PBP Gameday VIII: GM Fuzzfoot's Mysteries Under Moonlight, Part 1 & 2

Game Master PJP


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The Concordance

Male NG Human (Bonuwat Mwangi) Druid 6 | HP: 51/51 | AC:21 (12 tch, 19 Fl) | CMB: +8 CMD: 20 | F: +7, R: +4, W: +7 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 0/1, Coin 1/1 | Active conditions: GMF 6h, Longstrider 1h, Mage Armor 1 h

”Wasn’t there another place for us to go?”

Grand Lodge

Male Human Wizard/3 (7XP)|HP23/23|AC 12(16 with mage armor)/T12/FF10|Init+2|F+4 R+4 W+4|Perc+0| current:AC12/T12/FF10

Townhouse, I thought it was right next to the status we first visited, but it must be someplace else.

"Wasn't there a townhouse we need to visit, maybe Olidella's?"


Knowledge | GSC | GSD| Carrion | Moonlight| RotR $ | RotRRed $

Correct - the townhouse.

You head back to the original location and find that the spirit of Olidella has disappeared... or at least moved to be seen from the window of the townhouse, beckoning you to come.

As you enter the townhouse, the first room (C1 on map) is a centuries-old room, clean and well kept despite its antiquity and lack of inhabitants, a luxury afforded by the love and care of the town’s citizens. An old fireplace in the room lies cold and bare, and dozens of knickknacks and baubles lay on display. A stately grand piano decorates the room’s eastern wall.

You also find Davorage unconscious on the floor, and an azata who is in pretty bad shape. In better shape, and turning towards you, are 4 cultists that also may be undead and a floating undead creature. Two elongated and deathly pallid arms protrude from this creature’s smoky body as it slithers silently through the air.

They seem to be arguing about whether or not to kill the two unconscious friends.

Floating undead - Knowledge, religion DC 17:
The floating undead is a soul eater. For every 5 more than 17 you rolled, you can ask for more specific information from the knowledge list linked in my status bar.

Others - Knowledge, religion DC 15:
These cultists are a variant of vampire spawn. For every 5 more than 17 you rolled, you can ask for more specific information from the knowledge list linked in my status bar.

Initiative:

Agent: 1d20 + 2 ⇒ (18) + 2 = 20
Alaric: 1d20 + 1 ⇒ (9) + 1 = 10
Darven: 1d20 + 2 ⇒ (3) + 2 = 5
Farlen: 1d20 + 2 ⇒ (11) + 2 = 13
Ny'a: 1d20 + 1 ⇒ (11) + 1 = 12
Zaldurr: 1d20 + 8 ⇒ (12) + 8 = 20
Cultists: 1d20 + 8 ⇒ (9) + 8 = 17
Floater: 1d20 + 1 ⇒ (7) + 1 = 8

Round 1: (Bold may act)
Ordellia - at initiative count 20, Ordellia creates a cloud of tiny silver
starknives that menaces two of the vampire spawn.
Zaldurr
Agent (5 dmg)

Cultists (Red, Green, Blue, Yellow)
Farlen (2 dmg, mage armor)
Ny'a (2 dmg) Dog (2 dmg)
Shredder (5 dmg, greater magic fang, barkskin, mage armor)
Alaric (5 dmg, mage armor)
Purple Undead loater
Darven (2 dmg)

Sovereign Court

Female LG Gnome Paladin 3 | HP: 25/28 | AC: 23 (12 Tch, 22 Fl) | CMD: 15 (14 Fl) | F: +9, R: +6, W: +7 | Init: +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: none

Knowledge (religion) DC 17: 1d20 + 4 ⇒ (15) + 4 = 19
Knowledge (religion) DC 15: 1d20 + 4 ⇒ (3) + 4 = 7


Knowledge | GSC | GSD| Carrion | Moonlight| RotR $ | RotRRed $

Did we lose Zaldurr?

Knowledge, religion: 1d20 + 3 ⇒ (3) + 3 = 6

Zaldurr moves in and channels, targeting all of the undead.

