Saga of a New Land

Game Master Kitsune Kune

A Kingmaker campaign of politics, intrigue, and war.

Maps:
Combat Map | Current Area Map
Greenbelt and Barony Map

Reference:
Kingdom Tracker Spreadsheet
BLANK Loot Sheet | Quest Tracker | Known NPCs


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Zarrin Dusk wrote:
How far away are our enemies? I have a distance bow, so that's 220ft base range. Obviously, I'll move closer if I need to.

Christian's position is 40' from the nearest enemy and Zarrin's current position is 175' from the nearest enemy. I'm also not entirely certain Zarrin would have line of sight to the target from where he is, due to the drop of the cliff. The PCs had time to position themselves wherever they wanted before Christian opened up combat, though, so it's up to you.


Male Human Ranger 5/Hinterlander 2

If there's a tree he can climb for proper line of sight, Zarrin would do so. He's from Nirmathas, so guerilla tactics/tree based fighting comes naturally to him. Otherwise, he'll move as close as he must to see his targets.

1d20 + 8 ⇒ (13) + 8 = 21 Initiative


Christian or Cenna, initiative?


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Init: 1d20 + 5 ⇒ (2) + 5 = 7


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Initiative - 1d20 + 2 ⇒ (2) + 2 = 4

---

I will have Cenna to Christian's left, with set up time, Cenna would cast Shield to buttress her still active Mage Armor spell - current AC 27.


Male Human
VITALS:
AC: 21, T: 13, FF: 19; HP: 63/63; F10, R:7, W:8 [+2 vs Evil/Fire]; Immune: disease, fear; Init: +2; Per +10/+14
Paladin (Sacred Servant) 7
SKILLS:
Diplomacy +13, Handle Animal +13, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +11, Perception +10 (+14 see through disguise/find hidden or concealed)

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Female Gnome Druid(Feyspeaker/Halcyon) 7

[ooc]1d20 + 2 ⇒ (5) + 2 = 7


Prism 7 | HP 68/68 Nonlethal 00/68 | AC 20 T 14 FF 16 | CMB +8, CMD 18 | F: +7, R: +7, W: +9| Init: +8 | Perc: +11| Scimitar: +9 (1d6+5/18-20x2 PS) | Speed 40ft | Active Conditions: *None*| Channel 2d6: 5/5; Perform (+2, Move) 18/18

I gotta remake Elaina's profile, hopefully inthe morning.
Init: 1d20 + 8 ⇒ (18) + 8 = 26

Envoy's Alliance

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red init: 1d20 + 4 ⇒ (9) + 4 = 13
orange init: 1d20 + 4 ⇒ (11) + 4 = 15
purple init: 1d20 + 4 ⇒ (2) + 4 = 6
blue init: 1d20 + 4 ⇒ (17) + 4 = 21
yellow init: 1d20 + 4 ⇒ (16) + 4 = 20

GM Rolls:

Nem know nature, bonus 4 for fey focus: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34
Elaina know nature: 1d20 + 11 ⇒ (10) + 11 = 21
Saito know planes: 1d20 + 14 ⇒ (9) + 14 = 23
Cenna know planes: 1d20 + 6 ⇒ (14) + 6 = 20
Christian know nature: 1d20 + 1 ⇒ (4) + 1 = 5

///////////////////////////////////////////////////////////

As the Spriggans turn to face all of you, there is a ripple through the land. The First World around you goes through one of its sudden shifts, what was Day just a moment ago, is now Night with a full, bright Fuschia-colored Moon staring down at you all with three blue eyes and a lopsided smile. The smoke rising into the sky from the flames, turning to gentle droplets of yellow water as it floats by. The stars in the night winking in and out of their own accord and whimsy, as though occasionally trying to out-do one another...

Momentarily jarred by the shift, your party looks around each-other, and notes that some of you are as changed as the landscape... Memories strange and blurred as who once was is merged with now is... You have little time to contemplate this, though, as the Spriggans remain as focused on your blood as ever... Although the shift in magic seems to have dispelled some of the previous illusions of their appearance. Not only are they covered in strange plant growths, even for the First World, but the growths appear to be twisted and oozing of puss... If a patch of fungus or moss could radiate malice, it would be these creatures.

Nem and Elaina:
You recognize that the creatures before you are not normal Spriggans. Something has twisted them from even their normally evil ways towards an even worse darkness

Nem:
You suddenly mentally recoil, as you recognize the affliction of these creatures. The fey have become Blighted, twisted by a touch of the Abyss. They are not only even more evil and dangerous for it, but they are carriers for the Blight... For mortals on the material plane, the disease generally cannot take hold for long, and fades within minutes. But for beings so close to the Forge of Creation as the fey of the First World. It is a lasting, and possibly permanent, sickness that slowly twists and corrupts their very being. For such, it is a far worse fate than death. As a gnome, you are slightly more susceptible to it, but the long period of time your people have existed on the Material Plane still affords you great protection. Further, you are aware the Blight tends to provide a dark protection against many attacks, that is overcome by Cold Iron, or a righteously Good spirit

Saito and Cenna:
You are aware the First World can shift and change at a moments notice, even changing the creatures within it. However, such changes usually have no effect on beings from other planes such as your party members, (or yourself Saito.) Further, while it can occasionally be surprising, the changes are seldom as blatantly malignant as whatever is affecting the Spriggans ahead of you all. Something else is clearly amiss here, something not normally of the First World, but you cannot tell what.

