Deno'thar |
Will: 1d20 + 11 ⇒ (8) + 11 = 19 +3 Morale bonus if charm or fear based (this applies to everyone): I'm giving everyone within 30' of me (everyone) a +2 resistance bonus if it is mind-affecting (although I assume everyone already has at least this on their cloak)
Flyndyngylyn |
Will: 1d20 + 11 ⇒ (2) + 11 = 13
Aargh! As I'm sure that's a fail, I'll use my folio re-roll.
Will (folio re-roll): 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Grandmaster TOZ |
Current totals:
Ajax 21
Ara 22
Laara 15
Deno'Thar 19
Flyn Nat 20 reroll
This is a curse effect for any conditional bonuses.
Once everyone has their final totals we will get to the results.
Deno'thar |
I still have a saving finale, so please don’t reveal effect until you’ve told us successes and fails and I can respond
Aericus |
Will: 1d20 + 10 ⇒ (10) + 10 = 20
Don’t want to chance this one.
Will Reroll: 1d20 + 10 + 5 ⇒ (16) + 10 + 5 = 31
Ammensura Ibn Jad |
Sorry for the delay, been a busy day at work
Will save, heroism: 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38
Grandmaster TOZ |
Final totals:
Ajax 21 Pass
Ara 22 Pass
Laara 15 Fail
Deno'Thar 19 Fail
Flyn Nat 20 reroll Pass (Duh)
Ammen 38 Pass
Now to determine countermeasures!
Deno'thar |
Deno’thar ends his song with a flourish to save himself from the curse. Saving Finale on Deno’thar
will: 1d20 + 11 ⇒ (13) + 11 = 24
Deno'thar |
I have nothing further, does Laara have anything or does she take the effect? Can she use that reroll?
Grandmaster TOZ |
The dice are not helping! If you have any other abilities to try again, feel free to use them. We will continue with this mission in the meantime.
Scales begin to grow on Laara's body as she feels her mind being sapped by the foul curse.
Wisdom Damage: 1d6 ⇒ 5
Charisma Damage: 1d6 ⇒ 4 Ooof
Your lizardfolk guides emerge from the caves when the undead do not rise again, exclaiming in alarm at Laara's condition but are helpless to do anything about it. They cry out again as you notice the still forms of other Muckmouth warriors on the far side of the ziggurat. Approaching the collapsed corner of the structure, you find a stone door covered in glowing runes. "These our those Oosthic sent to seek the water. The magic must lie beyond the door!"
The party quickly recognizes the runes are written in a mix of Aklo, Draconic, and Undercommon. It takes only a bit of study to translate the words to Common. The red runes read "Warm blood feeds the cold god." White runes read "Pure minds speak in silence." Lastly, green runes read "False skin emboldens the true."
Ammensura Ibn Jad |
Do we know how the curse works? I have one greater dispel magic prepared which might remove it. I can prepare remove curse and/or break enchantment tomorrow if they will last that long.
Flyndyngylyn |
Feeling the blast of the Cursed King’s obvious, albeit strange, death, he feels no ill effects, at least not yet, as he wonders what in nine hells just happened...
Looking to the others, he thinks everyone unscathed, until he sees Laara, and rushes to her side. ”Erastil’s antlers! What new devilry is this? How are you feeling, Captain?”
Healing: 1d20 + 5 ⇒ (13) + 5 = 18
Flyn looks to the shaman. ”This is far beyond my skill, I fear. Is there anything you can do for her, Ammen?”
Grandmaster TOZ |
Ammen examines Laara and realizes that the curse is slow acting, likely to take days to fully transform her. However, as a curse he feels confident that greater dispel magic could remove it. Have to remember that clause in the future! Flyn recognizes the scales forming on her skin as crocodile scales.
Ammensura Ibn Jad |
Well, it looks like we have a little while. I only have one greater dispel and would rather not use it just yet as it may be crucial later today. I will prepare some remove curse spells tomorrow. In the meantime I can at least do something about the damage you have suffered
Lesser resto wand, wisdom: 1d4 ⇒ 4
Grandmaster TOZ |
Ammen would also know that the ability damage cannot be healed while the curse is active, my bad.
