Pathfinder Module: Down the Blighted Path (Inactive)

Game Master R D

Part 2: Winding into Darkness:

Part 3: The Tower Spite Built:

MAP

Initiatives:
[dice=Bhuukka]1d20+5[/dice]
[dice=Kelvor]1d20+2[/dice]
[dice=Manaria]1d20+3[/dice]
[dice=Oratio]1d20+3[/dice]
[dice=Parkhtu]1d20+5[/dice]
[dice=Turen]1d20+1[/dice]


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Liberty's Edge

M Half elf arrowsong minstrel bard 6/trapper ranger 2 | HP 53/53 | AC 21| T 16 | FF 18 | CMD 20 | F +8 | R +13 | W +8 | Init +3 | Perc +13 | Sen Mot +6 | Bardic Performance 16/22 - Inspire courage +2 | Favored Enemy undead +2 | +3 longbow +11/+6 or +9/+9/+4, 1d8+7 | Active abilities: Deadly aim | Active spells: Triple time, Gravity bow, Shield of faith, Moment of greatness

Parkhtu said you might be short a character and the GM said I could join the party, if that's OK with everyone. If Bhuukka and Anji are both still in then I can pull back...

A half elf with a longbow comes striding up.

"Oh good, you haven't left yet! The Venture-Captain said you'd run into an undead problem and I just had to come offer my help. I may not be the highly skilled guide you're talking about, but I bring lots of other abilities - inspiring songs, speeches, and dances, accurate shooting, trap finding and disarming, and some surprisingly offensive spells. Plus I REALLY hate undead."

Looking at Turen, "I'm glad to finally meet you! We come from such different bardic traditions that I believe our abilities will complement each other well, with little overlap."

Greetings from Oratio Bowsinger, an arrowsong minstrel bard/trapper ranger!

Silver Crusade

Welcome, Oratio! :)
__________

Sure! Hiring a guide is a reasonable precaution. Your guide will be a non-combatant who stays "off stage" during encounters and grants you a bonus to pertinent checks.

Any other prep?

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

"How far is this place?"

Assuming we are traveling 4 miles per day, we'd need to makes sure we have enough supplies for the trip and back. No idea if hunting or foraging is going to be possible where we are going.

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6
Bhuukka wrote:

"How far is this place?"

"I'm not sure. Maybe a guide would know the way?"

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

"Yes, knowing how far this place is where help us prepare" Manaria says

Silver Crusade

Remember, even dwarves don't like to go down the Blighted Path. :) There are creatures that live in the Path, and their ongoing presence actively changes the topography. (e.g. Purple worms dig new tunnels and collapse old ones.)

Only one Davarn resident who worked the original mines remains alive today, a cantankerous old man named Rodert.

"Aye. I reckon I kin tell ye what ye be wantin' ta know. But first, there's a wee matter o' me outstandin' bar tab."

I presume that at least one of you is willing to pay off his 15 GP tab. This is _ONLY_ for information about the Blighted Path. He is NOT volunteering to go with you.

"Well, if it were a straight shot, it'd take naught but a day ta git ta tha Maw. But, there be twists and turns and monsters. How long will it take ye ta git there? How far will ye have ta travel? Depends on how many twists, turns, monsters, and cave-ins ye find. Or find ye!" The elderly dwarf laughs nervously at this statement. He's sincere, and he clearly has idiosyncrasies.

He continues to talk about the Blighted Path: "The weather’s always nice—warm in the winter, cool in the summer, and it only ever rains in the same spots all the time!" He laughs nervously again, sympathetic to the misery that you will suffer by traversing the path.

He continues: "As for food? Cave crickets be easy enough ta catch and they toast up nicely. And them little fish without eyes are tasty! But ye need a handful ta git full." This time, when he laughs you notice that about half of his teeth are missing.

Abruptly, his laughter stops and his eyes become wide and sober: "It be maddenin' at times, and ye should never travel alone in the caves. Take someone with ye to help keep ye sane. I seen lone travelers in tha Path, and they were never quite right in the head--if ye catch me meaning."

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Parkhtu will chip in to pay Rodert's (exorbitant) bar tab.

"Sounds like it could be a long journey and we should factor in twice as much to account for taking a wrong turn once or twice. I'm thinking two weeks worth of rations each? I certainly hope it doesn't take that long, though!"

Parkhtu welcomes Oratio (assuming no one voices an objection) and finishes any preparations for the journey. "Everyone make sure you have enough light sources for the trip, this ioun torch does the trick for me but I'll have some backup torches in case it gets dispelled!"

Ready to step off!

