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Truddig grabs another arrow and lines up another shot, the sparking electricity from the bow leaping to the arrow as it flies towards the elemental.
Standard: attack red
+1 darkwood longbow, deadly aim, flagbearer: 1d20 + 9 - 2 + 1 ⇒ (10) + 9 - 2 + 1 = 18 ignore cover from a single opponent (deadeye bowman)
Damage, P, deadly aim, flagbearer: 1d8 + 1 + 4 + 1 ⇒ (6) + 1 + 4 + 1 = 12 + Damage, electricity: 1d6 ⇒ 6

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A 20 might hit, Oloch. I say roll that damage!

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Punished for my hubris. Sorry guys!

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Oloch's attack roll is 5 (str) + 5 (bab) + 2 (enhancement) + 1 (weapon focus) + 2 (Constantin's aid another) + 1 (finish the fight trait) + 1 (flagbearer) + 2 (dice roll) = 19
Does a 19 hit?
Smarmy frowns, at his companions inability to finish the elemental. He was almost out of bolts, only two left in the case.
He decides to wait, and hopefully someone will prove competent enough to finish it off before he has to use one.
Delay, until everyone else has gone, then fire a bolt if the elemental is still going
turns out I only had 6! heh. 2 left =)
xbow, flagbearer, firing into melee: 1d20 + 8 + 1 - 4 ⇒ (14) + 8 + 1 - 4 = 19, for 1d8 + 1 ⇒ (7) + 1 = 8 damage (minus DR).

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Naevys takes another 5ft step backward, out of the Elemental's reach, casts Ray of Frost and fires her pistol to deliver it.
+2 Pistol Point Blank/Precise/Flag vs Touch: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27, Magic, Piercing and Bludgeoning: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Ray of Frost: 1d3 ⇒ 3

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Oloch swings his mighty sword at the fiery elemental, his strength and skill only gets his so far, the enchanted blade pulls towards the foe who is off balance due to Constantin’s aid, Oloch has already hit the foe once making it easier to do again, and Costantin’s flag give the half-orc moral boost. As luck would have it his great sword just barely by the slimmest margin hits! Striking a mortal blow to the creature.
Truddig lines up and fires another shot from his electric bow, unfortunately it misses by a hair.
Naevy shifts back and fires a frost ray bullet into the fire elemental, wounding it severely, and drawing it’s baleful glare from it’s dying moment.
Oloch’s and Naevy combined attacks snuffs out the element’s fiery life.
Smarmy saves his last two crossbow bolts. The bolt that missed is unrecoverable.
*** Combat is over ***
Reminded you have 4 potions of cure moderate wounds and one potion of resist fire give to the group by Morak
Breathing hard and injured your group has won the first battle outside the palace. A 20 foot high curtain wall with an immense bronze door bars you way forward.
Roll for Oloch Greatsword damage w/+6PA,+1flag: 2d6 + 11 + 6 + 1 ⇒ (5, 3) + 11 + 6 + 1 = 26 + cold: 1d6 ⇒ 4
recover missed bolt > 50 good: 1d100 ⇒ 16
Status: Bold my act
(Conditions Flag: +1 morale to hit & dam)
Costantin: (blur 20% miss)
Oloch: 19 dam (DR20/fire duration 70min)
Naevys: 33 dam
Smarmy:
Truddig:
Fire Elemental orange: 61 dam *dead*
Fire Elemental Red: 47+21+6+4+4 = 82 (DR5/-) *dead*

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We are staying in rounds?
Naevys will pull out one of the potions of cure mod out and drink it.
Potion: 2d8 + 3 ⇒ (4, 1) + 3 = 8
Damn, thought I was done for with that guy. They really didn't like the cold damage.

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Gotcha. For context, these will be Naevys's actions for each round. There's no way she's ready within less than 4-5 rounds, and more likely 6-7.
1. Drink Potion of cure mod, noted above.
2. Reload her pistol with a normal bullet as a standard and walk over to her other pistol as a move, drawing a second potion as part of that move.
3. Holster her current pistol as a move, drink the potion as a standard.
4. Pick up her other pistol as a move, reload with a normal bullet as a standard.
5. Holster her other pistol as a move, pick up longsword from where she dropped it as a standard.
6. Sheathe longsword as a move, draw first pistol as standard.
7. Draw and drink a 3rd potion.
CMW Potion, rd 3: 2d8 + 3 ⇒ (3, 1) + 3 = 7
CMW Potion, rd 7: 2d8 + 3 ⇒ (6, 3) + 3 = 12

