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Let's see if I can get this eagle to land a blow or two!
If possible, Ques will summon an eagle in a flanking position where it will launch a full attack.
to hit talon, flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
damage: 1d4 ⇒ 1
to hit talon, flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d4 ⇒ 1
to hit bite, flank: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
damage: 1d4 ⇒ 2
Ugh. One point of damage? Really? Ugh. Still, that means it has one more attack, max.
"I got it, I got it!"

GM Nayr |

Ques's summoned eagle appears, and attacks. It slashes across with a talon and strikes the wyrm, but is set off from the attack and its ensuing attacks miss. Out of desperation, the wounded reptile spins its sinuous neck around and bites at Arsiel. Arsiel deflects the gnashing teeth, and the creature, seemingly wounded beyond its limits, falls into the snow.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Down to -1. Out of combat

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"Well, I guess Grey did his job, though he will be out of commission for a day. Someone else will have to take point from now on."

Anadorita Garimos |

You missed narrating Ana's blast!
Correct. It is not vs. touch AC.

Garland Laakerntzen |

Garland looks down at the dying reptile, "Anyone know what this thing is? Or maybe why it was lying in wait for us?"

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"Beats me. I know a little bit about extra planar beings because of the stories my dad tells, but other than that, well, monsters are something you make up. I'm going to call it a snow lizard. Whoever heard of a lizard in snow? Aren't they all cold blooded or something?"

Anadorita Garimos |

Hmm, seems my [EDIT] to my last post did not take - I see Ana’s blast was superfluous... Apologies...
Ana stares at the creature.
”I don’t think anything hereabouts is going to sit with “normal” and have cups of tea. A strange brew indeed.” The young ganzi produces her dagger and begins to attempt to cut the creature’s head off.

GM Nayr |

Dangit, no I missed it Ana, apologies! I owe you on the next one. I got flip-flopped with timing of posts vs initiative order.
The path continues beyond this area, through deep snow in the gully. On the other side, the snow seems to even out a bit.
It's 4X move cost without snowshoes; 2X cost on the other side...in mechanical terms.

Garland Laakerntzen |

Garland closely inspects the creature after its beheading.
Knowledge (arcana): 1d20 + 7 ⇒ (11) + 7 = 18
As they continue on, Garland offers up "If I'm not mistaken, that was a tatzylwyrm, though I have never seen or heard of one in the cold. Something is definitely off here."

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"Tattle worm? Why is it called a tattle worm? It didn't do ANY talking as far as I could tell. Weird name. I prefer snow lizard."
When Ana finishes her grizzly task, he asks her, "Why did you do that? Is there a bounty on snow lizards or something? I doubt a head would make good eating, so... I wonder if the butcher could do something with the carcass."
"You all ready to go on now?"
though he says this, Ques makes no move to actually lead the way. Grey's example has left a profound impact on his overeager tendencies.

Anadorita Garimos |

Ana looks up from her bloodied crouch, and wipes a smear of red across her cheek in an snow-vained attempt to tame a wild lock of hair.
"I don't rightly know, 'cept his...her head is real wild looking. My folks? Their inn? A Stoat? If I ever have my own place, it'll be a Dragon! And a real dragon...tazzlewürm skull might just look the greatest."
The ganzi pauses for a moment, before her eyebrows raise in estimation.
"Plus, in this cold, it'll keep fer a while." she says, packing snow around the head and wrapping it up in some rags before thrusting it with a little difficulty in her pack.

Anadorita Garimos |

Walking uo to Ques, Ana places a hand on his shoulder and fixes the fetchling with a serious look.
"And Ques? I'm real sorry about Grey. He was a good...soul. May he rest in peace. We're all better for having known him." She nods and shrugs with a sad smile.
With that she tramps off in the snow in the direction they were headed before the ambush. Then stops.
"We goin' this way?"

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"Uh. No! From what I understand, Grey is OK. Really."
I hope. Oh, my. I really don't know. I just heard that's the way it works.
There is not a lot of confidence in his face.
I wonder if I can't cast spells any longer if Grey is gone.
And he looks a little worried.