Flyndyngylyn |
Flyn sighs relief that Ammen can ultimately reverse the effects. ”Thank you, Ammensura. Seeing her skin and recalling the head of that cursed undead, I fear she’ll otherwise slowly turn into a crocodile...”
Flyn then moves on to study the Draconic runes.
”Hmm...maybe the red runes require fresh blood spilt upon ‘em? And perhaps the white runes require telepathy or something of that sort? Coming up blank right now on the green runes...any other ideas?”
Are there any relevant knowledge checks we can make here?
Aericus |
”...the green runes...any other ideas?”
"Perhaps we are to disguise ourselves, taking on a false skin?"
Deno'thar |
Deno'thar is clearly alarmed at the curse's foul effects upon Laara, and a bit sad that he chose to save his own skin rather try to help his fellow pathfinder. He nods in agreement with Ammen's triage assessment. Indeed it is better to have all of your mystical abilities ready, given that the curse will take time to progress. Hopefully we can help Laara sooner rather than later, as I assume she prefers being a pathfinder to a crocodile.
Deno'thar replies to Aericus after considering the green rune's translation. It is curious phrase it says that false skin emboldens the true. My first thought was of Ammen's protective wards, that embolden him get much closer to foes than he would otherwise be comfortable with. I agree with the suggestions for the other two. Perhaps we must cast the appropriate spells upon the runes to deactivate them?
Any skill checks appropriate?
Laara |
Not...feeling 100. Laara says as she looks back at Flynn. The elf seems, different to her eyes now. Looks taughter than I remember. Stringier. But I think I will manage. She notices the scales beginning to appear on her skin and starts. Well that isn't the most appealing.
As the rest of the party discusses the pyramid's wards, Laara paces restlessly. Magic is far from her strength. But Aericus's comment gives her a thought.
What about me? she asks. Pointing the her marred flesh, This sure as Hells isn't my 'true' skin. Maybe this curse is a two-edged sword - though while I can get some blood on me too, not quite sure how to get telepathic.
Grandmaster TOZ |
Are there any relevant knowledge checks we can make here?
Red runes would be Heal/Religion. White runes are Arcana/History. Green is Local/Nature or Bluff.
Deno'thar |
Deno’thar consults with Ammen on the runes automatic +4 aid on all knowledges, if possible, otherwise I’ll roll it as well.
Ajax Arrowhawk |
Ajax,decides to give a Laara her space as there seem to be plenty of people poking at her.
Ajax takes a moment to search whatever remains of the fallen undead, and then the area and has Ara Seek and Detect using her sense of smell.
Regarding the runes, Ajax offeres what help he can, invoking his jade wayfinder.
+ 9 on Heal, so auto Aid
History (Aid: 1d20 + 6 ⇒ (19) + 6 = 25 Timelost Chronicler boon gives +1
+14 on Nature so auto Aid
After offering his input, Ajax uses his active spell to detect for snares and pits
Grandmaster TOZ |
Ajax finds little of the undead left, as even the last bits seem to melt into the earth. They appear to have carried nothing with them. Ara hunts among the crumbling walls for a short time, before returning to Ajax's side. No pitfalls reveal themselves to his magic, nor any obvious mechanical traps.
Laara |
Laara looks to the Green rune herself, though she seems to be having trouble concentrating...
Bluff: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Ammensura Ibn Jad |
Ammen floats over to the runes to have a look over them, he keeps casting sideways glances at Laara. A crocodile, she had better not try and eat me!
Religion, heroism: 1d20 + 24 + 2 ⇒ (1) + 24 + 2 = 27
Arcana, heroism: 1d20 + 24 + 2 ⇒ (13) + 24 + 2 = 39
Nature, heroism: 1d20 + 24 + 2 ⇒ (18) + 24 + 2 = 44
I have not included any assists
Flyndyngylyn |
Flyn will assist Ammensura with the runes, whether he needs it or not...
Aid Another - Knowledge (Religion): 1d20 + 6 + 1d6 ⇒ (9) + 6 + (3) = 18
Aid Another - Knowledge (Arcana): 1d20 + 6 + 1d6 ⇒ (16) + 6 + (1) = 23
Aid Another - Knowledge (Nature): 1d20 + 6 + 1d6 ⇒ (6) + 6 + (5) = 17
Grandmaster TOZ |
Ammen is able to confirm that touching blood from a warm-bodied creature to the ziggurat will deactive the red runes. A silent or magical form of communication between ritual participants, such as telepathy, sign language, or a message spell will deactivate the white runes. A participant that approaches the door in a disguise (magical or not, to include altered forms) and succeeds on a Disguise check will deactivate the green runes.
