GM Chapel | Strange Aeons | Table 1 (Inactive)

Game Master Chapel36

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Kayalenta:
You are standing in the middle of someone’s bedroom. At first, the room appears to be fairly well kept. The floor is swept. There is an inviting fire in the small hearth. And the bed itself looks soft and comfortable. But as you look around the room the scene begins to change. The paint on the walls yellows and flakes off where it congeals into a writhing mass of mold on the floor. The sickly mold spreads across the floor, separating you from the only door and as you back away from it you press against the bed. Your hands instinctively gripped the sheets but instead of the soft cotton, a putrescent slime slips between your fingers. In horror you make your way to the window. Your only chance of escape. As you struggle against the warped window frame the mold creeps ever closer. It seems to drain the color from everything it touches. The mold gurgles and pops as it crawls. You wrench the window open and stare out into the night sky. A woman's face peers down at you from the stars and she begins to weep. The mold makes a hideous sound behind you.

"...blurp...slurp...gurgle…"

The mold splits and rows of rotting teeth protrude from the newly formed maw. A clawed hand erupts from the expanded mouth, searching for you.

You grip the window sill and pull yourself out of the room not caring to check the height of the window. But to your amazement you do not fall. No, instead you find that you are pulling yourself up. Up and out of a hole in the middle of an alleyway.

Sebastian:
It is the summer solstice and as the son sets in the east the entire town has turned out for the festivities. You struggle to recall the entirety of the day. The only thing you know is that the day has been one filled with celebration and exultation. The energy of the evening permeates your very being.

The town butcher, the inn's hostler, and many more all walk the same path as you as you make your way through the town’s main thoroughfare.

Children giggle from under oversized robes, the faces of their parents lost amongst the hundreds of other cloaked figures. The elderly lean on the youthful for support. No one dares miss whatever it is you are heading toward.

As you near the bottom of a steep hill, the day’s length begins to weigh upon you. The trek drains the muscles in your legs. Exhaustion settles on your shoulders. Still you press on.

Around you some of the children have stopped to cry alongside the road. They wail about their bodies aching. The elderly have begun to collapse from exhaustion. Their bodies crumple to the cobblestone street. No one stops to help. You press on with the masses.

At the bottom of the hill, the townspeople crowd around a massive depression in the ground. Dying coals litter the indentation. Four townspeople push through the crowd carrying two large violet and gold silk sheets. The edges of the sheets singe as the figures lowe the silk over the coals.

A woman grips your hand with her own. She smiles at you the way a mother would a child that had taken its first steps. She leads you to the edge of the, now roaring, bonfire and onto the burning sheets. The people begin to chant in a language unknown to you yet one you still understand. Yellow flames kiss your flesh. The fire rises higher and higher until the yellow flames tower over you. The flames choke you as they burn.

The silk sheets flutter before coiling around you. Your skin cools. The chanting fades. When the silk unfurls you find yourself standing in the middle of an alleyway.

Zylah:

Inky blackness fills your vision. You tell your hand to reach for something, anything, and though you feel your muscles tense, your tendons tighten, you eyes refuse to see anything.

Blind, you stumble through the dark. Your feet slap against cold stone. You call out to the darkness and silence responds.

Hours, days, or weeks later, the stone gives way to something soft. Soft and wet. With each step, your feet sink ever more into the warm muk. The slime forces its way between your toes and under your toenails. It wriggles across your feet and slides over your ankles.

Somewhere distant to your left, a hissing sound crescendos with a thundering ”POP!”

Moments later you hear a squish in the murky floor. Then another. And another. Each closer than the last.

Your breath quickens and you struggle to heft your feet from the slime.

Behind you, a second hiss followed by a second pop. Now more squishing follows.

Panting you jerk your feet free after each step.

More hissing. More popping. More squishing.

In your haste you lose your footing and land face down in the writhing floor. Sludge oozes into your nostrils. Your ears. Your eyes.

You know what is happening. You can feel the darkness taking you. In your last moments you consign yourself to your fate and scream a curse at the darkness.

A luminescent, white figure rides your scream out of your mouth. It wrenches itself free of your lungs and your throat. The figure alights on the ground beside you. The sludge shrieks and pulls itself from you permitting you to see for the time.

The ground rolls and boils with a pale yellow slime. Teeth and hair protrude from any place where eyes have not formed. Every so often, one of the eyes will meet your gaze before it swells and bursts, leaving a miniature version of yourself to trek across the floor toward you. Dozens of these yous climb over each other to get to you.

