GM Xavier Kahlvet's Moonscar (Inactive)

Game Master KingTreyIII

Maps


1 to 50 of 128 << first < prev | 1 | 2 | 3 | next > last >>

| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

First off, *Inhales!* For some of the NPCs there is sometimes no image given so I have to improvise using Google and my own lackluster editing skills. If there is a discrepancy between the image and what I write as a description then that is why. All credit to the original artists, etc. etc. etc.

Okay, important stuff:

Player Name:
Character Name:
Character Number:
Faction:
Day Job:
Slow Track?:
Notable Shenanigans:
Email (see below):

(Because this is technically for the Online Support Program I need people's emails in order to properly fill that out. Some are not comfortable with having their emails out in the open on the forums, so by all means feel free to PM me your email if that would make you feel more comfortable).

Once again, I expect posts as frequently as possible, but bare minimum of once per day (with some leeway for weekends).

I frequently use spoilers to keep things organized and not too crowded, so for future reference, any spoilers in any of my posts contain public information that can be viewed by everyone with two significant exceptions: Any spoiler labeled with a specific check along with the DC (i.e. "Perception 30"), or any spoiler labeled "GM Screen." Additionally, I sometimes put spoilers inside of spoilers, but I have to get creative with the labels for spoilers inside of spoilers (you can't label it normally or else the coding breaks), so I put such labels in bold and ooc; if there isn't such a label directly above such a spoiler then don't open it unless prompted to do so. Example:

Perception ##:
You find a thing!

Knowledge (history) ## to open the spoiler below

Spoiler:
You know about the thing!

Spellcraft ## to open the spoiler below. If you exceed the DC by 10+ then also open the spoiler two below. If you fail by 5 or more, instead open the spoiler three below

Spoiler:
It's the MacGuffin!

Spoiler:
The MacGuffin is Cursed!

Spoiler:
You get magical backlash of energy!

Three other miscellaneous things:

I do not allow readying an action outside of initiative, for players or NPCs.

I understand that I must run the scenario/module/whatever as written, but I consider a clear mathematical error in an enemy's stat block (i.e. an attack bonus of +25 when it's written as +23 or a Con-based DC being written as 15 when it's actually 19) to be a typo of the scenario/module/whatever and I subsequently change it to be mathematically correct, whether it's to the players' benefit or detriment; if you feel that's overstepping my bounds as a PFS GM, then by all means report me to a VC and I will happily make my case.

Finally, I believe that Pathfinder is a game of remembering, so if you forget an ability, a bonus, or anything of the like and don't correct yourself of said mistake soon thereafter and I as the GM don't call you out on it, then we continue onward; I'm not going to do a fleshed-out retcon to satisfy a single mistake and if you expect that of me, then I'll shrug and say "Sorry! Remember next time." Likewise, if I make a mistake and am not called out on it in time, then I will say "Welp, the players reap the rewards of my lack of remembering" and move on. There are exceptions to this, such as when a retcon would be simple ("Just heal X damage since you didn't take it because the attack missed.") or if PC death is on the line.

With all that said, good luck and happy adventuring!


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Also, a special thank you to Xanaphia's player, into the aether, who assisted me by adding an accurate grid to the maps of this module that were "1 square equals 10 feet," which, by the way, was four out of the five maps in this adventure (not even kidding).

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

Player Name: Edward McGee
Character Name: Tuwo Zeridon
Character Number: 145373-01
Faction: Grand Lodge
Day Job: (Despite having Tenure at The Academy they don't pay me.)
Slow Track?: no
Notable Shenanigans: see below
Email (see below): I'll message you.

Notable Shenanigans:

I'm never sure how to answer this because some GMs know my abilities better then I do while others don't know what the Deadly Aim feat does.
So I'll go over what I can do for the GM and the party.

Tuwo is 12 levels of Zen Archer/Qinggong Monk 3 levels of Weapon Specialist Fighter.
The Fighter levels are for early access to Weapon Training which are combined with Dueling Gloves.
The Qinggong part lets me cast a few spells as SLAs. The main ones being Barkskin on myself, Restoration on myself, and Ki Leech which lets me regain Ki when I crit or drop an enemy at least half my level.
I gave up my immunity to poison, SR, and the ability to dimension door but I can take myself and the rest of the party into the shadow realm for traveling.

