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Esh would like to continue his bold walk forward, expecting for something to happen at some point :)

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Djorn pulled a javelin out of the big case strapped across his back, hefting it and testing it's weight to find it's balance. He kept his shield on, scanning as much of the room that Waki was in as he could and preparing to pin any threat to their brave scout.
Moving up to the edge of the runes and readying a throw against any hostiles on the other side.
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8

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Note: Waki was raging for the jump, so all his will saves are a +2 higher .
Will, rage : 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Waki tries to resist but cannot quite....make it

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Two of them were well into failing territory. Sorry!
Djorn: 1d20 + 4 ⇒ (5) + 4 = 9
Esh Kethar: 1d20 + 7 ⇒ (11) + 7 = 18
Waki: 1d20 + 7 ⇒ (19) + 7 = 26
Aiden: 1d20 + 1 ⇒ (17) + 1 = 18
Nectanebo: 1d20 + 2 ⇒ (9) + 2 = 11
Qiang: 1d20 + 2 ⇒ (8) + 2 = 10
Nuo: 1d20 + 2 ⇒ (19) + 2 = 21
Blue: 1d20 + 1 ⇒ (15) + 1 = 16
Red: 1d20 + 1 ⇒ (9) + 1 = 10
Green: 1d20 + 1 ⇒ (12) + 1 = 13
Round 1
Waki - Fascinated
Nuo
Esh
Aiden
Blue
Green
Nectanebo
Qiang
Red
Djorn
As Aiden cautiously takes out the hound ring and repeats the process, elliciting the same response from the second set of hellish runes, the one Waki is compelled to read sear his mind with blasphemous heresies.
Fascinated for how long?: 1d4 ⇒ 1
You are fascinated by these runes for one round.
Reading deep into their forbidden mysteries, he does not notice a handful of statues begin to animate, their eyes glowing red with ancient Jiskan power.
Getting off a pedestal takes time; most of you get to act first!

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Aiden shouts at the Tengu. "Waki, you rascal bird! Watch out!" He grunts and drops the ring. The Chelaxian grabs the goat amulet off his belt and races forward, holding it out in front of him. "I hope this works!"
As he races forward, he draws his sword. A flick of his wrist drops a wand into his hand.
Move action to draw the amulet, then single move forward. Swift action to activate a spring-loaded wrist sheath and drop the Wand of Shield into his hand.
I'm guessing Aiden needs at least one Will save
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9

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Move Action
Nuo heads into the staircase where she is within touching distance of Qiang.
Standard Aciton
She casts Shield on him.

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What are the "minis" of statue and dead man within the group? I suppose it's due to Nectanebo's power but not sure.
Shrugging, Esh follows Aiden once again and draws his rapiers. He curses under his breath. He readies an attack.
Of course, animated statues...
Will save if needed: 1d20 + 10 ⇒ (14) + 10 = 24
Readied attack: 1d20 + 9 ⇒ (12) + 9 = 21
for Piercing: 1d6 + 4 ⇒ (6) + 4 = 10
PARRY: 1d20 + 9 ⇒ (14) + 9 = 23
RIPOSTE: 1d20 + 9 ⇒ (17) + 9 = 26
for Piercing: 1d6 + 4 ⇒ (2) + 4 = 6

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Round 1
Waki
Nuo
Esh
Aiden - Will Save pending
Blue
Green
Nectanebo
Qiang
Red
Djorn
Lenin's mummy is the dead body you tried to lasso earlier. The terracotta statue is Nectanebo's skelington.
Aiden walks in and is compelled to read one of the rune-inscribed floor tiles.
Aiden, give me a DC 16 Will save.
Esh however is able to shake off the compulsion; sensing this, the constructs unleash a barrage of fiery eye-beams.
Blue vs Esh Touch: 1d20 + 4 ⇒ (6) + 4 = 10
Green vs Esh Touch: 1d20 + 4 ⇒ (7) + 4 = 11
Both appear to miss him though.

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Nectanebo slowly advances from behind, concentrating on the Guidingstar's power once more (lead blades), while his servitor charges down the steps! If it could still scream as it did so, it would.
claw, charge vs green: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d4 + 4 ⇒ (4) + 4 = 8
Knowledge (Arcana) RE zapper-eyed animated statues: 1d20 + 12 ⇒ (12) + 12 = 24

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Double Move
Qiang phases through the wall, his ectoplasmic body barely able to traverse the distance. He ends up on the other side on the staircase.

