Mask of the Living God for Gameday (Inactive)

Game Master DoubleGold

Map is up
init: 1d20 Edwin
init: 1d20 + 1 arrow
init: 1d20 + 1 the sentinel
init: 1d20 + 2 nevendo
init: 1d20 + 2 Alarien
init: 1d20 + 7 Halzunet


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DungeonMaster

Halunzet notices some are wearing white robes, others black and gray robes.

I need 6 Fort saves from everyone except those who did not eat the food. The sentinel indulged and did not talk or eat slow so you ate more in 5 minutes, so I need 12 from you.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14
Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20
Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22
Fortitude: 1d20 + 4 ⇒ (13) + 4 = 17
Fortitude: 1d20 + 4 ⇒ (12) + 4 = 16
Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

In 5 minutes? Is that all the longer we have been in here? I would probably still be observing to make sure the priests are eating/drinking from the same sources, if it has only been 5 minutes.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

FORT: 1d20 + 7 ⇒ (20) + 7 = 27
FORT: 1d20 + 7 ⇒ (11) + 7 = 18
FORT: 1d20 + 7 ⇒ (15) + 7 = 22
FORT: 1d20 + 7 ⇒ (1) + 7 = 8
FORT: 1d20 + 7 ⇒ (3) + 7 = 10
FORT: 1d20 + 7 ⇒ (5) + 7 = 12


DungeonMaster
Halunzet "Hal" Methrigum wrote:
In 5 minutes? Is that all the longer we have been in here? I would probably still be observing to make sure the priests are eating/drinking from the same sources, if it has only been 5 minutes.

Oh, gotcha, I didn't describe the dinner. They ate too, but the plates were handed to you with food on it. Not, here is a pot of food help yourselves. Think of it as a restaurant, only with everyone eating the same thing, not a family meal help yourselves. Also, it takes 5 minutes for the poison to take effect, it ain't immediate.

Elvar slumps in his chair.
Halzunet and Edwin fall asleep Don't worry, none of you are going to die, this is all part of the initiation.
The Sentinel falls asleep. The dc is 20 and increases by 2 for each additional dose taken. So he'd have to pass a 20, 22, 24, 26, then 28, 30, 32 up to 42. Oh wait the best he can get is 28. yeah he failed
Nevendo falls alseep.

Arrow and Alarien They notice you didn't fall asleep, so they get up out of their chairs to go attack you, and pick up their saps, you are at the end of the table.

init: 1 + 1d20 ⇒ 1 + (10) = 11 arrow
init: 2 + 1d20 ⇒ 2 + (13) = 15 Alarien
init: 0 + 1d20 ⇒ 0 + (14) = 14 Three Acolytes of Razmir
init: 2 + 1d20 ⇒ 2 + (20) = 22 Two Priests of Razmir
init: 0 + 1d20 ⇒ 0 + (6) = 6 some guy in black robes Arrow and Alarien, they aren't going to kill you or even slay you after they knock you out, unless things get out of control discussed below. Your in characters don't know what these guys are going to do, so feel free to play out this fight even though you will lose. I recommend not targeting the guy in black robes. Kill a few priests or Acolytes and they will still let you live as they know you don't know what is going on and were only defending yourselves. Knock out or even kill the guy in black robes and you better be sure you two can handle all six on your own, cause they will kill if he goes down.

The two priests flank Arrow hit: 5 + 1d20 ⇒ 5 + (11) = 16
The second one actually gets the flanking as he move second hit: 5 + 2 + 1d20 ⇒ 5 + 2 + (8) = 15

And being flatfooted, Arrow takes sap damage and then sap damage and sneak attack dmg from the second guy total dmg: 3d6 + 3 ⇒ (6, 3, 5) + 3 = 17

Alarien is up

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Yeah at that point I am certain I am unconscious also. Best of luck guys.

Grand Lodge

Female Elf Samurai (sword saint) 3

Alarien leaps to her feet, drawing her katana. "What treachery is this?!" The elf moves to engage one of Eroil the Arrow's attackers, slashing at him with her namesake blade.

Alarien the katana: 1d20 + 6 ⇒ (6) + 6 = 12
1d8 + 4 ⇒ (4) + 4 = 8

Is there a map for this somewhere?

