OMB's Hao Jin Cataclysm Tier 10-11 PBP (Inactive)

Game Master James Martin


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Bonekeep Slides

Please check in and provide the standard information:
Name
PFS #
Class/Level
Faction
Day Job
Random information I need to know about your character

Thanks!

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

GM, I think Mr. Proudefeets is not going to be available, so I will bring Undiana Jones, my level 9 Wizard, instead if that's ok. When you have a chance will you please remove Mr. P from the active PC list?

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Player: GM Aarvid
Character: Rolland Garros
Character Level at start: 11
Pathfinder Society Number: 9884-6
Faction: Liberty
Slow Track or Normal: Normal
Day Job Roll: bowmaker: 1d20 + 1 ⇒ (3) + 1 = 4

Shenanigans: Archery

Scarab Sages

F Dwarf Wizard 10

Agate is currently stuck in a paused campaign but it is supposed to be over in time for Game Day.

Name: Agate
PFS #: 244757-1
Class/Level: Wizard 9 or 10
Faction: Scarab Sages
Day Job: Craft (Jewelry): 1d20 + 13 ⇒ (3) + 13 = 16
Random information I need to know about your character: As a diviner, Agate is always able to act in the surprise round. She is always aware of magical observation as though she has an always-on detect scrying.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Name: Swayaah Maelerant
PFS #: 133608-2
Class/Level: 10 Urban Ranger / 1 Urban Barbarian
Faction: Grand Lodge
Day Job: Profession (Private Investigator): 1d20 + 8 ⇒ (1) + 8 = 9 That's one way to get this game started.
Random information I need to know about your character: Swayaah has an Owlbear animal companion. HIs name is Ilvan.


HP 67/67 | AC 26 T 14 FF 22 | Saves: 9/9/6 (Devotion, Evasion) | CMD 25 | Perception +8 | Init +3 Male Animal Companion 11 |

*HOOT*

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

Greetings everyone! I will be getting Serpent Shogun’s stats posted online and his info submitted as soon as possible

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Name Rufeo
PFS # 133462-1
Class/Level Druid 11
Faction Grand Lodge
hunters lodge, survival: 1d20 + 25 ⇒ (12) + 25 = 37

Rufeo wild shapes once in a while and then uses beastmaster style with his companion.


Female N TIgress | HP 94/94 | AC 33 T 14 FF 28 | CMB +24(+28 to grapple), CMD 35(+39 vs trip/overrun) | F: +13, R: +11, W: +7* | Init: +3 | Perc: +10, SM: +3 | Speed 40ft | Active conditions: Barkskin (110 min) Greater Magic Fang +1 to all (11 hours) Shield Companion (11 hours) ; Resist Fire 30, Animal Growth

Rufeo's Companion

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

EDIT: My levels are Urban Ranger 9/Urban Barbarian 1. Sorry about that.

Swayaah hits things with her Earthbreaker or her Magic Silver claws. Her rage lets her add a +2 bonus to either Str, Dex or Con.


Bonekeep Slides

Okay, has anyone played any of the following scenarios WITH THIS CHARACTER?

#3-12 Wonders in the Weave I
#3-14 Wonders in the Weave II
#3-20 Rats of Round Mountain I
#3-21 Temple of Empyreal Enlightenment
#3-22 Rats of Round Mountain II
#6-21 Tapestry’s Trial
#6-97 Siege of Serpent

If you have, please note which scenarios. Thanks!

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

Serpent Shogun has appropriately done Siege of Serpents, but none of the others

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Tapestry's Toil was the closest I had. So none from the list


Bonekeep Slides

That is a typo - Tapestry's Toil IS correct.

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

Name Serpent Shogun
PFS # 99087-12
Class/Level Bard (arcane duelist)/8, Cavalier (order of the cockatrice)/2
Faction Sovereign Court
Day Job S.E.R.P.E.N.T. (intimidate caravan): 1d20 + 23 ⇒ (5) + 23 = 28
Random information I need to know about your character

I have an aspis-bane sword that I bought off of a chronicle and it is my arcane bond. He's basically just a buff bard that can hold his own in melee except for the following:

Serpent Shogun's emergency b%&*~@@%: Serpent Shogun can use Dazzling Display to demoralize everyone within 30 ft. as a standard action thanks to order of the cockatrice. He can then use improved dirge of doom as a move action afterwards to increase shaken to frightened. Thus, he can frighten all enemies within 30 ft. in one round without them being allowed a save. As indicated by "emergency b&$~%@#+," I won't use the combo unless it's an emergency, so it might not even come up. I've only done it once before, to save someone from getting chomped by a gargantuan t-rex that was grappling them.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Swayaah has not played any of the games in the list.