The Zen Archer part made me really good with a bow. Primarily by letting me use my wisdom to attack, using the Monk's Flurry of Blows but with a bow, and giving me a ton of feats.

Things I can do with a bow.
Default fire 5 times a round.
I don't provoke aoos when firing.
I threaten adjacent enemies and can take aoos with a bow.
I have Improved Precise Shot so ignore partial cover or concealment.
I have Perfect Strike 12 times a day but only once per round. (Roll 3d20 for an attack. If one is a crit threat another must be used for the confirm.)
I can spend a Ki for an extra attack.
The bow is Adaptive, Impervious, and Holy.
I can spend ki to ignore total concealment, total cover, Or even have arrows fly around corners.
I use Deadly Aim by default. (Reduce attack roll to increase damage.)

Tuwo himself has high perception and a speed of 70 so often moves at half speed and actively looks for traps. He can't disable them but he can keep the whole party from triggering them.
Tuwo is good at jumping.

Not sure what else to say. The character is powerful but simple. He is hard to kill. Good at shooting. But doesn't have a lot of weird shenanigans.

And before we start I'm going to round out my number of odd arrows.
Buying 7 Pheromone Arrows 105gp
Buying 8 Tangleshot Arrows 160 gp
Buying 24 Durable Adamantium Arrows 1,464 gp

I have 2 Efficient Quivers and keep extra arrows in my Handy Haversack.

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Player Name: Tony Lindman / "The Great Rinaldo!"
Character Name: Rinaldo Flutterfoot aka The Great Rinaldo
Character Number: 50090-1
Faction: Silver Crusade
Day Job: Perform (Oratory): 1d20 + 22 ⇒ (18) + 22 = 40
Slow Track?: No
Email (see below):tony.AT.lindmanfamily.DOT.net
Notable Shenanigans:

Rinaldo:
* Discordant Voice: While I am maintaining any bardic performance, allies within 30' do an additional 1d6 sonic damage with any attack.
* Disruptive + Spellbreaker: Threatened spellcasters attempting to cast defensively add +4 to the DC to cast defensively, and if they fail I can take an AoO.
* "Rallying Cry" performance that lets me use my Intimidate check (+26) as any ally's save vs Fear, including letting them re-save an effect that doesn't normally allow a re-save. Fear is not a problem (unless I roll a natural 1 on my own save ...)
* With the "Virtuoso Performance" spell I can maintain two bardic performances at once, though at a cost of 3 total rounds of performance per actual round. I am unlikely to do it often, but it is there if needed.
* My lance and sword are both "consecrated". If Messa (or any other cleric of Desna) expends a channel to charge the weapon, I can then expend that charge to do a Channel Smite on an undead target.
* I have a glamered cestus that appears to be a normal glove. It is an arcane bond, allowing me to cast any one spell without expending a spell slot. It also counts as my "free hand" for casting spells.
* I have benevolent armor and weapons, Arcane Striking gloves, and my cavalier order increases my "Aid another" bonus:
>> If I aid another to attack, the bonus is +4 to attack and +3 to damage
>> If I aid another to AC, the bonus is +8
>> I can, at the start of my turn, transfer up to +4 AC from my guarding shield to an adjacent ally (reducing my AC by the amount I transfer)
* With my Arcane Striking gloves, when I hit a target while using Arcane Strike, adjacent enemies take 3 points of "splash" damage of the type of the attack
* When we start our "adventuring day", I will use rods to cast extended See Invisibility on myself and extended Freedom of Movement on my mount (4 hours duration each). As long as the slots are available, I will renew both when needed.
* I have several Inspiration and Finale spells I can activate when needed:
>> If you fail an attack or skill check and think it was by a small amount, you can ask me to use Timely Inspiration to add +2 retroactively.
>> If you fail by what you think was a larger amount, you can ask me to cast Gallant Inspiration for +2d4 retroactively.
>> If you fail a saving throw while I am performing, you can ask me to cast Saving Finale to let you reroll it.
>> If you are suffering from Cowering, Exhausted, Paralyzed, or Stunned condition, I can cast Purging Finale on my turn to remove the condition
>> I can cast Heroic Finale on my turn to grant any ally a standard action to take immediately


