Mask of the Living God for Gameday (Inactive)

Game Master DoubleGold

Map is up
init: 1d20 Edwin
init: 1d20 + 1 arrow
init: 1d20 + 1 the sentinel
init: 1d20 + 2 nevendo
init: 1d20 + 2 Alarien
init: 1d20 + 7 Halzunet


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Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin pulls out his sword, moves closer to one of the priests and strikes.

+1 longsword: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 4 ⇒ (6) + 4 = 10

confirm crit: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 4 ⇒ (1) + 4 = 5


DungeonMaster

Edwin crits against a priest hitting him hard.
Also, all the priests and acolytes have been human up until this point, but these guys are not human. They are masked up, so you can't tell. If you want to know which race these things are, give me an appropriate check. Hint, you can tell by the voice they are of a different race.

Grand Lodge

Female Elf Samurai (sword saint) 3

At the first sign of trouble, Alarien dashes forward, her katana leaving its scabbard with the hiss of steel on leather. I knew this was going too well! she curses, slashing at the priest in front of her.

1d20 + 6 ⇒ (17) + 6 = 23
1d8 + 3 ⇒ (4) + 3 = 7


DungeonMaster

Alarien slashes up the priest very well, hurting him badly.
Nevendo is up

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Is that a column or something in the center of the room? Or is that the stairs? Can it be shot across?

Also, if this is a watchtower, is there an alarm bell or something? We should prevent it from being rung.


DungeonMaster

The thing in the center of the room is the stair, you came up. There is no alarm in this room. Whether or not there is an alarm across the walkway on the other side where you can't see is unknown to you. The priests have not yet called for help though, nor has anyone screamed in pain, so the only sounds going on, are the sounds of combat. And sounds of combat can be interpreted as practice fights with the cult

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I can't see the map on my phone.

Nevedno hurls a javelin at the wounded 'priest.'
javelin attack: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4, if hits, javelin damage: 1d6 + 2 ⇒ (3) + 2 = 5


DungeonMaster

Miss and they will attack Alarien back
hit: 4 + 1d20 ⇒ 4 + (2) = 6
hit: 4 + 1d20 ⇒ 4 + (9) = 13
missing, all heroes are up

dm stuff:
perceptions: 3d20 ⇒ (4, 17, 17) = 38 10, 23, 23. Nope Dc is 24 to 25

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin steps to the side 5ft. and swings again.

+1 longsword: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 4 ⇒ (5) + 4 = 9


DungeonMaster

Edwin slashes up the priest which should bring him down but manages to stay up until hit again. Half-orc ferocity.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Hal pulls up his crossbow, firing at the priest who seems less damaged.

crossbow attack: 1d20 + 8 ⇒ (3) + 8 = 11
Crossbow damage: 1d6 ⇒ 4

He reloads the crossbow.

Grand Lodge

Female Elf Samurai (sword saint) 3

Shifting to a two-handed grip on Alarien, Alarien delivers another slash to her injured opponent.

Two-handed Power Attack: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13


DungeonMaster

Alarien puts down one of the priests, while Halzunet misses.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno slashes with his axe.
greataxe attack: 1d20 + 2 ⇒ (1) + 2 = 3, if hits, greataxe damage: 1d12 + 1 ⇒ (5) + 1 = 6
But he merely blunts his axe on the wall.

Sheesh! I can't believe how many 1's I've rolled with this PC.


DungeonMaster

The sentinel slashes hit: 8 + 1d20 ⇒ 8 + (11) = 19 dmg: 2d6 + 5 ⇒ (5, 2) + 5 = 12
Arrow tries to strike hit: 5 + 1d20 ⇒ 5 + (12) = 17 dmg: 1d8 + 6 ⇒ (2) + 6 = 8 though that is a miss cause of cover.
The priest strikes back hit: 1d20 + 4 ⇒ (9) + 4 = 13 at Sentinel misses

All heroes are up this fight is looking in your favor, not a single scratch on the heroes

dm stuff:
perceptions: 3d20 ⇒ (2, 7, 4) = 13 +6 to each

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin swings again.