Silver Crusade

Wisdom Check: 1d20 ⇒ 13
Wisdom Check: 1d20 ⇒ 9
Wisdom Check: 1d20 ⇒ 9
Wisdom Check: 1d20 ⇒ 12
Wisdom Check: 1d20 ⇒ 14

It occurs to Bhuukka that (1) you might be able to convince Rodert to serve as your guide and (2) there may be other/additional stuff if you ask the right person(s).

Parkhtu recalls that Lukher sponsored your presence here and you gained Erna's respect during and immediately after the Muddle.

Silver Crusade

I'll go ahead and post about Lukher and Erna, since that's easy and straightforward.

Once Lukher realizes that you intend to head down the Blighted Path, he's very grateful that you would undertake such a quest for the benefit of his people. He holds a fundraiser along with Davarn's mayor and they will reward you 5,000 GP if you can recover Firebrand--Delbira's magic weapon. He then suggests that you speak with Erna--the head of the guard.

Erna offers to deputize any adventurers willing to travel down the Blighted Path and investigate further. Deputized guards receive healing they need free of charge from the temple of Torag, and may borrow any mundane exploration gear they require, including silk rope, climbing kits, lanterns, and rations.

It's up to the party if y'all want to hire Rodert.

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

Bhuukka gets rather close to Rodert, probably uncomfortably so.

"You know much about the path, YES? You come work for us as our guide, YES? We know much people, have lots of resources. Could pay well, YES."

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Erna, is there anything we could buy that could, perhaps, stave off any mystically or chemically induced madness? Something to boost our will, perhaps?" asks Kelvor.

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

"Can you help us Please! Please! I promise to lay of the dwarf jokes for the trip!"

Diplomacy: 1d20 + 14 ⇒ (1) + 14 = 15

Silver Crusade

Hahahaha!

Between Bhuukka's closeness and Turen's friendliness, Rodert agrees to go. "Alright, alright, alright! I'll go wit' ye. But ye'll have ta carry me gear. It's me back ye see? I cinna carry it no more." Basically, he needs someone to carry his backpack.
__________

Kelvor, unfortunately Erna doesn't have any alchemical or magical items in her inventory at the moment. But you can purchase antiplague and antivenom in town. Feel free to make any additional purchases. :)
__________

With that (pending any last minute purchases/acquisitions), you set off! Rodert does his best to guide you.

What is your marching order?

As stated previously, having the guide will give you a bonus on certain skill checks. But you'll still need to decide what to do and how to do it. For example, Survival is an obvious choice for navigating a maze-like cave system. But, I'm happy to entertain the creative application of other skills.
__________

Nothing to see here: 1d8 ⇒ 7
Nothing to see here: 1d100 ⇒ 81
Nothing to see here: 1d20 ⇒ 20

On your first day of travel, you seem to make excellent headway! However, about 7 hours into your journey, you hear the lapping/sucking sounds of some sort of fluid. It's a horrible sound like when you get a boot stuck ankle deep in mud and you try to pull it out. Unfortunately, because of the echoing and cavernous terrain, it's difficult to ascertain the source, distance, or cause of the sounds.

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

I'll get an antitoxin in town

- -

"Great thanks for helping us!"

--

Into the trip Turen turns to Rodert. "Ever heard any goblin jokes? I got plenty...Say...What do you call a goblin on a cart?..Anyone? Anyone? A thief! Ha Ha. That's a good one!"

- -

As the party progresses Turen listens ahead.

"What's that noise? It sounds like a giant sucking sound?"

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

I don't see an answer to my question from Dec 20th: Do we get to keep found items through to the end of the module, or just each section? This is mostly about the healing potions and warhammer +1, unless there were some other items that people were interested in possibly using.

Silver Crusade

Parkhtu Akhen-Amun wrote:
I don't see an answer to my question from Dec 20th: Do we get to keep found items through to the end of the module, or just each section? This is mostly about the healing potions and warhammer +1, unless there were some other items that people were interested in possibly using.

I do not believe that you can keep found items between parts without purchasing them. (Because they're represented in the GP rewards.) Though, you are more than welcome to buy them.

__________________________________________________

Turen Buckleswagger wrote:

As the party progresses Turen listens ahead.

"What's that noise? It sounds like a giant sucking sound?"

Turen Knowledge Check: 1d20 ⇒ 17

Turen recognizes the noise as the telltale sounds of an ooze feeding. Given how loud it is, this might be a huge creature--or it just might be the echoing...

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

Unable to hear any sounds, Bhuukka keeps pace with the party, unaware of any potential danger ahead.