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

After suspiciously watching people eat for 4 minutes, while trying to chat people up, he finally gives in and takes a bite of food and a sip of his wine. He thinks, I suppose I am just being para-- then passes out, face in his food.


DungeonMaster

Alarien misses, and then the cultists move in
hits: 3d20 ⇒ (12, 14, 14) = 40 +4 to each, Alarien first, Arrow second.
dmg: 3d6 + 6 ⇒ (2, 6, 3) + 6 = 17
Map, yes, but you'll be down by the end of the round.
Arrow is up priest behind you and one in front of you. A priest speaks.
Your friends are dead, so join them in death. A sense motive 25 reveals this is a lie.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Wow, bunch happening fast. Sorry. I would eat and drink as the others.

Yeah, I'm interested in joining. Or at least seeing what it's all about. It's not like any of the other churches actually help any of us with anything. They only help those with deep pockets if you know what I'm saying.

fort 1: 1d20 + 4 ⇒ (4) + 4 = 8
fort 2: 1d20 + 4 ⇒ (13) + 4 = 17
fort 3: 1d20 + 4 ⇒ (13) + 4 = 17
fort 4: 1d20 + 4 ⇒ (18) + 4 = 22
fort 5: 1d20 + 4 ⇒ (12) + 4 = 16
fort 6: 1d20 + 4 ⇒ (2) + 4 = 6
Yup, he's out.

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Eroil looks at the goon hitting him and shrugs.
"Struggler. Attack!"
And with that her companion attacks the thug.
Drawing a dagger Eroil attacks.
Attac: 1d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 3


male Cat, big Animal companion 2

Attack: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 3 ⇒ (5) + 3 = 8


DungeonMaster

Arrow misses. Her pet isn't able to get to a priest, so it attacks an Acolyte, hits it twice and kills it. forgot you had a pet, they would have fed him too, but we will say they forgot.

They then knock out Arrow and Alarien, the cat is tamed with food and goes unconcious as well.

Heroes wake up in a cell stripped of their gear for now. You get it back before the next fight, unless you instigate something on purpose.

Egarthis and Krant both wearing black robes visit you and introduce themselves. They give you all bowls of water and white robes. Elvar is with you too, the half-elf NPC you talked to last night.

The masked, black-robed priest paces down the narrow stone hallway, looking in each of the cells. “I must apologize for the way that you were brought here,” he begins with a calm even tone. “We must be sure that you are pure and properly prepared to join the faith. Today you shall fast and meditate on the glory of Razmir. On the morrow you shall be sworn in and given your masks, made one with the body of Razmir; one piece of the greater whole. You shall become acolytes, and be allowed upon the first step of enlightenment. Rejoice! The path of glory and fortune shall be open to you.” Oh and don't worry about the Acolyte you killed, you didn't know, luckily we have 6 recruits to replace the one dead one. Also, if you want we can give your cat some clothing as well, assuming it ain't resistant to being dressed.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Hal glances over at Elvar, trying to figure what his opinion is of these crazy cultists. An ally, or yet another sociopathic foe in this cuckoo nest.

Sense Motive: 1d20 + 2 ⇒ (9) + 2 = 11

Hal checks on his goat and pulls on his robes, which are likely a little big on him.

"Heh ... that's a good one ... What do we call you guys? Your holiness or something?"

Grand Lodge

Female Elf Samurai (sword saint) 3

When she awakes, the elven samurai immediately notes the absence of her namesake katana. Unable to do anything about it for the moment, she seats herself in the lotus position on the ground and waits.
Alarien is still sitting stony-faced, her legs crossed in the lotus position, as their captors arrive. Inwardly seething, she nonetheless dons the white robe she is offered.


DungeonMaster

Just call us brother. That is what fraternities do. It is an excellent choice for you all to join Razmir.
you don't get any additional info from that sense motive. They are exactly what your character believes them to be for now.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

The sense motive was on Elvar, who I have no opinion of, but I don't assume it was high enough to get anything off him either.