Deno'thar |
Deno'thar says," I can cast the message spell, and we all have blood, but I'm not sure if any of you have skill in disguise. Any of you pulled off any clever disguises in your missions to date? I could probably help with applying any makeup if a more versitile pathfinder than I has a disguise kit.
Deno'thar has a +8 from charisma and a competence bonus, so I could most likely aid for a +4 if anyone is decent at it.
Laara |
As I said, I'm halfway there to looking 'false'. And have had to make myself look like someone else a time or two. Laara says.
The elf takes some dye from her kit and starts trying to back up her words with action.
Have a (currently) +9 to Disguise, so if no one is better Laara can mask herself up and get a bit of blood on her.
Disguise (before any aids): 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
Flyndyngylyn |
Flyn shrugs. ”No worries, Captain, I can provide the blood...”
The Elf draws a dagger as he approaches the temple; slices the palm of his right hand deep enough to draw blood, and smears the blood on the ziggurat...
Deno'thar |
Deno'thar aids Laara in applying the disguise Disguise, Aid another: 1d20 + 8 ⇒ (5) + 8 = 13. He then proceeds to cast message and talk to the white runes " Let us in please."
+4 aid
Grandmaster TOZ |
With Flyn's blood offering, the red runes go dim, clearly dormant to Ammen's understanding of the magic. With Deno'thar's aid and the cursed alteration of Laara's skin, the green runes also go dim. As Deno'thar speaks words through the air magically, the white runs also dim.
Behind you, Chief Oosthic and more Muckmouth warriors approach, slowly, at the pace of the aged leader. "You have done well to face the dangers we could not, Pathfinders. Let our warriors take up their roles now, so that our bond is deeper in shared struggle." Switching to Draconic, she directs the Muckmouth warriors to open the door. With a touch, the stone portal opens, revealing a chamber covered in shelves filled with tomes and scrolls.
Together, Pathfinder and Muckmouth lizardfolk review the arcane library, finding a great deal of magical knowledge. The Muckmouth will flow once again and the efforts of the Society in the tapestry will be aided with bolstered spellcasting!
You have unlocked the Special Boost for the Provide Spellcasting option on Aid Tokens. When you boost an Aid Token now, you may choose to attempt that instead of the normal boost. Another hour has passed in the tapestry and your next stop is Round Mountain. Let me know if there are any change in plans, such as swinging by the field camp to acquire aid for Laara's condition. Edit: Also, you unlocked the Special Boost for the Allied Offensive aid option when you successfully negotiated with all three groups of delegates earlier, apologies for missing that.
Ammensura Ibn Jad |
Ammen will renew heightened awareness as they enter Round Mountain but will skip renewing shield of faith for now.
Deno'thar |
it says we pass the aid token to another table when we use. What is the caster level on provide spellcasting? Should we use the boosted remove curse and pass to another table? Also, does Allied Offensive work on all attacks (i.e. could I use it on a weird words or only melee)?
Deno’thar suggests, “ I’m glad we’ve been making rapid progress helping the allies of the society, maybe we should accept their offer of aid for Laaras skin condition rather than continuing with makeup Laara and I put over it.”
Deno’thar renews his preparations with another set of spells before traveling to the Round Mountain.
He recasts heroism and heightened awareness .
Aericus |
I'll use another heightened awareness wand charge at the appropriate time.
Flyndyngylyn |
Whatever Laara decides concerning her conditions (treating now or waiting) is fine by me...
Flyn gives a farewell bow to Chief Oosthic. "Honored to be of service to the Muckmouths again. I wish we could stay and feast with you again but, alas, we are needed elsewhere...fare thee well till we meet again..."
The Elf looks to his companions. "To the Round Mountain next to aid the rat folk, eh? That's a new place for me...have any of you ventured there previously or dealt with the rat folk before?"
Ajax Arrowhawk |
Ajax wants to swing by the field camp to buy three anointing oils.
Once the group arrives at Round Mountain, Ajax will rebuff.