Will Save, purple: 1d20 + 7 ⇒ (6) + 7 = 13

Will Save, yellow: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Will Save, green: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Will Save, red: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Will Save, blue: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Damage: 3d6 ⇒ (2, 3, 2) = 7

Round 1: (Bold may act)
Ordellia - at initiative count 20, Ordellia creates a cloud of tiny silver
starknives that menaces two of the vampire spawn.
Zaldurr
Agent (5 dmg)
Cultist, Red (3 dmg)
Cultist, Green (3 dmg)
Cultist, Blue (3 dmg)
Cultist, Yellow (3 dmg)
Farlen (2 dmg, mage armor)
Ny'a (2 dmg) Dog (2 dmg)
Shredder (5 dmg, greater magic fang, barkskin, mage armor)
Alaric (5 dmg, mage armor)
Purple Undead floater (3 dmg)
Darven (2 dmg)

Grand Lodge

Male Human Cleric 4 | AC 19 T12 FF17 CMD17 | F+7, R+5, W+7 | Per +2, Init +2 | HP 35

Weird my RSS reader didn't show me the posts either.

Religion: 1d20 + 3 ⇒ (19) + 3 = 22 Special abilities?
Religion: 1d20 + 3 ⇒ (16) + 3 = 19

The Agent frowns at the sight of the assorted undead.

"Well, that's no good. But good idea Zaldurr! Dezzie, we need you!"

Channel, DC14 Will: 2d6 ⇒ (4, 3) = 7

The Agent's Status:

HP: 35/35; AC: 19 (T12/FF17)
F: +7, R: +5, W: +7

Bit Of Luck Remaining: 0/5
Channels Remaining: 4/5
2nd - [ ] aid [ ] resist energy [ ] lesser restore [ ] silence
1st - [ ] bless [X] cause fear [ ] comprehend [] divine favor [ ] longstrider


Knowledge | GSC | GSD| Carrion | Moonlight| RotR $ | RotRRed $

Will Save, purple: 1d20 + 7 ⇒ (8) + 7 = 15
Will Save, yellow: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Will Save, green: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Will Save, red: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Will Save, blue: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

The cultists, reeling from the divine damage, immediately target the more religious of you as fresh meat.

Green moves to intercept Zaldurr.
Slam Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Please make a Fort Save, DC 14 to avoid energy drain of 1 level

Yellow steps forward and tries to grab the Agent.
Grapple: 1d20 + 7 ⇒ (14) + 7 = 21

Red moves in to attack Alaric, but the mage armor saves him.
Slam Attack: 1d20 + 8 ⇒ (12) + 8 = 20

Blue tries to take on Farlen, but the mage armor saves him as well.
Slam Attack: 1d20 + 8 ⇒ (6) + 8 = 14

Round 1: (Bold may act)
Ordellia - at initiative count 20, Ordellia creates a cloud of tiny silver
starknives that menaces two of the vampire spawn.
Zaldurr (9 dmg)
Agent (5 dmg, grappled)
Cultist, Red (10 dmg)
Cultist, Green (7 dmg)
Cultist, Blue (10 dmg)
Cultist, Yellow (7 dmg)
Farlen (2 dmg, mage armor)
Ny'a (2 dmg) Dog (2 dmg)
Shredder (5 dmg, greater magic fang, barkskin, mage armor)
Alaric (5 dmg, mage armor)

Purple Undead floater (7 dmg)
Darven (2 dmg)

Grand Lodge

Male Human Wizard/3 (7XP)|HP23/23|AC 12(16 with mage armor)/T12/FF10|Init+2|F+4 R+4 W+4|Perc+0| current:AC12/T12/FF10

Farlen knows he is in the way. People much more competent at dealing with the threat need to be able to get at the threat.

Full round action to withdrawl to the rear of the party.

"Wow, that got way too physical in a hurry."

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 6 | HP: 51/51 | AC:21 (12 tch, 19 Fl) | CMB: +8 CMD: 20 | F: +7, R: +4, W: +7 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 0/1, Coin 1/1 | Active conditions: GMF 6h, Longstrider 1h, Mage Armor 1 h

”Shredder attack!” yells Alaric, as he draws his scimitar and attacks the cultist.

