Pathfinder Module: Down the Blighted Path (Inactive)

Game Master R D

Part 2: Winding into Darkness:

Part 3: The Tower Spite Built:

MAP

Initiatives:
[dice=Bhuukka]1d20+5[/dice]
[dice=Kelvor]1d20+2[/dice]
[dice=Manaria]1d20+3[/dice]
[dice=Oratio]1d20+3[/dice]
[dice=Parkhtu]1d20+5[/dice]
[dice=Turen]1d20+1[/dice]


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Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Thank you, Parkhtu," says Kelvor. "That thing hit hard."

Silver Crusade

Take as much time as you need to heal, explore, ask questions, etc. Do you want to stay here (room 20) and examine the runes/door, or do you want to clear the rest of the Redoubt? Or rest? Or something else?

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5
GM Engleaktig wrote:
The runes on the northern door of this chamber are Dwarven, and in that language read, “Those who stand against injustice, those sired by the will to defend, announce yourselves and enter.” Even a cursory investigation shows that the door is locked and magically sealed.

Parkhtu doesn't speak Dwarven, luckily Turen translates this for us. Parkhtu tries to get the door to open.

"I am Parkhtu Akhen-Amun, healer and defender of Sarenrae, and I stand against injustice."

If the door doesn't open, he tries again in Dwarven, with Turen hopefully telling him what to say. He'll take a few minutes and try variations of the statement to see if the door unlocks this way.

If the door doesn't open, Parkhtu feels we should finish investigating this level.

"Never leave an enemy able to stab you in the back. Plus, we're not sure where the dwarf captives are being held," he says, optimistic that they're still alive.

Silver Crusade

Parkhtu speaks boldly before the door. Sadly, it does not open.

Any particular direction y'all want to go?

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"I think we need more components of the oath to unlock this door," says Kelvor, reminding everybody of the two parts of an oath the team has heard so far.

"Let's go out the double doors and investigate doorways in the hallway."

Double doors to the southwest in E3

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

"Excellent point.
"We who are born with blade in hand."
"By sweat and blood, we have come here."

Nothing? OK, let's go."

Either set of double doors off E3 is fine. As we cross E3 I assume we can see down the hallway to the south now, is that toward the main entrance that we bypassed?

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

Turen follows the others towards the double doors.

"Sounds good!"

Silver Crusade

As Parkhtu recites a portion of the oath, he feels a stirring in his heart. It's a surprising sense of duty and service. He feels, too, that the door seems to respond--just a little.
__________

Map has been updated.

E3 Is just a hallway: Beyond the main hall, a divided hallway branches off diagonally to the northeast and northwest. Two sets of metal double doors are located in the center of each of the southeastern and southwestern walls. An open stairway in the eastern hallway leads to the upper level.

E2 Statues depicting stern dwarven figures line this hall, separating 60 body-sized niches carved into the walls. A meticulous mosaic of a flame-enshrouded axe covers the floor at the room’s center. Heavy stone doors lead south, and two smaller doors nearly blend into the walls on each side of the main entrance. A short hallway leads deeper into the redoubt.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Investigate E2!

The Concordance

NG Half-Elf USummoner 21/21 | AC:15 T:12 FF:13 | CMB:2 CMD:15 | Saves F:+3 R:+3 W:+4 (+2 for enchantment for all Saves) | Init:+2 | Per:+2 |

Anji follows closesly behind Kelvor, detecting magic as he wanders the halls, in hopes to find someting magical.

Silver Crusade

Secret check
1d20 ⇒ 17
Got it on the first one!
__________

While you're coming out of E20 (not even in E3, yet), you notice some movement in E2. Looks like dwarves, but they're not moving "right." (There's something odd and stiff about their movements.)

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

"We should sneak up on them," whispers Parkhtu while wearing full plate with a flaming stone circling his head like a halo.

Knowledge religion: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"I'm gonna go with 'What are undead dwarves' on this one," says Kelvor, as if playing that old Shoanti childhood game of 'Danger.'

