PFS Daughter's Due (Inactive)

Game Master Pirate Rob

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Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

I apologize for being MIA over the weekend. I've marked the spell and it's what I would have done anyway.

"Clockwise works. This place is reasonably familiar looking. I'm sure we can clear the whole thing efficiently."

Nemis takes up a position towards the rear as the party makes their way to the door in the hallway.

Silver Crusade

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none

While the group waits, Daisley tries to show everyone how to cover each other's movements around an enemy. "So if you step like this, and you hold your weapon like this...it's okay, you don't need a weapon, it still works..."

Making a plan for my squad commander ability.

Daisley takes a spot up front and inspects the door.

Perception: 1d20 + 16 ⇒ (11) + 16 = 27

If it looks free from traps, she'll wait for everyone to be ready, and then open the door.


Q-14 | Iron Battle

no traps, perfectly safe.

Opening the door reveals a spacious chamber with a few benches and empty armored training dummies as the only things of note.

The chilled air here speaks to some kind of magical refrigeration, though it has little effect beyond misting breath. A partly opened wooden door leads to the north.

Silver Crusade

Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12

Chambren moves forward as well, ushering Morton to stand in front as a physical shield. The elemental complies. When Daisley looks to see if the group is ready, the arcanist nods. "Let us be about our work."

Moved everyone to positions I figured made sense. Please correct me if it looks wrong to you.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Stepping up to the door, Celie feels the chill to her bones. "Cold place filled with dummies. Are we back at the academy?"

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Sorry for the absence - went to Sheryl Crow / Heart concert yesterday and still... making Fort saves... would the GM be so kind as to allow a slight no-disturb retcon? basically due to his current detection spells Ellismus would have taken the cold dmg from the broken Ice Wall and would have done a bit of scouting with Aram Zey's Focus and Arcane Sight active.

If slight 'scouting retcon' allowed:

El crosses the threshold of the Ice Wall and heals himself immediately with one of the wands dangling at his belt.
Wand of CLW, 3 charges: 3d8 + 3 ⇒ (2, 6, 3) + 3 = 14

He then looks down the long hallway with his magical sight:
Arcane Sight: 120 foot reach - auto detect all magic auras
Spellcraft DC 15 + (Spell Level or Half Caster Level) to id, Heroism: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30

El then heads to the nearest door and checks for traps, also listening at the door:
Aram Zey's Focus Trapfinding like Level 4 rogue, Perception, Heroism, Heightened Awareness: 1d20 + 13 + 4 + 2 + 2 ⇒ (3) + 13 + 4 + 2 + 2 = 24

He similarly check each three doors in the hallway.
Aram Zey's Focus Trapfinding like Level 4 rogue, Perception, Heroism, Heightened Awareness: 1d20 + 13 + 4 + 2 + 2 ⇒ (1) + 13 + 4 + 2 + 2 = 22
Aram Zey's Focus Trapfinding like Level 4 rogue, Perception, Heroism, Heightened Awareness: 1d20 + 13 + 4 + 2 + 2 ⇒ (10) + 13 + 4 + 2 + 2 = 31

Finally, he decides to open the north door (Same the party just opened)

Opening the door, he flies into the room, landing on a dummy, and looks around.

[ooc]Arcane Sight: 120 foot reach - auto detect all magic auras
Spellcraft DC 15 + (Spell Level or Half Caster Level) to id, Heroism: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
Aram Zey's Focus Trapfinding like Level 4 rogue, Perception, Heroism, Heightened Awareness: 1d20 + 13 + 4 + 2 + 2 ⇒ (15) + 13 + 4 + 2 + 2 = 36

If nothing else, Ellismus keeps going and checks out the slightly opened north door from a distance.

[ooc]If slight retcon not allowed, please just use the part of this post that starts with: "Opening the door, he flies{...}" Thank you!


Q-14 | Iron Battle

I don't see any particular need to go back and muck with our current narrative/timing. We'll continue as is.

There is a very faint universal aura permeating this room. Flying in you notice the faint smell of sewage wafting from somewhere past the doorway.

There is a moderate aura north of you beyond the wall. You did not notice any other auras other than the ones permeating the entire structure as you passed through the center hallway.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus continues his flight above the statues and looks for creatures and magical auras alike.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie activates her flight hex and joins Ellismus above everyone else. "Why walk when you can fly. she says.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Indeed, such a useful skill. I must endeavor to unlock that mystery at my earliest convenience. Nemis steps into the room. Upon seeing its size, he reaches inside himself. His stride grows, and his limbs hearken back to an older time... Expeditious Retreat

Silver Crusade

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none

Daisley walks in, treading lightly and looking around carefully.