Male N Dog Companion (Mount/Racer) 17 | HP 118/118 | AC 35(15T,30F) [-2 when Lunging] | CMB +16, CMD 31 | F+13 R+14 W+5 | Init: +5 | Perc: +7, SM: +1 | Speed 50ft | Active Conditions: Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Mount shenanigans:
* Greater Overrun/Charge-Through, Rinaldo has Ride-By. We can blow through an intervening minion to charge a different target, then ride past to a point beyond that target.
* Lunge. If we charge a target and stop 10' away, rider can attack with Lance and mount can attack with Bite.
* Combat Reflexes and a +5 DEX bonus for 6 AoO's per round.
* Racer archetype: once per hour he can charge or run at 10x his normal speed (50' base speed, so charge with a speed of 500', or 1000' total movement in a single round).
* Power Attack, Vital Strike, and Lunge, and by default uses all three unless stated otherwise.
* Improved Evasion (no damage on successful Reflex save, half damage on failed Reflex save)
* Wears a Swarmbane Clasp.
* Has the Additional Item Slot Feat (headband), a Headband of Vast Int +2 (making his INT 6), and has a rank in Linguistics, granting him understanding of spoken Halfling language.
* Has nearly every trick in the book due to his expanded INT and bonus tricks from level. In particular, he has the "Serve" trick and accepts commands from Messa the same as from Rinaldo, and the "Get Help" trick, so that if Rinaldo is incapacitated he will do everything in his power to locate either Messa, Ollysta Zadrian, or one of the Society Masters.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Clarification: just extended see invisibility on Rinaldo and just extended freedom of movement on the mount, or both spells on both Rinaldo and the mount?

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

The former - Rinaldo has See Invis and Colwyn as Freedom of Movement initially.

Dark Archive

Female NG Elf Cleric (Herald Caller) 18 | HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12 | Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct

Player Name: Matt Hill
Character Name: Xanaphia Siannodel
Character Number: 103843-14
Faction: Dark Archive
Day Job: 24
Slow Track?: N
Notable Shenanigans: (you know mine)
Email (see below): (you have mine)

day job (caravan: diplomacy): 1d20 + 22 ⇒ (2) + 22 = 24 (might reroll that if I don't use it in-game)

My profile here is fully updated. Might buy a few more scrolls or little things before we get going, and will tweak my spells prepared.

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Going through things and realized I missed another daily long term buff: Extended Heroism on Rinaldo (4 hours).

Liberty's Edge

Female NG Halfling (Varisian) Cleric 15, Ranger 2 | HP 142/142 | AC 30 T 17 FF 26 | CMB +12, CMD 28 | F: +21, R: +17, W: +22 | Init: +6 | Perc: +18 (+2 to avoid being surprised), SM: +17 | Speed 30ft | Bit of luck: 11/11, Channels 6/9, Dimensional hop 30/30 five-foot increments |

Player Name: Dorothy Lindman
Character Name: Messa Flutterfoot
Character Number: 50490-1
Faction: Liberty's Edge
Day Job: Profession: navigator/cartographer: 1d20 + 16 ⇒ (7) + 16 = 23
Slow Track?: No
Email (see below):dorothy.AT.lindmanfamily.DOT.net

Notable Shenanigans:

Bit of luck (9/day): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.
Door sight (9/day): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time.
Good Fortune (2/day): can reroll a d20 roll
Divine InterferenceAs an immediate action, when an enemy within 30 feet hits an ally, sacrifice a prepared spell of 1st-level or higher to make the enemy reroll the attack roll. The second attack roll takes a penalty equal to the level of the spell you sacrifice. Whether or not the second attack is successful, you cannot use this effect on the same creature again for 1 day.