Silver Crusade

Parkhtu recognizes that, not only are these dwarves undead, they're kitted out the same as the undead who attacked the town after the Spring Muddle. They're dwarves who formerly served as Delbera's comrades and were heroes in life.

Y'all can strategize about how to get 'em, if you like. Looks like there are 3 undead in E2, currently. But, it also looks like they might have come from the double doors beyond. (I have not yet revealed that area on the map.)

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Parhktu, Anji, perhaps you can lay down some damage from a distance, before Manaria and I charge in and follow up with some good, old-fashion smashing?" suggests Kelvor. "And you too, of course, Terra. M'lady."

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

"Sorry, I'm not really a ranged combat kind of person. I'm ready to move in!"

Do these look like skeletons again, or something more zombie-like? If it looks like more skeletons, Parkhtu will wield the +1 warhammer we found earlier, unless another melee combatant needs it.

Silver Crusade

Looks like the skeletal champion fighters, again.

If you're just rushing in, I'm fine with you all using a surprise round since I rolled a super high perception for the party a few posts back.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Before rushing in, Kelvor wonders if he’s missing something...

Knowledge (dungeoneering): 1d20 + 5 ⇒ (5) + 5 = 10

Silver Crusade

Kelvor of the Shundar-Quah wrote:

Before rushing in, Kelvor wonders if he’s missing something...

[dice=Knowledge (dungeoneering)]1d20+5

Nope. All good. Unless you, the player, would like some info?

Map has been updated with skeletons. (2nd slide)

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

"I'm ready!"

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Parkhtu is ready to go! Unfortunately, the cursed voices in his head cause him to take no actions in the surprise round.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
GM Engleaktig wrote:
Kelvor of the Shundar-Quah wrote:

Before rushing in, Kelvor wonders if he’s missing something...

[dice=Knowledge (dungeoneering)]1d20+5

Nope. All good. Unless you, the player, would like some info?

Map has been updated with skeletons. (2nd slide)

I, the player, would like some info.

Silver Crusade

Kelvor of the Shundar-Quah wrote:
I, the player, would like some info.

Sure! :-) About what?

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
GM Engleaktig wrote:
Kelvor of the Shundar-Quah wrote:
I, the player, would like some info.
Sure! :-) About what?

What is the meaning of life?

Also, what is the deal in E2 that I'm missing?

Silver Crusade

ROFL! :D

Given the numbering of the rooms, and the presence of the double doors to the south, you suspect that room E1 is beyond. In my previous post, I tried to hint that there might be more undead shenanigans in E1. ;)

I've kept it covered by the "fog of war" because the doors are shut. But I'm happy to remove all the fog, if that's the way that the party prefers to play.

I didn't mean to make it a bigger deal than it is. However, if we were playing face-to-face and you asked that, I would totally put on a neutral visage and bluff that there's something awful down there. LOL!
__________

Either way, y'all can surprise round the enemy. I think you might be able to end them before we roll formal initiative. *shrug*

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor charges in and gets up and close and personal with one of the skeletal champions.

Don't think Kelvor can get there in a surprise round. But he tries.

The meaning of life is: 42

The Concordance

NG Half-Elf USummoner 21/21 | AC:15 T:12 FF:13 | CMB:2 CMD:15 | Saves F:+3 R:+3 W:+4 (+2 for enchantment for all Saves) | Init:+2 | Per:+2 |

Anji cast Guidance on Terra and Terra single moves for their surprise round actions. Also going on a limb that it's not yet 1 hour of Terra's mage armor otherwise Anji will instead take out his wand.

"Undead scum! This is unnatural, we must banish them with magic!"

Kelvor, I noticed you're adjacent to the enemy? If you did that in a single move you can complete a single move charge action in the surprise round..

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Anji the Investigator wrote:
Kelvor, I noticed you're adjacent to the enemy? If you did that in a single move you can complete a single move charge action in the surprise round..

He didn’t move in a straight line. And he had obstacles between him and the skeletal champion. And it was further than 40ft away and he had to double move.

