Member of the Whispering Way

Chambren's page

47 posts. Organized Play character for J. A. Chapman.


Full Name

Chambren

Race

Aasimar

Classes/Levels

Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12

Gender

Male NG

Size

Medium (5'9)

Age

74

Alignment

Neutral Good

Deity

Desna

Languages

Common

Strength 10
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 10
Charisma 16

About Chambren

Chambren
Male aasimar arcanist 9 (Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Bestiary 7, Ultimate Wilderness 213)
NG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +17
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 60 (9d6+22)
Fort +7, Ref +7, Will +9
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks arcane reservoir (5/12), arcanist exploits (counterspell[ACG], dimensional slide[ACG], familiar[ACG], potent magic[ACG], quick study[ACG]), consume spells
Spell-Like Abilities (CL 9th; concentration +12)
. . 1/day—daylight
Arcanist Spells Prepared (CL 9th; concentration +15)
. . 4th (4/day)—confusion (DC 20), wall of ice (DC 20)
. . 3rd (5/day)—fireball (DC 19), haste, invisibility sphere
. . 2nd (6/day)—glitterdust (DC 18), mirror image, scorching ray, summon monster II
. . 1st (10/day)—feather fall, grease, liberating command[UC], mage armor, magic missile
. . 0 (at will)—acid splash, detect magic, disrupt undead, mage hand, mending, message, prestidigitation, read magic
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Statistics
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Str 10, Dex 12, Con 12, Int 23, Wis 10, Cha 16
Base Atk +4; CMB +4; CMD 15
Feats Alertness, Greater Spell Penetration, Improved Familiar, Improved Initiative, Spell Penetration, Toughness
Traits ease of faith, seeker
Skills Diplomacy +18, Fly +13, Knowledge (arcana) +18, Knowledge (dungeoneering) +12, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +12, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +11, Knowledge (planes) +12, Knowledge (religion) +12, Linguistics +12, Perception +17, Sense Motive +2, Spellcraft +18, Use Magic Device +10; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Ancient Osiriani, Azlanti, Celestial, Common, Dwarven, Elven, Osiriani, Sylvan, Terran, Thassilonian, Varisian
Combat Gear lesser cold elemental metamagic rod[APG], scroll of disguise self, scroll of enlarge person, scroll of expeditious retreat, scroll of identify, scroll of mount, scroll of silent image, scroll of touch of the sea, wand of cure light wounds, wand of magic missile, air crystal; Other Gear crossbow bolts (10), dagger, light crossbow, cloak of resistance +3, handy haversack, headband of vast intelligence +4, ring of wizardry i, bedroll, belt pouch, cayden cailean's lost loincloth, flint and steel, inkpen, masterwork backpack[APG], mess kit[UE], pot, scroll case, soap, spell component pouch, spellbook, trail rations (5), waterskin, 346 pp, 4 gp, 4 sp, 2 cp
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Special Abilities
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Arcane Reservoir +2 DC or CL (12/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Slide (90 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.