Helpful: gives +4 on aid another checks
Ring of protected life: channel goes 35 ft, can channel as swift action (1/day)
Orange prism ioun stone: Every time she casts a spell, she rolls 1d4–2 and adds the result (as well as the +1 caster level granted by the normal power of the ioun stone) to her caster level.

============

At the start of the adventuring day, Messa casts the following spells:
Extended Magic Vestment on Rinaldo. ioun stone: 16 + 1d4 - 2 ⇒ 16 + (1) - 2 = 15
Extended Magic Vestment on herself. ioun stone: 16 + 1d4 - 2 ⇒ 16 + (1) - 2 = 15
Extended Air Walk on Colwyn ioun stone: 16 + 1d4 - 2 ⇒ 16 + (2) - 2 = 16
Extended Freedom of Movement on herself ioun stone: 16 + 1d4 - 2 ⇒ 16 + (4) - 2 = 18


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Alright, since everyone has checked in I’ll start on the module. It may take some time to write out since I’m currently at work and will be on-and-off with writing it.

EDIT: Also, now would be a good time to discuss marching order and the party’s standard dungeoncrawling procedure—I don’t want this module to drag on longer than it needs to.

Dark Archive

Female NG Elf Cleric (Herald Caller) 18 | HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12 | Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct

I've got the wayfinder-slotted orange prism ioun stone too, GM (didn't have that the last time we played). Other than that, you know what this character does. Besides the ioun stone and the greater quicken metamagic rod and 9th-level spells...you've seen this character in action enough times to know what I do.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

Can Tuwo get some of those buffs flying around? He has a lesser extend rod he can loan out and he benefits greatly from the following spells.

Greater Magic Weapon on his bow.
Mage Armor I have a Pearl of Power 1 if it is being cast. Otherwise you can use my wand.
Heroism.

And I'm wondering how Bit of Luck would combine with Perfect Strike. Would I roll 2d20 for each of the 3 d20s?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
Xanaphia Siannodel wrote:
I've got the wayfinder-slotted orange prism ioun stone too, GM (didn't have that the last time we played). Other than that, you know what this character does. Besides the ioun stone and the greater quicken metamagic rod and 9th-level spells...you've seen this character in action enough times to know what I do.

Yes, I’m well aware of Xanathia’s shenanigans.

Tuwo wrote:
And I'm wondering how Bit of Luck would combine with Perfect Strike. Would I roll 2d20 for each of the 3 d20s?

Please don’t force me into a situation where I’ll have to make a ruling on that.

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble
Xanaphia Siannodel wrote:
I've got the wayfinder-slotted orange prism ioun stone too, GM (didn't have that the last time we played). Other than that, you know what this character does. Besides the ioun stone and the greater quicken metamagic rod and 9th-level spells...you've seen this character in action enough times to know what I do.

Could you give the rest of us a breakdown so we know what to expect?

======================

Tuwo wrote:

Can Tuwo get some of those buffs flying around?

Mage Armor I have a Pearl of Power 1 if it is being cast. Otherwise you can use my wand.
Heroism.

Extended Heroism on Tuwo - Done.

Mage Armor - I am happy to tap you with your wand once an hour, but sadly that spell isn't on my list.

Tuwo wrote:
And I'm wondering how Bit of Luck would combine with Perfect Strike. Would I roll 2d20 for each of the 3 d20s?

Coincidentally, I was just reading my PF2 CRB last night and noticed they explicitly state that multiple "fortune" (roll twice or reroll) effects don't stack. They've learned to call those things out. ;-)

======================

GM Xavier Kahlvet wrote:
EDIT: Also, now would be a good time to discuss marching order and the party’s standard dungeoncrawling procedure—I don’t want this module to drag on longer than it needs to.

Tuwo's Perception is so high, he can probably spot traps from fifty feet back. ;-) Rinaldo will be riding Colwyn unless there is a reason not to be, and should be in the front in case I want to charge right away.

Unless I feel the need to charge or move/attack on round 1, I will nearly always start a fight with Inspire Courage. In tight quarters, I can use my lance and Colwyn's lunge feat to fight from 10' back to leave room for summoned melee. With room to maneuver I will do ride-by charges to get the extra damage from the lance.