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Truddig searches the battlefield for arrows. Circling around to the gates, he asks "anybody able to check if it's safe to just open these gates?"
By my count, Truddig missed with 2 arrows during this combat.
recover arrow?: 1d100 ⇒ 36
recover arrow?: 1d100 ⇒ 50
And he recovers both

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"Oh, smartly done." Smarmy exclaims as the final elemental falls, forcing a smile onto his face. "I only wish I could have been so useful."
As Truddig asks about the door, he almost scowls, but keeps his smile in place. "Oh, I'll get right on that." He retorts.
He takes a moment, to examine the door, in case there are further protections, or it is secured in more mundane ways.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

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Naevys drinks three of the four potions of cure moderate and picks up her dropped weapons.
Truddig searches the battlefield for lost arrows recovering two.
Smarmy complements everyone on a good job as he starts to examine the large bronze door.
Oloch drinks the last potion of healing that cures all his wounds.
Potion CMW: 2d8 + 3 ⇒ (8, 8) + 3 = 19
The giant Valsog shows from the edge of town and motions you aways from the door. He heaves a massive rock that flies through the air before hitting the door. It smashes the gate open. He gives you a salute before rushing off to help the Oread subdue more guards.
The Courtyard serves as a training ground and parade yard where you imagen Tygora could address her ifrit minions. As you enter three Ifrit guards exit the palace to defend the courtyard.
inititive ifrits: 1d20 + 6 ⇒ (9) + 6 = 15
inititive Costantin: 1d20 + 8 ⇒ (6) + 8 = 14
inititive Oloch: 1d20 + 3 ⇒ (19) + 3 = 22
inititive Naevys: 1d20 + 6 ⇒ (20) + 6 = 26
inititive Smarmy: 1d20 + 6 ⇒ (2) + 6 = 8
inititive Truddig: 1d20 + 3 ⇒ (9) + 3 = 12
Status: Bold may act!/ooc]
[ooc](Conditions Flag: +1 morale to hit & dam)
Oloch: 19-19 = 0 dam (DR20/fire duration 70min)
Naevys: 33-8-7-12 = 6 dam
Costantin: (blur 20% miss 7min)
Smarmy:
Truddig:
Shyvera:
Ifrit Slayer red:
Ifrit Slayer Orange:
Only Oloch and Naevys may act before the Ifrits

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Naevys casts Longshot and moves inside the door, drawing the pistol that still has the additional enhancement from her arcane pool.

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Naevys uses magic to enhance her weapons range and moves into the training ground.
BOT: Oloch moves into the courtyard and swings his greatsword around menacingly in a dazzling display. The two Ifrit guards are visibly shaken by Oloch’s intimidating display. The other one is too far away to be affected.
Shyvera cast magic.
The two ifrits move up to flank Oloch and attack him. The first one hits while the second attack misses.
100d20 + 17 ⇒ (14, 17, 5, 20, 5, 1, 7, 3, 13, 18, 1, 2, 9, 12, 3, 13, 20, 4, 8, 4, 2, 18, 5, 10, 12, 5, 14, 13, 14, 10, 5, 3, 12, 15, 2, 9, 20, 20, 20, 7, 12, 16, 12, 12, 19, 19, 12, 8, 5, 9, 14, 17, 8, 19, 12, 13, 19, 6, 18, 16, 10, 19, 3, 9, 16, 7, 3, 11, 6, 4, 9, 2, 4, 14, 13, 9, 2, 1, 19, 15, 13, 9, 12, 13, 20, 9, 1, 3, 10, 16, 10, 7, 5, 3, 11, 17, 13, 1, 11, 2) + 17 = 1040 to Demoralize
Red ifrit vs Oloch
+1 scimitar w/-2 shaken+2 flank,+1haste: 1d20 + 10 - 2 + 2 + 1 ⇒ (20) + 10 - 2 + 2 + 1 = 31 to hit
damage w/d6 sneak: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11
Orange ifrit vs Oloch
+1 scimitar w/-2 shaken+2 flank+1haste: 1d20 + 10 - 2 + 2 + 1 ⇒ (16) + 10 - 2 + 2 + 1 = 27 to hit
damage w/d6 sneak: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12
Status: Bold may act!
(Conditions Flag: +1 morale to hit & dam)
Oloch: +11 dam (DR20/fire duration 70min)
Naevys: 6 dam (Longshot)
Costantin: (blur 20% miss dur:6min)
Smarmy:
Truddig:
Shyvera: (Haste Dur:7-1=6)
Ifrit Slayer red: (Haste, shaken -2 Dur:4-1=3) study target on Oloch.
Ifrit Slayer Orange: (Haste, shaken -2 Dur:4-1=3)
Everyone my act