Lord Christian:
You are baffled by all the changes. You have seen many oddities in your lifetime, and are no stranger to the unusual. But never has your own memories and senses failed you so thoroughly as they are now. You are not positive what has just happened before your very eyes, but you can feel in your gut that the new allies near you mean you no harm. While the strange spriggans across the field mean you anything but peace and friendship. Your knowledge rolls didn't come up with anything, but didn't want to leave you hanging while your party gets all the spoiler text ;)

/////////////////////////////////////////////////////////////////////

INITIATIVE TRACKER
will be using block initiative,
Bold are up - Elaina, you get to go first, un-Guard!

Elaina - Hp -0 | Protection from Evil
Spriggan blue - Hp -0
Spriggan yellow - Hp -0
Spriggan orange - Hp -0
Spriggan red - Hp -0
Christian - Hp -0 | Protection from Evil
Nem - Hp -0 | Protection from Evil
Spriggan purple - Hp -0
Saito - Hp -0 | Protection from Evil
Cenna - Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27)


Prism 7 | HP 68/68 Nonlethal 00/68 | AC 20 T 14 FF 16 | CMB +8, CMD 18 | F: +7, R: +7, W: +9| Init: +8 | Perc: +11| Scimitar: +9 (1d6+5/18-20x2 PS) | Speed 40ft | Active Conditions: *None*| Channel 2d6: 5/5; Perform (+2, Move) 18/18

Elaina sways on her feet as something - though she is not sure what - changes. She is not, however, flummoxed by the high strangeness as she is herself high strangeness, or so people say. Whatever the change was, the unicorn is still in danger.

Ever bold, ever unafraid, she surges forward, scimitar in hand and fire in her heart, intent on protecting the innocent unicorn.

What's the DC associated with gettin' down from here?
Acrobatics +3 or Climb +4: 1d20 ⇒ 18

Envoy's Alliance

they are relatively simple short drops. I'd be fine with not needing a roll to go down, and just a DC10 to get up. So you hope off with appropriate flourish, but can move your full movement if youd like.


Prism 7 | HP 68/68 Nonlethal 00/68 | AC 20 T 14 FF 16 | CMB +8, CMD 18 | F: +7, R: +7, W: +9| Init: +8 | Perc: +11| Scimitar: +9 (1d6+5/18-20x2 PS) | Speed 40ft | Active Conditions: *None*| Channel 2d6: 5/5; Perform (+2, Move) 18/18

Well i tried to move in the map but it doesn't work well on the phone and i messed the map up lol. Sorry. Elaina has 40 speed so she'll move 40' closer and start Inspire Courage.

Envoy's Alliance

Thank you for reminding me to roll the initiatives for the unicorn and dryad.

gm rolls:

initiative unicorn: 1d20 + 3 ⇒ (10) + 3 = 13
initiative dryad: 1d20 + 4 ⇒ (10) + 4 = 14

/////////////////////////////////////////////////////////

The Blue Spriggan turns to see Elaina rushing them. Chanting some form of strange magic, he suddenly grows to a towering size and then lumbers towards her, but is unable to take any further aggressive actions.

Yellow ignores the strange woman rushing them, and instead raises it's palm, throwing a fistful of strangely wiggling spines at the unicorn.

Thorn Throw: 1d20 + 6 ⇒ (14) + 6 = 20.

The thorns connect, burying themselves into the Unicorns side, and trying to wiggle deeper.

piercing damage: 1d4 + 3 ⇒ (2) + 3 = 5
Unicorn Fort save: 1d20 + 9 ⇒ (7) + 9 = 16

But with am exhausted neigh and a flash of golden light from the unicorn, the thorns stop moving and fall to the ground. Yellow sneers at this result and moves closer.

Orange moves north for a clearer shot, then fires his crossbow at Saito.

crossbow: 1d20 + 8 ⇒ (20) + 8 = 28damage, sneak as Saito has not gone yet: 1d6 + 2d6 ⇒ (5) + (1, 6) = 12 oh, maybe crit..
critical confirmation: 1d20 + 8 ⇒ (5) + 8 = 13 no crit

The Unicorn, seeing aid arriving, struggles back to its feet, even at risk from the adjacent Spriggan.

yellow AoO, morningstar: 1d20 + 7 ⇒ (8) + 7 = 15damage: 1d6 + 3 ⇒ (5) + 3 = 8

Taking another hit, the Unicorn looks in poor shape, but refuses to give up hope. It attempts to Gore the Spriggan next to it.

Gore, fatigued: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26piercing, fatigued: 1d8 + 4 - 1 ⇒ (4) + 4 - 1 = 7

Slamming its horn home, the Unicorn refuses to give into the evil around it, its horn driving hard into the Spriggan. Causing more damage than the twisted creature expected.

The cowering Dryad draws courage from the attack and aid of strangers, stumbling back to her feet. Looking at her snapped bow at her feet, she draws her dagger with a trembling hand. Looking ready to flee at any moment, even if she has nowhere to go so long as her tree is in danger.

The Red Spriggan also chants out a strange spell and grows to massive proportions, before stomping towards the Dryad and Unicorn, causing an additional wail of despair from the Dryad as the Spriggan's large feet crack branch and root alike of a fallen tree.