I am pretty liberal with spending my 1st and 2nd level spell slots, so feel free to ask for Liberating Command, Timely/Gallant Inspiration and Saving Finale as needed.

Dark Archive

Female NG Elf Cleric (Herald Caller) 18 | HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12 | Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct

@Tuwo I'll often be activating aura of heroism and lots of other buffs once I have some summons out (or before if it doesn't even look like we need any summons). And can offer other longer-term buffs like communal air walk, freedom of movement... and lots of other shorter buffs as needed: true seeing, blessing of fervor, spell resistance, and many others. Not to mention all the standard cleric "fix the bad thing" spells, like restoration, etc.

aura of heroism:
At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism. These rounds do not need to be consecutive.

Dark Archive

Female NG Elf Cleric (Herald Caller) 18 | HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12 | Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct

Regarding marching order: I need bodies in front of me. If we have any rear-guard as well, that's even more ideal, but I'm good hanging at the back otherwise. I actually tend to play pretty paranoid, hanging back around corners and such when doors are opened so as not to be in AOE formation.

Liberty's Edge

Female NG Halfling (Varisian) Cleric 15, Ranger 2 | HP 142/142 | AC 30 T 17 FF 26 | CMB +12, CMD 28 | F: +21, R: +17, W: +22 | Init: +6 | Perc: +18 (+2 to avoid being surprised), SM: +17 | Speed 30ft | Bit of luck: 11/11, Channels 6/9, Dimensional hop 30/30 five-foot increments |

Messa can prep Greater Magic Weapon and use it on Tuwo's bow.

She also has cases of Clear Ear (+2 alchemical bonus on Perception and Knowledge checks for 6 hours, -2 to all charisma checks for 8 hours) that anyone is welcome to use. If she's not the main diplomat in the party, she'll use it also.

She has 2 cracked purple prism ioun stones and that she casts personal/self-only spells into and hands out.

Tuwo will be her main target for Bit of Luck, but she has to touch you for that.

Messa also tries to have a couple open slots, so if someone needs something prepped, let her know.

=======

For marching order, Messa is usually in the middle, but she's pretty flexible. She has the exploration domain domain teleport ability, so she can get around easily.

(running in to a meeting now--will check back later)


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
The Great Rinaldo wrote:
Tuwo wrote:
And I'm wondering how Bit of Luck would combine with Perfect Strike. Would I roll 2d20 for each of the 3 d20s?
Coincidentally, I was just reading my PF2 CRB last night and noticed they explicitly state that multiple "fortune" (roll twice or reroll) effects don't stack. They've learned to call those things out. ;-)

Indeed, as well as a few other things that I can’t think of off the top of my head, but unfortunately that doesn’t help us here.

Xanaphia Siannodel wrote:

@Tuwo I'll often be activating aura of heroism and lots of other buffs once I have some summons out (or before if it doesn't even look like we need any summons). And can offer other longer-term buffs like communal air walk, freedom of movement... and lots of other shorter buffs as needed: true seeing, blessing of fervor, spell resistance, and many others. Not to mention all the standard cleric "fix the bad thing" spells, like restoration, etc.

** spoiler omitted **

To add: Xanaphia usually plays a good amount of support, but when sh*t hits the fan she generally summons flying woolly rhinos to trample things or flying dire tigers to pounce for way-too-many attacks, generally using her robe of gates to maximize the number of summons in exchange for placing them adjacent to her. She’ll occasionally summon an angel or an air mephit when the situation demands it.

Dark Archive

Female NG Elf Cleric (Herald Caller) 18 | HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12 | Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct
The Great Rinaldo wrote:
Could you give the rest of us a breakdown so we know what to expect?

As the GM has noted, my main shenanigans, besides standard-cleric-support-stuff, is to summon monsters. Usually just beatsticks, but occasionally I'll summon stuff that has more utility than firepower. At our level it'd take forever to go over every possible summon and the buffs they might provide, etc. but I'll be sure to make them clear to the party if/when I summon them.

I also have spell perfection on bestow curse, can cast it spontaneously (sacrificing a prepared spell) and have a few metamagic feats to use on it (reach being the most important). This helps debuff a single big bad creature.