Scarab Sages

F Dwarf Wizard 10

Agate has also not played any of those scenarios.

Scarab Sages

F Dwarf Wizard 10

You know what... I don't see any way the game Agate is currently in is going to finish by the 26th. I will take myself off the signup sheet for this game and see if I can sign up for something else with a different character. Sorry about this.

Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

Hi, I’ve signed up today on the sheet, but as the games only starts in two weeks now, I think that should be fine.

Naalij has not done any of the listed scenario.


Bonekeep Slides

Sounds good! Keep in mind this is Tier 10-11. Plan accordingly.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

Name: Abraham Z. // Undiana "Undy" Jones
PFS #: 100198-9
Class/Level: Wizard 9
Faction: Grand Lodge
Day Job: Craft (Sushi): 1d20 + 23 ⇒ (8) + 23 = 31

I haven't played any of the mentioned scenarios with this PC.

Random information I need to know about your character:
GM, fyi, Undy & Riddy engage in some shenanigans built around a particular teamwork feat, Elemental Commixture. It's a bit complex so I've written up a summary that you can find here. Let me know if you have any questions.

Liberty's Edge

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Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

I hadn’t updated Naalij level in a while, he’s not level 8 anymore, but level 10.

Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

Name: Vincent
PFS # 93504-6
Class/Level Sorcerer/10
Faction: Liberty’s Edge
Day Job: Naalij is a weaponsmith, and uses Crafter’s Fortune when doing his trade, and has a shop in absalom. Dayjob: 1d20 + 12 + 5 + 1 ⇒ (4) + 12 + 5 + 1 = 22
Random information Naalij has the Firesight feat, allowing him to view threw fire and smoke without penalty (he has Pyrotechnics and Wall of Fire on his spell list). I just realized Ash Cloud is not smoke and the feat wouldn’t help. Naalij casts Mage Armor and Cushining Bands when he wakes up, and 10 hours after that.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Rufeo as not played any of the above scenarios.


Bonekeep Slides

Welcome! Please check in to the Google Slide and input the relevant information! It will be very helpful!

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble
Our Mysterious Benefactor wrote:

Okay, has anyone played any of the following scenarios WITH THIS CHARACTER?

#3-12 Wonders in the Weave I
#3-14 Wonders in the Weave II
#3-20 Rats of Round Mountain I
#3-21 Temple of Empyreal Enlightenment
#3-22 Rats of Round Mountain II
#6-21 Tapestry’s Trial
#6-97 Siege of Serpent

If you have, please note which scenarios. Thanks!

Undy hasn't played any of these.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

Btw, GM, since I know that the Aspis sometimes like to hang out in the tapestry, I have a boon that will apply if we have to deal with Aspis or their hirelings:

Aspis boon:
"This boon imposes a -1 penalty on the attack rolls, damage rolls, skill checks, and saving throws of all Aspis agents and hirelings encountered."

Grand Lodge

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Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

I think these are all the boons that we picked up during the muster:

* Once during the adventure, when the group encounters one or more undead opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter. GM, for ease of PbP do you want to just apply this the first time that we encounter some undead?

* Once during the adventure, one PC can gain a +2 bonus to a Charisma-based skill check made when interacting with a creature in the tapestry. The PC can roll twice and
take the better result (in addition to gaining the +2 bonus). Do we have a party face? Good one for them.

* Once during the adventure, [u]each PC[/u] can choose to re-roll a failed skill check made as part of their movement (such as Acrobatics, Climb, or Fly).

* Once during the adventure, one PC can reroll a d20 roll and use the new result.

* Each time the PCs attempt a Knowledge check to identify a creature in the tapestry, one PC can choose to gain a +2 bonus on the check. Who is our best Knowledge PC? Undy has +15 or +17 in the main ones, and +11 or +12 in the others. It would be good to just decide now who will apply this to their checks.

* Once during this adventure before attempting a Will save, one PC can roll twice and choose the better result.