The glowing figure raises a hand and the twisted version of you shrink in terror. The figure turns to face you and you see that it has no face. No features whatsoever. It appears to be little more than a silhouette given life. The figure grasps your legs and drags you across the ground. The figure finds two large limestone blocks and slips between where mortar once had been. It pulls harder when your feet resist the stone. You watch in horror as your body flattens and grinds between the blocks.

On the other side, the figure is gone but you find yourself standing in the middle of an alleyway.

Eldako:

The desert sun beats down on the bareskin of your back. Food is just a fantasy. Civilization a dream. And water...your canteen has been empty for an eternity. You lift the container to your lips regardless. Hoping that the gods might, for once, take pity on you.

Your feeble prayers are rewarded with grains of yellow sand filling your mouth.

You curse and toss the canteen aside.

You jump as the metal container clinks against something hard and metallic in the sand. What could it be? A cask of ale? Some explorer’s forgotten treasure? A cache of stored water? You allow the fervor to take you and begin digging in the sand. With each handfull you pull away, another fills the hole.

Frustrated with your lack of progress, you lay down in the sand and let exhaustion take you.

You awake to see the waxing gibbous moon overhead and confirm that you are still lost among this damnable sand. You reach for the empty canteen again and nearly fall backwards. Where you had been digging during the day now exists a crater in the sand. You estimate that it must be nearly a mile to the bottom. At its center stands an impossible structure. Black and reflective, the structure is no more than a handspan think at its widest. It winds and twists around and in on itself creating illogical patterns. Never seeming to repeat itself.

Again, letting the excitement take you, you wedge one foot into the sand and begin to climb down. You are nearly halfway when the sand shifts, sending you tumbling foot over face toward the bottom. You come to a rest at the base of the structure and peer up at the monument. From below, you gawk at the towering figure. Its patterns making sense from below. The twist and turns fit together to form the shape of a looming humanoid with gangly limbs and a gaping mouthful of fangs.

A sense of dread washes over you and you turn to flee that which you should not have seen. As you scramble to the top of the crater, a voice calls after you in an alien language. You look back at the monument and watch as the structure reaches toward you with an unnaturally proportioned arm. The hand scraped at the sand sending you tumbling once more. This time away from the crater.

You land hard on your back, knocking the wind from your lungs. You climb to your feet and you find yourself standing in the middle of an alleyway

All around is a wall of sickly yellow fog, tumbling through the alley’s canyon of crumbling, gray brick walls like some
jaundiced flash flood. Ahead, the unfamiliar
alley splits,curving to the left and right. Behind,from the silent swell of mist, emanates the sound of footsteps—slow, but somehow
keeping pace with the careening, hungry wave

Initiative:

Kayalenta: 1d20 + 0 ⇒ (14) + 0 = 14
Sebastian: 1d20 + 2 ⇒ (17) + 2 = 19
Zylah: 1d20 + 2 ⇒ (10) + 2 = 12
Eldako: 1d20 + 2 ⇒ (17) + 2 = 19

One action only this round.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Zhyla looks around the alleyway quizzically, trying to make sense of all that has happened in a seemingly short amount of time. Where is this place? she thinks to herself, almost as if expecting an answer, but carries on without receiving one. Realizing that she has little other option, she cautiously moves forward.


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

Was that voice my father? Eldako thought, Picking himself up off the floor Eldako's eyes are squinted shut from the visions of the sun, so that is what it was like being under the sun? Gods they can have it! Eldako spits at the ground in contempt for those unnatural beasts that toy with peoples lives.

Looking around in the mist he calls out timidly, "Ummm…..hello?"

Straining his senses he tries to pick up any other sounds.

perception: 1d20 + 7 ⇒ (11) + 7 = 18


Where... Where am I?

Sebastian looks around, trying to find something familiar, something that could give him a hint about his location.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

And what was that... Dream?

Thinking about the vision, he feels like something is not right. Well, many things doesn't feel right at the moment, but he feels something else, something deep in his soul is amiss. His hand goes to grab his blue scarf and the holy symbol usually beneath it.

How much of our equipment do we have with us right now?


Everyone roll 1d4 to determine how many pieces of gear you have. You can choose which items you have. The rest is gone.


