Elf

Xanaphia Siannodel's page

155 posts. Organized Play character for into the aether.


Full Name

Xanaphia Siannodel

Race

| HP 129/129 | AC: 13 T: 13 FF: 10 | CMB +11, CMD: 24 | F: 19, R: 15, W: 25 | Ini: 12 (16 HA) | Prcp: 33, SM: 12

Classes/Levels

| Spd: 40 | hrsm aura: 6/18| chnnl: 1/5 | RODS xtnd 2/3 prstnt 0/3 prcng 0/3 quckn 3/3 rch 0/3 slnt 0/3 | robe of gates 1/3 | touch of glory 0/11 | hrsm, tru seeing, FoM, SR, GrAngAspct

Gender

Female NG Elf Cleric (Herald Caller) 18

About Xanaphia Siannodel

Xanaphia Siannodel
Female elf cleric (herald caller) of Sarenrae 18 (Pathfinder Player Companion: Monster Summoner's Handbook 7)
NG Medium humanoid (elf)
Init +12; Senses low-light vision, true seeing; Perception +33
Aura aura of heroism
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex; +2 deflection vs. evil)
hp 139 (18d8+46)
Fort +19, Ref +15, Will +25; +2 vs curse, earth creatures or spells, +2 vs. enchantments; +2 resistance vs. evil
Immune sleep; Resist acid 4, cold 2, electricity 4, fire 3; SR 12
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Offense
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Speed 40 ft. (30 ft. in armor); air walk
Ranged sling +16 (1d4-2)
Special Attacks channel positive energy 5/day (DC 23, 9d6)
Domain Spell-Like Abilities (CL 18th; concentration +26)
. . 11/day—touch of glory (+18)
Cleric (Herald Caller) Spells Prepared (CL 19th; concentration +27)
. . 9th—gate[D], mass heal, miracle
. . 8th—greater angelic aspect, mass cure critical wounds, discern location, holy aura[D]
. . 7th—reach heal, holy sword[D], repulsion (DC 25), waves of ecstasy[UM] (DC 25)
. . 6th—chains of light (DC 24), greater dispel magic, heal, greater heroism[D], word of recall
. . 5th—communal air walk[UC], breath of life (DC 23), righteous might[D], spell resistance, true seeing (2)
. . 4th—air walk, blessing of fervor[APG] (DC 22), debilitating portent[UC], dimensional anchor, freedom of movement, holy smite[D] (DC 22)
. . 3rd—blindness/deafness (DC 21), dispel magic (3), heroism[D], invisibility purge
. . 2nd—bless weapon[D], grace[APG] (2), hold person (DC 20), instrument of agony[UC], silence (DC 20)
. . 1st—bless, burning disarm (DC 19), command (DC 19), protection from evil, sanctuary (DC 19), shield of faith[D]
. . 0 (at will)—create water, detect magic, read magic, stabilize
. . D Domain spell; Domain Glory (Heroism[APG] subdomain)
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Statistics
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Str 7, Dex 16, Con 14, Int 12, Wis 26, Cha 14
Base Atk +13; CMB +11; CMD 24
Feats Augment Summoning, Heighten Spell, Improved Initiative, Preferred Spell (bestow curse)[APG], Quicken Spell, Reach Spell[APG], Run, Spell Penetration, Spell Perfection (bestow curse)[APG], Summon Good Monster, Superior Summoning[UM], Versatile Summon Monster
Traits dangerously curious, reactionary
Skills Acrobatics -3 (+1 to jump with a running start), Bluff +5, Diplomacy +23, Disguise +5, Heal +12, Intimidate +5 (+7 worshippers of Zyphus), Knowledge (arcana) +19 (+22 1/scenario, +21 +1d4 1/scenario), Knowledge (planes) +19 (+22 1/scenario), Knowledge (religion) +19 (+22 1/scenario), Perception +33, Sense Motive +12, Spellcraft +24 (+26 to identify magic item properties), Survival +8 (+10 to avoid becoming lost), Use Magic Device +29 (+31 +1d4 1/scenario); Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven
SQ call heralds, divine heralds, elven magic
Combat Gear extend metamagic rod, greater quicken metamagic rod, greater silent metamagic rod, persistent metamagic rod[APG], piercing metamagic rod[UE], reach metamagic rod[APG], scroll of air walk, scroll of atavism, scroll of death ward, scroll of delay poison, scroll of dimension door, scroll of disintegrate, scroll of freedom of movement, scroll of gust of wind (x5), scroll of heroism (x2), scroll of invisibility (x5), scroll of plane shift, scroll of prayer (x2), scroll of remove fear (x4), scroll of remove sickness (x4), scroll of resist energy (x5), scroll of restoration, scroll of ride the waves, scroll of stone to flesh, wand of bless weapon (50 charges), wand of cure light wounds (50 charges), wand of false life (8 charges), wand of glitterdust (7 charges), wand of heightened awareness (50 charges), wand of heightened awareness (50 charges), wand of invisibility (12 charges), wand of magic missile (CL 5th, 10 charges), wand of see invisibility (50 charges), wand of stone call (6 charges), wand of tap inner beauty (50 charges); Other Gear sling, belt of physical might +2 (Dex, Con), boots of striding and springing, circlet of persuasion, cloak of resistance +5, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (saves), eyes of the eagle, handy haversack, headband of inspired wisdom +6, ioun torch ioun stone[APG], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], orange prism ioun stone, pathfinder pouch, robe of gates[UE], scabbard of many blades[ACG], sleeves of many garments[UE], traveler's any-tool[UE], wayfinder[ISWG], charcoal (2), eye drops (true seeing) (worth 250 gp), fishhook, inkpen, mage's assistant (10), masterwork tool, masterwork tool, masterwork tool, masterwork tool, parchment (5), signal whistle, silk rope (50 ft.), silver holy symbol of Saranrae, spell component pouch, tattoo holy symbol of Saranrae, back of hand[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, diamond dust (worth 25,000 gp), 2 pp, 32,260 gp, 5 sp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Aura of Heroism (18 rounds/day) (Su) 30'r aura grants Heroism
Call Heralds (+4 concentration) (Su) Concentration bonus to summon monster spells.
Cleric (Herald Caller) Domain (Heroism)
Cleric Channel Positive Energy 9d6 (5/day, DC 23) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Divine Heralds (Su) Summon creatures appropriate to deity.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Acid (4) You have the specified Energy Resistance against Acid under specific conditions.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold under specific conditions.
Energy Resistance, Electricity (4) You have the specified Energy Resistance against Electricity under specific conditions.
Energy Resistance, Fire (3) You have the specified Energy Resistance against Fire under specific conditions.
Heighten Spell Increases spell level to effective level desired.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Preferred Spell (Bestow Curse) The chosen spell may be cast spontaneously, and metamagic can be added to the spell without increasing its casting time.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Spell Perfection (Bestow Curse) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.
Spell Resistance (12) You have Spell Resistance.
Summon Good Monster You can summon from a special list, who gain Diehard as a bonus feat.
Superior Summoning When summoning more than one creature, summon an extra one
Touch of Glory +18 (11/day) (Sp) Grant +18 to a CHA-based skill or ability check.
Versatile Summon Monster (Aerial Creature, Fiery Creature) Add 2 templates to summoned monsters.
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17: spell perfection
19: sacred summons (astral deva!)

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