DungeonMaster
Halunzet "Hal" Methrigum wrote:
The sense motive was on Elvar, who I have no opinion of, but I don't assume it was high enough to get anything off him either.

You know that he is searching for a longing in this world. see discussion.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"So now we are all brothers and sisters?" asks Edwin.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

That's some wierd welcome you have 'brother' a fellow could get the wrong idea from that.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Sentinel wakes up slowly and is rather groggy. He looks over the brother acolyte to get an idea of what this guy is.
Study Target.

"Is everyone else feeling like they just had the worst drinking game of their lives?"

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Are the cat and the goat unconscious in the room with us?


DungeonMaster

They let the animals drink too.
Yes, you are all brothers and sisters here. Also, you are going to be in this cell for 24 hours, we have to prepare some ceremonies for you all. Don't worry we feed you. And make more masks, we don't have enough.

They check in on you every 6 hours and 24 hours later you are out, with your robes on hopefully.

24 hours later
A large crowd of masked priests waits in the temple. While white robes shroud most of them, some wear gray, and a few wear black. In the center of the chamber rises a gigantic staircase, atop of which glitters a porcelain and gold mask, the holy symbol of Razmir. On the eighth step of the stairs stands a black-robed priest, who says gravely, “Come forward.”
Please all don these masks. Then we will shout "All Hail Razmir." You now have beds and a place to sleep, no more of that cell once you accept your masks.

After the ceremony You will all have a daily schedule too.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Sentinel understands the risks hes putting forth, and knows that if he does not comply now he is going to die. He steps forward and takes one of the masks offered to him. Slowly he puts it onto his face.

"Hail Razmir!"

My equipment may be gone, but they will never cleanse my sins. It runs in my very blood. He thinks to himself, behind the mask.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Since Edwin decided that he will go with the flow, he yells.

"All Hail Razmir!"

"Iomedae forgive me, you know I don't think like that!"

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

"Hail!Myself
This is very hard for a german!!!!

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

In that case, how bout we fast-forward that part of RP and not get into levels of uncomfortable? :)

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

All Hail Razmir! As in a hail of fire and boulders down on his skull...

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Hal quickly counts the number of steps on the staircase. Are there 31?

He takes his mask and puts it on. It fits, presumably, a bit better than the robes do. "All hail Razmir!" With the mask on, completely covering his face, he sticks his tongue out after saying it.

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3
The Sentinel wrote:
In that case, how bout we fast-forward that part of RP and not get into levels of uncomfortable? :)

Many thanks. Maybe we just rephrase it to THAT Greeting

Grand Lodge

Female Elf Samurai (sword saint) 3

Alarien scowls behind her mask. She mouths the words and apes any gestures hoping that the others' shouting conceals her own reticence.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

So ... black robes seem to be the higher-ranking members? Gray robes are mid-rank? White robes are for the novices?


DungeonMaster

Correct Halunzet After the ceremony

7:00 The first thing on your schedule, Krant takes you into the dining hall for bread, water and fruit. Yes, you can take your masks off when eating enjoy. Their is a basket of bread and fruit and Krant is eating from the same basket as you all. Breakfast last 30 minutes

7:30 you do labor in the yard This usually involves cleaning up the stables, splitting timber, unloading deliveries for the kitchen or the private use of the heralds (these are taken to the stairs leading to the second floor, but not actually carried up them by the acolytes), and weapon and armor maintenance. No check needed, feel free to roleplay these fun parts.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Do the weapons or armor appear to be of particularly good quality? Have they seen much use/combat? Mostly simple weapons, saps and daggers, or does it seem these are weapons of warriors?

Hal works attending to the weapons and armor, hisntrapper mind thinking of ways to exploit this access at an opportune moment. Fishhooks in the codpiece ... classic move. He also volunteers to work in the stable, presumably having more animal experience than most of the others. He doesn't speak much as he goes about the work, noting that he has trouble recognizing Elvar from his allies.

Grand Lodge

Female Elf Samurai (sword saint) 3

Have we been given our weapons back yet? If not, Alarien is looking for an opportunity to reclaim Alarien. She'll hide it in her robes if she has to. Also, who is Krant?