If this is the Duergar trip, then Ajax will use one oil and then cast Barkskin when it's clear they are gong to enter a dangerous area. Ajax also uses one of his pearl to recall Detect Snares & Spits and casts that.
Laara |
If we are swinging by a Base Camp, Laara wouldn't mind using 6 Prestige Points to get a nice fellow Pathfinder to cast Remove Curse on her. From my understanding of the Aid tokens, while we've unlocked the option to boost them for other tables, the current one we have isn't boosted yet (meaning we can't use it on Laara for the Remove Curse option itself.)
that said, agree we should Boost the token and pass. And if stopping by a field camp to try and get the curse taken care of would take too much time, then Laara would argue we should power through to Round Mountain. She's far from a saint, but if there's a whole reality about to collapse, that's a bit more urgent than one half-elf's skin condition.
Grandmaster TOZ |
The scenario specifies an hour per mission and ten minutes traveling the tapestry bridges. The base camp is not called out as a separate location. I’d rule that other Pathfinders have been setting up field sites behind you as you accomplish tasks, so there is a site with the Muckmouth tribe now that you’ve cleared things out. No extra time charged beyond the minute or two to coordinate the request.
Grandmaster TOZ |
Traversing the bridge has become a familiar scene, the greens of the Muckmouth marshes giving way to brown and tan streaks as the party finds themselves on the high perch of the entrance to Round Mountain. The view across the tapestry is breathtaking from miles up, but the passage inside is close caves, rarely more than ten feet across.
It is only a few minutes travel more when the floor of the narrow tunnel trembles. Pebbles clatter across the ground, and a low rumbling sound echoes from the distance. A group of ratfolk scouts stagger into the tunnel. One of them cries out. “I hope that was the last of it! Hey, you, Pathfinders! Watch your step. Round Mountain is rolling! If you want to get to the Pagoda, we’ll need to secure safe passage through this tumbling cavern!”
The shifting and rumbling of the mountain is a clear danger for you and more importantly your ratfolk allies. You have a number of techniques you can use to safely traverse the path to the center of the mountain. Each task can be attempted once, by all members of the party. You may aid another or roll on your own.
The five routes you can choose from are as follows. Please choose one skill to roll for each that you wish to try.
Find and point out the best handholds (Perception or Survival)
Construct makeshift scaffolds of wood, ropes, or debris (Craft [carpentry or ships] or Knowledge [dungeoneering or engineering])
Find and traverse the quickest route (Acrobatics, Climb, or Escape Artist)
Encourage the ratfolk to help (Bluff, Diplomacy, Intimidate, Knowledge [local], or Perform).
Discern a pattern in the mountain’s rotations (Intelligence or Wisdom check).
Ajax Arrowhawk |
At this venture, Ajax replenishes his buffs, this time using the anointing oil to cast barkskin on himself, as well.
So that's Longstrider 1h, Barkskin 90m, and Detect Snares & Pits 80m
On Ara, Mage Armor 1h, Shield Companion 1h.
Not sure I understand the instructions. The party can attempt each task once, or each party member can attempt the task once? Do we need to exceed on as many as we can or is succeeding on one sufficient? Or does each party member need to succeed at one? .
Grandmaster TOZ |
The party can attempt each task once, in any combination of aids/main attempts. Effectively, each PC rolls once for each task. Each task is pass or fail, it does not take multiple successes.
Ajax Arrowhawk |
When you say "The party can attempt each task once," and then "each PC rolls once for each task" it's really confusing. If I attempt a roll at a task, does that preclude someone else from attempting that same task?
Ajax Arrowhawk |
Ajax examines the path through the tunnel, invoking his jade wayfinder.
Route 1: Would prefer to Take 10 on Survival check = 27.
Route 2:Would prefer to Take 10 on K. Dungeoneering = 25
Route 3:Acrobatics (Aid Flyn): 1d20 + 8 ⇒ (10) + 8 = 18
Route 4: K. Local (Aid Ammensura ): 1d20 + 5 ⇒ (15) + 5 = 20 If I can't use K. Local to help Diplomacy roll, then switch this to Diplomacy and -2.
Route 5: Wisdom (Aid Amennsura): 1d20 + 3 ⇒ (11) + 3 = 14