I've got touch of glory domain power, which gives +17 on a CHA-based check (lasts an hour until used). My diplomacy unbuffed is +22 and my UMD is +28. So I'm fairly decently social, can activate wands without failure, and many scrolls with minimal chance of failure. I mentioned the aura of heroism but it sounds like many of y'all are just gonna cast it extended.

Still gonna tweak my spells prepared before we start the mission and I'll probably leave a slot of all the low/mid levels open so as to deal with situations as they arise.

And of course, what cleric with 9th-level spells wouldn't prep miracle? I don't have the 25k diamond dust for the super-special powerful request. But having access to any 8th level cleric spell or any other 7th level spell, for free, is pretty sweet.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

So it sounds like the marching order will be Rinaldo and his mount, then Tuwo, then Messa, then Xanaphia.

Hadn't noticed Clear Ear before. I'll buy 4 and use one before we enter the dungeon. -60gp total.

Greater Magic Weapon on Tuwo's bow: 16 + 1d4 - 2 ⇒ 16 + (3) - 2 = 17 +4 for 17 hours.

I could see situations where the Heroism spell could come up when the aura isn't up but since Heroism isn't 1 hour per level I'm fine without it.

Tuwo will try to keep Barkskin up at the cost of 2 ki for 140 minutes and Ki Leech which only last 14 minutes but cost 0 ki to cast.

And wand will be fine.

So Tuwo will have the following buffs ongoing.
Mage Armor
Greater Magic Weapon +4
Barkskin +5
Ki Leech
Clear Ear

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Extended at CL12 Heroism is 4 hours, and I have 6 level 2 slots plus a runestone, so I'm fine using one on you as we start, and probably again if we go past 4 hours, depending on what we've done in that time.

Confirming Rinaldo's buffs:
Heroism on self
Magic Vestment on self (from Messa)
Freedom of Movement on Colwyn
Air Walk on Colwyn (from Messa)

Dark Archive

Female NG Elf Cleric (Herald Caller) 18 | HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12 | Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct

@Messa have you already decided your prepared spells? If so, I can prep mine around yours for more variety, etc.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
The Great Rinaldo wrote:
(She's here but not on her computer at the moment.) She can cast Greater Teleport to get us there, but without any better ideas, she'll just land us somewhere in the Moonscar, and we'll have to just search. Hopefully we can get some information to narrow it down a bit?

Please read the last sentence of Greater Teleport.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

Do you mean "Interplanar travel is not possible."? The moon should be in our plane. Were you reading it as Interplanetary?

If you mean the second to last "If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location"
I agree we could use more information. Visiting a big telescope maybe.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Yes, I read that as “Interplanetary” XD

This is why I shouldn’t post when I’m tired.

EDIT: Well, since this is stagnating quite a bit, allow me to say this: go to the place in Nirmathas and search from there; a lot of it is handwaved anyways.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

I’ll give you guys 24 hours to finalize any purchases you want to make before I advance the story.

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

I am good to go.

Dark Archive

Female NG Elf Cleric (Herald Caller) 18 | HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12 | Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct

I'm ready too.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

Unless someone wants Tuwo to spend 2 PP on something I'm ready to go.

Liberty's Edge

Female NG Halfling (Varisian) Cleric 15, Ranger 2 | HP 142/142 | AC 30 T 17 FF 26 | CMB +12, CMD 28 | F: +21, R: +17, W: +22 | Init: +6 | Perc: +18 (+2 to avoid being surprised), SM: +17 | Speed 30ft | Bit of luck: 11/11, Channels 6/9, Dimensional hop 30/30 five-foot increments |
Xanaphia Siannodel wrote:
@Messa have you already decided your prepared spells? If so, I can prep mine around yours for more variety, etc.

OK, here's Messa's current prep list. (She's specced out for exploration and tracking.)