/////////////////////////////////////////////////////////////////////

INITIATIVE TRACKER
will be using block initiative,
Bold are up - Christian and Nem, teach 'em a lesson

Elaina: Hp -0 | Protection from Evil
Spriggan blue: Hp -0 |Enlarged
Spriggan yellow: Hp -7
Spriggan orange: Hp -0
Unicorn: hp-23 | Fatigued
Dryad: Hp -10 | Shaken
Spriggan red: Hp -0 | Enlarged
Christian: Hp -0 | Protection from Evil
Nem: Hp -0 | Protection from Evil
Spriggan purple: Hp -0
Saito: Hp -12 | Protection from Evil
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27)


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Female Gnome Druid(Feyspeaker/Halcyon) 7

Unsure if the squares are 5ft or 10. I'm going to cast Holy Smite in the middle of the spriggans. If they are 5ft squares, I'd like to try and hit all four(including yellow and blue). If they are 10ft squares, I don't think I can hit red, purple, and yellow. If not, I'll place it so it can hit red, purple, and blue.

Nem raises her staff, and shouts "By The Eldest, leave them alone!" and blasts the spriggans with an explosion of gold and white holy power. Spontaneously casting Holy Smite for 4d8 ⇒ (3, 4, 2, 2) = 11 or 7d6 ⇒ (5, 2, 6, 4, 6, 3, 2) = 28 if they are evil outsiders(unsure if the Blight alters them at all that way). They are also blinded for 1 round. A Will save(DC 19) halves and the damage, and negates the blind.

Envoy's Alliance

I will always let everyone know if squares are anything but five by five :) As such, you can position the effect to it'd hit all but orange OR all but yellow. Those two are just slightly too far apart. So I will assume based on your statements that you are going for all but orange.

SR blue: 1d20 + 7 ⇒ (7) + 7 = 14 spell gets through
SR yellow: 1d20 + 7 ⇒ (3) + 7 = 10 spell fizzles
SR red: 1d20 + 7 ⇒ (8) + 7 = 15 spell gets through
SR purple: 1d20 + 7 ⇒ (11) + 7 = 18 spell gets through

will blue: 1d20 + 1 ⇒ (6) + 1 = 7 fail
will red: 1d20 + 1 ⇒ (13) + 1 = 14 fail
will purple: 1d20 + 1 ⇒ (5) + 1 = 6 fail

very awesome! Sadly they don't count as outsiders, just evil. Poor purple, blinded before he even fully knows what's going on.

/////////////////////////////////////////////////////////////////////

With a brilliant flash, most of the Spriggans are sent reeling, clearly pained, and blinded.

/////////////////////////////////////////////////////////////////////

INITIATIVE TRACKER
will be using block initiative,
Bold are up - Christian you are up, time to shine

Elaina: Hp -0 | Protection from Evil
Spriggan blue: Hp -11 |Enlarged, Blinded 1 round
Spriggan yellow: Hp -7
Spriggan orange: Hp -0
Unicorn: hp-23 | Fatigued
Dryad: Hp -10 | Shaken
Spriggan red: Hp -11 | Enlarged, Blinded 1 round
Christian: Hp -0 | Protection from Evil
Nem: Hp -0 | Protection from Evil
Spriggan purple: Hp -11 | Blinded 1 round
Saito: Hp -12 | Protection from Evil
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27)


Christian glances around, noticing the sudden shift in the atmosphere. Though initially confused by what just happened, he quickly adapts to the new surroundings.
Well, we’re no longer in the greenbelt.

He notices the attack on the people they came to help is still going on and heads straight over to break it up.
Can someone heal the dryad and the unicorn?

Double move and a swift action to challenge. Yellow

How about you and I tangle, you ugly little cuss.
Everyone gets +2 to attack the yellow spriggan.

Envoy's Alliance

Purple turns in the general direction of Christian's voice, trying to use it to orient itself.
perception: 1d20 + 9 ⇒ (3) + 9 = 12

Misjudging the distance, it stumbles blindly forwards until it runs into Christian.
Christian gets an AoO

Afterwards, if still standing, it will attempt to swing its morningstar at him.

morningstar: 1d20 + 7 ⇒ (14) + 7 = 21 concealment check: 1d100 ⇒ 89

Either guided by evil forces, or sheer dumb luck, his wild swing appears to fly true... But is deflected at the last moment by Elaina's protection spell.

/////////////////////////////////////////////////////////////////////

INITIATIVE TRACKER
will be using block initiative,
Bold are up - Cenna and Saito, let's go!

Elaina: Hp -0 | Protection from Evil
Spriggan blue: Hp -11 |Enlarged, Blinded 1 round
Spriggan yellow: Hp -7
Spriggan orange: Hp -0
Unicorn: hp-23 | Fatigued
Dryad: Hp -10 | Shaken
Spriggan red: Hp -11 | Enlarged, Blinded 1 round
Christian: Hp -0 | Protection from Evil (AoO on Purple if desired)
Nem: Hp -0 | Protection from Evil
Spriggan purple: Hp -11 | Blinded 1 round
Saito: Hp -12 | Protection from Evil
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27)


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

AoO: 1d20 + 12 ⇒ (11) + 12 = 23
Damage, PS: 1d10 + 3 + 7 ⇒ (6) + 3 + 7 = 16

Envoy's Alliance

hit. Purple Spriggan is very badly off... Barely standing. But even still, Christian believes his attack didnt do full damage, so these have some form of DR.


Male Human
VITALS:
AC: 21, T: 13, FF: 19; HP: 63/63; F10, R:7, W:8 [+2 vs Evil/Fire]; Immune: disease, fear; Init: +2; Per +10/+14
Paladin (Sacred Servant) 7
SKILLS:
Diplomacy +13, Handle Animal +13, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +11, Perception +10 (+14 see through disguise/find hidden or concealed)

Hearing the plea, he rushes to get to the Dryad, the silvery samurai ignores the enemy as he goes to aid her

also can't really see map via phone. So double move to get to the Dryad

Envoy's Alliance

Yamato Saito wrote:

Hearing the plea, he rushes to get to the Dryad, the silvery samurai ignores the enemy as he goes to aid her

also can't really see map via phone. So double move to get to the Dryad

you had the movement to get to any side of the Dryad. I moved you to stand protectively between the Dryad and Red, but again, if you'd rather be at an angle, or to the side, we can easily accommodate that.

