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@GM: my PC is not very charismatic, but in this otyugh he found a a kindred hat aficionado! would you mind putting a note on my chronicle sheet if I donate my magic hat to him and make friends?

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Ellismus grabs an empty vial and collects a sample of that slime off his cheek. He attempts to smile at the creature, then joins back with the others.

Pirate GM |

To help move us along here...
The large eastern room clearly once contained a large variety of goods although they appear to have been emptied out within the last few days, almost as if in anticipation of your arrival. The smaller rooms appear to be emptied out quarters with empty boxes and barrels set up as abandoned make shift tables and chairs. Neither of these areas contains anything of note.
The room at the end of the hall is however more interesting with a high high 30+ft ceiling. Up there harsh cold blue illumination spills out from braziers while a cracked-wide ebony pyramid rises ten feet off the ground in the chamber's center. It is covered by a thick layer of dust while several small cases line the joins between the wall and floor along the far edge of the room. A series of paintings hang from the northern wall, each depicting a somber scene in muted colors.
Finally a pair of statues made from multicolored class fitted between various bits of lead came come to life and move towards you with violent intentions as you open the door.
Celie: 1d20 + 6 ⇒ (17) + 6 = 23
Nemis: 1d20 + 7 ⇒ (6) + 7 = 13
Ellismus: 1d20 + 5 ⇒ (17) + 5 = 22
Gorf: 1d20 + 10 ⇒ (13) + 10 = 23
Daisley: 1d20 + 8 ⇒ (13) + 8 = 21
Chambren: 1d20 + 5 ⇒ (9) + 5 = 14
H: 1d20 + 2 ⇒ (14) + 2 = 16
R: 1d20 - 1 ⇒ (18) - 1 = 17
U: 1d20 - 1 ⇒ (4) - 1 = 3
C: 1d20 + 3 ⇒ (16) + 3 = 19
Celie: 1d20 + 10 ⇒ (20) + 10 = 30
Nemis: 1d20 + 17 ⇒ (7) + 17 = 24
Ellismus: 1d20 + 16 ⇒ (7) + 16 = 23
Gorf: 1d20 + 13 ⇒ (4) + 13 = 17
Daisley: 1d20 + 16 ⇒ (11) + 16 = 27
Chambren (Darvision): 1d20 + 17 ⇒ (8) + 17 = 25
Morton (Darkvision, Tremorsense): 1d20 + 6 ⇒ (13) + 6 = 19
DC 15+
DC 20+
DC 25+
DC 30+
DC 35+
Init:
Celie
Gorf
Ellismus
Daisley
Red
Hats
Chambren
Nemis
Blue
Celie, Gorf, Ellisums and Daisley are up!

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Daisley says, "Remember, cover each other's movements! It's important with big creatures like this!"
Activating Tactician from Squad Commander. Everyone has Escape Route.
Daisley enters the room, drawing her sword.
I never reactivated merciful from the previous battle, so it is still off.

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Knowledge Arcana, Heroism, Heightened Awareness: 1d20 + 18 + 2 + 2 ⇒ (16) + 18 + 2 + 2 = 38
"Some of you boyz 'n girlz might wanna use your fancy starmetal if you have it... adamantine will pierce right through them... and don't use magic, 'specially when they shine bright- they'll reflect it right back at ya! if you have liquid ice or ice magic, use it, and don't shine any bright light in that room! In summary: FREEZE!"
Move action to fly into the room behind Daisley as high as ceiling allows + Standard action to chuck a frost bomb at the red glass golem
Alchemist Bomb; Frost + Precise Bomb to exclude squares occupied by allies and friendly NPCs; ranged touch including all current buffs, -1 for 2nd increment via distance, Splash Weapon Mastery: 1d20 + 16 - 1 ⇒ (4) + 16 - 1 = 19 vs. Touch AC for dmg: 4d6 + 8 ⇒ (4, 1, 3, 6) + 8 = 22 cold damage + DC 21 save to avoid being staggered for 1 round.

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"Dangit! How come ev'ry tahm I step inta that dang museum robits end up involved?!"
Gorf steps into the doorway, quickly loading an adamantine bullet into his musket and taking aim. "Ah hope yer right, 'Lismus. These things is dang 'spensive!" 5ft step, move action reload with an adamantine bullet, readied action to fire when one comes withing 40ft (aka touch range). Like Daisly, Gorf never turned merciful back on.
+1 Musket (touch), pbs, deadly aim: 1d20 + 18 + 1 - 3 ⇒ (14) + 18 + 1 - 3 = 30
Adamantine P/B damage, pbs, deadly aim: 1d10 + 8 + 1 + 6 ⇒ (1) + 8 + 1 + 6 = 16