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Round 1
DjornRound 2
Waki
Nuo
Esh
Aiden - Fascinated
Blue
Green - 6 dmg
Nectanebo
Qiang
Red
Nectanebo remembers hearing of these in a class given at the Grand Lodge. These are Serpent Effigies! You have two questions about them. But as he steps forth, he feels compelled to walk on in and take a look at one of the series of runes inscribed on the floor tiles.
Nectanebo, please give me a DC 16 Will save.
Aiden Fascinated for?: 1d4 ⇒ 1
Thankfully, the ancient warrior in his service is not subjected to these compulsions. However, the claw does not do as much damage as he might have otherwise expected.
Red vs Waki Touch: 1d20 + 4 ⇒ (15) + 4 = 19
Fire Damage: 2d6 ⇒ (1, 3) = 4
Another also lets loose a beam of coruscating red, which hits Waki with ease and burns at his flesh.

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Special defenses? Special weaknesses/vulnerabilities?
Will save: 1d20 + 4 ⇒ (17) + 4 = 21
"No, sorry, not falling for it, not in the mood,", Remarks Nectanebo with a scornful glance at the tiles.

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Double Move Action
Nuo decides to walk up through the glowing runes.
Will Save: 1d20 + 11 ⇒ (2) + 11 = 13
Will Save: 1d20 + 11 ⇒ (19) + 11 = 30
Will Save: 1d20 + 11 ⇒ (17) + 11 = 28
Will Save: 1d20 + 11 ⇒ (19) + 11 = 30
Let me know if something happens to her.

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Esh shakes his head.
"Woah, that was close! Now, my turn!" he shouts, grinning.
He rushes towards the statue on his right as he focuses his gaze on it and attacks fiercely.
Hypnotic stare and painful stare, thanks to my psychic inception.
+1 Rapier: 1d20 + 9 ⇒ (11) + 9 = 20
for Piercing: 1d6 + 4 ⇒ (6) + 4 = 10
and Pain: 1d6 ⇒ 3
PARRY: 1d20 + 9 ⇒ (16) + 9 = 25
RIPOSTE: 1d20 + 9 ⇒ (11) + 9 = 20
for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8

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As the beams burn into flesh and feathers, Waki snaps out of his stupor and springs into action.
He screams restarting his rage as he brings both weapons to bear on the strange creature staring at him.
Banzai!
mw cold iron wakizashi, 2W: 1d20 + 11 - 2 + 2 ⇒ (19) + 11 - 2 + 2 = 30
for dmg,rage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
+1 psy wakizashi, 2W: 1d20 + 11 - 2 + 2 ⇒ (12) + 11 - 2 + 2 = 23
for dmg, rage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Bite bite: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
for dmg,rage: 1d3 + 1 ⇒ (2) + 1 = 3
crit?: 1d20 + 11 - 2 + 2 ⇒ (3) + 11 - 2 + 2 = 14
for dmg,rage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

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Djorn moves down the hall, finding himself late and abandoned. He gets as far as he can before the scrum of his fellow Pathfinders blocks his path further.
He can still see a target, though and hurls one of his cold iron tipped javelins at it.
Throwing at green. Not sure of the cover.
Cold Iron Javelin plus Point Blank Shot (precise shot): 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Piercing plus Point Blank Shot: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

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Round 1
Djorn - Will save pendingRound 2
Waki
Nuo
Esh
Aiden
Blue - 11 dmg
Green - 15 dmg
Nectanebo
Qiang
Red - 21 dmg
I will be taking the first of those rolls as there is only one set of runes that hasn't been deactivated. And no, it isn't the last one. You may thank the author for being clever.
Nuo, like her companions before her, is compelled to walk on over to one of the rune inscribed tiles to read them.
Move adjacent to a tile and make me a will save.
Nectanebo remembers further hearing that these creatures have a resistance to damage that isn't from an adamantine blade, and a resistance to spells. They are also immune to fire, according to lore.
No weaknesses.
Djorn launches a javelin as he begins to be bedeviled with curiosity at what the strange symbols on the tiles are. The missile strikes true, but does not do as much damage as expected.
Aiden finally manages to shake off the fascination he had in the tile's unholy secrets.
As for the statues? Well...
Blue Slam #1: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Blue Slam #2: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Green Slam #1: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Green Slam #2: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
They fight back. With limited sucess.

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Is there a reason he shouldn't have?