///////////////////////////////////////
As Saito strides past both large Spriggans, they both seem unaware of his exact location. Yay blind Thus Saito safely reaches the side of the Dryad.
///////////////////////////////////////


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Round 1

Cenna summons up the arcane powers within and releases a barrage of magic energy darts to strike unerringly at the Spriggan threatening the Unicorn!

Cast Magic Missile - Target Yellow Spriggan.

MM Damage 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10

Envoy's Alliance

Cenna vs SR: 1d20 + 7 ⇒ (18) + 7 = 25

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

The magical bolts encounter temporary resistance, but successfully punch through and slam into Yellow. Causing it to howl in pain.

Cenna:
You are surprised to feel the pressure of Spell Resistance on the Spriggans. As you have never heard of them possessing such protections... Whatever foulness is physically twisting them appears to be strengthening them aswell.

/////////////////////////////////////////////////////////////////////

INITIATIVE TRACKER
will be using block initiative,
Bold are up - Elaina round 2

Elaina: Hp -0 | Protection from Evil
Spriggan blue: Hp -11 |Enlarged, Blinded 1 round
Spriggan yellow: Hp -17
Spriggan orange: Hp -0
Unicorn: hp-23 | Fatigued
Dryad: Hp -10 | Shaken
Spriggan red: Hp -11 | Enlarged, Blinded 1 round
Christian: Hp -0 | Protection from Evil
Nem: Hp -0 | Protection from Evil
Spriggan purple: Hp -22 | Blinded 1 round
Saito: Hp -12 | Protection from Evil
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27)


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Cenna swears under her breath,"Ware your spells, they have some odd resistance!" It looks like she will need to wade into melee battle against these foes!


Prism 7 | HP 68/68 Nonlethal 00/68 | AC 20 T 14 FF 16 | CMB +8, CMD 18 | F: +7, R: +7, W: +9| Init: +8 | Perc: +11| Scimitar: +9 (1d6+5/18-20x2 PS) | Speed 40ft | Active Conditions: *None*| Channel 2d6: 5/5; Perform (+2, Move) 18/18

"Sarenrae sends her regards, idiot!" Some might label it not the wisest move, but Elaina fearlessly faces of against the suddenly larger sprigan. She whirls like a Dervish and slashes at the monsters legs with her keen scimitar. "And your kneecaps say 'goodbye'!"

Scimitar vs Blue: 1d20 + 11 ⇒ (9) + 11 = 20
S Dam: 1d6 + 7 ⇒ (6) + 7 = 13

Envoy's Alliance

Elaina's blade successfully slashes across the large Spriggan, biting into tissue, bark, and moss alike. Leaving a notable gouge in the creature, and causing it to be wobbly on its enormous feet.

Elaina:
You thought Christian's attack seemed less effective than you'd expect from him, and now you are certain. You feel the shaking reverberations in your blade. The dark foulness that have suffused these creatures have definitely provided not only the magical protections Cenna called out. But also a small amount of Damage Reduction aswell. Most of your weapons damage appears to have gotten through, however.

Blue roars in pain and annoyance, blindly lashing out towards where it last saw Elaina standing.

Morningstar: 1d20 + 9 ⇒ (16) + 9 = 25 concealment: 1d100 ⇒ 40

His large metal slab of a Morningstar barely missing where she stood only moments earlier, the impact with the ground sending physical tremors she can feel in her legs.

Blindness does it's thing again!

Taunted by Lord Christian, Yellow hisses and attempts to claw him, trying to jab more of its strangely wiggling barbs into him.

SR vs Protection: 1d20 ⇒ 16
slam: 1d20 + 5 ⇒ (5) + 5 = 10

While it forces its way through the protective barrier, Lord Christian deftly parries the attack, knocking it to the side. The Spriggan says something in a foul tongue in his direction.

Abyssal:
The exact wording of the insult don't easily translate to Common, but it suggests Lord Christian's mother is less than loyal to his father in the bedroom, even by abyssal standards.

This is mostly a fluff spoiler. You are fine to peek if you want. ;)

Orange reloads their crossbow, then takes a shot at Cenna.

crossbow: 1d20 + 8 ⇒ (2) + 8 = 10

But the bolt flies wide and burns away in the inferno... The Ashes turning to sparkling blue cherry blossoms that float away against the wind.

The Unicorn attempts another Gore of the Yellow Spriggan.

gore, Fatigued, flanking, taunt: 1d20 + 8 - 1 + 2 + 2 ⇒ (2) + 8 - 1 + 2 + 2 = 13

But missed wide, legs shaking in fatigue.

The Dryad gulps and looks at the Red Spriggan towering above. Looking down at her little dagger, and then over at Saito, she makes a quick decision. Pulling a scroll from a hidden case on her belt, she chants off a heroic blessing, then reaches out and touches Saito's blade, causing it to shine with a bright light.

Bless Weapon

Red hearing her chanting voice, swings his massive weapon at the Dryad.
Morningstar: 1d20 + 9 ⇒ (5) + 9 = 14 concealment: 1d100 ⇒ 82

While the swing is wide and misses them both the Dryad almost drops her dagger in fear. Then again, as the Blinded Spriggans regain their sight, and in an almost unanimous roar, cry out in frustration at how little they have achieved this past turn.