* Each PC gets a potion of cure serious wounds and an additional potion of the PC’s choice that does not have an expensive material component. In Subtier 10–11, this is a 1st-, 2nd-, or 3rd-level potion. Undy will take a potion of Heroism (50 minutes duration).

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

Serpent Shogun is good at social skills, particularly against reptillian humanoids, but is meh on knowledges. His archetype trades away bardic knowledge.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will also take a heroism potion in addition to the CSW potion.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Swayaah will take a potion of lesser restoration and the CSW potion.

Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

Naalij is not good at knowledges. For him, it will be potion of cure serious wound and a potion of heroism.


Destiny of Sands | | Shadows of the Black Sovereign

Sarzuket Thicketbotter the gnome cleric of Gozreh, expends one use of Channel Energy to boost the token.

***Aid Token #4***

Passing To: GM Our Mysterious Benefactor

Current Boosts: Burst of Healing

Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

Do we still have an aid token? Healing now would be great.


Bonekeep Slides

You haven't sent it on, if you want to use it! The sorcerer is a glass cannon but he does have some nasty spells!

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

Does it require an action to use the aid token? And what's the healing (I recall we boosted it with Lesser Res if that matters)?

Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

It is not an action, and it heals all PCs for 5d6, and if it is boosted it adds 2d6.


Bonekeep Slides

Nope, no action, just someone uses it and sends it on!

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

GM, you forgot to add the +2 from good hope to our initiatives. I believe that impacts the order


Bonekeep Slides
Serpent Shogun wrote:
GM, you forgot to add the +2 from good hope to our initiatives. I believe that impacts the order

You are correct! Let me recalculate and modify the order.

Grand Lodge

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Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

Reminder to everyone that we still have the following boons, picked up at the start of the scenario:

* Once during the adventure, when the group encounters one or more undead opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

* Once during the adventure, one PC can gain a +2 bonus to a Charisma-based skill check made when interacting with a creature in the tapestry. The PC can roll twice and take the better result (in addition to gaining the +2 bonus).

* Once during the adventure, each PC can choose to re-roll a failed skill check made as part of their movement (such as Acrobatics, Climb, or Fly).

* Once during the adventure, one PC can reroll a d20 roll and use the new result.

* Each time the PCs attempt a Knowledge check to identify a creature in the tapestry, one PC can choose to gain a +2 bonus on the check. (Undy has been using this for his knowledge rolls)

* Once during this adventure before attempting a Will save, one PC can roll twice and choose the better result.

* grateful for the PCs’ aid, provides each PC with a potion of cure serious wounds. The repair team also provides each PC with an additional potion of the PC’s choice that does not have an expensive material component. In Subtier 10–11, this is a 1st-, 2nd-, or 3rd-level potion.

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

I'm not sure if I can do anything during this encounter. The bird is too high to melee and my arrows don't do anything? (I can't tell if I missed with a 19, or it has DR 15 that magic weapons cannot overcome).

If anyone has a suggestion for me, I'm all ears.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

I will know soon enough if cold iron helps where normal steel, magic and good-aligned was not working. If it is 15/- then we may be in trouble.

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

@Swayaah Always carry a way to fly at high levels!

Luckily, you are much more of a melee combatant than Serpent Shogun, so he's happy to lend you his jetpack :D

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

This PC is my highest level PC, and she's spent most of her time in the Emerald Spire (where ceilings are low.)

My 2nd highest PC is a witch with Overland Flight and the Flight Hex, so I'm pretty spoiled :)


Bonekeep Slides

Potions of Fly are definitely vital at high levels.

And he has DR 15/? something you haven't identified yet.


Prank War Map

Passing a damaged Ruby Feather from a failed attempt to repair to this table to be empowered and given a second chance to repair.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble
GM Blazej wrote:
Passing a damaged Ruby Feather from a failed attempt to repair to this table to be empowered and given a second chance to repair.

Since Undy has just "used" our feather to attempt to repair the tapestry, my suggestion is that Naalij empower this new one, so that we can pass it on to another table and give them a chance to use it again.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Agreed. That would help them if they do not have the means.

Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

I missed that we could only do one of those, so repair with the one we got from defeating the first phoenix, and, on the damaged one, Naalij puts uses one use of an ability that does fire damage, so he uses one of 11 uses per day of Elemental Ray.

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