0
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic

1
Air Bubble
Deadeye's Lore (cast before leaving)
Expeditious Retreat (d)
Liberating Command
Sanctify Corpse
Shield of Faith
Unbreakable Heart

2
Burst of Radiance
Calm Emotions
Calm Spirit
Locate Object (d)
Remove Paralysis
Status (cast before leaving)
Suppress Charms and Compulsions

3
Beacon of Luck
Fly (d)
Magic Vestment (cast on Rinaldo, self)
Remove Curse
Remove Disease
Resist Energy, Communal

4
Air Walk
Death Ward
Freedom of Movement (cast on self)
Locate Creature (d)
Magic Weapon, Greater (cast on Tuwo's bow)
Positive Pulse, Greater

5
Cleanse
Fickle Winds
Flame Strike
Hunter's Blessing (cast before leaving)
Teleport (d)

6
Dispel Magic, Greater
Find the Path (d)
Heal
Word of Recall
1 slot free

7
Refuge (cast before leaving)
Restoration, Greater
Teleport, Greater (using to travel)

Liberty's Edge

Female NG Halfling (Varisian) Cleric 15, Ranger 2 | HP 142/142 | AC 30 T 17 FF 26 | CMB +12, CMD 28 | F: +21, R: +17, W: +22 | Init: +6 | Perc: +18 (+2 to avoid being surprised), SM: +17 | Speed 30ft | Bit of luck: 11/11, Channels 6/9, Dimensional hop 30/30 five-foot increments |

Active buff list, before we teleport:

Hunter's blessing (everyone), with phosphorous power component: 16 + 1d4 - 1 + 1 ⇒ 16 + (2) - 1 + 1 = 18 hours
Status (everyone) with dew of lunary power component: 16 + 1d4 - 1 + 1 ⇒ 16 + (3) - 1 + 1 = 19 hours
Deadeye's Lore (Messa only): 16 + 1d4 - 1 ⇒ 16 + (2) - 1 = 17 hours

Also, the Magic Vestment (Rinaldo), Air Walk (Colwyn), and Greater Magic Weapon (Tuwo) count as 2 levels higher for duration only (extended with the phosphorous component)

Extended Magic Vestment (Messa)= +3 (15+1)x2=32 hours
Extended Freedom of Movement (Messa)= (18x2x10)= 360 minutes


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

What subtype and terrain for hunter's blessing, Messa?

Liberty's Edge

Female NG Halfling (Varisian) Cleric 15, Ranger 2 | HP 142/142 | AC 30 T 17 FF 26 | CMB +12, CMD 28 | F: +21, R: +17, W: +22 | Init: +6 | Perc: +18 (+2 to avoid being surprised), SM: +17 | Speed 30ft | Bit of luck: 11/11, Channels 6/9, Dimensional hop 30/30 five-foot increments |
GM Xavier Kahlvet wrote:
What subtype and terrain for hunter's blessing, Messa?

Sorry, site problems.

For subtype, I figure we'll want evil outsiders.
For terrain, would "abyssal jungle" count as "jungle" or "abyss"? If she can't know that answer, she'll guess jungle.

Liberty's Edge

Female NG Halfling (Varisian) Cleric 15, Ranger 2 | HP 142/142 | AC 30 T 17 FF 26 | CMB +12, CMD 28 | F: +21, R: +17, W: +22 | Init: +6 | Perc: +18 (+2 to avoid being surprised), SM: +17 | Speed 30ft | Bit of luck: 11/11, Channels 6/9, Dimensional hop 30/30 five-foot increments |

One last question: For Refuge, it says it teleports the subject to "your abode". Messa's actual home is the caravan, which moves, so can that be a valid location for the spell?
If not, would the Grand Lodge count as her "second home" and be a valid target?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
Messa Flutterfoot wrote:
GM Xavier Kahlvet wrote:
What subtype and terrain for hunter's blessing, Messa?

Sorry, site problems.

For subtype, I figure we'll want evil outsiders.
For terrain, would "abyssal jungle" count as "jungle" or "abyss"? If she can't know that answer, she'll guess jungle.

Jungle it is.

Messa Flutterfoot wrote:

One last question: For Refuge, it says it teleports the subject to "your abode". Messa's actual home is the caravan, which moves, so can that be a valid location for the spell?

If not, would the Grand Lodge count as her "second home" and be a valid target?

I'd say no. So Grand Lodge it is.