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Smarmy smiles as the half orc takes the lead, and the blows, then quietly moves in after, moving up behind the nearer guard.
Acrobatics to avoid AoO, full speed penalty: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23
sneak attack vs red, flank: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29, for 1d8 + 4 + 4d6 ⇒ (7) + 4 + (3, 4, 3, 6) = 27 damage.
If the sneak hits, he will reduce its AC by 2 (4 vs Smarmy) (debilitating injury) and it can not make AoO's for a round (slow reactions)

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Truddig again grips his bow tightly, causing sparking electricity to dance across its elegant curve. He repositions himself until he can see one of the ifrits and begins lining up a shot.
Standard: activate thundershot on longbow
Move: 15'

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Naevys moves up towards the dais, casts Ray of Frost and fires it through her gun on Shyvera.
+2 Pistol with Point Blank and Precise Shot: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21, Magic, Piercing and Bludgeoning: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 and 1d3 ⇒ 2 cold.

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Oloch attacks yellow ifrit
attack+pa+ff: 1d20 + 13 ⇒ (20) + 13 = 33
crit confirma: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 4d6 + 34 ⇒ (6, 3, 1, 5) + 34 = 49

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"Onward to the fray my friends, be bold!"
Constantin advances and begins to inspire courage.
+3/+3 unless people spread out even further!

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Smiling Smarmy quietly moves in and attacks the nearer guard stabbing him deeply in the back, the ifrit Slayer grunts in pain.
Truddig repositions himself as he charges his bow.
Naevys moves forward and fires a frost-covered bullet into Shyvera wounding her. The Ifrit glares at the Tiefling with hate.
Oloch swings his giant sword around hitting the yellow ifrit critically and nearly laying him low with one blow, but the Ifrit remains standing.
Costantin advances and begins an inspiring performance.
Well trained the two ifrits continue to attack Oloch from both sides. The Red ifrit misses with his first attack, but critically hits with his second. The Orange ifrit hits with both attacks the first was nearly a critical. Oloch is still standing. The red Ifrit shifts out of flank and yells aloud ”Shyvera, I wish our foes blinded!”
Granting the wish, Shyvera cast glitter dust on the pathfinders.
Both Oloch and Costantin Roll Reflex save DC17 or be blinded
She wishcrafter turns to Naevys and demains ”What is your deepest wish!”
Naevys - Will save DC18 or immediately wish aloud in a clear voice for something she truly desires. doesn't interfere with your other actions.
Red ifrit vs Oloch
+1 scimitar w/-2 shaken+2 flank,+1haste+1studied: 1d20 + 10 - 2 + 2 + 1 ⇒ (7) + 10 - 2 + 2 + 1 = 18 to hit
damage w/d6 sneak: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (3) = 12
+1 scimitar w/-2 shaken+2 flank,+1haste+1studied: 1d20 + 10 - 2 + 2 + 1 ⇒ (17) + 10 - 2 + 2 + 1 = 28 to hit
damage w/d6 sneak: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
Possible Critical
To Confirm Crit: 1d20 + 10 - 2 + 2 + 1 ⇒ (19) + 10 - 2 + 2 + 1 = 30 to hit
plus Crite damage: 1d6 + 4 ⇒ (6) + 4 = 10
Orange ifrit vs Oloch
+1 scimitar w/-2 shaken+2 flank+1haste: 1d20 + 10 - 2 + 2 + 1 ⇒ (20) + 10 - 2 + 2 + 1 = 31 to hit
damage w/d6 sneak: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9
Possible Critical
To Confirm Crit: 1d20 + 10 - 2 + 2 ⇒ (8) + 10 - 2 + 2 = 18 to hit
plus Crite damage: 1d6 + 4 ⇒ (3) + 4 = 7
+1 scimitar w/-2 shaken+2 flank,+1haste,+1 studied: 1d20 + 10 - 2 + 2 ⇒ (15) + 10 - 2 + 2 = 25 to hit
damage w/d6 sneak: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9
Status: Bold may act![[/b]
(Conditions Flag: +1 morale to hit & dam; +2 inspire curage )
Oloch: 11+10+10+9+9 = 49 dam (DR20/fire duration 70min) (Reflex DC17 vs blind)
Naevys: 6 dam (Longshot)
Costantin: (blur 20% miss dur:6min) (Reflex DC17 vs blind)
Smarmy:
Truddig:
Shyvera: +6+2 = 8 dam (Haste Dur:6-1=5)
Ifrit Slayer red: +27 dam (Haste, shaken -2 Dur:3-1=2) study target on Oloch.
Ifrit Slayer Orange: +49 dam (Haste, shaken -2 Dur:3-1=2) study target on Oloch.
Everyone my act