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Compelled, Nuo continues her move to get next to a rune.
Will Save: 1d20 + 11 ⇒ (16) + 11 = 27

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"Careful sister. You are no warrior."
Move Action
Qiang phases through the staircase railing, ending up next to one of the snakes.
Standard Action
He swings at it with his heavy mace! Targeting Blue
Slam Attack 1 (Piranha Strike): 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Slam Damage 1 (Piranha Strike): 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

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Is there a reason he shouldn't have?
I just did not see where you mentioned if any of Waki's 3 strikes hit or did damage. Was not sure if it was an oversight or they had no effect
Waki watches for any reaction from the creature who burned him.
Burn me you may, but steel blades will you receive in return.

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Will Save: 1d20 + 1 ⇒ (9) + 1 = 10
Djorn merely glances at the runes...at first. He is turning his attention back to the battle at hand, reaching for another javelin and a dart, this time when something tickles at the back of his mind.
It's like those times when you get a catchy tune in your head and all you can do is hum or sing along to it, only 10 times worse and it absorbs his entire attention.

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While his comrade relentlessly thrashes at the statue in front of it...
claw vs green: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d4 + 4 ⇒ (3) + 4 = 7
claw vs green: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d4 + 4 ⇒ (3) + 4 = 7
...Nectanebo continues his slow advance, staring intently at his sword as it gleams and shimmers curiously.
Spending 1 Focus from the Guidingstar to invoke Legacy Weapon, making it Construct-Bane for the next minute.

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Round 2
DjornRound 3
Waki
Nuo
Esh
Aiden
Blue - 13 dmg
Green - 20 dmg
Nectanebo
Qiang
Red - 21 dmg
Oooh, my bad. That was an oversight on my part. Waki did hit and do damage to his target.
Djorn cannot resist the allure, and begins to make his way towards one of the tiles covered in infernal script! Meanwhile, Nuo manages to resist the abhorrent "facts" written into the stone as her spectral brother knocks his opponent off balance. Nectanebo's servant knocks off a piece of loose stone as the Occultist brings forth the essence of transmutation.
Red Slam #1 vs Waki: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Red Slam #2 vs Waki: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Waki's opponent suffered greatly at the tengu's blades. It returns the favor with a one-two slam that leaves the Pathfinder reeling.

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Waki nearly has the breath knocked from him as he is slammed hard around the head and neck.
He will step 5' east and continue with his blades, swiftly calling upon his training ki to grant him an extra attack.
Most unfortunate that was. Returning the favor I will.
A flurry of blades slashes at his foe.
#1mw cold iron wakizashi, 2W, rage: 1d20 + 11 - 2 + 2 ⇒ (1) + 11 - 2 + 2 = 12
for dmg: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
#2+1 psy wakizashi, 2W, rage: 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18
for dmg: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
#3Bite bitem,rage: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
for dmg: 1d3 + 1 ⇒ (1) + 1 = 2
#Ki +1 psy wakizashi, 2W, rage: 1d20 + 11 - 2 + 2 ⇒ (9) + 11 - 2 + 2 = 20
for dmg: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

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"Why did I want to do that? Ugh." Nuo seems flustered by the mental games.
Move Action
Seeing Waki get hurt, she heads back to the staircase, taking out her Wand of Cure Light Wounds.
Standard Action
She taps him with the wand.
Wand of Cure Light Wounds (Waki): 1d8 + 1 ⇒ (2) + 1 = 3

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Aiden blinks and the sounds of battle rage around him. He shakes his head. it felt full of wool, but he realized he didn't have time to figure out what had happened. He sees Waki take a hard hit and rushes around the steps to help him.
If Waki takes down his statue, Aiden will attack one of the others.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

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Waki nods at the healing applied by Nuo.
Turning back to the statue he comments.
And helpful friends having better than stony skin is.

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GM: as a matter of fact, you didn't specify anything for Esh either. Was his weapon effective? Did he counterattack?
Esh continues to attack the statue!
+1 Rapier (flank?): 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
and Pain: 1d6 ⇒ 3

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Round 2
DjornRound 3
Waki
Nuo
Esh
Aiden
Blue - 19 dmg
Green - 20 dmg
Nectanebo
Qiang
Red - 34 dmg
OK, I am losing it. Your weapon was about as effective as everyone else's: not fully but it does not seem like there is anything you can do to overcome the reduction in damage. And in spite of reminding myself that you did have a successful riposte, I somehow managed to forget it. Its adjusted now.
Waki launches a quick counterattack that leaves only one blade to find significant purchase upon the construct. Aiden joins his companion and deals another blow which leaves the guardian badly wounded but still in the fight!
Nuo takes advantage of the distraction caused by her companions to rush to Waki's aid, providing needed succor.
Esh, finding his opponent too clumsy to even strike him, and coasting on the rush of a successful riposte, manages to miss his opponent. A mistake his opponent tries to take advantage of!
Blue Slam #1 vs Esh: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Blue Slam #2 vs Esh: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Green Slam #1 vs Skellington: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Green Slam #2 vs Skellington: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Both it and it's companion facing Nectanebo's lackey manage to land a blow.

