Guard
Signifier Illuvia Thorn 21 Dmg -
Djorn 9 Dmg
Green Hellknight - Enlarged
Esh
Waki - Readied to kill!
Nectanebo
Qiang
Nuo 9 Dmg
The woman cries out in surprise upon being ambushed by Waki, avoiding almost all but the most grievous of wounds, as she tries to fend off Esh's mental assault.
Will Save DC 15: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7
"My... my spells! What have you done? GUARDS, KILL HIM!!! KILL THEM ALL!!!!" she shrieks as her abilities are blocked away.
How do you give her a -2 to her Will?
Meanwhile, Nectanebo's arrow misses the retreating Hellknight.

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How do you give her a -2 to her Will?
It's what the Mesmerist's Hypnotic Stare does.

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I'm not familiar with the class; OK! Carry on while I try to figure out the best option for a 1/2 BAB class when confronted by an angry bird.

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I've hardly seen a mesmerist to be honest. We are being rough rules-wise as 3 of us have class levels from the occult book. ;)

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I'm not familiar with the class; OK! Carry on while I try to figure out the best option for a 1/2 BAB class when confronted by an angry bird.
Summon Green Pig III wand...

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I mean, that remaining Hellknight is green...

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Sorry! I should again have been more specific. It is indeed the hypnotic stare from the mesmerist class. I've been using it since the beginning of the scenario 1, so that's why I didn't specify more what I was doing.
Hypnotic Stare (Su): A mesmerist can focus his stare on one creature within 30 feet as a swift action. That creature takes a –2 penalty on Will saving throws. This penalty changes to –3 at 8th level. A mesmerist can maintain his stare against only one opponent at a time; it remains in effect until the mesmerist stares at a new target, the opponent dies, the opponent moves farther than 30 feet away, or the mesmerist falls unconscious or dies. The mesmerist can remove the memory of his stare from the target’s mind; the creature doesn’t remember that it was affected (nor does it realize that it is currently being affected) unless the mesmerist allows it. The hypnotic stare is a psychic effect, and relies more on the mesmerist’s focus than the target’s perception of his stare. It can’t be avoided in the same ways a gaze attack can. The mesmerist can use this ability even while blinded, but must succeed at a DC 20 concentration check to do so. Staring at a creature requires the mesmerist’s focus, so if he uses a gaze attack or similar ability, he must target the subject of his hypnotic stare or voluntarily end the stare. The penalties from multiple mesmerists’ stares don’t stack, nor do they stack with penalties from witches’ evil eye hexes. This is a mind-affecting effect.

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UMD: 1d20 + 10 ⇒ (17) + 10 = 27
1d8 + 1 ⇒ (4) + 1 = 5
Aiden pulls out a wand and uses it to heal himself more. Then, he moves towards the northern stairs, smirking at the remaining oversized hellknight.

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Round 3
Aiden 30 Dmg- Evil Eye (-2 Saves) (end round 8)
Red Corentyn Guard
Signifier Illuvia Thorn 21 Dmg -
Djorn 9 Dmg
Green Hellknight - Enlarged
Esh
Waki - Readied to kill!
Nectanebo
Qiang
Nuo 9 Dmg
At his leader's cry of distress, the guard hustles back to deal with Waki.
Will vs Mental Block: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Shaking her head vigorously, she gives the tengu a cruel smile as her understanding of how her abilities work return to her.

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The battle has quickly moved away from Djorn. Which is not a bad thing, as he can use a breather. Still, Pathfinders can't rest long and he moves up the stairs and toward the fray, drawing his wand as he goes and tapping himself with it to heal some of the damage from getting hit with a javelin.
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
Move to move, Standard to use wand

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Round 3
Aiden 30 Dmg- Evil Eye (-2 Saves) (end round 8)
Red Corentyn Guard
Signifier Illuvia Thorn 21 Dmg -
Djorn 5 Dmg
Green Hellknight - Enlarged
Esh
Waki -
Nectanebo
Qiang
Nuo 9 Dmg
Djorn heals himself as the hellknight squeezes along the back balustrade to hit Waki!
Greataxe: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Damage: 3d6 + 4 ⇒ (5, 6, 5) + 4 = 20
But does not connect with anything.

