Ammensura Ibn Jad
|
Ammen carefully examines the rockface
Perception: 1d20 + 30 ⇒ (20) + 30 = 50
Before supervising the construction of scaffolding
Engineering, HA, consult: 1d20 + 16 + 2 + 2 ⇒ (6) + 16 + 2 + 2 = 26
Shrugging at the idea of looking for the best route he simply flies up under his own power.
No idea if this counts as a success but Ammen doesnt do climb etc
Reaching a clear spot he provides some encouraging words to the ratfolk.
Diplomacy: 1d20 + 30 ⇒ (11) + 30 = 41
Before making some quick calculations on the rotational variance of a billion ton rock rolling through an obscure demiplane in the process of falling apart.
Wisdom: 1d20 + 10 ⇒ (7) + 10 = 17
Flyndyngylyn
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Flyn will look to find and traverse the best route...and aid on the other checks...
Aid Another (Perception): 1d20 + 21 ⇒ (9) + 21 = 30
Aid Another (Knowledge: Engineering): 1d20 + 6 + 1d6 ⇒ (8) + 6 + (2) = 16
Acrobatics: 1d20 + 24 ⇒ (9) + 24 = 33
Aid Another (Knowledge: Local): 1d20 + 6 + 1d6 ⇒ (16) + 6 + (3) = 25
Aid Another (Wisdom): 1d20 + 1 ⇒ (13) + 1 = 14
Laara
|
First, Attempting to boost the Aid token with an attack
Attack: 1d20 + 21 ⇒ (19) + 21 = 40
------
A rolling mountain? Laara says in disbelief. Her words come out sounding a bit odd to the half-elf's ears: she realizes some of her teeth are starting to enlarge and it's causing her to somewhat slur her words. This is what you get when you let a wizard build a playground.
She tries to keep up with the rest of the party, working to get through the bizarre caverns as fast as she can.
Perception (Aiding Flyn): 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
For the scaffolding she has little. Attempting to help anyone building some braces?Craft Aid: 1d20 + 1 ⇒ (9) + 1 = 10
Acrobatically going through a quick route: 1d20 + 21 ⇒ (9) + 21 = 30
Trying to 'encourage the ratfolk to speed up with Intimidate: 1d20 + 24 - 2 ⇒ (17) + 24 - 2 = 39
Pattern recognition (Aiding Ammensura?): 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
Deno'thar
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Deno'thar defends wizards, More aptly, this is what happens when you play in a playground without understanding all of the rules. Although point taken, if I should ever can create a demiplane, I'll try not to do it out of random parts of Golarion, with no regard for the current occupants... Hopefully we can help everyone get to safety, or with Chaldira's blessing, maybe our Spell contingent will pull through with a solution.
Deno'thar attempts to keep up with his allies and help where he can.
automatic aid to Ammen on perception, knowledge:engineering and local for a +4
aid Flyn Acrobatics: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
aid Ammen Wisdom: 1d20 ⇒ 3
| Grandmaster TOZ |
With expert skill, you motivate the Round Mountain ratfolk to get moving and point out the safest path through the bucking tunnel. Ammen calls out directions as he floats through the center of the tunnel, dodging the rolling walls with arcane grace. Ajax and Flyn's keen eyes picks out routes that would otherwise be unavailable in a right side up mountain. Laara is able to slide down the rapidly sloping walls, leading the ratfolk in impromptu tunnel surfing. Deno'thar provides helpful inspiration in tight moments.
Before long the tunnel becomes less trecherous, widening out into a larger cavern. Ahead, the tunnel is split by a chasm, bridged by a well lit arc of stone lined with torches. "Have a care, Pathfinders. It is not much farther, but the movements have stirred up all manner of creatures." one of the ratfolk warns.
Ajax Arrowhawk
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Ajax draws his bow and uses his gravity wand and then puts it back as he tells Ara to defend him.
Ammensura Ibn Jad
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Ammen again reactivates his wand of heightned awareness. Be wary everyone, keep on the lookout
Perception if relevant: 1d20 + 30 ⇒ (10) + 30 = 40
Flyndyngylyn
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Flyn will draw his bow, hanging back with Ajax to cover his friends as they move forward. He’ll keep a sharp eye out for trouble and try to move quietly and conceal himself within the shadows whenever possible...
Perception: 1d20 + 21 ⇒ (14) + 21 = 35
Stealth: 1d20 + 24 ⇒ (14) + 24 = 38
Deno'thar
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Deno'thar looks cautiously around and says All manner of creatures... best call in the reinforcements! With that he casts a quick spell and 6 copies of him appear.