1d4 ⇒ 3
I choose to retain these four pieces of equipment:

  • Pocketed scarf;
  • Holy symbol, wooden (Desna);
  • Starknife;
  • Spell component pouch.

The list is in order of importance. If I roll a 2 I'll have the first two items with me, for example.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

1d4 ⇒ 3

Zylah will hang onto her armor (which is basically her clothing) and her two daggers.


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

1d4 ⇒ 1

Eldako checks his tattered clothing for his braclet, not finding it on his wrist serching frantically until finally finding it. Shrugging at the loss of the other items werent new to a creature that needed to pick up and leave from a place at any given moment.

Nice, im keeping the braclet.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

1d4 ⇒ 4 Well, that's good. I'll stick with her shield, her holy symbol, her healer's kit, and her spell component pouch.

The young woman turns towards the sound of foot steps and readies her shield to protect herself. She unconsciously reaches up to her chest and touches the wooden holy symbol there, unsure of why this actions brings her comfort. She takes a step back preparing to head to the left and whispers to those nearby.

"I don't know how we got here, but I feel we should get away from here."

Using the one action to ready her shield and if possible a single step away.


While Eldako, Sebastian, and ZKayalenta take stock of their surroundings and their belongings the fourth individual, a frail halfling girl wanders off down the right path. Unsure of what to do and where they they are, none of the four are even able to recall their own names. Only vague memories lurk in the shadows of their minds.

Eldako:
The faintest echoes of metal scraping on stone shifts from one side of the alleyway to the other. As if the mist distorts the sound within.

As the Kellid woman ushers the three toward the left, the fog creeps ever closer to the three that remain. It carries the heavy footfall with it.


The half-elf clutches the scarf around his neck, and even if he doesn't know why he did that, touching the fabric gives him a sense of peace. He also finds his holy symbol beneath it, a silver-colored butterfly carved in wood, but touching it only amplifies that bad feeling deep inside of him. Did he anger his goddess? While passing his finger on the symbol he starts to feel a small sense of relief growing deeper, like when a mother forgives his child after a very stern lecture.

What are you trying to tell me, Desna? he asks himself, but right as he tries to find an answer in his head he realizes that he has no idea of WHO he is. How is that possible? He recalls about his faith, but not his own name? Or how he got there? He tried to recollect his memories, but everything in his mind is dark and hazy, like an heavy velvet blanket is covering everything.

Lost in his thoughts, he almost didn't noticed what is going on around him, then he sees the the thick yellow fog crawling on the floor and he returns to the real world─If this IS the real world he thinks─to assess the situation. He notices two other figures to his left, a woman with a shield and a creepy, strange-looking man. To his right he sees a small figure walking down a hall, seems like a little girl, or perhaps a gnome or halfling.

"You" says Sebastian to the girl, grabbing her by the shoulder, "Don't wander off all by yourself." He then turns to the other two people "I don't know who you─ who WE are, or what we are doing in here, or where 'here' is, but this isn't obviously a safe place. That mist, or whatever it is, looks rather sick and unnatural, and I suggest we stick together and find a way to avoid it."

He pauses, thinking about the best course of action to take in such a strange situation. "You, girl with the shield. Choose a path and lead the way. If anyone of you has a weapon draw it, and be prepared for anything" he says, and his right hand goes to grab a starknife hanged on his belt.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

The young rugged woman is unsure what to make of the new companions she finds herself with, but they seem less threatening than the unknown thing within the fog, so she simply nods at the half-elf and moves back to the alley heading to the right. She approaches the pale young girl, making note that she appears to be a halfling and not a human child as she first though.

"Staying together seems better for now young miss. Keep an eye out for whatever is approaching from the fog."

Kaya heads back to catch up with Zylah as she moves down the right alley.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

The small, child-sized, almost doll-like, halfling girls stops under the weight of the hand on her shoulder. She doesn't protest, and she doesn't speak out. In fact, she doesn't seem to move at all, at first. After a few moments, she turns around and looks up at the half-elf, head tilted to the side. Again, she says nothing as she peers up, her eyes overly large and glassy. She doesn't even seem to blink.

Finally, she speaks out with a tiny, sweet sound, that does more to send a shiver down your spine than anything else. "Please let me go."

Intimidate: 1d20 + 8 ⇒ (16) + 8 = 24 Using this as more of a measure of her 'creepy' vibe, than actually flat out scaring anyone.