+1 longsword: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno again swings with his axe.
greataxe attack: 1d20 + 2 ⇒ (2) + 2 = 4, if hits, greataxe damage: 1d12 + 1 ⇒ (9) + 1 = 10

Oh well a 2 is so much better than a 1. I couldn't even manage an aid another roll.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Did the orc fall? So only one up?

Crossbow attack: 1d20 + 8 ⇒ (15) + 8 = 23
Crossbow damage: 1d6 ⇒ 1

Grand Lodge

Female Elf Samurai (sword saint) 3

Having downed her first opponent, Alarien turns her attention to the other. She pivots and slashes, but her aim is off and the swing goes wide.

Two-handed Power Attack: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13
1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8


DungeonMaster

Edwin hits, but the priest stands up do to orc ferocity. Halzunet then finishes him off
Treasure a bunch of gold, priest robes, and well the only thing that is useful right now that can be used in the adventure 4 potions of healing.
You are able to uncover the masks and find out they are half-orcs.
Combat over, now what?

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Search the room connected to this one. (T26)

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


DungeonMaster

Halzunet moves over. He see three priests standing there. What, is it time to raise the gate? I don't see anybody coming, unless you are here on some other business. There is a lever there that raises the gate in the courtyard. You already have an escape route cleared in the basement, but here is a second escape route if you want it.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Well this is embarrassing. The website was not updating this game for me and showing me all the posts I missed.

Sentinel catches up to the rest of the party after having raided the pantry. "What did I miss?"

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"You have new orders. And a new order is that you need to raise the gate." says Edwin.

diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9

And then he pulls out his sword obviously. Haha


DungeonMaster

I don't see the purpose of that. Why do you want to raise the gate, I see nobody coming? nobody for hundreds of feet. Nobody looks like they want to join us either. Boss are you feeling okay?

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"How do you dare question orders of the archpriest!? Shut up and do what I said or there will be consequences!"

intimidate: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Looks like the map needs updated.


DungeonMaster

Boss, you always make threats but do nothing. We always had the power to stand up to you, that is why you promoted us to priests. And there is no danger today or people who want in...so They all decide to take a nap on the job just to show you all how much they are unwilling to open the gate.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"Do I have to teach you a lesson?!" Edwin pulls out his sword.

intimidate: 1d20 + 2 ⇒ (20) + 2 = 22

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Hal clears his throat and says to Edwin. "Um, boss ... Why are we raising the gate again? It'll just bug all the people inside, and make them think that maybe something weird is going on. They'll all run around, grab their weapons ... it'll be a big thing. Let's head back over to the main building."

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

"You dare question the authority of those above you, worm?! Open the damned gate, or your punishment will match those who have failed us on the greatest of sins!"

Intimidate+Study Target: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin turns to Hal."Do you also need the lesson?"

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Hal shakes his head. "No, boss." He walks over and moves to pull the lever that'll pull up the gate.

If any of the guards try to stop him, he says, "Hey, I follow orders of the boss. You guys want to fight it out to the death, leave me out of it."


DungeonMaster

Um, okay, boss, we will open the gate. They stop napping and with all their strength open the gate, and they are shaken up. Gate opened
Gate opened, you want to head upstairs now through the other set of stairs, or do you want to deal with the 2 acolytes still in T4 first?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I'd suggest upstairs. For some reason, I feel like we are running out of time.


DungeonMaster
Nevedno de'Morcaine wrote:
I'd suggest upstairs. For some reason, I feel like we are running out of time.

I'm trying to get done before Thanksgiving day, but if you mean in game time, I cannot tell you that.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Sentinel casts a spell upon himself when nearing the top of the steps, using up some of the last of his magic he has.

Sentinel Shield.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Let go upstairs


DungeonMaster

Oh, right, if you are all headed upstairs together, you'll all need a stealth check to get past the six acolytes in the room with the stairs. Or you will need to take them out, or a diplomacy/bluff check to fool them. They know as well as you do, only bosses are allowed up there. They might think something is up.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

"I can probably sneak in. Anybody got a silence spell or anything, so we can prevent the folks in there from alerting the people upstairs? Let me scout it out and see what we're looking at."