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Waki gasps as the great axe slams into the wall behind him.
Your chance you missed.
He use a ki (swift) and rages (free) to increase his strength and speed to fight while cornered.
Your allies are failing. Surrender you should. BANZAI!!!!!
He targets the woman first and will only turn his attention to Hellknight if she drops.
mw cold iron wakizashi, 2W, Rage: 1d20 + 11 - 2 + 2 ⇒ (10) + 11 - 2 + 2 = 21
for dmg,Rage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
+1 psy wakizashi, 2W,Rage: 1d20 + 11 - 2 + 2 ⇒ (13) + 11 - 2 + 2 = 24
for dmg,Rage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Bite bite,Rage: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
for dmg,Rage: 1d3 + 2d6 ⇒ (3) + (1, 1) = 5
Ki +1 psy wakizashi, 2W, Rage: 1d20 + 11 - 2 + 2 ⇒ (17) + 11 - 2 + 2 = 28
for dmg,Rage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

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Move Action
A little more sure of the fight, Nuo moves inside.
Standard Action
She casts Cure Light Wounds on Aiden.
Cure Light Wounds (Aiden): 1d8 + 3 ⇒ (2) + 3 = 5
"Hopefully you are starting to feel better!"

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Double Move
Qiang heads up the stairs on the north end to slowly make his way over to the fight again.

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While his servitor continues its pursuit of the un-gigantified guard double-move, Nectanebo, foreseeing an overcrowded melee otherwise, tries another shot....
masterwork composite longbow vs The Great Green: 1d20 + 6 ⇒ (20) + 6 = 26
THREAT!: 1d20 + 6 ⇒ (13) + 6 = 19
CRITICAL?!: 3d8 ⇒ (7, 3, 4) = 14 or just 7 if I'm wrong

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Esh looks firmly at the signifier's mask and puts a finger on his lips and shushes her.
Esh casts silence on himself. That's a 20 ft radius centered on him.

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Round 4
Aiden 25 Dmg- Evil Eye (-2 Saves) (end round 8)
Red Corentyn Guard
Signifier Illuvia Thorn 44 Dmg - Unconscious
Djorn 5 Dmg
Green Hellknight 14 Dmg- Enlarged
Esh
Waki -
Nectanebo
Qiang
Nuo 9 Dmg
The signifier folds under Waki's relentless assault, as the hellknight take an arrow somewhere painful.

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Round 4
Aiden 25 Dmg- Evil Eye (-2 Saves) (end round 8)
Red Corentyn Guard
Signifier Illuvia Thorn 45 Dmg - Unconscious
Djorn 5 Dmg
Green Hellknight 14 Dmg- Enlarged
Esh
Waki -
Nectanebo
Qiang
Nuo 9 Dmg
The guard brings his weapon down!
Guisarme vs Waki: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8
The weapon comes down and chops through part of the railing.
Stabilize?: 1d20 + 2 ⇒ (3) + 2 = 5

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Djorn is just a bit too far away from the red garbed guard to get to him...without doing something reckless. He charges the man, using his momentum at the last moment to swing his hammer in a massive overhead arc.
Working from my phone, guys. I can't manipulate my token. Can someone move me adjacent to the red guard?
Hammer plus Charge: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Bludgeoning Damage: 1d8 + 2 ⇒ (1) + 2 = 3

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Round 4
Aiden 25 Dmg- Evil Eye (-2 Saves) (end round 8)
Red Corentyn Guard 3 Dmg -
Signifier Illuvia Thorn 45 Dmg - Unconscious
Djorn 5 Dmg
Green Hellknight 14 Dmg - Enlarged
Esh
Waki 11 Dmg -
Nectanebo
Qiang
Nuo 9 Dmg
While the railing does provide the guard with a measure of cover, he is nonetheless hit by the pathfinder's hammer!
Meanwhile, the remaining hellknight attempts to deal with Waki!
Greataxe (PA): 1d20 + 7 + 2 - 4 - 1 ⇒ (19) + 7 + 2 - 4 - 1 = 23
Damage: 1d12 + 6 + 3 ⇒ (2) + 6 + 3 = 11
The greataxe embeds itself into the tengu with a sickening *crunch*.

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The relic finally catches up to its custodian...
claw: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d4 + 4 ⇒ (1) + 4 = 5
...and appears to be pulling its punches, perhaps for old times' (that being a very relative term) sake.
Nectanebo takes another shot before closing in.
masterwork composite longbow vs Humorless Green Giant: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 ⇒ 4
Did that miss? Arrow salvageable on 1-24/75-100 if so: 1d100 ⇒ 12