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

Eldako is so caught up in his thoughts it takes him a moment to realize people are with him. With a start he backs up against the wall and then starts shuffling up it backwards in a crab crawl. Swift action to give myself climbing, Hope I wont need it later :P once he realizes that he is on the wall he then falls to the ground with a yell and a THUMP! (one round later) looking up sheepishly he says with as much dignity as he can muster, How did that happen? Eldako quickly says "Shhhhhh... everyone..... listen; there is something in the hallway. pointing towards the sound, silently he hoped no one noticed his ability as he picks himself up.

After the Dark haired man starts giving orders Eldako realizes the man has a holy symbol on his neck Well, now that figures doesn't it.... Checking his gear when Dark-Hair-Man says get out weapons he checks himself and notices that he isn't wearing anything but threadbare clothes with bandages around his feet and hands wrapped where just the fingers and toes show through. With a big *SIGH*, Eldako follows with the rest.


The half-elf quickly lets the girl go, clearly disturbed by her creepy demeanor. And I thought the weird one was the ugly man he tells to himself, then goes back to follow the girl with the shield.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14 To check if he sees Eldako climbing the wall.


Perhaps due to the odd nature of the place Eldako has little trouble finding purchase among the crumbling bricks of the alley wall. Regardless, the group musters at the half-elf's command and follows the Kellid woman down the chosen path.

The alley walls sag, battered brick slumping over the path, nearly blotting out the bruised twilight sky. Again the grimy cobblestone path splits. This time one route curves uphill, while the other recklessly descends. Behind, the yellow fog and the relentless sound of pursuit grow closer.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Zylah eventually follows the others, not really sure why. She keeps having this feeling like something is missing, though she can't seem to recall what it could be. Either way, she'd rather not get caught up by whatever that was behind them.

Coming to another fork, the little halfling speaks up, "Maybe this way will take us over the fog." She points down the uphill path for emphasis.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

The rugged woman turns back to make sure the rest of the group is following and nods to the young halfling girl. When she resumes leading the group, she heads uphill, not really sure if it will help.

"I hope you are right." she says. "It can't be much worse than right now. Hurry!"


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

Eldako follows the rest quietly, watching the fog like a great beast will come out of it any moment.


The half-elf keeps on walking behind his other nameless companions, silent and stoic, but numerous questions are filling his head. Those thoughts together with that strange feeling deep inside his soul are trying to distract him, but he can't be distracted, not now, not ever.

His hand goes once more to touch his scarf. Why does it makes him feel better? What does that piece of clothing really means to him? He doesn't know, but that behavior allows him to be more focused, and that is good enough to keep doing it.


The band of no ones only manages a few places up the slope before the mist parts, now mere steps behind. A mask of gray rags emerges, strips of something fleshier than fabric worming and constricting across a body that’s almost humanlike—but too lean, and far too flexible. Gauzy gray ribbons reach out like tendrils, each grasping for less doubtful flesh to claim.

The mist swirls and the Figure lets out a fierce howl as a jagged war razor misses the throat of the half-elf

razor: 1d20 + 9 ⇒ (1) + 9 = 10

Off to a great start lol


I assume this is a surprise round.

"What the─" the half-elf notices the weapon coming for his throat just an instant before it could slice his flesh, retracting with a quick movement from danger. He then tightens his grip on his weapon and attacks that strange thing before it can claim any life.

Starknife: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d4 ⇒ 4

He then repositions himself between the monster and the other strangers with a quick sidestep, trying to protect them from harm.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Seeing the bossy elf-guy get attacked, at first the halfling girl smirks, but she quickly realizes that she wouldn't be able to avoid a similar attack as easily. She makes sure to stand well back from the Figure, then points at it and says out loud, "Get 'em....." The words seem to get caught in her throat, though, as she stops herself. Who am I talking to? I feel like a part of me is missing, but I don't remember why...

That will probably be enough for first round. She made sure to move well away from the creature.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

The Kellid woman seeing the ragged creature come out of the mist and stumbles back slightly, raising her shield on instinct.

"What sort of terror is this?" she shouts and continues move away. "Stay behind me little one, I will keep you safe."

The woman keeps herself positioned between the monster and the halfling girl, trying to remain calm.

Kaya will try to protect the others if she can, but is likely terrified at this point.


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

"We are not ready for this kind of fight, I think we need to leave." The flight or fight response immediately kicks in, instinctively he knows that a not well armed party should take on such a beast.