GM Nayr |

Garland: 1d20 + 5 ⇒ (10) + 5 = 15
Ques: 1d20 - 1 ⇒ (11) - 1 = 10
Arsiel: 1d20 + 4 ⇒ (10) + 4 = 14
Ana leads the way beyond the beheaded, serpentine form. Soon enough, the blood let by the beast is frozen stiff on the skin, as the group continues along the trail through the swirling snow. After about fifteen more minutes of walking, while crossing between rows of trees, you notice something strange. Feathered bundles and strange fetishes hang from the lowest branches of the trees in this part of the forest, swaying and shifting in the wind. All are stuck through with small pins holding pieces of leather bound around them.
Map updated. The trees with decorations are on both sides of the trail

Anadorita Garimos |

Dagger in hand, Ana stops and points to the eerie objects in the trees.
”What the gickshit is this?”

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"Feathers? Weird, huh? I'll bet they're trapped."

Garland Laakerntzen |

"I'm not sure if they are trapped, but they definitely don't mean anything good. I say we avoid them."
Knowledge (arcana): 1d20 + 7 ⇒ (5) + 7 = 12

GM Nayr |

Garland takes a look at the fetishes, and she can tell something from her experience with the natural world - these aren't bundles of feathers, but are dead crows, seemingly pierced through with the small pins that stick the leather scraps to them.
As you talk, you hear something from the north trees...in an usual language.

Anadorita Garimos |

”Ah....shite. I think there is a trap. And we’re the prey what tripped it. I don’t know what that speak is, but I’m with you guys. Bad news.”

Garland Laakerntzen |

Garland pulls out her spear again, ready for whatever this may be. "I can't place that tongue, but I certainly don't trust it."

Anadorita Garimos |

Steadfast of mien, but with a slight smile creaking through Ana replies:
”I speak Protean. Think that’ll help?”

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"It sounds a lot like Aklo. Could it be the language of the First World? I suppose we need to investigate, even though everything in me says it would be prudent to get the blazes out of here... Besides, I have to admit I am a bit curious."

Arsiel Duskwalker |

"Ques, your guess is as good as mine, why don't you try Aklo, and Ana try Protean, not that I know what that is, and we'll see what occurs. Try to stay behind me so they come at me first if they aren't happy with us in their space."
Arsiel grins grimly and steps toward the fetishes hanging from the trees, and in a very relaxed manner rests his weapon against his shoulder, so as to seem not too threatening.

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"Uh, OK. Though I hear the first worlders do not like the language."

GM Nayr |

As Arsiel moves towards the trees, a few things occur, each equally odd. First, a small, vaguely humanoid shape made of what looks to be light appears near the top of one of the trees to the south. It immediately begins making crude gestures towards you.
Also, a tiny silver sliver pricks Arsiel's cheek, drawing a thin line of blood. After the initial burn of the strike, an icy sensation spreads across Arsiel's cheek.
1 damage, and DC11 fort save or staggered for 1 round.

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Taking the mans suggestion, Ques calls out in Aklo.
diplomacy: 1d20 + 3 ⇒ (6) + 3 = 9

Anadorita Garimos |

Have any of us noticed Arsiel's wounding?

GM Nayr |

Yes, you would have all been watching him move toward the trees.
You can tell a general location for where the voice comes from - it's somewhere to the northwest of Arsiel.
Big ones, stomp about, big ones sing and shout. Dark languages dirty and foul, we'll make that one scream "Ow!"
This comes in Taldane, and from the southern trees.
Feel free to try another perception with any guidance or inspiration if you have it, now that you have general locations.

Garland Laakerntzen |

Garland's eyes move from one side of the area to the other, trying to pinpoint the voices. "I think we are being boxed in. I don't like this. Don't like it at all." Her left hand reaches into her belt pouch a grabs a dark piece of fabric. The fabric seems to dissipate into dark motes of energy the surround her hands. Her fingers weave intricate details in the air and dark, foreboding sounds leave her lips. The dark motes of energy spread across her body forming a shimmering layer that is barely perceptible.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Cast Resistance on self. +1 to saves for 1 minute

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perception: 1d20 - 1 ⇒ (5) - 1 = 4
"There's one!"
Ques points at a branch that looks somewhat like a little gnarled fellow - but isn't.