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Glitterdust is against Will, right? Will: 1d20 + 5 ⇒ (18) + 5 = 23
Probably Unimportant Bunny Will: 1d20 + 6 ⇒ (5) + 6 = 11
Holding off on my turn for now. If Oloch fails his save, I'll use Saving Finale to give him a reroll, and then renew the performance on my turn.

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Smarmy quickly moves in to flank with Oloch again, pretty certain it will be his last chance to do so, given the wounds the half-orc has taken.
Still wielding his axe, he chops at the shoulder of the same ifrit, trying to make it harder for him to utilize his own blade.
sneak attack, flanking, bard: 1d20 + 9 + 2 + 3 ⇒ (8) + 9 + 2 + 3 = 22, for 1d8 + 4 + 4d6 + 3 ⇒ (8) + 4 + (5, 2, 4, 2) + 3 = 28 damage.
If it hits, he will reduce the man's attack bonus by 2 (4 vs Smarmy) for the round, and he can not make AoO's

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Oloch attacks again the ifrit
Greatsword attack: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 2d6 + 17 ⇒ (2, 5) + 17 = 24
reflex save: 1d20 + 4 ⇒ (17) + 4 = 21

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Will: 1d20 + 8 ⇒ (16) + 8 = 24
Naevys shakes off the effects of the ability and glares at Shyvera. Oh, no. You don't want to know about that.
Naevys reloads her gun with an alchemical cartridge as a move, then casts Ray of Frost again as a standard, delivering it through the gun.
+2 Pistol Point Blank/Precise Shot/BardStuff: 1d20 + 9 + 1 + 3 ⇒ (16) + 9 + 1 + 3 = 29, Magic, Piercing and Bludgeoning: 1d8 + 2 + 1 + 3 ⇒ (1) + 2 + 1 + 3 = 7 and Cold: 1d3 ⇒ 3
She will also try to determine what types of creatures these are and a few things about them.
Kn: Planes on Ifrits: 1d20 + 9 ⇒ (12) + 9 = 21
Kn: Planes on Shyvera: 1d20 + 9 ⇒ (19) + 9 = 28
Generally in this order - weaknesses, dr, energy resist/immune, special attacks, special defences.

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Truddig fires an arrow at the red ifrit through the opening of the broken doorway.
Standard: attack red
+1 darkwood longbow, precise shot, flagbearer, deadly aim: 1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21 ignore cover if provided by single creature
Damage, P, flagbearer, zest for battle, deadly aim: 1d8 + 1 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 1 + 4 = 9 + Damage, electricity: 1d6 ⇒ 6

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Corrections - Yes Glitterdust is a will save. Both saved anyway.
Smarmy - Correct the second scimitar hit was not a crit. For some reason I was thinking they had keen, but alas no. extra damage removed from Oloch.
Continuing to perform, Constantin avoids getting glitter in the eyes.
Smarmy moves to flank again attacking the ifrit with another painful backstab into the other kidney dropping him. The ifrit guard collapses.
Oloch swings his greatsword again, striking and killing the Ifrit guard!
Naevys resist the urge to wish aloud as she fires another frost ray bullet into the Ifrit general Shyvera wounding her again. Naevys recalls that Ifrits are native outsiders and that as a race some have fire resistance and innate ability to cast burning hands. Shyvera appears to be a wishcrafter sorcerer. The two fallen guards appeared to be trained Slayers.
With the two Ifrit guards down, Truddig targets the Ifrit Shyvera. His electrically charged arrow strikes Shyvera wounding her severely.
Seeing her two guards fall Shyvera sneers at Naevys and throws a fireball out catching Naevys, Oloch and Constantin with it’s fiery explosion.
Naevys and Constantin - Fireball 20 points fire damage. Roll a Reflex DC20 save to take half dam 10pt. Oloch is fully protected from the fire. If the Bunny is a combatant then it needs to make a save too.
Shyvera’s fireball: 7d6 ⇒ (3, 6, 2, 1, 2, 1, 5) = 20 Reflex DC20 for half
Status: Bold may act!
(Conditions Flag: +1 morale to hit & dam; +2 inspire courage )
Oloch: 39 dam (DR20/fire duration 70min)
Naevys: 6+? dam (Longshot) (fireball 20 dam Refex DC20 for half)
Costantin: +? dam (blur 20% miss dur:6min) (fireball 20 dam Refex DC20 for half)
Smarmy:
Truddig:
Shyvera: 8+7+3+9+6 = 33 dam (Haste Dur:5 4)
Ifrit Slayer red: 27+28 = 55 dam ** dying **
Ifrit Slayer Orange: 49+24=73 dam ** Dead **
Everyone my act