"Anyone know what it is?", Eldako asks as he backs away.

Move action to move back and will try a nature check even though I doubt its a animal, but its my only knowledge skill, I'm trying to play this like a horror where you shouldn't fight everything until you choose the attack or your backs against the wall. Plus we really don't have anything to fight with we are really underpowered.


The half-elf sweeps his blade through the Figure's midsection in a vain effort to finish the fight quickly. The creatures flesh recoils as the starknife passes through the space where the Figure had been.

miss

The mist coalesces to Sebastian's side and the creature reforms to once again lash out at the half-elf with the war razor.

War Razor: 1d20 + 9 ⇒ (14) + 9 = 23
1d4 + 4 ⇒ (2) + 4 = 6

This time managing to cut deep on the man's chest. The Figure shudders in ecstasy and misses when it attempts a second attack with a set of putrid claws.

claw: 1d20 + 3 ⇒ (6) + 3 = 9
1d8 + 1 ⇒ (4) + 1 = 5

Its head snaps in the direction of Eldako as the strange man backs away and the carcass of a smile forms on its cracked and bleeding lips.

@Eldako, you gonna roll Nature?


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

knowledge nature: 1d20 + 4 ⇒ (14) + 4 = 18

Sorry on cell


Eldako:
Something...scratches at the fringes of your mind...something about a nightmarish creature in tatters....something...


"The creepy guy's right, we can't fight this thing right now" says the half-elf. Now that he can focus his eyes on the attacker he realizes what kind of horror is in front of him. With a quick glance back at the group he notices that the shield-maiden is clearly terrified by the creature, and the other guy is clearly asking for a retreat. The halfling girl seems strangely calm, wonders what's going on in her head.

"We have to run!" he says to the others, then turns to the girl with the shield "Go, I'll follow you", but as soon as he finishes the sentence an intense pain grows from his chest, and turning back his head he sees the monster's weapon dripping with his own blood. Luckily the pain is not too intense, so he could dodge the horror's claw that is trying to rend him. The half-elf wants to cry, but there's no time to show weakness.

He then starts to run away from the monster, "Follow me if you value your lives!". With every step he can feel the blood dripping out from his abdomen, but getting to safety is more important right now. He runs, the fastest he can. He doesn't even know which way he's going, tears filling up his eyes, making his vision blurry.

He uses the withdraw action, running in a random direction (I leave the choice in the hands of the GM).


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

Eldako sees the half-elf turn and run, Looking back at the creature Eldako yells out "Go away!" a odd sensation comes from inside his chest and flows into his mouth as he feels a weird energy be released with the words. he then proceeds to run after the others, not even looking back at the creature. (hopefully it flees though)

cast standard action "Command" on the creature to "flee" from us. then use a move action to run. hopefully that will buy us extra time.


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

DC is 13 will save sorry.


Laughter, like searing flesh, resounds throughout the mist.

"Yyyou do NOT...issue commandsss here."

Gonna wait for everyone before it acts though.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

The halfling girl takes the scene in with a curiosity that belies the situation. Something is still missing, though I can't put my finger on it. Almost like a part of myself is missing. Safety in numbers, I guess, until this gets figured out.

As the other strange people flee in the face of this murderous figure, the girl follows along, keeping them between herself and the monster.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

The woman steels her nerves, feeling that she must do what she can to protect the others. She raises the shield like a ward against fear and shouts at the monster approaching. She does not understand what is meant but what she says, but she feels they are the right words for the moment.

"The Maiden may not command you!" she calls out as she raises her empty hand to it. "But she can command the mists!

As she finishes her shout a cloud forms between her and the monster, the wind from the cloud buffets it and rain drives into it's flesh.

Storm Burst:
  • Ranged Touch (defensive): 1d20 - 4 ⇒ (11) - 4 = 7
  • Damage (non-lethal): 1d6 ⇒ 1
  • IF that hits the creature takes a -2 penalty on attacks for 1 round.

Well, that didn't go so well. Fighting defensively, so AC is 17. Not likely to help, but we'll see.


The Figure stumbles and clutches his abdomen as the wind and rain strike him.

"Noo! No! No! Nooo! Noot tiny...droooplets of waater!"