Stealth: 1d20 + 13 ⇒ (13) + 13 = 26

Hal moves stealthily through the room, trying to identify the positions of the cultists in this room.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

GM are you talking about 6 acolytes in room T6? And one more thing do we have some gold coins or did they took all gold from us? I know that I have left my money in the Inn. My intention is to bribe those acolytes. Any other sugesstions guys?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Ok, for some reason I thought there was another set of stairs going up without going past them. I'd rather not have to kill them. I will put the high priest robes back on and try to talk them out of the room.

Fellow followers of Razmir's light. Harken. I have just received Holy Word from the shepherds. A Great Pilgrimage is coming and is almost here. We have little time to prepare. We must show our diligence in preparation or there will be punishment for all.
You and you will be watchers to notify us of the arrival of his Eminence. You go to the south gate and you to the east gate. Watch for signs of a large procession flying the banner of Razmir. When you see them come back and let us know the time when they will get here.

The maps disappeared for me so I'm guessing at rooms. I want rooms that a visitor might enter but doesn't currently have anyone in it.
You 2 must prepare the entrance chamber and you other 2 see that all is perfect in the library. No dust. No mess. All must be perfection. Now go quickly. My preparations will require someone's blood.
bluff with spirit surge and guidance: 1d20 + 6 + 1d6 + 2 + 1 ⇒ (7) + 6 + (5) + 2 + 1 = 21


DungeonMaster

You got all your stuff back including gold. Even if they hid it from you, you found your gold by now. Yes, 6 Acolytes in room T6, oh and 1 priest.

Halzunet knows they are all distracted with rituals but they are off to the side a little, is able to make it halfway upstairs though.
Will update map in a minute. He sees two priest guards upstairs in the corners of the room. Their orders are to stop anyone not wearing archpriests robes. If only he could take them out silently one at a time.

Okay, I must have done something to the map, or someone else did. Will update again when I get the chance.

Map is back, slide 6
Yes, you can take out the priests with ranged weapons from the stairs one at time if you'd like. You will have to kill the priests in room T19 at some point. Though if you plan to do it stealthily, surprise round cannot be at the top of the stairs, but anywhere at the bottom of middle and they gain 3/4 cover. Yes, you were all able to find a longbow or a shortbow along with plenty of arrows. from the armory

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Pointing at the priest, You wait here until the others leave. We have much to discuss.

I will keep him distracted and facing away from the door. After the others leave. You guys take him from behind quickly and quietly.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Hal darts through the room, taking advantage of Nevedno's distraction to make his way up the stairs. He has his crossbow loaded and at the ready, in case things go sideways. Stealth check above was 26

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin tries to sneak behind the priest.

Stealth: 1d20 - 8 ⇒ (5) - 8 = -3

if stealth not successful

Edwin takes his sword and attacks the priest.

+1 longsword: 1d20 + 7 ⇒ (20) + 7 = 27

damage: 1d8 + 4 ⇒ (8) + 4 = 12

crit confirm: 1d20 + 7 ⇒ (3) + 7 = 10

damage: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Female Elf Samurai (sword saint) 3

Watching Edwin clank about, Alarien hisses in exasperation and moves to one of the other priests. When Edwin draws his blade, Alarien draws her own, executing a one-handed slash. The strike goes awry as she trips over her own robes, however.

1d20 + 6 ⇒ (1) + 6 = 7
1d8 + 3 ⇒ (8) + 3 = 11

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Using her misfortune power on Alarien as intermeditiate action, the oracle tries to nudge it back to a better strike.
Attack: 1d20 + 6 ⇒ (15) + 6 = 21 If a 21 hits Alarien has successfully attacked her enemy.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Sentinel also takes attempts to take the life of one of the priests as swiftly as possible.

Two Handed Ecto Lash + Study Target: 1d20 + 9 ⇒ (3) + 9 = 12
Two Handed Ecto Lash + Study Target: 2d6 + 6 ⇒ (4, 5) + 6 = 15

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Hal fires at the priest (assuming he's still standing).

Crossbow attack: 1d20 + 8 ⇒ (12) + 8 = 20
Crossbow damage: 1d6 ⇒ 5

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