Mirror Image: 1d4 + 3 ⇒ (3) + 3 = 6
Aericus
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Aericus will also move up with the others.
If someone can please move me, since I’m limited to mobile during the day today.
Ajax Arrowhawk
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Reflex Ajax: 1d20 + 12 ⇒ (13) + 12 = 25
Reflex Ara: 1d20 + 14 ⇒ (12) + 14 = 26 Don't know if she gets a bonus for four legs
Deno'thar
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Deno’thar tries to catch his footing as the mountain shifts.
reflex save: 1d20 + 15 ⇒ (17) + 15 = 32
Ammensura Ibn Jad
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Atticus floats along in idair mostly unconcerned about the shaking. Every so often he glances upwards and wonders, my thats a lot of rock, lets hope it doesn't come tumbling down
Flyndyngylyn
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Reflex: 1d20 + 18 ⇒ (12) + 18 = 30
Acrobatics: 1d20 + 24 ⇒ (19) + 24 = 43
Flyn tries to steady himself as the mountain does it's moving thing. "Whoa there, Nellie..."
ETA: Added Acrobatics check if that's what's needed.
Deno'thar
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acrobatics: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Deno’thar tries to stabilize himself. He contemplates the heights, Uh oh, hope I don’t fall off this mountain and leave a flattened corpse in the tapestry.
Laara
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Acrobatics: 1d20 + 21 ⇒ (9) + 21 = 30
Laara hopefully keeps mostly upright as the tremors shake the entire cavern. Of course. she says through gritted teeth. Spinning mountain. Looking back to the others, she yells out. If this is going to keep up, gotta get moving. And stay to the center of that bridge: don't want to find out how far down it goes.
Taking her own advice, the brawler attempts to move forwards to the end of this crumbling cave.
Aericus
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Aericus stumbles a little bit, but hopefully catches himself before anything too bad happens.
Acrobatics: 1d20 + 12 ⇒ (3) + 12 = 15
If it becomes necessary...
Reflex: 1d20 + 16 ⇒ (10) + 16 = 26
Aericus
|
"You didn't see that."
I'm supposed to be light on my feet.
Aericus stands up and keeps moving forward.
Deno'thar
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Deno'thar likewise stands, dusts himself on, and continues with the rest of the group.
He reflects to himself Best be careful on the bridge, no telling how far down the chasm goes...
Ammensura Ibn Jad
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Ammen floats over the chasm and calls out to his companions. I suggest you get across that rather unstable looking bridge before there is another quake. I dont want to fish any of you out of that pit
Ajax Arrowhawk
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Ajax reaches in his pack and tosses 50' silk rope to Ammensura.
"Perhaps you can secure this to the other side and we can all hold on as we cross?"
Deno'thar
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Deno’thar nods approvingly at the cautious measure and joins up in the queue to cross the bridge.
If Ammen does that and our melee move up slightly, I think the rest of us can cross one at a time and hopefully we can move on.
Ammensura Ibn Jad
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Ammen grabs the rope and looks for somewhere to secure it safely.
Laara
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As the shaman floats ahead, Laara moves along with him swiftly, keeping an eye on the mage and counting on her agile footing to keep her out of trouble if another quake comes.
Ajax Arrowhawk
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When Ammen secures the rope, Ajax crosses single file with Ara, making sure to keep in the center of the bridge and one hand one the rope.
| Grandmaster TOZ |
As the party moves up and prepares to brave the chasm bridge, tendrils lash out from one of the far stalagmites! A rocky creature reveals itself, seemingly growing out of the ground!