Kayalenta's moment of success is gutted as the summoned storm cloud jaundices and joins the swirling mist. a 7 is not going to hit

The Figure's head snaps up as the mist reforms around it causing the group to lose sight of the thing. The laughter rolls from the haze once more and it closes around the Kellid woman as the others flee down back down the path.

"Hooow noooble...

Kayalenta:

As the mist creeps closer, demonic images begin to circle around you. A creature with scaly and moist flesh lurches forward. Its large, toothy mouth gapes below a pair of hungry, reptilian eyes. It swipes at you with a pair of grisly claws.

claw: 1d20 + 3 ⇒ (1) + 3 = 4
1d8 + 1 ⇒ (2) + 1 = 3
claw: 1d20 + 3 ⇒ (17) + 3 = 20
1d8 + 1 ⇒ (2) + 1 = 3

You deflect the first easily with your shield but the second manages to find its way around and into your flesh. The demon vanishes and a second creature rushes forward. It has an ape-like upper body, demonic horns, cloven hooves, and skin the color of a snow-buried corpse. Its jaws snap at you.

bite: 1d20 + 9 ⇒ (19) + 9 = 28
bite: 1d20 + 9 ⇒ (10) + 9 = 19
2d4 + 8 ⇒ (1, 3) + 8 = 12

You try to scream. Nothing comes.

Only a gurgling sound from where your throat should be.

You collapse knowing you bought your allies a little more time. Instead of hitting the ground, you keep falling. Darkness extends forever in all directions. Your own, personal abyss. A tiny voice converses with itself from all around you.

"Is it time?'

"It is not."

"When will it be time?"

"Soon."

The sound of the Kellid woman's sacrifice reverberates in the alleyway. Silence follows a clash of weapons. Slowly the voice of the woman begins to call out from the mist.

"...me...ME..mmMEE...ME..."

As the trio bolt down the alleyway the mist closes in around them, separating the three from each other.

Zylah:

Ahead of you then path splits into three. Left, right, and straight ahead. A wooden sign points to the left. On it is scrawled "THEY WENT THIS WAY" over the words blood is splashed to spell out "ME"

Sebastian:

Ahead of you then path splits into three.Left, right, and straight ahead. A wooden sign points to the right. On it is scrawled "THEY WENT THIS WAY" over the words blood is splashed to spell out "ME"

Eldako:

Ahead of you then path splits into three.Left, right, and straight ahead. A wooden sign points straight ahead. On it is scrawled "THEY WENT THIS WAY" over the words blood is splashed to spell out "ME"

All three of you may attempt this check.

Perception DC 20:

You catch glimpses of the other two in the mist. You believe you could navigate your way to one of them.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Perception: 1d20 + 3 ⇒ (13) + 3 = 16 Additional +4, if haunts are involved.

The halfling girl looks around trying to sort out what happened to the others, but eventually gives up, preferring to keep moving. Can't rely on anyone... except... someone. Why can't I remember?

The sign seems to obvious, so she takes the furthest path from it (The right).


Perception DC20: 1d20 + 6 ⇒ (6) + 6 = 12

Still confused the half-elf stops briefly in front of the split to decide where to head next, but the little halfling girl apparently has already decided.

"Wait, I don't think that's the right way!" he shouts, but it's too late, and he's forced to follow his little comrade.


@Sebastian I think you missed that the three of you were split up. It also looks like you failed the perception check


Gosh, I'm sorry. Then forget what I wrote earlier, this is what Sebastian will do:

Still confused the half-elf stops briefly in front of the split to decide where to head next. The sign doesn't seem to point to a safe place, thus he's left with only two options. Desna watch my steps, he prays to his goddess while touching his scarf and holy symbol, because I need all the luck you can give me now. He then starts to run down the straight path.

I know I've failed the Perception check, that's why I didn't read the spoiler.


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

perception check: 1d20 + 7 ⇒ (1) + 7 = 8

Eldako is petrified in the mist, not seeing anyone immedeatly around him he tries to go still remembering that the creature seemed to have his eyes covered, (from the picture, it seemed like) "maybe he is blind?" Settling down Eldako tries to stay as quiet as possible.

stealth: 1d20 + 6 ⇒ (18) + 6 = 24


The fog closes around Eldako. The same, methodical footsteps come closer and closer. The strange man tenses and holds his breath. Yellowed strips of...fabric or suede...or something, brush past Eldako carrying the scent of rotting flesh that worms its way into his nostrils. The Figure pauses before continuing on through the mist. An eternity passes before Eldako takes a new breath.