Alarien efficiently performs her duties efficiently, sparing no time to talk. As she works, however, she makes careful note of their adversaries and their armaments, their numbers and quality of training, etc.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

Edwin does his best to complete all the tasks. He spends most of his time in the stables.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Also escape routes. Is the yard a courtyard on the center of the facility, or a fenced in area? Is there a way to climb out, or even to slip out through a gate. I'm assuming that would be too easy, but worth noting.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Sentinel carries out the chores assigned to him. He will not call them duties out loud, as he believes his duty is to slaughter every last high ranking cultist here.

Cleaning the stables takes his time and focus. He keeps at it diligently to not draw attention.


DungeonMaster

Pathfinder notice the weapons are mundane and very few choices, although well maintained and that they are being watched from a distance to make sure they do their jobs well. They also don't see their weapons. You aren't being watched the whole time you clean the weapons, but you all know you would escape with only long swords, short swords, daggers, handaxes, chainmail and leather armor, a sling with 20 bullets, and two light crossbows at best. Climbing would take a good bit of work.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Hal finishes his work and looks over at the supervisor cultists. "Okay, brother. What now?"

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Eroil does his best to do his mundance chores diligently.
"This is very basic work. But all for Razimeers." in her mindDownfall

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"What shall we do now guys!?" whispers Edwin to others.

"We can take our equipment and fight our way out of here."

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Taking care to make sure Elvar is far away, Hal replies to Edwin. "We got in here to find evidence against these guys. Their weird initiation ritual ain't gonna cut it, not if the guard is allowing them to beat cobblers in the street. Novices doing manual labor is a good way to scout the place out, find something incriminating. Then we can get out ... and I'm guessing that finding our equipment before then would be a good idea."

Do we have any kind of map of their base, that can be revealed as we are able to explore different areas?


DungeonMaster

No blueprints of their base. You can try to sneak into the other rooms, but for now you can only map out up to three rooms via exploring them. I'll add those three room on the map if you want.

Let us speed up activities

11:00 a.m. Prayer and tutelage in the temple. Egarthis descends from the second floor to instruct the acolytes (new and old) in the power and glory of Razmir, telling about his mighty deeds, his generous gifts, and his incredible power. 12:00 p.m. Lunch. This is half a loaf of bread, some fatty meat, a thin slice of cheese, and potato stew.

12:30 p.m. Cleaning. The new acolytes must clean the first floor of the temple, using small brushes, harsh soap, and water. This is rather tiring labor and PCs that undertake it must make a DC 10 Fortitude save or become fatigued. The DC of this save decreases by 1 for each consecutive day it is performed. You do this task for 2 days.

3:30 p.m. Afternoon prayer. Half of the congregation attends this session in the main hall (area T6); all acolytes must attend. One of the heralds leads the prayer, which includes a number of rather pompous litanies and psalms to the Living God.

sense motive 15:
reveals that even the heralds find this rather dull.
A number of acolytes nod off during it, but if any of the PCs fall asleep (DC 5 Charisma check), Krant is quick to punish them afterward.

4:30 p.m. Training. The new acolytes are taken out into the yard and trained how to interact with the public. This starts out as simple ways to walk as a group, keep composure, and not reveal one’s identity. After a while, it moves to less savory training, such as how to force someone to donate, how to mock other faiths to make Razmir seem more powerful, and how to deal with local guards and others who would interfere with the temple.

7:00 p.m. Dinner. This is usually made up of a simple vegetable stew with some inexpensive meat tossed in, coarse bread, and ale or wine.

7:30 p.m. Evening prayer. The other half of the congregation attends this session. Evening prayer resembles the afternoon prayer, except Egarthis usually leads the procession, and those in attendance must participate. Those who try to fake it or pay little attention are swiftly punished afterward.

9:30 p.m. Transcription. The PCs spend their final 2 hours of the day copying holy texts by candlelight in area 4. One of the priests oversees this process. This requires a DC 10 Linguistics skill check or a DC 15 Intelligence check (PCs may take 10 on these checks). For each failed check, add 1 hour to the time spent. If a PC fails more than one check, he cannot get 8 hours of rest that night, which means that he cannot get rid of the fatigued condition or properly rest for spell preparation. You each must make this check. You do this for 2 days.