Flyn: 1d20 + 8 ⇒ (19) + 8 = 27
Ajax: 1d20 + 7 ⇒ (17) + 7 = 24
Aericus: 1d20 + 13 ⇒ (18) + 13 = 31, +4 heightened awareness
Deno’thar: 1d20 + 11 ⇒ (18) + 11 = 29, +4 heightened awareness
Laara: 1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 5 ⇒ (13) + 5 = 18
1d6 ⇒ 2
1d5 ⇒ 3
Strand on Ammen: 1d20 + 10 ⇒ (6) + 10 = 16
Strand on Laara: 1d20 + 10 ⇒ (17) + 10 = 27
Strand on Aericus: 1d20 + 10 ⇒ (19) + 10 = 29
Strand on Flyn: 1d20 + 10 ⇒ (20) + 10 = 30
Strand on Deno'thar: 1d20 + 10 ⇒ (8) + 10 = 18
Strand on Aericus: 1d20 + 10 ⇒ (20) + 10 = 30
Confirm on Flyn: 1d20 + 10 ⇒ (10) + 10 = 20
Confirm on Aericus: 1d20 + 10 ⇒ (5) + 10 = 15
Mirror Image, Hit on 1: 1d7 ⇒ 3
As the sticky strands lash through Deno'thar's image and curl around the rest, they pull with surprising strength! At the same time, you feel your skin numbing from the touch. Fort saves all around! Aericus took two hits and possible crit against flatfooted touch. Please roll and then open the spoiler. The rumbling of the mountain causes another sudden shift before the party can manage to react. And another Acrobatics check! Same as before, roll and check the spoiler for results.
DC25 to avoid the following:
Ammen Str Damage: 1d6 ⇒ 4
Laara Str Damage: 1d6 ⇒ 2
Flyn Str Damage: 1d6 ⇒ 2
Aericus Str Damage: 1d6 ⇒ 6
Aericus Crit Str Damage: 2d6 ⇒ (3, 4) = 7 Ignore the second roll if not confirmed.
DC27 to avoid falling prone.
33 Deno'thar
31 Aericus
29 Laara
27 Flyn
24 Ajax
18 Foe
10 Ammen
Ammen did not get a chance to secure the rope, so Ajax was not able to move forward. Bolded party members are up! Knowledge Dungeoneering will ID the enemy.
Ajax Arrowhawk
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Ajax/Ara will Delay after anyone in bold who might cast a party buff, so basically taking my turn in the order rolled, but posting now.
Acrobatics Ajax: 1d20 + 12 ⇒ (9) + 12 = 21 <--Should be +7, not 12.
Acrobatics Ara: 1d20 + 14 ⇒ (9) + 14 = 23
K. Nature on creature: 1d20 + 14 ⇒ (5) + 14 = 19 <--That should be K. Dungeoneering,
Ajax stands up and fires an arrow.
If the K. check by Ajax or someone else reveals that the body of the creature is sticky and poisonous, then Ajax uses normal arrows. If only the appendages are poisonus, then durable arrows.
Standard Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11 I'm assuming 5-6 rounds of Gravity Bow left.
Again, Ajax knows that anyone touching the creature with a natural weapon must save vs poison, then he orders Ara to stay put and protect her self (Total Defense). If Ajax knows the creature is not poisonus to the touch, and the attacks are not touch attacks, then he orders Ara to flank it and attack.
Also, what is the creature's apparent reach?
Aericus
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Aericus sees the first attack coming and attempts to swat it out of the way, but just misses.
Parry: 1d20 + 16 ⇒ (12) + 16 = 28
Both of the strands strike him, but he resists their effects.
Fort Save 1: 1d20 + 13 ⇒ (18) + 13 = 31
Fort Save 2: 1d20 + 13 ⇒ (18) + 13 = 31
He is again is unable to remain standing after the quake.
Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18
Knowledge(dungeoneering): 1d20 + 12 ⇒ (14) + 12 = 26
He swiftly channels some of his power into his rapier. Arcane point to make rapier +4 agile keen. Then he carefully motions, and launches himself towards the creature. Cast bladed dash defensively (take 1 for 20 vs. DC 19) with spell combat, using it to stand if possible, if not, subtract prone penalty from attacks below. Aericus zooms next to the creature striking it critically.
Bladed Dash Attack: 1d20 + 16 + 6 ⇒ (15) + 16 + 6 = 37 (7 BAB + 6 Dex + 4 Weapon + 1 WF - 2 Spell Combat + 6 Int)
Bladed Dash Confirm: 1d20 + 16 + 6 + 6 ⇒ (17) + 16 + 6 + 6 = 45 Extra +6 Int from Critical Perfection.
Bladed Dash Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Confirm Damage: 1d6 + 12 ⇒ (5) + 12 = 17
My understanding is since bladed dash puts me next to the creature, I can now take the rest of my attacks with spell combat. If not, ignore these.
He continues to stab relentlessly at the creature that tried to sap his strength.