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

Turen scratches his head. "I think some of my magic won't work if it's undead?" He turns to the party. "Hey speaking of undead, did you hear what happened to the skeleton who stayed by the fire for too long?
He became bone dry. Ha...get it!"

Silver Crusade

Since you have the opportunity to ambush them, I'm fine with giving Kelvor the charge. I mean, in the spirit of cooperation, everyone moved over to give him a clear lane, right? Feel free to roll an attack, if you wish.

Same with the rest of you. You noticed them first, so you slide into optimal positions.
__________

@Turen: ROFL! :D

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor swings mightily.

Pwr Atk: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 Dmg: 2d6 + 20 ⇒ (3, 4) + 20 = 27

Silver Crusade

Indeed! Kelvor strikes a mighty bow against the first skeleton. However, his enemy remains standing.

Yes, Anji, you can still have mage armor going. :)

Silver Crusade

Taking some liberties with Bhuukka and Manaria since their availability is temporarily limited.

Bhuukka casts guidance on Manaria who then charges the enemy that Kelvor wounded, and the skeleton crumples to the ground.

Attack+Charge+Guidance: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30, Damage: 1d6 + 4 ⇒ (4) + 4 = 8
__________

Any other last minute details before we enter combat?

Silver Crusade

Okie dokie. Here we go!

Initiative Rolls:
Anji: 1d20 + 2 ⇒ (4) + 2 = 6
Bhuukka: 1d20 + 1 ⇒ (1) + 1 = 2
Kelvor: 1d20 + 2 ⇒ (12) + 2 = 14
Manaria: 1d20 + 2 ⇒ (16) + 2 = 18
Parkhtu: 1d20 + 1 ⇒ (13) + 1 = 14
Turen: 1d20 + 1 ⇒ (7) + 1 = 8
Enemy: 1d20 + 6 ⇒ (8) + 6 = 14
Enemy: 1d20 + 6 ⇒ (4) + 6 = 10

__________

Hassle in the Hallway
Round 1

Sorted Initiative Order:
Manaria: 1d20 + 2 ⇒ (16) + 2 = 18
Enemy: 1d20 + 6 ⇒ (8) + 6 = 14
Kelvor: 1d20 + 2 ⇒ (12) + 2 = 14
Parkhtu: 1d20 + 1 ⇒ (13) + 1 = 14
Enemy: 1d20 + 6 ⇒ (4) + 6 = 10
Turen: 1d20 + 1 ⇒ (7) + 1 = 8
Anji: 1d20 + 2 ⇒ (4) + 2 = 6
Bhuukka: 1d20 + 1 ⇒ (1) + 1 = 2

__________

Manaria is up first. (Hope the conference went well, Manaria.)

Silver Crusade

Will put Manaria in delay and move along the initiative order, if there's no post by Wednesday AM.

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

It went well enough. The hard part is switching back to night shift after working 3 days.

Manaria charges ahead once more and strikes yellow.

charging attack: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 261d6 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Hassle in the Hallway
Round 1, continued
__________

I hear ya! Travel plus work can be a very draining mix.
__________

The magus opts for a straightforward attack, reserving magical shenanigans for a more powerful enemy.
__________

One of the skeletons lashes out, but its old bones are too shaky. It misses by a wide margin.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
__________

Kelvor is up!

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor steps forward and swings and then swings again, seeking to pulverize the undead creature before him.

Pwr Atk: 1d20 + 14 ⇒ (12) + 14 = 26 Dmg: 2d6 + 20 ⇒ (1, 2) + 20 = 23
Itr PA: 1d20 + 7 ⇒ (18) + 7 = 25 Dmg: 2d6 + 17 ⇒ (5, 6) + 17 = 28

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Shaking his head to rattle the voices out, Parkhtu double moves into the fray, +1 warhammer in hand. Thankfully, there is no damage to absorb.

