Human 4 | HP 37/37 | AC 20;TCH 14; FF 17 | F +6; R +7; W+3 | CMB +7; CMD 21 | Init +5; Perc +9
About Ekundayo 'Ekun' Vursi
Ekundayo 'Ekun' Vursi
Male human ranger (infiltrator, skirmisher) 4 (Pathfinder RPG Advanced Player's Guide 125, 128)
NG Medium humanoid (human)
Init 5; Senses Perception +9
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +1 deflection, +3 Dex)
hp 37 (4d10+9)
Fort 6, Ref 7, Will 3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 keen longsword +3 (1d8+4 S/17+) or
. . mwk cold iron longsword +3 (1d8+3 S/19+)
Ranged +1 composite longbow +8 (1d8+1 P/×3)
Special Attacks combat style (archery), favored enemy (giants +2)
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Statistics
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Str 16, Dex 16, Con 14, Int 12, Wis 14, Cha 10
Base Atk +4; CMB 7; CMD 21
Feats Cleave, Endurance, Power Attack, Precise Shot, Quick Draw, Rapid Shot
Traits knowing the enemy, reactionary, sword scion
Skills Acrobatics +3 (-1 to jump), Climb +6, Disable Device -2, Handle Animal +7, Knowledge (arcana) +2, Knowledge (dungeoneering) +5, Knowledge (engineering) +2, Knowledge (geography) +5, Knowledge (history) +2, Knowledge (local) +6, Knowledge (nature) +5, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Perception +9, Ride +3, Stealth +3, Survival +7, Swim +3
Languages Common, Dwarven
SQ adaptation, adaptation (adaptation: lunge), hunter's bond (dog named Animal Companion), track +2, wild empathy +4
Combat Gear cold iron arrow, durable (50), potion of cure light wounds, acid (5), alchemist's fire (5), antiplague[APG], antitoxin, holy water; Other Gear breastplate, +1 composite longbow, +1 keen longsword, mwk cold iron longsword, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, Animal Companion, 51 gp
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Special Abilities
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Adaptation (4 10 minute inc/day) (Ex) Temporarily gain characteristics of your favored enemies.
Adaptation: Lunge (Ex) Gain temporary use of various abilities.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Giants +2) (Ex) +2 to many rolls when dealing with creatures of the giants category.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Dog Companion:
Animal Companion CR –
Male dog
N Small animal
Init 3; Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 natural, +1 size)
hp 17 (2d8+7)
Fort 5, Ref 6, Will 1
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Offense
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Speed 40 ft.
Melee bite +3 (1d4+1 B & P & S)
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Statistics
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Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB 1; CMD 15 (19 vs. trip)
Feats Dodge
Skills Acrobatics +3 (+11 to jump), Perception +5, Sense Motive +2, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
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Special Abilities
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Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.