Something grabs the man by the top of his head and drags him at an unnatural speed through the haze. The Figure speaks as it pulls him along.

”The missst iss me...I am the misst...I ssseee all!"

The blade of the razor slices and cuts Eldako from every direction.

Razor: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Razor: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Eldako loses count of the cuts and moments later he slips into oblivion.

The halfling and the half-elf nearly collide into each other as the voice of the strange man cuts through the mist.

"UP...upp...uup...UP…"

The haze parts to reveal an impossibly tall wall before the two. More concerned with the dead end than with how they found each other again, the pair turn to back track.

Looming over the halfling stands the Figure.

"I'm your ssshadow now, girrly."

The creature swipes his razor blade across her abdomen.

war razor: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Then wrenches skin and muscle to the side with a claw.
war razor: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

As she collapses, her intestines spill out onto the floor to spell out "SAVE". Seconds later, the halfling’s mouth lolls open and an unfamiliar voice issues forth to join the first two.

”...wake….Wake...WAKE..waKe…”

They form an unnerving round.

”’....me........me.......me….....me….”
”.........up…….up…….up……..up...”
...wake...wake...wake...wake...”

The Figure turns its attention to Sebastian.

”Your moove, hhhalfbreeed.”

Eldako:

You are falling. Darkness extends forever in all directions. Your own, personal abyss. Voices call out to you from all around.

”Monster!”

”Fiend!”

Parasite!”

A single voice breaks through the rest. It takes a moment for you to recognize it as your own.

”Hero.”

Below you bright light bursts into existence. And you see the warrior woman falling toward it as well.

Zylah:

You are falling. Darkness extends forever in all directions. Your own, personal abyss. Loneliness seeps into your soul. You grow colder with each passing moment.

Pat of the darkness shifts and reaches out for you. It too is scold. But warm at the same time. It wraps itself around you. Guards you. Protects you.

You cannot tell if it does so out of a need or a want. And you do not care. You cling to the cold warmth.

Below you a bright light tears away at the darkness. The Kellid woman has nearly touched the white light and the raggedy man is close behind her.

Kayalenta:

The light grows brighter. It burns away at the darkness.


What the Hell is going on!? the half-elf, horrified by the situation he founds himself in, tightens the grip on his starknife, and with the other hand grabs the holy symbol hanging from his neck.

"This... This can't be real! This is a nightmare!" the half-elf, clearly descending into some state of madness, starts to pray to his goddess, his voice high-pitched and almost terrified.

"Desna, hear your servant! Show me a way out of this madness! Protect me from this nightmare! Lend me your luck and let me dream again!" he shouts, tears starting to fill up his eyes.

He activates Judgment of Protection and goes into total defense, gaining +5 to his AC.


The Figure reaches for Sebastian then falters. The haze recedes from the half-elf a few inches.

A frown appears on the creature’s face and it swivels its head around, peering into the mist it has claimed as its own.

”No...nooo, the Tender of Dreamsss isss not here,” it spits the title from its cracked lips with pure loathing and disgust.

The mist settle around Sebastian once more and the Figure lurches forward. It snatches Sebastian by his left ankle and dangles the half-elf upside down.

"Wee could hhhave hhhad ssso muuch fun."

It grabs Sebastian’s right arm at the wrist.

”You jussst hhhad to mention that wench!”

Unceremoniously, the Figure rips Sebastian’s arm and legs from his torso then lets the corpse fall.
--------------------------------------------------------------------------- -------------------------------
The unfamiliar voices screams in everyone's mind.

"WAKE UP! SAVE ME!"

You all awake in dark prison cells. You retain full memory of the hellish nightmare but still nothing of your lives before. Save for trickles of blood from your noses, you all seem to be in perfect health. Much to your unease, you all have been stripped of all equipment.

Treat it as if you had a full rest. You are at full health.

“Wake up, damn it!” the man on the table screams, his panic
cutting through the claustrophobic near dark.

Bars separate you all from the stranger on the table but, more importantly, they separate you from the eerily thin woman in the doctor's coat. She circles the table, periodically stopping to scrutinize one of the many wounds and lacerations on the man's flesh. The man struggles against the ropes that bind him to the table and many fresh wounds still weep blood.

The doctor does not appear to have noticed you all rousing from your sleep. Instead, she selects one half of a broken pair of gardening shears from the second, smaller table and drags the edge across the man's exposed thigh. His wailing echoes throughout the small room.