Pirate GM |

damage: 2d8 + 6 ⇒ (3, 6) + 6 = 15
1d8 ⇒ 8
Daisley organizes her companions while Ellismus hits the red golem with a frost bomb both damaging and slowing it.
Gorf readies a shot while Celie finds yet another foe immune to her mind-affecting tricks.
The red golem sparkles fiercely as it charges towards Daisley in it's slowed state.
It slams into daisley with massive force, it's jagged glass edges cutting up the cavalier and leaving blood dripping from a multitude of wounds.
Hits AC 28 for 16 damage and you will bleed 8 at the start of your next turn.
Meanwhile Gorf's shot goes off easily hitting the large slow moving golem splintering off a million tiny glass shards with his hardened bullet.
Hats then lets out a roar as he waddles forward in defense of his Pathfinder allies
"Whaarrrgh!"
Init:
Celie
Ellismus
Daisley (67/83) Bleeding
Gorf
Red -38 Slowed
Hats
Chambren
Nemis
Blue
Chambren and Nemis are up!

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Chambren steps forward and quickly sizes up the foes. Torn between dividing the golems or making them both suffer, Chambren opts for the bigger impact. He grabs hold of a slender blue rod, and weaves a spell that would normally result in concussive ball of flame. Yet... This time it's a blast of cold!
Fireball w/Elemental Metamagic (Cold) and Arcane Reservoir Point to increase DC by 2: 9d6 ⇒ (1, 6, 2, 2, 2, 2, 2, 4, 6) = 27 DC 21 Reflex for half. Hits both golems but no allies
"Celie is in danger, Nemis. That golem will come for her next. Actually... Morton, protect her please. Be a shield."
The familiar complies, moving forward and assuming a defensive position. Total defense. AC is 27

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Arcana: 1d20 + 11 ⇒ (12) + 11 = 23 "Blast! Most magic won't work! Be careful and see this through!" Nemis reaches within himself. He mentally pictures pushing the hands of a clock forward ever faster until they spin like a top!"[/b]
Move and Haste!

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"My bad... I thought golem's magic immunity didn't apply to its vulnerabilities... at least the buggers are slowed now. M'afraid this will have be handled the old fashioned way: gal with big pointy stick... buff up Daisley!"

Pirate GM |

damage: 2d8 + 5 ⇒ (5, 1) + 5 = 11
bleed: 1d8 ⇒ 3
The Blue golem slowly charges forward and rips pieces of Morton apart with its jagged edges.
Hits AC 34 for 11 damage, elemental immunity to bleed.
Daisley's wounds don't seem as bad as they did a moment ago, although blood continues to ooze from her wounds.
Daisley still bleeds for 8 this round, after that you can roll your own d8 for bleed each round.
Init:
Celie
Ellismus
Daisley (59/83) Bleeding 1d8
Gorf
Red -38 Slowed
Hats
Chambren
Morten (19/30)
Nemis
Blue
Celie, Ellismus and Daisley are up!

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"Fall back so that I can hit 'em both with the same bomb!"
Standard action to chuck a frost bomb at the red glass golem; Move action to fly back above entrance door frame ledge
Alchemist Bomb; Frost + Precise Bomb to exclude squares occupied by allies and friendly NPCs; ranged touch including all current buffs: 1d20 + 16 ⇒ (7) + 16 = 23 vs. Touch AC for dmg: 4d6 + 8 ⇒ (6, 2, 2, 3) + 8 = 21 cold damage + DC 21 save to avoid being staggered for 1 round.

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"Awful statue. You will not defeat us!"
Daisley declares Red as the subject of her challenge! I forgot to mention Daisley's badge earlier, but it gives allies within 30 feet who can see her badge a +2 morale bonus on saves vs. charm/compulsion/fear & a +1 morale bonus to hit vs. foes she challenges.
greatsword power attack, haste, challenge: 1d20 + 16 - 3 + 1 + 1 ⇒ (9) + 16 - 3 + 1 + 1 = 24
that's going to hurt, challenge: 2d6 + 11 + 9 + 7 ⇒ (2, 6) + 11 + 9 + 7 = 35
greatsword power attack one more time, haste, challenge: 1d20 + 11 - 3 + 1 + 1 ⇒ (10) + 11 - 3 + 1 + 1 = 20
that's going to hurt, challenge: 2d6 + 11 + 9 + 7 ⇒ (4, 2) + 11 + 9 + 7 = 33
greatsword power attack, haste, challenge, extra haste attack!: 1d20 + 16 - 3 + 1 + 1 ⇒ (6) + 16 - 3 + 1 + 1 = 21
that's going to hurt, challenge: 2d6 + 11 + 9 + 7 ⇒ (1, 4) + 11 + 9 + 7 = 32
Daisley's sword is +1 adamantine.