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The skeleton takes the blow with a jarring melange of *snap* and *crack* sounds, permanently warping its posture, but it remains standing.
Nectanebo moves in at last with the mighty Guidingstar...
Construct Bane Guidingstar, lead blades vs green: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 2d8 + 6 + 2d6 ⇒ (4, 7) + 6 + (2, 5) = 24
...scoring a hit far beyond what ought to be possible for such a slender stretch of steel against a stone statue!
Assuming Green's still intact, the old Rahadoumi loyalist, somehow sensing that this is its FINAL charge, viciously follows up!
If, on the other hand, I knocked its block off, the skeleton goes after blue, gaining a flank with Esh, so use the first attack below, +2, in that instance.
claw vs green: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 + 4 ⇒ (2) + 4 = 6
claw vs green: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 + 4 ⇒ (4) + 4 = 8

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5 ft. step
Qiang follows the snake.
Full Attack
He tries to attack it with his heavy mace.
Slam Attack 1 (Piranha Strike): 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
Slam Damage 1 (Piranha Strike): 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Slam Attack 2 (Piranha Strike): 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Slam Damage 2 (Piranha Strike): 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

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Round 2
Djorn - Fascinated till round 6Round 3
Waki
Nuo
Esh
Aiden
Blue - 23 dmg
Nectanebo
Qiang
Red - 34 dmg
Yep. Definitely loosing it.
Djorn fascination?: 1d4 ⇒ 4
Djorn looks deep into the abhorent mysteries the runes suggest as Nectanebo ends the threat of one construct.
Nectanebo, your skeleton will be squeezing in that square. Are you sure you want to proceed?
The one facing Aiden and Waki does not back down.
Red Slam #1 vs Waki: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Red Slam #2 vs Waki: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

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Standard Action
Nuo again heals Waki.
Wand of Cure Light Wounds (Waki): 1d8 + 1 ⇒ (2) + 1 = 3

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Round 2
Djorn - Fascinated till round 6Round 3
Waki
Nuo
Esh
Aiden
Blue - 23 dmg
Nectanebo
Qiang
Irrespective of what it is, Aiden manages to land a well-placed blow, destroying the construct as Nuo rushes to Waki's aid.

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Waki agains nods for the healing provided by Nuo.
Most precise your strike, Master Aiden.
And you have my thanks, Master Fukui
The tengu will leave the destroyed statue and dash north to help the others with blue. Once within reach, he strikes with his magic infused blade.
+1 psy wakizashi, rage, arcane strike: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
for dmg,rage,arcane: 1d6 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6

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Nectanebo, your skeleton will be squeezing in that square. Are you sure you want to proceed?
I'm not sure I understand how/why, but if so, then no; it will try to skirt the statue as best it can to engage without needing to wind up squeezed (but if that can't be helped without being unable to hit this round, then it will accept squeezing).

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Esh, deeply hurt, is happy to see that others are rushing towards him to help with the last of them.
He focuses his otherworldly stare on the statue and attacks it fiercely!
+1 Rapier: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
and Pain: 1d6 ⇒ 2

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Under the combined efforts of the pathfinders the final statue crumbles to the ground in pieces.
The room now is laid bare to your attention.
Back to you! Nectanebo, your skeleton moved in and took the AoO but was a deciding factor in the fight's end. I can roll for it if it matters, but there are no further combats in this here ruin.

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Waki drops his rage and leans against the wall gasping air.
"Most unusual...statues...those were. What ...of these vines...and what...conceal do they?."

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"Let's search the area." Seeing how the others statues held secrets, Aiden carefully approaches the statue at the front of the room. He inspects it to see if he can see any inscriptions.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27

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The next thing Djorn knows, the laser eyed statues are down and he's staring at some designs that he doesn't understand. He flushes with embarrassment at not being very useful but moves briskly to cover his shame.
He hurries down to the pool and fountain to investigate them as the party spreads out to explore the room.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

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As the others search, Nuo says "Waki, let me tend your wounds." Will heal you, don't care if with her charges or your own. You can roll em. ;)