Dark Archive

Female NG Elf Cleric (Herald Caller) 18 | HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12 | Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct

(This is also in my profile)

Cleric (Herald Caller) Spells Prepared (CL 18th; concentration +26)
. . 9th—gate[D], miracle
. . 8th—greater angelic aspect, mass cure critical wounds, discern location, holy aura[D]
. . 7th—ethereal jaunt, holy sword[D], repulsion (DC 25), waves of ecstasy[UM] (DC 25)
. . 6th—blade barrier (DC 24), chains of light (DC 24), greater dispel magic, heal, greater heroism[D], word of recall
. . 5th—communal air walk[UC], breath of life (DC 23), righteous might[D], spell resistance, true seeing, wall of stone
. . 4th—air walk, blessing of fervor[APG] (DC 22), debilitating portent[UC], dimensional anchor, freedom of movement, holy smite[D] (DC 22)
. . 3rd—beacon of luck, blindness/deafness (DC 21), dispel magic (2), heroism[D], invisibility purge
. . 2nd—bless weapon[D], grace[APG] (2), hold person (DC 20), instrument of agony[UC], silence (DC 20)
. . 1st—bless, burning disarm (DC 19), command (DC 19), protection from evil, sanctuary (DC 19), shield of faith[D]
. . 0 (at will)—create water, detect magic, read magic, stabilize

A single open slot each at: 1, 2, 3, 4, 7

We'll say word of recall is set to the Grand Lodge.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

Sounds like we buffed before going through so I'll adjust my header accordingly. That -4 to my attack rolls is annoying.

Dark Archive

Female NG Elf Cleric (Herald Caller) 18 | HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12 | Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct

I shoulda used some buff wands/scrolls/spells before we went through but I forgot—oh well, my mistake. I will do that after this combat.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

"To attack rolls..."? Um...what are you referring to? I only imposed a -4 to mental checks (Int-, Wis-, and Cha-based checks).

Facepalm Zen archers use their Wis on attack rolls! Doh!

Liberty's Edge

Female NG Halfling (Varisian) Cleric 15, Ranger 2 | HP 142/142 | AC 30 T 17 FF 26 | CMB +12, CMD 28 | F: +21, R: +17, W: +22 | Init: +6 | Perc: +18 (+2 to avoid being surprised), SM: +17 | Speed 30ft | Bit of luck: 11/11, Channels 6/9, Dimensional hop 30/30 five-foot increments |
GM Xavier Kahlvet wrote:

"To attack rolls..."? Um...what are you referring to? I only imposed a -4 to mental checks (Int-, Wis-, and Cha-based checks).

Facepalm Zen archers use their Wis on attack rolls! Doh!

Actually, they "may" use their Wisdom. If your Dex gives you a better attack bonus, you can use that.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

My wisdom bonus is +9 and dex is +3 so wisdom is still better.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

The link to the maps is above the tab that says “Campaign Info” and under where it says “GM Xavier Kahlvet’s Moonscar”; right-indented.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Question: what is Tuwo's alignment? I see LN in his header, but LG is written in his profile.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

Tuwo is LN. Not sure why I put LG in the profile.

And Zen Archers are actually behind other archers at this level in damage. They are cheesey because they get to focus on 1 stat are hard to kill, and get most of their feats for free.

Rules question. Normally you can't hide in combat while being observed but Invisibility deals with that. Invisibility is +20 to stealth. Normally plenty but not vs Tuwo unless they are also well trained in the skill. However I think if Tuwo wanted to find an invisible person he would have to actively use Perception right?

A moot point now since I doubt she dismounted but it might come up later.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

It would be an opposed check first, then if Tuwo didn't see them still he could attempt an active Perception check as a move action.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

I’m well aware that Gen Con recently started—especially such a big Gen Con as this one with the release of Second Edition—so I won’t be as strict about posting every day while Gen Con is going on.

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Sadly, Dorothy (Messa) and I are not at GenCon. :-(

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

I'm not at Gencon either.

1 to 50 of 128 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Xavier Kahlvet's Moonscar Discussion All Messageboards

Want to post a reply? Sign in.