Attack 1: 1d20 + 16 ⇒ (9) + 16 = 25
Damage 1: 1d6 + 12 ⇒ (1) + 12 = 13
Attack 2: 1d20 + 16 ⇒ (20) + 16 = 36
Damage 2: 1d6 + 12 ⇒ (2) + 12 = 14
Iterative Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Iterative Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Attack 2 Confirm: 1d20 + 16 + 6 ⇒ (11) + 16 + 6 = 33
Attack 2 Confirm Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Rolls didn't include any buffs from Deno'thar
Aericus
|
** spoiler omitted **
Reflex Save: 1d20 + 16 ⇒ (15) + 16 = 31
I'd rather get the full attack off, because of the bladed dash and still be prone then.
Flyndyngylyn
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Fort Save: 1d20 + 12 ⇒ (13) + 12 = 25
Acrobatics: 1d20 + 24 ⇒ (18) + 24 = 42
Flyn, barely resisting the poison while managing to keep his feet, fires at the creature...
To Hit: Dex+Base, Magic, Weapon Focus, Lesser Bracers of Archery, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim, Improved Precise Shot
Damage: Strength, Magic, PBS, Deadly Aim
Magic Composite Longbow: 1d20 + 14 + 2 + 1 + 1 + 1 - 3 ⇒ (18) + 14 + 2 + 1 + 1 + 1 - 3 = 34
Magic/Cold Iron: 1d8 + 3 + 2 + 1 + 6 ⇒ (7) + 3 + 2 + 1 + 6 = 19
...and then moves back 30’ to try and get out of range of this beast, as he tries to recall something about it...
Knowledge (Dungeoneering): 1d20 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9
Deno'thar
|
Knowledge:Dungeoneering: 10 + 16 + 2 = 28 Take 10, loremaster
Acrobatics: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Deno'thar stumbles and falls. From his prone position he casts a spell and begins to sing a battle ballard.
Inspire Courage +3 Competence to Attack and Damage. I'm not sure who I can hit with haste because people have moved since, but I think I can get both Ajax, Ara, and Flyn, and potentially Aericus. Only people within 30, benefit from Flagbearer +2 morale attack and damage
| Grandmaster TOZ |
Ajax does not recognize the beast, but Aericus calls it out as a roper, an ambush predator aberration. Flyn fumbles his thoughts, settling for a return shot as the earth shifts under his feet. Deno'thar recalls these strange beasts having a resistance to magic (SR) and a particular vulnerability to fire.
Aericus manages a couple devastating cuts amid the flurry. Crits confirmed, no other hits. I believe you still have a haste attack. Flyn's arrow finds the mark, leaving the roper bleeding heavily. Ajax manages to land a shot of his own as well. The tentacles now flailing around it appear to have great reach, at least 10 if not more. The tendrils were launching out at least 40-50ft.
33 Deno'thar
31 Aericus
29 Laara
27 Flyn
24 Ajax
18 Roper (Damage: 111)
10 Ammen
Laara is up and then the beast!
Ammensura Ibn Jad
|
I am fairly sure you cannot bladed dash while prone as your movement is limited to crawling unless you stand up.
Ugh, this stuff is disgusting mutters Ammen as he is covered in the sticky substance.
Fortitude, heroism: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Dungeoneering, heroism: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
Laara
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Fort: 1d20 + 13 ⇒ (19) + 13 = 32
Acrobatics: 1d20 + 21 ⇒ (19) + 21 = 40
Laara is caught by surprise at part of the scenery proves to be very much alive, but the disgusting tendril doens't seem to affect her as it scrapes against a scaled section of her skin.
Reacting quickly, the brawler shifts into a combat stance and advances towards the large aberration.
Swift action to go into Outslug stance, Ten-Foot stepping (thanks to Outslug Sprint) and flurrying. She is striking for Nonlethal damage and attmepting to Intimidate the creature on each blow. If it is shaken and she then hits it, it's flat-footed to her attacks for 1 round (Shatter Defenses).