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Muttering to herself about stupid constructs and how their designer should have left in a kill switch, Celie targets the Blue target again and casts a hex she knows works on these mindless fools. Misfortune19dc will

Pirate GM |

1d100 ⇒ 9
With the golem slowly charging Daisley connects with her greatsword multiple times, shattering the glass golem after the first two hits.
The remaining golem then suffers a sudden bout of bad luck.
Before Gorf has a chance to go you all hear the unmistake sound of spell casting coming from what sounds like the middle back painting, but no spell effect manifests.
Morton grumbles though "Just behind the pyramid, nearer to me."
orange x on map.
init:
Celie
Ellismus
Daisley (59/83) Bleeding 1d8
Orange
Gorf
Hats
Chambren
Morten (19/30)
Nemis
Blue
Gorf is up!

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Gorf steps forward and, rolling his eyes at his various allies that stepped right into his line of fire, pulls the trigger, reloading with amazing speed. Firing adamantine paper cartridges.
+1 Musket (touch), pbs, rapid shot, deadly aim, haste: 1d20 + 18 + 1 - 2 - 3 + 1 ⇒ (15) + 18 + 1 - 2 - 3 + 1 = 30
damage, pbs, deadly aim: 1d10 + 8 + 1 + 6 ⇒ (4) + 8 + 1 + 6 = 19
+1 Musket (touch), pbs, rapid shot, deadly aim, haste: 1d20 + 18 + 1 - 2 - 3 + 1 ⇒ (11) + 18 + 1 - 2 - 3 + 1 = 26
damage, pbs, deadly aim: 1d10 + 8 + 1 + 6 ⇒ (8) + 8 + 1 + 6 = 23
+1 Musket (touch) haste attack, pbs, rapid shot, deadly aim, haste: 1d20 + 18 + 1 - 2 - 3 + 1 ⇒ (18) + 18 + 1 - 2 - 3 + 1 = 33
damage, pbs, deadly aim: 1d10 + 8 + 1 + 6 ⇒ (9) + 8 + 1 + 6 = 24
+1 Musket (touch) iterative, pbs, rapid shot, deadly aim,haste: 1d20 + 13 + 1 - 2 - 3 + 1 ⇒ (4) + 13 + 1 - 2 - 3 + 1 = 14
damage, pbs, deadly aim: 1d10 + 8 + 1 + 6 ⇒ (7) + 8 + 1 + 6 = 22
In the back of his mind, he hears the CHA-CHING! of a cash register with every shot. Ah, the life of a gunslinger. That round cost gorf 144gp.

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For a brief moment Ellismus breaks the 4th wall and looks to the camera, and shrugs, saying, "Who cares about the ramblings of an old man, anyway? as if the usage of bold letters would somehow influence the flow of a battle. Now, back to our regular trouncing of big monsters with sharp pointy sticks!"
Looking at Gorf's repeated stuffing of his large metal tube, he adds, "...and with vigorously compacted boom sticks!"

Pirate GM |

Gorf connects with the slow moving golem with all four shots spreading glass fragments everywhere.
Hats circles around the pyramid "Hats smells bad guy here t--"
Suddenly the back painting glows, Hats' hats glow and with a flash of energy Hats disappears.
init:
Celie
Ellismus
Daisley (59/83) Bleeding 1d8
Orange
Gorf
Chambren
Morten (19/30)
Nemis
Blue -88
Chambren, Morten and Nemis are up!

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Nemis tries to soak in what happened to Hats 1d20 ⇒ 15 (Arcana) is +11, Spellcraft is +15
"I really need to expand my talents. I've got nothing to help!" The psychic looks about the room. Happening upon a ruined chunk of one of Gorf's shots, he concentrates on the small scrap of metal and mentally hurls it at the construct!
Ranged Touch: 1d20 + 4 ⇒ (14) + 4 = 18 for DMG: 1d6 ⇒ 6

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"Excellent work, Morton. Hold your position just a bit longer, please."
The arcanist then draws further arcane energy into a spell, conjuring a burst of glitter that spreads over the golem and the seemingly invisible person. Glitterdust, with +2 DC from his arcane reservoir. DC 20 Will save or be blinded.
Morton remains on the defensive. Total Defense, AC is 27.

Pirate GM |

O: 1d20 ⇒ 12
low always misses: 1d100 ⇒ 7
The slowed glass golem glitters and sparkles and flails. The previously hidden figure also glitters and sparkles as they rub their eyes and curse.
Said figure looks an awful lot like the description of Chalos (Suspected Nemes thief)
The remaining golem takes a wild swing at Morton and fails.
Celie
Ellismus
Daisley (59/83) Bleeding 1d8
Orange
Gorf
Chambren
Morten (19/30)
Nemis
Blue -88
Celie, Ellismus and Daisley are up!
Daisley is still bleeding.