After those two days are over, you get your weapons back. You can bypass checks on the 2nd day by choosing to participate in a nonlethal or lethal battle against Evlar and winning. Only one of you may choose to battle him. They put both lethal and nonlethal weapons in the arena and Evlar goes for the lethal weapon. The reward is an expensive bottle of wine.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Sense Motive: 1d20 + 10 ⇒ (1) + 10 = 11
Day 1 Fortitude DC10: 1d20 + 8 ⇒ (10) + 8 = 18
Day 1 Charisma Check DC5: 1d20 - 1 ⇒ (18) - 1 = 17
Day 1 Intelligence DC15: 1d20 + 1 ⇒ (4) + 1 = 5

Well Day 2 is gonna leave me Fatigued.
Sentinel is very much enticed to win a bottle of wine against Evlar.
I am all for a fight. Anyone else interested? I would go non-lethal enough.

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

Day 1:
Fortitude Save vs DC 10: 1d20 + 4 ⇒ (3) + 4 = 7 Fatigued!
Sense Motive vs DC 15: 1d20 + 2 ⇒ (1) + 2 = 3
Charisma vs DC 5: 1d20 + 1 ⇒ (9) + 1 = 10
Intelligence vs DC 15: 1d20 + 1 ⇒ (19) + 1 = 20

Was able to sleep and lose the fatigued condition.

Day 2:
Fortitude Save vs DC 10: 1d20 + 4 ⇒ (6) + 4 = 10
Sense Motive vs DC 15: 1d20 + 2 ⇒ (10) + 2 = 12
Charisma vs DC 5: 1d20 + 1 ⇒ (8) + 1 = 9
Intelligence vs DC 15: 1d20 + 1 ⇒ (5) + 1 = 6
Intelligence vs DC 15: 1d20 + 1 ⇒ (2) + 1 = 3

Don't get a good night sleep on night 2, but I wasn't fatigued on day 2, so I don't think I suffer any negative effects from it.

Given that our goal here is to get information on them, what is their method of dealing with the guard? Are they paying them off? Does Elvar seem enthusiastic about this combat option?

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

day 1

Fortitude Save vs DC 10: 1d20 + 7 ⇒ (4) + 7 = 11
sense Motive vs DC 15: 1d20 + 7 ⇒ (17) + 7 = 24
Charisma vs DC 5: 1d20 + 2 ⇒ (5) + 2 = 7
Intelligence vs DC 15: 1d20 + 0 ⇒ (10) + 0 = 10
Intelligence vs DC 15: 1d20 + 0 ⇒ (17) + 0 = 17

day 2
Fortitude Save vs DC 11: 1d20 + 7 ⇒ (4) + 7 = 11
sense Motive vs DC 15: 1d20 + 7 ⇒ (6) + 7 = 13
Charisma vs DC 5: 1d20 + 2 ⇒ (13) + 2 = 15
Intelligence vs DC 15: 1d20 + 0 ⇒ (19) + 0 = 19

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Sense Motivevs15: 1d20 ⇒ 10
Fortitudevs10: 1d20 + 4 ⇒ (4) + 4 = 8
Charismavs5: 1d20 + 3 ⇒ (1) + 3 = 4
Linguistic vs 10: 1d20 ⇒ 16
---------------------------------------------
Sense Motivevs15: 1d20 ⇒ 5
Fortitudevs11: 1d20 + 4 ⇒ (12) + 4 = 16
Charismavs5: 1d20 + 3 ⇒ (14) + 3 = 17
Linguistic vs 10: 1d20 ⇒ 16

Grand Lodge

Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.

I assume those who succeeded at the Sense Motive share with the rest of us.

Grand Lodge

| Male LG Medium Human Paladin of Iomedae 5| | HP 32/49 | AC 23, T 12, FF 22 | CMB +9, CMD 20 | F +9 R +5 W +7 | Init +1 | Perc -1 SM +4 | Speed 20ft | Smite Evil 2/2 |Spells: 1st 2/2 |Lay on Hands 7/7 | Active Conditions: none

"Guys, even heralds find this prayer dull." whispers Edwin.

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