She will walk at half speed, taking 10 on Perception for a 26, if that's okay. She is looking for anything unusual or out of place. This whole place is a crime scene as far as she's concerned.


Q-14 | Iron Battle

Things seem surprisingly normal in here, other than the slightly chilled air and the faint smell of sewage coming from the next room.

A low grumbling drawl echoes from the next room however. "Willuh, I just wanted ta dye ya green, wha' happen'... I dun understan..."

It sounds almost like crying.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Cryin'? oh... I sense some tense drama type stuff... better get ready that ghost sucker I just bought... thinks Ellismus, drawing the haunt siphon from his belt pouch.

Silver Crusade

Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12

"Are you alright?" Chambren asks, genuinely concerned. He moves closer to the door before adding, "Can I help? I can open the door if you want, and use what magic I have to help you..."

In Terran, he says to Morton, "Please take a look on the other side, and report back what you see."

The elemental familiar complies by moving to the corner and attempting to glide through the wall to scout ahead.


Q-14 | Iron Battle

My apologies for lack of clarity, the interior walls are made of wood. There is an open door morton could peek through if desired...

Silver Crusade

Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12

Ahh. I was hoping to do it discretely, but sure he can peek through the door. Moving him accordingly.


Q-14 | Iron Battle

GM Dice:
2d20 ⇒ (17, 3) = 20

Morton peeks around and you all hear the same deep upset drawl.

"Scary rock munsta' stay back, you can't 'ave 'em, dey my hats."

Silver Crusade

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none

Daisley adds to Chambren. "Hello? Can we come in? Maybe we can help."

Dark Archive

CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:

Gorf moves up cautiously to the side of the door and peaks in.

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie drinks a potion of Invincibility and flies into the room, pulling out a scroll of deeper slumber, Getting ready to cast it. She watches.

Silver Crusade

Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12

After a glance, Morton returns and describes what he saw in Terran.
Knowledge check (all): 1d20 + 11 ⇒ (16) + 11 = 27 Add +1 if it's Planes or Religion


Q-14 | Iron Battle

Morton describes a three legged freak that is mostly mouth. It's got four tentacles, three of them with barbs and a 4th covered in eyes.

It sounds similar to an otyugh, but it has the wrong number of tentacles, and too much conversational skill. Not a creature you are sure of from the description.

Celie slips into the room unseen, while Gorf peeks as well. It becomes clear very quickly that the creature is aware of Celie.

added picture to slides, the white 'hat' matches the description of the Nemes.

Both Gorf and Celie see a 4 tentacled creature amidst a room full of tipped over crates, some leaking a rainbow of muted colors onto the floor.

Looking towards Gorf it asks, almost trembling, in response to their entry and Daisley's question "Have you come for my remaining hats?" as it almost sniffs towards Celie.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis, master of his mind and controller of his thoughts... snorts "Hats." There is a melange of emotions in the single word; and they range from incredulity to dejectedness.

The psychic hangs back, preferring to let a more patient member of the party handle this.

Dark Archive

CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:

"Hats? Uh....maybe ta trade or somethin'? What happened to yer hats?"

Silver Crusade

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none

Some strange wave of deju vu passes over Daisley, but she shrugs it off. Must have been a dream.

Daisley has my True Dragons credit.

"No, we won't take your hats. Those are yours. My name is Daisley. Who are you?"


Q-14 | Iron Battle

With nobody immediately trying to kill him or steal his hats the otyugh perks up a bit, almost beaming as he speaks.

"Hi dere. Name's Hats. Ya'll look like you're from back home. Dere I work fer the Sewer Dragons. I'm dere big guardin."

Any of you who are trained in knowledge local recognize the Sewer Dragon Kobold tribe as allies of the Pathfinder Society. With True Dragon's credit we can assume you've either read a chronicle or at least heard in general terms of that scenario's exploits and recognize Hats.

He follows up "I followed Ventra Cap'em Drangle Dreng through a portal to this dark place. In 'ere I took a paper from the Cap'em, and it said there was dis magical hat."

He waves around the Nemes of the Cerulean Pharaoh proudly on one of his tentacles.

"An' I foundit. 'Course I found these boxes o' dye too, and Willuh was gettin' old so I went wit da green. Poor Willuh didn't make it though. Willuh was my favorite too..."

Given the smell coming from various tipped over boxes it looks like Hats came across some alchemical supplies and may have tried dying his hat in acid...

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus flies down and fold his wings back behind his cloak, inspecting the various alchemical reagents and paying particular attention to the acid.

"Hats: we found some acid around a painting frame in real Absalom. Do you know anything about who took that painting?"