Silver Crusade

When Turen identifies the cause (if not the exact location) of the sound, Rodert signals to everyone to be silent. The dwarf's eyes go wide with fear as he whispers: "Beware! 'Tis tha hangry goop. It eats all and sees nuthin'."

How would ya'll like to handle this challenge? I see 3 options: (1) combat, (2) survival + stealth, (3) something creative that y'all come up with that I haven't considered.

FYI, there'll be multiple instances like this--where you'll have the option to hit things head on, or find a clever way around them. Would the party prefer to just hit 'em? Or do you want the opportunity to come up with cool solutions?

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5
GM Engleaktig wrote:
I do not believe that you can keep found items between parts without purchasing them. (Because they're represented in the GP rewards.) Though, you are more than welcome to buy them.

No worries, just curious how a multi-part module works in this respect.

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

It seems that our mission to infiltrate this region and recover the weapon would be best accomplished via stealth, although Parkhtu is the least capable of being stealthy in this party! However, our skillset seems to favor smashing things.

Just proposing a potential marching order:

Kelvor (high survival skill, melee)
Bhuukka (trap spotter and darkvision)
Manaria (melee)
Rodert
Turen (spellcasting support)
Oratio (bardic support, ranged combatant)
Parkhtu (least stealthy, heavily armored vs rear attacks)

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"An ooze is formidable opponent. We should at least try to be stealthy and go around. Rodert, what can you suggest? Another way around, perhaps.

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

"Ooze thing nice. Hungry ooze thing not so nice. Problem is, always hungry."

Once another path was found, Bhuukka would try to lead the others quietly past it.

Stealth: 1d20 + 24 ⇒ (3) + 24 = 27

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

"After all, how perceptive could this ooze be. Plus it is distracted at the moment" Manaria offers her way of thinking.

Silver Crusade

The party comes to a loose consensus to try and navigate around the ooze (which you later identify as a huge black pudding). Rodert's advice is, frankly, nonsensical.

"Recalculatin'... Recalculatin'... In 100 feet, turn left at tha stalagmite." the dwarf says pensively.

Kelvor Survival: 1d20 + 10 ⇒ (15) + 10 = 25

With the bonus that the strange old dwarf gives to Kelvor, the party manages to find an alternate route that does not lose any time!
_________________________

Bhuukka: 1d20 + 12 ⇒ (1) + 12 = 13
Kelvor: 1d20 + 11 ⇒ (11) + 11 = 22
Manaria: 1d20 + 5 ⇒ (13) + 5 = 18
Oratio: 1d20 + 13 ⇒ (13) + 13 = 26
Parkhtu: 1d20 + 1 ⇒ (9) + 1 = 10
Turen: 1d20 + 9 ⇒ (14) + 9 = 23

As you march along, you find a break in the wall of one of the old mining tunnels. Most of you find/see/hear/perceive nothing untoward here. However, just as the group is about to walk away from the break in the wall, Oratio hears the slightest shifting of rocks in the tunnel.

Since Oratio is the only one to hear the sound, will leave it up to half-elf what do do about it, if anything.

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

"Nice job group! I'm glad that ooze didn't snack on us!"

Liberty's Edge

M Half elf arrowsong minstrel bard 6/trapper ranger 2 | HP 53/53 | AC 21| T 16 | FF 18 | CMD 20 | F +8 | R +13 | W +8 | Init +3 | Perc +13 | Sen Mot +6 | Bardic Performance 16/22 - Inspire courage +2 | Favored Enemy undead +2 | +3 longbow +11/+6 or +9/+9/+4, 1d8+7 | Active abilities: Deadly aim | Active spells: Triple time, Gravity bow, Shield of faith, Moment of greatness

"Hey, I just heard something in the tunnel. I think there may be something in there."

Oratio will take a 5 foot step away from the tunnel. He will ready a standard action to inspire courage if something hostile appears.

Silver Crusade

Nothing appears, immediately. What would the party like to do? Investigate? Ignore? Withdraw?

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

Bhuuka motions for the others to be quiet. He tries to peer into the darkness of the tunnel beyond the crack.

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Parkhtu waits for Bhuukka to use his darkvision in the crack while keeping watch behind them.