/////////////////////////////////////////////////////////////////////

INITIATIVE TRACKER
will be using block initiative,
Bold are up - Christian and Nem, round 2, fight!

Elaina: Hp -0 | Protection from Evil
Spriggan blue: Hp -21 |Enlarged
Spriggan yellow: Hp -17
Spriggan orange: Hp -0
Unicorn: hp-25 | Fatigued
Dryad: Hp -10 | Shaken
Spriggan red: Hp -11 | Enlarged
Christian: Hp -0 | Protection from Evil
Nem: Hp -0 | Protection from Evil
Spriggan purple: Hp -24
Saito: Hp -12 | Protection from Evil, Blessed Weapon
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27)


Female Gnome Druid(Feyspeaker/Halcyon) 7

1d20 + 14 ⇒ (6) + 14 = 20 Knowledge Nature, proper check to learn any weakness, vulnerabilities, or special defenses these spriggans might have.

Envoy's Alliance

Nem:
thatll actually be a 26 result, due to multiple benefits you will gain. First for being a Gnome, second for having focused soo much on knowing about Fey. Third because you rolled soo well about the blight earlier.

You are aware that, usually, Spriggans have no particular resistances or weaknesses. In many ways they are close cousins to Gnomes. hence Gnome bonus. But whereas Gnomes tend to focus on bright colors, new joys, and similar experiences to stave off the Bleaching. Spriggans focus on darker paths. Death, destruction, torture, anything and everything evil. Exploring them all to prevent their own Bleaching. Generations of such differences have lead to the two people's being distinct... But, much like Gnomes, they usually have no particular resistances or weaknesses to physical OR magical effects...

The Blight, however, has been known to provide additional benefits to those who embrace it willingly, or have been twisted to its evilness for long enough. Creating protective coating that afford a small Damage Reduction (creature's base CR), usually defeated by Good aligned weapons or natural attacks... You also know that when it fully infects creatures of fey blood, even Gnomes or Spriggans who are mortal, it will often provide minor spell resistance (creature's base CR+10), but at the cost of additional ways through the physical protection... For most such fey-based beings, this becomes evident as their dormant fey blood becomes more active, giving them their traditional weakness to Cold Iron as a method to bypass their damage reduction.

Finally, a fully Blighted creature's blood has become truly foul and a carrier of the Blight. Any natural Bite attacks, or similar effects such as Swallow Whole, immediately expose the attacker to the Blight, as though they had been hit with the creatures' Thorn Throw ability, but take a -2 to the Fortitude saving throw. On a fail, the attacker is also Nauseated for a number of rounds equal to the Blighted creature's CR. 3 in this case, for all CR references

You would also know from this, that all fo the Blighted Spriggans can launch disease ridden thorns from their hands as a ranged Natural Attack. But the Protection from Evil spell on your oarty affords some very solid defense against such.

so DR 3/Good or Cold Iron, SR 13. Capable of ranged natural attack to infect others... DO NOT EAT


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Smiling as the unicorn seized the advantage from Christian's advance, he launched his own attack against the flanked opponent.
Well played, my friend. Very well played.
Attack, Challenge Flank : 1d20 + 12 + 2 + 2 ⇒ (4) + 12 + 2 + 2 = 20
Damage, Challenge, PS: 1d10 + 3 + 7 + 7 ⇒ (4) + 3 + 7 + 7 = 21
If the yellow one falls; I will step take a 5' step to place myself between the unicorn and the purple Spriggan.

Envoy's Alliance

With appropriate flourish, Christian separates the Spriggan's torso from its lower body, foul ichor spilling fresh across the across the ground. As it tries to gurgle out one more insult before it perishes, but fails. Then Lord Christian takes a tactical reposition to protect the Unicorn.

Yellow is no more, and Christian takes the Step described.


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Female Gnome Druid(Feyspeaker/Halcyon) 7

When she sees Christian cleave one of the spriggans in twain she quips. "That's what ya get for insulting his mother!"

She then causes a trio of flames to erupt beneath three of their foes. Casting Flashfire for 2d6 ⇒ (3, 4) = 7 fire. Ref DC(18) to negate and avoid catching on fire. Targeting orange, blue, and red. 1d20 + 7 ⇒ (11) + 7 = 18 red SR check, 1d20 + 7 ⇒ (5) + 7 = 12 blue SR check, 1d20 + 7 ⇒ (3) + 7 = 10 orange SR check

Unsure if SR actually applies, as it always confuses me when it says SR: Yes(object)...

Envoy's Alliance

Red Reflex: 1d20 + 4 ⇒ (13) + 4 = 17 on-fire damage: 1d6 ⇒ 3 failure, Red is on-fire, and dealing with concealment against all around it. But well positioned flames leaves the Spriggan open to unconcealed attacks to those adjacent to it on the southern side.

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Nem's spell ignites, but is quickly extinguished by the dark energies surrounding Blue and Orange. However, they burst through Red's protections, and do so with such force as to catch the Spriggan completely off-guard. Causing it to begin to howl, as as it hops from one giant foot to another, while it's clothes ignite.

Meanwhile, with its nearby ally a reaking pile of mush on the ground, and its own wounds weighing heavily on it. Purple chooses to take a 5-foot step away from Christian, before extending its palm and attempting to launch wriggling thorns at his Lordship

Thorn Spray: 1d20 + 5 ⇒ (16) + 5 = 21 SR vs Protection: 1d20 + 7 ⇒ (12) + 7 = 19

The thorns fly straight at Lord Christian's face, slamming into the protective barrier of Elaina's spell, and stopping just short of impacting him, before they fall harmlessly to the ground. Wiggling in place for a few more seconds before ceasing to move. Purple looks a tad worried about the current course of events unfolding.