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Conveniently outside the spell effects yet again, Smarmy, races forward towards the sorcerer lady, swinging his axe in a mighty arc.
Charge... attack!
melee, charge, bard: 1d20 + 9 + 2 + 3 ⇒ (20) + 9 + 2 + 3 = 34, for 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15 damage.
confirm?: 1d20 + 14 ⇒ (1) + 14 = 15, for an additional 2d8 + 14 ⇒ (3, 1) + 14 = 18 damage.

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Reflex: 1d20 + 7 ⇒ (1) + 7 = 8
Naevys will reload and cast/fire again, with another ray of frost.
+2 Pistol Point Blank/Precise Shot/BardStuff: 1d20 + 9 + 1 + 3 ⇒ (20) + 9 + 1 + 3 = 33, Magic, Piercing and Bludgeoning: 1d8 + 2 + 1 + 3 ⇒ (6) + 2 + 1 + 3 = 12
Ray of Frost: 1d3 ⇒ 3
Confirm: 1d20 + 9 + 1 + 3 ⇒ (10) + 9 + 1 + 3 = 23, Magic, Piercing and Bludgeoning: 3d8 + 6 + 3 + 9 ⇒ (7, 8, 1) + 6 + 3 + 9 = 34
Ray of Frost: 1d3 ⇒ 3
Assuming a 23 confirms vs touch AC, that is 52 points of damage, with 6 of that being cold.
I will use my reroll on that reflex save.
Reflex reroll + stars: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14
well, poop. Guess I'm taking 20 pts.

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Petros, aka Bunny, gives me Guidance and can free people from bad conditions, so yeah, he's gotta save.
Staggering out from the flames, Constantin lashes out with his whip to yank the sorceress from her feet!
Reflex: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 ...
Reflex: 1d20 + 8 ⇒ (18) + 8 = 26 Improved Evasion!
Trip (IC, Flag): 1d20 + 2 + 2 + 1 ⇒ (18) + 2 + 2 + 1 = 23

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Oloch charges and attack
greatsword: 1d20 + 18 ⇒ (11) + 18 = 29
damage+power: 2d6 + 11 + 6 + 3 ⇒ (6, 3) + 11 + 6 + 3 = 29

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Truddig finally makes his way into the courtyard, stepping over the shards of broken door as he lines up another shot at the lead Ifrit.
Move: 30'
Standard: attack Shyvera
+1 darkwood longbow, precise shot, flagbearer, deadly aim: 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13 ignore cover if provided by single creature
Damage, P, flagbearer, zest for battle, deadly aim: 1d8 + 1 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 1 + 4 = 14 + Damage, electricity: 1d6 ⇒ 5

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Luckily outside of the fireball, Smarmy races forward swinging his ax, unfortunately, the rough terrain of the stairs prevents him from charging.
Taking the full blast of the fire, Naevys reloads and fires another frost-covered bullet at Shyvera critically hitting her with a shot to head instantly killing her!
Constantin shields Bunny from the blast, but take the full force on himself.
Oloch rushes up to help, but finds the foe already dead.
Truddig move into the courtyard ready to take another shot, but it’s not needed.
*** Combat Over ***
The doors leading further into the palace are open revealing an empty Entry Hall that has two large solid bronze columns flanking a set of brass double doors set into the northern wall. Short hallways extend to the east and west. Elaborate wall hanging and artwork in this chamber which are particularly designed to impress visitors with Tygora’s wealth and power.
Status:
(Conditions Flag: +1 morale to hit&dam )
Oloch: 39 dam (DR20/fire duration 70min)
Naevys: 6+20 = 26 dam (Longshot)
Costantin: +20 dam (blur 20% miss dur:6min)
Smarmy:
Truddig:
Shyvera: 33+12+3+34+3=85 dam ** Dead **
Ifrit Slayer red: 27+28 = 55 dam ** dying **
Ifrit Slayer Orange: 49+24=73 dam ** Dead **

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Does anyone have some relatively quick healing? We used all the potions we had, and while I have this wand of infernal healing, it will take a few minutes to heal me completely, and I'm not sure we will have that.
Naevys's tail will dip into her pack, pulling out a wand of Infernal Healing as a swift, then she will start casting. 1 round casting time, then she will have fast healing 1 for 10 rounds.
Someone want to search the bodies?