Q-14 | Iron Battle

Hats looks at Ellismus quizzically, having no clue what the alchemist is on about.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

"Let me look around to see if we can help you with your hats. How's Sarnia by the way? did she give you those hats? is she nice?"

Perception, HA, Hrsm: 1d20 + 16 + 2 + 2 ⇒ (18) + 16 + 2 + 2 = 38
Spellcraft DC 15 + (Spell Level or Half Caster Level) to id, Heroism: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
Aram Zey's Focus Trapfinding like Level 4 rogue, Perception, Heroism, Heightened Awareness: 1d20 + 13 + 4 + 2 + 2 ⇒ (9) + 13 + 4 + 2 + 2 = 30


Q-14 | Iron Battle

Lot's of alchemical supplies in this room. Almost a dozen (10) of each alchemical item from the core rule book.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

"Hey Hats: do you mind if we take some of this stuff with us? ye think Sarnia would mind? is she nice?"


Q-14 | Iron Battle

Hats says "Not my stuff, did you talk to da strange fire lady at the entrance too?"

Silver Crusade

Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12

"When he says 'acid', I believe he means 'green dye', Hats. And yes, we did. What did she say to you? And have you seen anyone else?"


Q-14 | Iron Battle

Hats responds "Dunno anything about your painting. Fire lady seemed confused, said I wasn't who she expected, knew she was a lusion though, no scent. Unlike your invisible friend. So I walked through to get hat. Hi!"

Hats waves a tentacle in Celie's direction.

Silver Crusade

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none

”You said you came with Drandle Dreng. Do you know where he is now?”

Dark Archive

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CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:

Are there any remnants of 'Willuh' around? Maybe enough for a mending spell that we could trade for the Nemes?


Q-14 | Iron Battle

No signs of the missing hat.

Hats responds "I followed Drangle through a portal... Followed his scent to an inn, and found mission among notes in his room."


Q-14 | Iron Battle

Hats continues to make reasonably pleasant conversation as long as he has friendly faces to talk to. He does not seem interested in giving up the Nemes and doesn't know anything useful regarding your mission.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis, frustrated by the unique otyugh speaks up. He first clears his throat and squeezes his nose as if he had just removed a pair of pince-nez.

"Hats, please listen. We are on a mission, far from home. We cannot return to the Society without the objects of our mission. The Nemes are on that list. Now, please, help us.... we need the Nemes. Will a trade do it? Will you help *us* like you did in your famous adventure for others?"

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29. Ha! If this doesn't work, Nemis is prepared to plumb his mind and/or leave for other parts of the building.

Silver Crusade

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none

"Please, Hats, only you can help us with this."

Auto-aid Diplomacy

Quietly, to the party, "Does anyone have another hat to trade him, perhaps?"

Silver Crusade

Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12

Chambren whispers back to Daisley, "I do not, but perhaps we can commit to purchasing one for him back in Absalom? A plethora of hats even?"

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus takes off his Cap of Human Guise and dangles it for the otyugh to see clearly.

"This hat can make you look like a gnome or halfling. I'll let you play with it until we're done in this building if you tell us more..."


Q-14 | Iron Battle

Hats scratches his ?head/body/mouth? with his free tentacle. "If hat is important for mission Hats can come with, kinda like to get home too, always dark like the sewers. Or if mission is too secret I'll trade for another hat, but it's gotta be a good one, this is a special magic hat." Hats beams with pride at the last comment.

Spell-like Abilities (CL 5th)
Constant—detect magic (headgear only)

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

"It's indeed a very goodder hat: it specialerer even, if you ask me. Have you ever tried to paint some portrait with that green paint before? or was Wiluh the first to dye, so to speak?"


Q-14 | Iron Battle

Hats squints at the hat "Okay, we make trade?"

Hats will trade hats, and still knows nothing about any paintings, and has never been to the Blackros museum.

Dark Archive

CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:

Gorf looks around at his teammates. "Ah don' see no harm in y'all comin' along with us. Caint blame ya' fer wantin' ta get home."

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Ellismus squints at the other hat too. Magical?

Arcane Sight Spellcraft DC 15 + (Spell Level or Half Caster Level) to id, Heroism: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23

Sovereign Court

Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

Celie, not having much talking to do, also examins the hats in the room.

Spell: 1d20 + 16 ⇒ (20) + 16 = 36


Q-14 | Iron Battle

Hats's other hat is not a magical hat. His magical hat is the Nemes of the Cerulean Pharaoh (helm of teleportation)

Hats nods at the opportunity to come with
"Where to? I'll bring the hat back to the Society myself."

Dark Archive

CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:

Hats' room is still covered on the map. Are there any other doors in there?

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