Garland Laakerntzen |

Fearful for what may await, but not wanting to be surprised, Garland calls out, "Come put to meet us and let us parlay. You have nothing to fear, as long as you are civil. I give my personal word that no harm will come to you as long as you respect us as well."
Diplomacy: 1d20 ⇒ 16

Anadorita Garimos |

Anadorita stays put, waiting for a resolution.
My land while I’m standing in it, punks!
She peers into the trees, glancing momentarily at Ques’ botanical aggressor.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

GM Nayr |

Ana peers into the trees around where the voice had come; there, barely visible is a small blue form. This tiny creature is humanoid , with blue hair and a brown outfit that blends will with the tree bark. It has tiny gossamer wings trailing from its back.

Arsiel Duskwalker |

"Ow... We mean no harm, there were some people who attacked a carriage a little ways away, and we'd like to help the woman that was taken. "
Fortitude: 1d20 + 5 ⇒ (5) + 5 = 10
The ice shard staggers Arsiel, making him shake his head to try and clear it...

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"Maybe we could go around? We don't want to bother you folk, but, like my friend said, we are in pursuit of some kidnappers. How far must we travel to avoid trespassing?"

Garland Laakerntzen |

With just a little frustration, Garland calls out to the wood, "I'm getting a little tired of this nonsense of yours. I am officially rescinding my offer to be kind and instead are offering you a choice. You can either let us pass, unbothered, and let us know everything you know about the lady we are looking for, or I burn this forest down around you!"
Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7
Intimidate: 1d20 ⇒ 14
Bluff: 1d20 ⇒ 8

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Like Garland, the belittling tone got Ques' hackles up. but when she starts spouting off about burning the forest down, he winces, knowing that there would now be only one possible end to the conversation. He readies himself to summon an eagle as soon as the combat begins.

Anadorita Garimos |

The ganzi’s eyes turn to slits as she focuses. She whispers to her friends.
”I see one. A lil blue bugger with blue hair, diaphanous wings and wearing brown...leaves maybe? Hard to tell, almost like it’s supposed to be camouflage.”
Ana’s nose wrinkles up as the conversation descends to an untoward conclusion. She keeps a bead on the one creature she can see, and holds her hands up a little, ready to pile on the full force of gravitationally-challenged snow.
Readied Action: Kinetic Blast

GM Nayr |

Seeing that their covers have been blown, the creatures burst into action. Giggles sound out from all about the group as the sprites attack!
One of them, the one pinpointed by Ana, cries out. Kill them and we'll take their heads to Izoze!
Ana: 1d20 + 2 ⇒ (4) + 2 = 6
Ques: 1d20 + 1 ⇒ (9) + 1 = 10
Garland: 1d20 + 1 ⇒ (18) + 1 = 19
sprites: 1d20 + 3 ⇒ (14) + 3 = 17
Garland is up! Note that only the one that spoke is currently visible. It's to the northwest of the group, and is a bit hard to see...both on the map and in reality.

Garland Laakerntzen |

True to her word, once Garland see an opportunity, she steps up, fingers out-stretched and releases a cone of flame at the creature and the surrounding forest.
Burning Hands(DC 14)
Fire damage: 1d4 ⇒ 3

GM Nayr |

Garland moves forward and lights up the trees with her spell. The sprite, who had been seconds before screeching out orders, lets out a shrill cry of fear and attempts to fly out of the way. It is able to dart aside, but still gets a wing singed by the flames. The trees about the figure are left charred and smoking.
reflex: 1d20 + 5 ⇒ (19) + 5 = 24

GM Nayr |

The sprite leaves itself guarded as it lets loose an arrow in reply. The small sliver hits Garland in the upper arm.
Attack fighting defensively: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
1 damage, and DC11 fort save or staggered for 1 round
As Garland is attacked from the north, you hear a snickering to the east. Another sprite drops down from the treeline and calls out in common. We'll tell your lady you fought like lazy housecats! It lets loose with a spell, and a dizzying cone of varying hues assails the eastern group.
Color spray on Ana, Arsiel, and Ques. DC12 will save to negate.
Of the third sprite, if there was one, you see nothing.
Sprites
Arsiel
Ques
Ana

Garland Laakerntzen |

Fortitude save: 1d20 + 3 ⇒ (20) + 3 = 23
The ire that she feels towards this thing causes her to shrug off the arrow as little more than a nuisance.