A single lantern swings overhead providing minimal light in the room.

Everything in the highlighted area is dim light. Outside is darkness

Furnace Rooms


Almost forgot

A shadow detaches itself from the rest in the cell with Zylah and Sebastian. It moves to "stand" on the wall beside Zylah.

The first bit of...something comes back to the halfling. Not a memory. More like an instinct. She knows this shade is her own.


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

Eldako slinks back out of what dim light there was. He tries to remain as motionless as he can while he takes in the surroundings. His eyes accustomed to the darkness take little time as he makes a quick search.

stealth: 1d20 + 6 ⇒ (6) + 6 = 12
perception: 1d20 + 7 ⇒ (3) + 7 = 10

specifically I am looking to see if it appears the doors are locked?
Is there anything that can be used as a weapon?
Do we have our normal items? (armor, clothes, etc or are we limited to just clothes.)
Do the bars go all the way to the top? (might climb out)


You are in your clothes only. Nothing else. The bars are floor to ceiling and have a built in lock. However, with your perception check you notice a ring of keys dangling from a hook at the doctor's waist.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Sitting against the wall, seemingly propped up like a doll, the petite halfling girl named Zyrah looks out the bars without moving. For some reason this felt natural, like she had done it many times before.

Bluff: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 + 3 ⇒ (14) + 3 = 17

He attention keeps getting drawn back to the shadow on the wall. You do feel... familiar. Why is that?

Familiar... she hears echo inside her head, but but with a different voice than her own. This one was deeper and raspy, though without feeling like much more than wispy breeze.

Zylah lets out a startled gasp, but doesn't move from her spot. Who are you? Do I know you?

.... Colenso, it responds. Friend?

Maybe, Zylah responds. We seem to be connected somehow. But we should get out of here, first. Is there anything you can do to help?

Help... friend, the creature replies.

Suddenly, the shadowy creature almost seems to peel itself from the wall and move silently through the bars towards the 'doctor' and her keys.

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26
Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16
Not sure if he'll be solid enough to be restricted by the bars or not. If need be, he can switch from 'ectoplasmic' to ethereal and back again.


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

Eldako sees the shadow glide across the floor, and he moves back further against the wall if possible. Not wanting to draw attention to himself lest he become the good doctors next experiment. I don't think any of us know that she can do that. Looking at the Half-elf Eldako realizes he is the same man in the dream. Damn the gods; really?


The half-elf wakes up from the nightmare. Was─ was it all just a nightmare? he asks himself, confused, the scene of his dismemberment still fresh in his head. After some moments he gathers his thoughts and realizes that yes, that wasn't real, and he's still alive and breathing.

Thank you Desna he says to her goddess, and his hand goes to grab his scarf and holy symbol. But the fingers find nothing but a bare neck. Where's my scarf? Only now he realizes of what's around him: walls and bars, he most probably finds himself in a cell.

Am I... In jail? He doesn't understand. Why is he in a prison cell? What has he done to deserve this? Then he notices the two figures on the other side of the bars, and hearing the cries of the one on the table, he determines that some kind of torture is going on.

Have I been kidnapped? To be tortured? By whom? He is even more confused, when a movement catches his eyes. He sees a little figure, a... Doll? No, a girl, or maybe a halfling, maybe the same from the nightmare? But something is amiss, something is not right, but he can't quite point out what.

Then he sees the girl's shadow detach itself from the wall and pass through the bars. What the..? He almost says that out loud, but quickly realizes that right now that shadow is his best bet to get out of that cell.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

The broad woman sits up quickly letting out a cut off wail. Her thoughts a chaos of confused questions and terror and she runs her hand along her throat, expecting to find it wet with gore.

A nightmare? she thinks to herself as she look around. But it felt so real. And...

Perception:
1d20 + 2 ⇒ (2) + 2 = 4

The Kellid woman's thought is cut short as she takes in her surroundings and notices the "doctor" as it cuts the bound victim and the shadow just past the table. Something is screams in the back of her mind that what is happening is not medicine, but torture. She stands quickly and approaches the bars, feeling that deep down she has to try to put a stop to this.

"Hey!" the woman calls out. "I can't say I approve of how you seem to be "practicing" medicine. Free me, and that man, at once!"

Yeah, she's not subtle or stealthy. More to the point you could say.

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