Silver Crusade

Hassle in the Hallway
Round 1, continued
__________

Kelvor brings mercy to one of the animated skeletons. As it collapses, he can almost hear its spirit exhale in relief. Was that part of the oath it spoke?
__________

The remaining undead attacks with its urgosh. Unlike its allies, this skeleton strikes true at Manaria and deals 11 HP of damage.

attack: 1d20 + 8 ⇒ (17) + 8 = 25, damage: 1d8 + 4 ⇒ (7) + 4 = 11
__________

Turen, Anji+Terra, and Bhuukka are up!


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Anji carefully threads slightly forward as Terra immediately charges at the skeleton extending her blade it hopes to cut it's head cleanly off.

+1 Longsword, Charge, Guidance: 1d20 + 8 + 2 + 1 ⇒ (17) + 8 + 2 + 1 = 28P/S: 1d8 + 4 ⇒ (7) + 4 = 11

Terra charges, and Anji just moves.

Silver Crusade

Turen, you're up! :)

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

Turen shoots his crossbow at the nearest bad guy.

Ranged: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d6 ⇒ 5

sorry as a fey prankster most of my abilities don't work against undead

Silver Crusade

Turen Buckleswagger wrote:
sorry as a fey prankster most of my abilities don't work against undead

I hear ya!

__________

Terra and Turen attack one of the skeletons, but their attacks don't seem to be as effective as usual. The undead, whose eyes seem to glow an unnatural safety-yellow color, scans the party as if trying to decide on a target.
__________

Hassle in the Hallway
Round 2
__________

Manaria
Kelvor
Parkhtu
Enemy
Turen
Anji
Bhuukka
__________

Manaria, Kelvor, and Parkhtu are up!

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor steps forward slightly and swings his mighty earthbreaker down square on the thing's skull. And again! And again!

Pwr Atk: 1d20 + 14 ⇒ (14) + 14 = 28 Dmg: 2d6 + 20 ⇒ (4, 2) + 20 = 26
Iterative PA: 1d20 + 7 ⇒ (20) + 7 = 27 Dmg: 2d6 + 17 ⇒ (1, 1) + 17 = 19 CRIT THREAT
Crit Itr PA: 1d20 + 7 ⇒ (8) + 7 = 15 Dmg: 2d6 + 17 ⇒ (1, 6) + 17 = 24

Silver Crusade

And, with a mighty blow, Kelvor ends the threat. Combat over!
__________

Next Room (E1): Four stone columns stand evenly spaced in a square in the center of this foyer. Closed double stone doors matching the outer doors stand opposite the entryway. Narrow slits line the walls that run the length of the room. The stone tile floor and walls are scarred with the signs of a battle long past. Three gray-skinned dwarves lie in dried pools of blood in the middle of the room.

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

"Does anyone else feel like this is a trap?"

Parkhtu will let his life link pull 10 hp of damage from Manaria, then he'll cast one of his own cure light wounds spells on himself.

Cure light: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Can we tell from the doorway how the dwarves died? Any obvious arrows sticking out of them? Do they appear to be duergar, or regular dwarves who turned gray from bleeding out?

If no one else has done it by this point, Parkhtu will cast detect magic into the room, but is reluctant to enter yet. However, we might need to trigger this in order to get another piece of the oath.

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

Turen will peak into the room as he stands near Parkhtu.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Silver Crusade

Making some rolls for the party:
1d20 ⇒ 14
1d20 ⇒ 3
1d20 ⇒ 1
1d20 ⇒ 19
1d20 ⇒ 4
1d20 ⇒ 3

Four stone columns stand evenly spaced in a square in the center of this foyer. Closed double stone doors matching the outer doors stand opposite the entryway. Narrow slits line the walls that run the length of the room. The stone tile floor and walls are scarred with the signs of a battle long past. Three gray-skinned dwarves lie in dried pools of blood in the middle of the room.

A couple of you can detect the smell of leather and blood. You immediately recognize that this is another haunt. You get the strong sense that you want to defend Firebrand's Redoubt.

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Suspecting what must be done, Parkhtu will ask for Sarenrae's guidance, enter the foyer, and approach the three bodies. Out of habit, he'll examine them for a possible cause of death and estimate how long ago they died, unless something else happens first.

Heal check: 1d20 + 5 ⇒ (12) + 5 = 17

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