Magic scimitar, PA: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13


Male N deinonychus (small animal) | HP: 45/45 | AC:27 (15 tch, 23 Fl) | CMB: +5 CMD: 19 | F: +8, R: +9 (evasion), W: +3 | Init: +4 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF 1h, Mage Armor 1h, Barkskin +3 1h

Shredder steps up and goes all Dino on red.

talon PA, GMF: 1d20 + 10 - 2 + 1 ⇒ (15) + 10 - 2 + 1 = 24 S/P PA, GMF: 1d6 + 2 + 4 + 1 ⇒ (6) + 2 + 4 + 1 = 13
talon PA, GMF: 1d20 + 10 - 2 + 1 ⇒ (6) + 10 - 2 + 1 = 15 S/P PA, GMF: 1d6 + 2 + 4 + 1 ⇒ (6) + 2 + 4 + 1 = 13
bite PA, GMF: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 12 S/P/B PA, GMF: 1d4 + 2 + 4 + 1 ⇒ (1) + 2 + 4 + 1 = 8


Knowledge | GSC | GSD| Carrion | Moonlight| RotR $ | RotRRed $

Alaric does not get his scimitar up in time, and misses his attempt at the cultist. Shredder fairs slightly better, hitting with only one claw, and that doesn't seem to draw as much blood as one might expect.

Round 1: (Bold may act)
Ordellia - at initiative count 20, Ordellia creates a cloud of tiny silver
starknives that menaces two of the vampire spawn.
Zaldurr (9 dmg)
Agent (5 dmg, grappled)
Cultist, Red (18 dmg)
Cultist, Green (7 dmg)
Cultist, Blue (10 dmg)
Cultist, Yellow (7 dmg)
Farlen (2 dmg, mage armor)
Ny'a (2 dmg) Dog (2 dmg)
Shredder (5 dmg, greater magic fang, barkskin, mage armor)
Alaric (5 dmg, mage armor)
Purple Undead floater (7 dmg)
Darven (2 dmg)

Sovereign Court

Female LG Gnome Paladin 3 | HP: 25/28 | AC: 23 (12 Tch, 22 Fl) | CMD: 15 (14 Fl) | F: +9, R: +6, W: +7 | Init: +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: none

Ny'a stretches up to the limits of her height from atop the back of her dog, trying to see what's happening through the crowded doorway. "Make room! The sword of Iomedae demands justice on this evil! We will vanquish our foes as soon as there's room!"

Delay


Knowledge | GSC | GSD| Carrion | Moonlight| RotR $ | RotRRed $

The floating undead creature moves up to Zaldurr and reaches out with a clawed hand.

Attack: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Wisdom damage: 1d6 ⇒ 4
DC 17 Fort save to avoid the Wisdom damage

Round 1: (Bold may act)
Darven (2 dmg)

Round 2: (Bold may act)
Ordellia - at initiative count 20, Ordellia creates a cloud of tiny silver
starknives that menaces two of the vampire spawn.
Zaldurr (15 dmg, 4 Wis dmg pending save)
Agent (5 dmg, grappled)

Cultist, Red (18 dmg)
Cultist, Green (7 dmg)
Cultist, Blue (10 dmg)
Cultist, Yellow (7 dmg)
Farlen (2 dmg, mage armor)
Ny'a (2 dmg) Dog (2 dmg)
Shredder (5 dmg, greater magic fang, barkskin, mage armor)
Alaric (5 dmg, mage armor)
Purple Undead floater (7 dmg)
Darven (2 dmg)

Grand Lodge

Male Human Wizard/3 (7XP)|HP23/23|AC 12(16 with mage armor)/T12/FF10|Init+2|F+4 R+4 W+4|Perc+0| current:AC12/T12/FF10

Two bad guys disappeared. Did they get covered up by the map somehow? Yellow and blue are the ones.

"Alaric and shredder, if you all can push into the room, we can get more swords on them." "Is there a back door perhaps?"


Knowledge | GSC | GSD| Carrion | Moonlight| RotR $ | RotRRed $

Something weird happened - I lost a ig part of my last post! In short: yellow and blue dissipated, due to the fact that while I stepped this encounter up to 6-7 tier, I forgot the 4-player adjustment, which removes 2 of the cultists. So they are now gone, and Agent is NOT grappled.

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