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Daisley nods at Celie in thanks for the heal. Yay, no more bleed!
She then rounds the statue, dropping her greatsword, and attempts to grapple the now visible figure.
grapple, haste: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
"What's going on here, Chalos?"

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Ellismus flies next to Daisley and right above her, then tilts one of his blue bombs sideways to target Chalos in front of him and the golem further south. He shakes the concoction, uncorks it, and a great conical gout of frost spreads down the hall! 20-foot cone
Alchemist Frost Bomb via Directed Blast 20' cone ranged touch vs. main target (Chalos) and splash dmg on golem, with Precise Bomb to avoid all allies if applicable: 1d20 + 16 ⇒ (16) + 16 = 32 vs. Touch AC.
Cold Damage on Chalos: 4d6 + 8 ⇒ (3, 4, 2, 2) + 8 = 19 plus FORTITUDE DC 21 save to avoid being staggered for 1 round.
Cold Damage on Golem (splash): 4 + 8 = 12 REFLEX DC 21 for 1/2 dmg.

Pirate GM |

escape: 1d20 + 17 ⇒ (13) + 17 = 30
reflex: 1d20 ⇒ 7
Ellismus's splash finishes off the golem and Chalos struggles for a bit to escape but then surrenders rather than possibly get killed now that he's glittered, grappled and blinded.
Chalos goes limp and speaks "I'm ready to go home, Sarnia made it pretty clear if I couldn't handle you there wasn't a place for me. Take me back to the Decimverate, I'll accept their justice."

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Daisley checks Chalos over, taking away weapons and spell component pouches. She writes out a list of anything she finds and hands it to Chalos.
"Huh. I thought you made Hats disappear. Why don't you tell us what exactly is going on here. What is your part in all this?"

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"That was Hats. They're with us, of a sort. Although I think they may have made a faster than expected return to Absalom." Chambren freely answers, seemingly unable to be anything but civil. "Of greater importance is an explanation from you. What exactly is going on? In your words, please.

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This time Nemis doesn't hold back. He immediately locks eyes with the erstwhile agent and bores a psychic hole through her eye sockets and into her mind, searching for her thoughts. Detect Thoughts, Will DC 16 to resist
------------
Regardless of what she's really thinking:
"I'm not looking forward to crude combat for each of these items. Let us move on posthaste and return home."

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"I find no duplicity between mind and mouth. Come, let us go. We're not yet half way done."

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"Dang, you was jus' bored? Why not jus' switch ta a diff'rent lodge or somethin'?" Gorf says as he carefully removes the adamantine cartridge he had just loaded and replaces is with a small ball of iron and a tip of powder from his horn.

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Daisley taps herself with her wand twice. "Out of all the ways to describe the missions I've been on, 'boring' is certainly not the word I'd use."

Pirate GM |

The middle painting on the back wall holds a faint but unidentifiable magical aura. Looking at it reveals a deeply unsettling depiction of a distant Tian Xia landscape defies all further attempts at study. It's almost as if you can't quite bring it into focus.
The painting while large and awkward to carry only weighs 10 pounds.
Where to next?

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We still need to check out these rooms at the bottom of the map, right? Daisley checks for traps, then opens the door when everyone is ready.
PErception: 1d20 + 16 ⇒ (6) + 16 = 22

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Any acid stains or marks around the edges?

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Assuming nothing left to explore in the building; if there are still some areas to investigate Ellismus would do that first
"Wait... what if they used a short-distance teleport on Hats? and who did that anyway. My vision can see through the invisibility spectrum and I saw no one in the room. Did Hats do this to himself?! Let us do a short patrol outside the building, say within 1,000 feet of the building before we return. But before we go, let me see about that pyramid, since Hats was smelling it..."
Ellismus investigates the pyramid; arcane sight and all that... here's Perception in case it's req'd
Perception, HA, Hrsm: 1d20 + 16 + 2 + 2 ⇒ (5) + 16 + 2 + 2 = 25
Spellcraft DC 15 + (Spell Level or Half Caster Level) to id, Heroism: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
Aram Zey's Focus Trapfinding like Level 4 rogue, Perception, Heroism, Heightened Awareness: 1d20 + 16 + 4 + 2 + 2 ⇒ (19) + 16 + 4 + 2 + 2 = 43

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"Hrrrrmph... this pyramid... and that blasted painting!! the auras make no bloody sense... gaaaaah! *sigh* oh, well... as much as it frustrates me, I'm not a portable wizard army, and it looks like these two enigmas will have to be puzzled out by our Dark Archives department... or whoever else commands a large group of practitioners of the arcane..."

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"Chalos, do you know where the sword is that was taken from the museum? Or a large wax golem?"