//////////////////////////////////////////////////////////////////

INITIATIVE TRACKER
will be using block initiative,
Bold are up - Saito and Cenna, round 2, on to you.

Elaina: Hp -0 | Protection from Evil
Spriggan blue: Hp -21 |Enlarged
Spriggan yellow: Hp -17
Spriggan orange: Hp -0
Unicorn: Hp -25 | Fatigued
Dryad: Hp -10 | Shaken
Spriggan red: Hp -21 | Enlarged, On Fire
Christian: Hp -0 | Protection from Evil
Nem: Hp -0 | Protection from Evil
Spriggan purple: Hp -24
Saito: Hp -12 | Protection from Evil, Blessed Weapon
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27)


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Male Human
VITALS:
AC: 21, T: 13, FF: 19; HP: 63/63; F10, R:7, W:8 [+2 vs Evil/Fire]; Immune: disease, fear; Init: +2; Per +10/+14
Paladin (Sacred Servant) 7
SKILLS:
Diplomacy +13, Handle Animal +13, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +11, Perception +10 (+14 see through disguise/find hidden or concealed)

"May the ruler of heaven shine her sun on you" the silver clad paladin reaches out to touch the injured Dryad, while using the same blessing on himself

Standard LoH: 3d6 ⇒ (4, 6, 1) = 11
Swift LoH: 3d6 ⇒ (6, 1, 4) = 11


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HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Round 2

Cenna rushes down the hill to assist Elaina against her giant foe!

Melee attack vs. Blue Spriggan.

She throws a kick at the knee of the Spriggan - 1d20 + 6 ⇒ (3) + 6 = 9 - but misses...

Envoy's Alliance

Saito fills the air with a brilliant warm light as they heal themself and the Dryad. Who manages to squeak out a soft thank you in Common, her lip still visibly trembling in fear.

Impressive managing the same die results, but in a different order. The statician side of me is amused

Meanwhile Cenna boldly enters the fray, but gets some stray soot in her eyes from the flames, causing her to involuntarily blink and recoil at the last moment, her kick unfortunately missing the giant target.

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INITIATIVE TRACKER
will be using block initiative,
Bold are up - Elaina, can it be? It is; Round 3!

Elaina: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Spriggan blue: Hp -21 |Enlarged
Spriggan yellow: Hp -17
Spriggan orange: Hp -0
Unicorn: Hp -25 | Fatigued
Dryad: Hp -0 | Shaken
Spriggan red: Hp -21 | Enlarged, On Fire
Christian: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Nem: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Spriggan purple: Hp -26
Saito: Hp -1 | Protection from Evil, Blessed Weapon, Inspired +2 Attack/Damage
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27), Inspired +2 Attack/Damage

Edit: I just realized I forgot to add Elaina's Inspire Courage damage bonus to the Christian's AoO on Purple... puts it REALLY close to dead. Also means he over-killed yellow that much more.. Sadly the attack bonus wouldn't be enough to let Cenna successfully kick blue... Looks like Elaina included the damage already on her last attack? Let me know if not, and I'll add it to blue..


Male Human
VITALS:
AC: 21, T: 13, FF: 19; HP: 63/63; F10, R:7, W:8 [+2 vs Evil/Fire]; Immune: disease, fear; Init: +2; Per +10/+14
Paladin (Sacred Servant) 7
SKILLS:
Diplomacy +13, Handle Animal +13, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +11, Perception +10 (+14 see through disguise/find hidden or concealed)

I saw the same and it gave me a chuckle


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Prism 7 | HP 68/68 Nonlethal 00/68 | AC 20 T 14 FF 16 | CMB +8, CMD 18 | F: +7, R: +7, W: +9| Init: +8 | Perc: +11| Scimitar: +9 (1d6+5/18-20x2 PS) | Speed 40ft | Active Conditions: *None*| Channel 2d6: 5/5; Perform (+2, Move) 18/18

"Hwatcha!" Elaina shouts, seemingly unaware of the size difference betwixt herself and her foe - though she is very short herself, so maybe she's just used to it - spinning and slashing again with her scimitar. "Go back to... wherever you came from! Wait, that's here, isn't it? "

Scimitar vs Blue: 1d20 + 11 ⇒ (16) + 11 = 27
S Dam: 1d6 + 7 ⇒ (5) + 7 = 12

Envoy's Alliance

Elaina spins and twirls, her scimitar cleaving through both of the Spriggan's legs, literally cutting off his groaned response at the knees. As its life fades, it shrinks back down to normal proportions at her feet. Elaina seems to hardly notice, however, as she is too caught up debating the finer points of Spriggan origins and migration patterns.

Orange looks at its two fallen allies, curses under its breath at the current events, but unwilling to flee, selects a specific bolt from its quiver that shimmers wetly, loading it and takes a shot at Nem.

Crossbow: 1d20 + 8 ⇒ (12) + 8 = 20 piercing damage: 1d6 ⇒ 3

The shot rings true, and buries itself in Nem's arm. Immediately causing an extra burning sensation. Fortitude save please, poison if it matters.

Heedless of Christian's attempts to defend it, the Unicorn shows no concern for its own wellbeing, and moves forward to protect the Dryad, tiredly striking out at the burning Red Spriggan.

gore, fatigued: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27 gore damage, fatigued: 1d8 + 4 - 1 ⇒ (6) + 4 - 1 = 9 Nice. lets see if it confirms.

gore confirm: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22 Confirms... poor burning Spriggan

The Spriggan lets out one final howl, that quickly fades, as the Unicorn drives its horn through the Spriggan's belly... As the creature dies, it shrinks to a normal size, slowly falling off the Unicorn's horn, as it's corpse smolders. Releasing tiny blue fireflies that dance and sparkle prettily in the evening light.