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Constantin first tends to his own wounds, but then is happy to pass along his wand to whomever else might need it.
CLW: 4d8 + 4 ⇒ (7, 5, 3, 8) + 4 = 27

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Naevys uses her wand to cast healing magic herself. Her wounds slowly start to heal.
Smarmy searches the fallen foes' finding on Shyvery a dagger, magical cloak, and a magical ring. Then each of on the two Ifrit guards a mwk chain shirt, mwk buckler, magical scimitar, and four daggers.
Constantin uses a wand to heal his own wounds before offering it around.
used one minute for healing and searching.
Status:
(Conditions Flag: +1 morale to hit&dam )
Oloch: 39 dam (DR20/fire duration 68 min)
Naevys: 26-10 = 16 dam (Longshot 2 min)
Costantin: 20-27 = 0 dam (blur 20% miss dur: 5min)
Smarmy:
Truddig:

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Naevys will take 10 on the spellcraft check to identify these items. I can roll for anything she doesn't get with a 22. She will also use one of her 1st level Pearls of Power to re-prepare Snowball.
If Constantin will offer, Naevys will also take him up on a few charges from his wand.
CLW Wand: 3d8 + 3 ⇒ (4, 6, 4) + 3 = 17

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Oloch takes his wand and uses on him
CLW wand: 7d8 + 7 ⇒ (5, 1, 7, 8, 5, 1, 3) + 7 = 37

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Naevys quickly check the magic items over and uses a few hits of Constantin’s healing wand.
Magical cloak - +1 resistance
Magical ring - +1 protection
2xMagical Scimitar - both are +1 enchanted.
Oloch uses his own wand to heal his own wounds.
There are seven sets of doors leading from the entrance hall, the most important looking ones are directly across the entranceway to the north.
Status:
(Conditions Flag: +1 morale to hit&dam )
Oloch: 39-37 = 2 dam (DR20/fire duration 68 min)
Naevys: 16-17=0 dam (Longshot 2 min)
Costantin: (blur 20% miss dur: 5min)
Smarmy:
Truddig:

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"Do you think we should check these side rooms first? No sense getting any deeper into this place if there could be reinforcements waiting to come behind in ambush."

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I'll take one of the scimitars if no-one minds. I could also use the ring if possible. Naevys looks down at the tears and singes in her clothing. I seem to get hit fairly often. I'm working on more powerful magic to help with that, but it's complicated, and armor interferes with some of my casting, so I've avoided wearing it.

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ARRGGGH. Considering the cloak caused me to realize that Constantin's saves don't include his cloak of resistance... Don't think it would've changed anything, just irked with the error.
Oh, but if no one wants the +1 cloak, he'll drape it over Petros's shoulders. Mainly for the cute of it :-p

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Smarmy eyes the next open area suspiciously, trying to spot any other surprises that might be lurking. He pays special attention to the two large statues by the main doors. He could well imagine Tygora placiung a few guardian constructs.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9 (+2 if in or related to stone)
Seeing nothing untoward, he motions for the others to enter... allowing them to take the lead... just in case.
"Truddig's words hold great merit." He says, unctuously. "And perhaps an alternate way to the main hall beyond those far doors."

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Truddig suggest checking the side rooms.
Naevys takes one of the enchanted scimitars and protective ring.
Truddig picks up the cloak ignoring the blood spatters.
Smarmy eyes the open area suspicious of the two large statues, but can’t see any signs that they are other than what they appear. He agrees with Truddig’s suggestion
Opening the door to the right you find the room contains a deep bath with stepped sides filled with steaming water. The bath occupies nearly half of this room. A small fountain nearby contains cool, clean water, and a single counter holds dozens of salts, oils, and perfumes. Otherwise this room is empty.
The northern doors to the east are locked securely and the far east doors seem to lead to the east wing of the palace, which you feel would lead you away from the main hall and waste your time.
Status:
(Conditions Flag: +1 morale to hit&dam )
Oloch: 39-37 = 2 dam (DR20/fire duration 68 min)
Naevys: 16-17=0 dam (Longshot 2 min)
Costantin: (blur 20% miss dur: 5min)
Smarmy:
Truddig: