09 Undiana Jones 10.05
Male undine ch. 1 (gm reward) wizard (spirit whisperer) 10 (Pathfinder RPG Advanced Class Guide 133, Pathfinder RPG Bestiary 2 275)
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +16
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex; +2 deflection vs. evil)
hp 81 (10d6+39)
Fort +11, Ref +9, Will +10; Ch. 4: +4 insight vs. gaze attack. ONE TIME USE.; +2 resistance vs. evil
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Offense
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Speed 30 ft., swim 30 ft.
Melee spiked gauntlet -1 (1d4-2) or
. . unarmed strike +3 (1d3-2 nonlethal)
Spell-Like Abilities (CL 10th; concentration +8)
. . 1/day—hydraulic push[APG]
Wizard (Spirit Whisperer) Spells Prepared (CL 10th; concentration +17)
. . 5th—life bubble[APG] (DC 22), overland flight, communal stoneskin[UC]
. . 4th—acid pit[APG] (DC 21), emergency force sphere, greater invisibility, communal protection from energy[UC]
. . 3rd—aqueous orb[APG] (DC 21), dispel magic, fireball (2, DC 22), haste
. . 2nd—burning arc (DC 21), false life, flurry of snowballs (DC 22), frost fall[UC] (DC 22), ice slick (DC 22), see invisibility
. . 1st—burning hands (DC 20), feather fall, hydraulic push[APG], liberating command[UC], snowball[UW], vanish[APG] (DC 18)
. . 0 (at will)—detect magic, grasp, light, message
. . S spirit magic spell; Spirit Waves
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Statistics
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Str 7, Dex 16, Con 16, Int 24, Wis 10, Cha 7
Base Atk +5; CMB +3; CMD 16
Feats Alertness, Elemental Commixture, Greater Spell Focus (evocation), Hydraulic Maneuver[ARG], Improved Familiar, Spell Focus (evocation), Steam Caster[ARG], Yuelral’s Blessing
Traits cheat death, water shaping
Skills Acrobatics +3 (Grand Lodge Faction Card: Explorer (1/adventure)), Appraise +7 (Ch. 12: while in Absalom), Bluff -4 (+0 circumstance vs. worshippers of Lissala, Ch. 5 - When dealing with dwarves from 5 Kings Mountains, Ch. 12: while in Absalom, Situational Text, Situational Text), Climb +0 (Grand Lodge Faction Card: Explorer (1/adventure)), Craft (Sushi) +16 (Crafter's Fortune spell, Ch. 24 Greenheart's Blessing, Ch. 12: while in Absalom), Diplomacy -4 (+0 circumstance vs. worshippers of Lissala, Ch. 14: In Riddleport, to Gather Information, Ch. 5 - When dealing with dwarves from 5 Kings Mountains, Ch. 12: while in Absalom, Situational Text, Situational Text), Disable Device +15, Disguise -4 (Ch. 5 - When dealing with dwarves from 5 Kings Mountains, Ch. 12: while in Absalom, Situational Text, Situational Text), Fly +7, Heal +1, Intimidate -4 (Ch. 14: In Riddleport, Ch. 5 - When dealing with dwarves from 5 Kings Mountains, Ch. 12: while in Absalom, Situational Text, Situational Text), Knowledge (arcana) +20 (Ch. 14: In Riddleport (have to consult with Gurukaza before making the check), Ch. 12: while in Absalom), Knowledge (dungeoneering) +18 (Ch. 12: while in Absalom), Knowledge (engineering) +13 (Ch. 12: while in Absalom), Knowledge (geography) +13 (Ch. 12: while in Absalom), Knowledge (history) +14 (Ch. 3 Timelost Chronicler, Ch. 12: while in Absalom), Knowledge (local) +14 (Ch. 12: while in Absalom), Knowledge (nature) +18 (Ch. 12: while in Absalom), Knowledge (nobility) +13 (Ch. 12: while in Absalom), Knowledge (planes) +20 (Ch. 12: while in Absalom), Knowledge (religion) +19 (Ch. 20: re Lissala and her cult, Ch. 12: while in Absalom), Linguistics +11 (Ch. 14: In Riddleport (have to consult with Gurukaza before making the check), Ch. 12: while in Absalom), Perception +16, Sense Motive +2, Spellcraft +18 (Ch. 12: while in Absalom), Stealth +5, Survival +1 (Grand Lodge Faction Card: Explorer (1/adventure)), Swim +10 (Grand Lodge Faction Card: Explorer (1/adventure)), Use Magic Device +6 (Ch. 5 - When dealing with dwarves from 5 Kings Mountains, Ch. 12: while in Absalom, Situational Text, Situational Text)
Languages Aquan, Auran, Azlanti, Celestial, Common, Draconic, Ignan, Infernal, Terran, Thassilonian, Tien, Vudrani
SQ fluid mastery, hex (crashing waves), hydrated vitality[ARG], undine wizard, water sense[ARG], wave strike
Combat Gear lesser intensified metamagic rod[APG], oil of daylight, oil of sanctify corpse, pearl of power (1st level) (3), potion of remove blindness/deafness, scroll of lesser (x4) restoration, scroll of remove blindness/deafness (x2), wand of cure light wounds (50 charges), wand of heightened awareness (50 charges), wand of heightened awareness (50 charges), wand of infernal healing (50 charges), wand of magic missile (CL 3rd, 50 charges), wand of magic missile (CL 3rd, 50 charges), acid, alchemical grease[APG] (2), alchemist's fire (3), antiplague[APG], antitoxin, black powder reagent (3), clear ear (2), reagent, myrrh (100), reagent, saltpeter (9), reagent, urea (48), vermin repellent[UE]; Other Gear spiked gauntlet, cloak of resistance +3, cracked dusty rose prism ioun stone, handy haversack, headband of vast intelligence +4, mask of conflicting energies, plague rat belt[UE], sihedron brand (endurance), wayfinder[ISWG], earplugs[APG], masterwork artisan tools, masterwork thieves' tools, shinobi shozoku, smoked goggles[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, diamond dust, 645 gp, 4 sp, 7 cp
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Tracked Resources
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Acid - 0/1
Alchemical grease - 0/2
Alchemist's fire - 0/3
Antiplague - 0/1
Antitoxin - 0/1
Cheat Death (1/day) - 0/1
Clear ear - 0/2
Faction Card Explorer: 1/scenario +6 on Acrobatics, Climb, Survival, Swim (1/month) - 0/1
Fluid Mastery (5d4 cold damage, 3/day, DC 21) (Su) - 0/3
GM Reroll (1/month) - 0/1
Hydrated Vitality (20 HP/day) - 0/20
Hydraulic Push (1/day) CMB = +20 (CL 13 + INT +7) - 0/1
Intensified metamagic rod (lesser, 3/day) - 0/3
Mask of conflicting energies (3/day) - 0/3
Oil of daylight - 0/1
Oil of sanctify corpse - 0/1
Pearl of power (1st level, 3/day) - 0/3
Plague rat belt (3/day) - 0/3
Potion of remove blindness/deafness - 0/1
Reagent, black powder - 0/3
Reagent, myrrh - 8/100
Reagent, saltpeter - 1/9
Reagent, urea - 0/48
Vermin repellent - 0/1
Wand of cure light wounds (50 charges) UMD DC20 - 5/50
Wand of heightened awareness (50 charges) - 43/50
Wand of heightened awareness (50 charges) - 0/50
Wand of infernal healing (50 charges) - 6/50
Wand of magic missile (CL 3rd, 50 charges) - 47/50
Wand of magic missile (CL 3rd, 50 charges) - 0/50
Wave Strike (1/day) (Su) - 0/1
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Special Abilities
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Crashing Waves (DC 22) (Su) Water spells that deal dam knock foe prone (Fort neg).
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elemental Commixture Cast 2 elemental spells simultaneously for various benefits.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fluid Mastery (5d4 cold damage, 3/day, DC 21) (Su) As a standard action every d4 rds, icewater in 15-ft cone deals cold dam and push 5 ft (Ref part).
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Hydrated Vitality (20 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Hydraulic Maneuver Use your hydraulic push ability to perform a bull rush, disarm, dirty trick, or trip.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Steam Caster Your fire spells become steam, granting them the water descriptor.
Swim (30 feet) You have a Swim speed.
Undine Wizard Add one spell from the cleric, druid, or wizard spell list with the water descriptor to the wizard's spellbook. This spell must be at least one level below the highest spell level he can cast. This spell is treated as one level higher unless it also
Water Sense Blindsense 30 ft. against creatures in contact with the same body of water.
Wave Strike (1/day) (Su) As a standard action, melee touch drenches and pushes 5 ft.
Yuelral’s Blessing You can substitute gems for any expensive arcane component.
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Chose Arcane Discovery instead of Hex at 10, so ignore Hero Lab telling me I need to take a Hex.
Re Riddywipple’s uniqueness:
http://paizo.com/threads/rzs2pk4w?Chronicle-Sheet-Clarification-Spoilers#6
If Riddywipple dies, don’t forget Raise Animal Companion spell (Druid 5 + 1000 gp component). Per CRB p. 159, cost will be CL9 (9th level Druid to cast 5th level spell) x 5 (spell level) x 10 gp + 1000 component = 1450. Still have 2 negative levels that have to be removed by Restoration.
Combat Boons:
Grand Lodge Faction Card: Nemesis - ONCE EVERY ADVENTURE either: +2 on next attack & +9 damage OR -2 saving throw against next spell I cast.
Ch. 2 - Explore, Report, Cooperate: ONE TIME USE - Free or Immediate Action - "you may consider whether a particular action that you name... would help realize the goals of the Pathfinder Society. The GM then informs you whether the action would be positive (contributes to the secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible... If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of 5 words or less."
Ch. 3: Timelost Chronicler - ONCE EVERY SCENARIO: +1 Morale bonus to any single d20 roll. Have to declare before rolling.
Ch. 3 - Azlanti Wonders: ONE TIME USE - "When you adventure in a ruin, archeological site, or other structure that predates Earthfall (approximately 10,000 years ago, including more Azlanti and Thassilonian sites)" gain +1 insight bonus to two of the following: AC, attack rolls, saves, skills, "for the duration of the adventure[/b[ while you are exploring the site."
Ch. 4: Stinkeye's Friend: ONE TIME USE: +4 insight bonus vs. a gaze attack.
Ch. 11: ONE TIME USE - Inner Struggle: When you fail a save against a mind-affecting compulsion effect, use this boon "in order to delay the effect and be stunned until the end of your next turn instead... At the end of your turn, you can attempt a new saving throw against the effect to end it. If you succeed the effect ends. If you fail the save, the original effect overpowers your mental defenses and resumes."
1 round (and be stunned) and get another save afterwards.
Ch. 25 - Deep Sky Explorer: ONE TIME USE "swift action to gain Elemental Spell as a bonus feat (but note, as a prepared caster I would have no way to apply this metamagic feat to a spell in combat), or to gain energy resistance 10 to acid, cold, electricity, or fire. The chosen benefit lasts for 1 minute for each Earth Affinity boon you have earned with this PC (currently 1)."
Ch. 26 - Queen of Thorns, Desperate Bargain: ONE TIME USE “As an immediate action when you are reduced to fewer than 0 hp, you gain a number of temporary hp equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hp are lost and you resume dying if your hp total remains below 0."
Non-Combat Boons:
Ch. 4: Scholar of Ashkurhall: Whenever looking at stuff of dwarven origin, EITHER gain a +1 to Appraise, Knowledge, or Linguistics, OR substitute Perception or Sense Motive for the check. ONE TIME USE: free action to lose this entire boon to gain the benefits for one scenario to stuff of any origin (not just dwarven).
Ch. 4 - Found one piece of the Sky Key.
Ch. 15: Crisis Averted - May have future implications. Related to rescuing Dwarven emissaries and a Pathfinder expedition.
Ch. 17: Blessing of Malikeen - ONE TIME USE: Standard action to gain endure elements against cold only and to treat my altitude as one category lower.
Ch. 17: Ley Line Scholar - Gain +1 Caster Level in Amanandar, Jinin, Wanshou, and Zi Ha (all in Tian Xia).
Ch. 22 - Foiled Plans: "You were part of the Pathfinder team that foiled the Shadow Lodge's plans to ruin the Pathfinder Society's reputation in Magnimar. Surely the Spider and others involved in the plot will remember you should you ever encounter them in the future."
After Scenario Boons:
Grand Lodge Faction Card: Expedition Coordinator - skip downtime to retroactively succeed at secondary success condition for entire party.
Ch. 2 - Prized Find: ONE TIME USE - Get 1 PP when I would otherwise fail to get it.
Ch. 8: Budding Friendship - ONE TIME USE: If zero prestige earned, use to get 1 Prestige instead. Absalom only.
Elemental Affinity Boons:
Earth Affinity Boons: Ch. 25
[Spoiler=Chronicle items for purch
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