Drawing courage from the shifting tides, the Dryad rushes past the unicorn and attempts to drive her dagger into Purple's side. Crying out in a mix of anger, fear, and despair at a loss she feels most deeply.

Dagger, shaken: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 stabby time: 1d4 ⇒ 3

But her attack is turned to the side, deflecting off the strange growths on the Spriggan. Causing her to practically deflate in fear, her anger and burst of courage being nearly swallowed up by despair.

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INITIATIVE TRACKER
will be using block initiative,
Bold are up - Nem and Christian, at it again. Round 3.

Elaina: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Spriggan orange: Hp -0
Unicorn: Hp -25 | Fatigued
Dryad: Hp -0 | Shaken
Christian: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Nem: Hp -3 | Protection from Evil, Inspired +2 Attack/Damage (Fort save vs poison)
Spriggan purple: Hp -26
Saito: Hp -1 | Protection from Evil, Blessed Weapon, Inspired +2 Attack/Damage
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27), Inspired +2 Attack/Damage


Female Gnome Druid(Feyspeaker/Halcyon) 7

1d20 + 8 ⇒ (4) + 8 = 12 Fort save

Would this count as something that Resist Fiendish Influence would affect(doubtful, but wanted to double check):

Resist Fiendish Influence:

Resist Fiendish Influence (Ex): At 4th level, a halcyon druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of outsiders with the evil subtype and spells with the evil descriptor. This ability replaces resist nature’s lure.

Nem flinches slightly when the bolt hits her arm. "Ow. Rude." She says, then launches a quartet of force bolts at the offender. Casting Magic Missile 1d20 + 7 ⇒ (17) + 7 = 24 SR check (do I need to roll separately for each missile?) for 4d4 + 4 ⇒ (3, 1, 3, 1) + 4 = 12 force

Envoy's Alliance

It would not apply in this particular case, as it was just standard Small Centipede Venom. On the plus side though, the DC for such is 11, so you are golden anyways. As to the SR question, it cares about spell cast, not missile, so one roll per target (incase you missile multiple targets... In which case a failure to penetrate would only stop that individual target's missile\s.)

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Nem shakes off the venom on the bolt, and sends her own magical bolts back at the Spriggan, that plow through its magical resistance with ease. Doing notable damage to the evil creature.

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INITIATIVE TRACKER
will be using block initiative,
Bold are up - Christian, at it again. Round 3.

Elaina: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Spriggan orange: Hp -12
Unicorn: Hp -25 | Fatigued
Dryad: Hp -0 | Shaken
Christian: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Nem: Hp -3 | Protection from Evil, Inspired +2 Attack/Damage
Spriggan purple: Hp -26
Saito: Hp -1 | Protection from Evil, Blessed Weapon, Inspired +2 Attack/Damage
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27), Inspired +2 Attack/Damage


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Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

If the purple one is only five feet away from me, I would do a full attack on it. If not, I will Charge the orange one. Move Action as a charge with an attack. Swift action to challenge.

Christian puts the full might of his training into his assault on these fowl creatures. Calling on them to step up and fight him.

Attack, IC, Challenge, Charge: 1d20 + 12 + 2 + 2 + 2 ⇒ (19) + 12 + 2 + 2 + 2 = 37
-2 for the charge if it is against purple
Confirm Crit, IC, Challenge, Charge: 1d20 + 12 + 2 + 2 + 2 ⇒ (4) + 12 + 2 + 2 + 2 = 22
-2 for the charge if it is against purple
Damage, IC, Challenge, PS: 1d10 + 3 + 2 + 7 + 7 ⇒ (6) + 3 + 2 + 7 + 7 = 25
Crit Damage, IC, Challenge, PS: 1d10 + 3 + 2 + 7 ⇒ (2) + 3 + 2 + 7 = 14

This is my second but only if it is against purple
Second Attack, IC, Challenge : 1d20 + 12 + 2 + 2 ⇒ (9) + 12 + 2 + 2 = 25
Second Damage, IC, Challenge, PS: 1d10 + 3 + 2 + 7 + 7 ⇒ (6) + 3 + 2 + 7 + 7 = 25

I hope this makes sense

Envoy's Alliance

makes perfect sense. Purple should have been only a 5 foot step away. So per your statement, step to it, then full attack. I accidentally moved it when trying to view on mobile earlier.. .I see what you all mean about it being a pain on mobile XD

Lord Christian rushes purple in a flurry of righteous devastation. His first attack tearing through the Spriggan. crit confirmed. He follows it up with another attack, leaving no doubt as to the death of the Spriggan. first attack super over-killed it, but you went for the fill attack, so you get a second hit on the dead spriggan.

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INITIATIVE TRACKER
will be using block initiative,
Bold are up - Saito and Cenna, Finish Them. Round 3.