Attack: 1d20 + 19 + 3 ⇒ (9) + 19 + 3 = 31 for damage: 2d6 + 9 + 3 + 2 ⇒ (5, 5) + 9 + 3 + 2 = 24 plus Acid damage: 1d6 ⇒ 2
Initmidate attempt: 1d20 + 24 - 2 ⇒ (14) + 24 - 2 = 36
Attack: 1d20 + 19 + 3 ⇒ (9) + 19 + 3 = 31 for damage: 2d6 + 9 + 3 + 2 ⇒ (4, 5) + 9 + 3 + 2 = 23 plus Acid damage: 1d6 ⇒ 5
Initmidate attempt (DC 5 higher: 1d20 + 24 - 2 ⇒ (6) + 24 - 2 = 28
Attack: 1d20 + 13 + 3 ⇒ (3) + 13 + 3 = 19 for damage: 2d6 + 9 + 3 + 2 ⇒ (3, 2) + 9 + 3 + 2 = 19 plus Acid damage: 1d6 ⇒ 1
Initmidate attempt (DC 10 higher): 1d20 + 24 - 2 ⇒ (20) + 24 - 2 = 42
AC is 31 this round
Aericus
|
Haste Attack: 1d20 + 16 + 3 + 1 - 4 ⇒ (18) + 16 + 3 + 1 - 4 = 34
Haste Damage: 1d6 + 12 + 3 ⇒ (2) + 12 + 3 = 17
Haste Confirmation: 1d20 + 16 + 3 + 1 - 4 + 6 ⇒ (8) + 16 + 3 + 1 - 4 + 6 = 30
Confirmation Damage: 1d6 + 12 + 3 ⇒ (6) + 12 + 3 = 21
I’ve always seen it used as the spell moves you, because you can go in any direction, including in 3D, even without a movement speed for that direction.
Deno'thar
|
Deno'thar calls out to Aericus It is especially vulnerable to fire magics if you have them, although it does possess a a resistance to all types of magic that you'd have to overcome.
| Grandmaster TOZ |
Reviewing the spell, the wording is unclear enough to wiggle, but 'bonus movement' generally does mean actually moving rather than being moved. We'll rewind the bonus attacks for now.
Laara moves in, confounding the creatures reach and laying in a quick one-two combo. Shuddering, it opens its massive maw and bites down at Aericus in revenge for the bloody gash.
Bite on Aericus: 1d20 + 20 ⇒ (9) + 20 = 29
The fencer easily blocks the savage bite, interposing his blade just enough to dodge to the side! Using the rolled haste attack for parry. Ammen does not recall anything further about ropers at the moment.
33 Deno'thar
31 Aericus
29 Laara
27 Flyn
24 Ajax
18 Roper (Damage: 78, 47 NL)
10 Ammen
Alright, party is up. Fairly certain I won't get another action. :) I am flying to SkalCon this afternoon but will pick this up as soon as I have a chance tonight.
Ammensura Ibn Jad
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Ammen glares at the creature. How dare you attack me, you got my robes slimy!
Evil eye for reduction in AC, DC25 will save, if it saves I chant to extend the duration to two rounds
Aericus
|
Works for me.
Aericus having swatted the attack away takes the opportunity to land another stab into the creature.
Riposte Attack: 1d20 + 20 ⇒ (18) + 20 = 38
Riposte Damage: 1d6 + 15 ⇒ (6) + 15 = 21
Riposte Confirm: 1d20 + 20 + 6 ⇒ (13) + 20 + 6 = 39
Confirm Damage: 1d6 + 15 ⇒ (6) + 15 = 21
He continues to stab the creature twice more with extreme vigor.
Attack 1: 1d20 + 20 ⇒ (18) + 20 = 38
Damage 1: 1d6 + 15 ⇒ (3) + 15 = 18
Confirm Attack 1: 1d20 + 20 + 6 ⇒ (20) + 20 + 6 = 46
Confirm Damage: 1d6 + 15 ⇒ (3) + 15 = 18
Haste Attack: 1d20 + 20 ⇒ (19) + 20 = 39
Haste Damage: 1d6 + 15 ⇒ (5) + 15 = 20
Haste Confirm: 1d20 + 20 + 6 ⇒ (12) + 20 + 6 = 38
Confirm Damage: 1d6 + 15 ⇒ (5) + 15 = 20
Deno'thar
|
Deno’thar continues his song and stands up. He prepares to switch his song into a discordant strike if the roper still stands after his allies attacks.
move stand up, standard ready to weird words (both on roper) if it is still up when we get to its initiative, free maintain song
Ajax Arrowhawk
|
Acrobatics Save Ajax: 1d20 + 7 ⇒ (19) + 7 = 26
Acro save Aara: 1d20 + 14 ⇒ (18) + 14 = 32
Despite his best efforts, Ajax can't seem to keep his feat, Ara fairs better.
I've never felt an earthquake like this.
"It's miracle this place hasn't collapsed on itself."
Ajax stands up and fires another arrow.
Normal attack +15, Bard bonuses +5, Haste +1
Standard attack (durable): 1d20 + 21 ⇒ (2) + 21 = 23
Damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20
Hope that Evil Eye brings its AC down enough to hit.