Elaina: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Spriggan orange: Hp -12
Unicorn: Hp -25 | Fatigued
Dryad: Hp -0 | Shaken
Christian: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Nem: Hp -3 | Protection from Evil, Inspired +2 Attack/Damage
Saito: Hp -1 | Protection from Evil, Blessed Weapon, Inspired +2 Attack/Damage
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27), Inspired +2 Attack/Damage


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Male Human
VITALS:
AC: 21, T: 13, FF: 19; HP: 63/63; F10, R:7, W:8 [+2 vs Evil/Fire]; Immune: disease, fear; Init: +2; Per +10/+14
Paladin (Sacred Servant) 7
SKILLS:
Diplomacy +13, Handle Animal +13, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +11, Perception +10 (+14 see through disguise/find hidden or concealed)

With the injured unicorn so close, it made it easier for the paladin to come to its aid

"May the warmth of her majesty heal and rejuvenate you, noble creature" he once again reaches out to heal it, in the process, his healing will also bring stamina back to its body

LoH + Mercy: 3d6 ⇒ (3, 6, 5) = 14

Mercy : Fatigue


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Round 3

On flat ground now and with the enemies threatening the Unicorn and Dryad dropping like flies, Cenna charges at the final foe, throwing a flying kick at his face!

Charge Attack 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 --- and yet again misses! Perhaps she's a bit rusty, relying on spell too much lately...

Envoy's Alliance

Saito bring hope and energy back to the Unicorn, while Cenna demonstrates the correct way to make a leaping kick if you wish to make a splash in a rustic river... The Spriggan seems unimpressed though.

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INITIATIVE TRACKER
will be using block initiative,
Bold are up - Elaina, Round 4.

Elaina: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Spriggan orange: Hp -12
Unicorn: Hp -11
Dryad: Hp -0 | Shaken
Christian: Hp -0 | Protection from Evil, Inspired +2 Attack/Damage
Nem: Hp -3 | Protection from Evil, Inspired +2 Attack/Damage
Saito: Hp -1 | Protection from Evil, Blessed Weapon, Inspired +2 Attack/Damage
Cenna: Hp -0 | Protection from Evil, Shield, Mage Armor (AC 27), Inspired +2 Attack/Damage


Prism 7 | HP 68/68 Nonlethal 00/68 | AC 20 T 14 FF 16 | CMB +8, CMD 18 | F: +7, R: +7, W: +9| Init: +8 | Perc: +11| Scimitar: +9 (1d6+5/18-20x2 PS) | Speed 40ft | Active Conditions: *None*| Channel 2d6: 5/5; Perform (+2, Move) 18/18

Elaina follows Cenna who was here before... or was she one of the new people? The Fey lands are strange. What remains unchanged is Elaina's unwavering faith in Sarenrae to guide her righteous blade!

+1 scimitar: 1d20 + 11 ⇒ (15) + 11 = 26
S Dam: 1d6 + 7 ⇒ (6) + 7 = 13

Envoy's Alliance

Elaina presses forward, and scores yet another telling blow against the evil Spriggans. Causing Orange to regret its most recent life choices and Withdraw from combat, rushing up-river as fast as its little feet can carry it.

The newly refreshed Unicorn, however, does not agree with such evil creatures being left to spread their tainted ways, and Charges after it. Most Unfortunate for the Spriggan, that the unicorn's movement speed is more than double it's speed. XD

Powerful Charge: 1d20 + 8 ⇒ (16) + 8 = 24 Powerful Gore: 2d8 + 8 ⇒ (6, 3) + 8 = 17

With a triumphant whinny, it drives its horn through the Spriggan, and then tosses the limp body into the nearby flames.

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COMBAT OVER

We are now out of initiative. Feel free to take actions, responses, etc, without worry for rounds, or exact map positioning.

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As the combat ends, the Dryad proceeds to walk slowly towards one of the fallen, burning trees, dropping her dagger along the way. Falling to her knees beside it, she begins to weep. A deep sorrow wailing from her lungs... The Unicorn moves to her side protectively, as though wishing to assuage her grief, but uncertain how. It even stands between you all and the Dryad, as though willing to try and drive you all off. Clearly afraid you may be the cause of the dryad's grief, even though you have just come to their rescue.

Meanwhile, with the spriggans dead, the surrounding flames seem to be slowly shifting. From fire, to gently billowing waves of neon blue grass and ferns.


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HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Cenna grins at Elaina, "Glad I softened that last one up for you.

This is strange, the First World can shift and change at a moments notice, even changing the creatures within it.

However, such changes usually have no effect on beings from other planes, but yet I sense that some of us have fundamentally changed while others, such as myself, have not.

These changes are seldom as blatantly malignant as whatever affected the Spriggans. Something else is clearly amiss here, something not normally of the First World, but I cannot tell what.

It seems if we wish to solve this crisis as well as the one that made its way to us during the wedding, we will need to explore further.

Do any of you speak Fey that we may converse with the Dryad?"


Female Gnome Druid(Feyspeaker/Halcyon) 7

"I do!" Comes a hyper enthusiastic reply from the rainbow haired gnome. She quickly scrambles down off the ledge, and makes her way over to the group. "However, most dryads and unicorns speak and understand the common tongue." She informs Cenna in a more calm, reserved tone.

"Shhh. Relax. We aren't a threat, promise. I know, you're scared and hurt, but we're here to help." Nem says in a soothing voice. "Was this your tree?" She asks the dryad. 1d20 + 25 ⇒ (4) + 25 = 29 Diplomacy

Feyspeakers learn Sylvan as a bonus language, so that can be in either Common or Sylvan.


Male Human
VITALS:
AC: 21, T: 13, FF: 19; HP: 63/63; F10, R:7, W:8 [+2 vs Evil/Fire]; Immune: disease, fear; Init: +2; Per +10/+14
Paladin (Sacred Servant) 7
SKILLS:
Diplomacy +13, Handle Animal +13, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +11, Perception +10 (+14 see through disguise/find hidden or concealed)

"Do we have any way to save the tree? If its just fire, im sure it will be able to grow back?" he asks his allies

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