Silver Crusade

Bhuukka Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Bhuukka notices three vaguely humanoid outlines moving 30 feet away. Knowing that they've been discovered, these creatures leap into action.
__________________________________________________

TUSSEL IN THE TUNNEL

Map

Initiatives:
Bhuukka: 1d20 + 2 ⇒ (17) + 2 = 19
Kelvor: 1d20 + 2 ⇒ (9) + 2 = 11
Manaria: 1d20 + 3 ⇒ (17) + 3 = 20
Oratio: 1d20 + 3 ⇒ (3) + 3 = 6
Parkhtu: 1d20 + 1 ⇒ (16) + 1 = 17
Turen: 1d20 + 1 ⇒ (2) + 1 = 3
Enemy 1: 1d20 + 4 ⇒ (7) + 4 = 11
Enemy 2: 1d20 + 4 ⇒ (20) + 4 = 24
Enemy 3: 1d20 + 4 ⇒ (17) + 4 = 21

Sorted Initiative:
Enemy 2: 1d20 + 4 ⇒ (20) + 4 = 24
Enemy 3: 1d20 + 4 ⇒ (17) + 4 = 21
Manaria: 1d20 + 3 ⇒ (17) + 3 = 20
Bhuukka: 1d20 + 2 ⇒ (17) + 2 = 19
Parkhtu: 1d20 + 1 ⇒ (16) + 1 = 17
Enemy 1: 1d20 + 4 ⇒ (7) + 4 = 11
Kelvor: 1d20 + 2 ⇒ (9) + 2 = 11
Oratio: 1d20 + 3 ⇒ (3) + 3 = 6
Turen: 1d20 + 1 ⇒ (2) + 1 = 3
__________________________________________________

Two humanoids with sharp teeth, pallid flesh stretched tightly over starved frames, and impossibly long tongues jump out and fire crossbows at Bhuukka. (I've included a picture of what these three creatures look like on the map.)

The first one to act hisses in a low voice: "Grab the first one and retreat down the tunnels. We can get the others later, after we've feasted!"

Enemy 2:
crossbow: 1d20 + 8 ⇒ (20) + 8 = 28
crit confirm: 1d20 + 8 ⇒ (14) + 8 = 22
crossbow damage + sneak attack: 2d8 + 2d6 ⇒ (3, 4) + (6, 6) = 19

Enemy 3:
crossbow: 1d20 + 8 ⇒ (17) + 8 = 25
crossbow damage + sneak attack: 1d8 + 2d6 ⇒ (8) + (2, 1) = 11

Ouch! Sorry, Bhuukka. I'm glad you're still standing after taking 30 HP of damage. Do you have any special abilities that might mitigate these attacks?
__________________________________________________

Manaria, Bhuukka, and Parkhtu are up next!

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Does Oratio's readied action go off?

As a swift action Parkhtu bestows hope, giving DR1/-, plus his life link will transfer 5 hp of damage from Bhuukka (good guess!). Parkhtu is staggered this round so he'll move to get between Bhuukka and the enemy, and heal next round.

Since these may be undead Parkhtu tries to identify them.

Knowledge religion: 1d20 + 5 ⇒ (6) + 5 = 11

Silver Crusade

Parkhtu Akhen-Amun wrote:

Does Oratio's readied action go off?

As a swift action Parkhtu bestows hope, giving DR1/-, plus his life link will transfer 5 hp of damage from Bhuukka (good guess!). Parkhtu is staggered this round so he'll move to get between Bhuukka and the enemy, and heal next round.

I'm fine with saying that Oratio began performing before combat started. :)

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

Bhuukka returns fire with his crossbow at the creature that hadn't attacked yet before staggering back.

light crossbow: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 Damage+Sneak Attack: 1d6 + 2 + 3d6 ⇒ (1) + 2 + (6, 1, 2) = 12

Unfortunately he is still reeling from the attacks and completely misses.

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Since Bhuukka came back before Parkhtu moved, he casts cure light wounds on the wayang instead of moving.

CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

Just so I am understanding the map right. The black is not a wall, but a drop off?

Silver Crusade

TUSSEL IN THE TUNNEL

Round 1

Map

Initiative
- Enemy 2: fired crossbow
- Enemy 3: fired crossbow
- Manaria: go!
- Bhuukka: shoot, move
- Parkhtu: CLW
- Enemy 1:
- Kelvor:
- Oratio:
- Turen:
__________________________________________________

Manaria Moonsilver wrote:
Just so I am understanding the map right. The black is not a wall, but a drop off?

The black part is solid rock. This is an old mining tunnel that was recently re-opened due to a break in the wall.

__________________________________________________

Bhuukka counterattacks and moves out of the way.

Parkhtu (upon hearing a description from Bhuukka and hearing the enemy's voice) recognizes these creatures as ghouls. However, these individuals seem to be more powerful than regular ghouls; yet they are not ghasts.

Manaria is up! The remaining enemy is on deck.

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

OKay, how were they able to shoot through the solid rock

Manaria moves forward, reaches into her arcane reservoir and swings with her quarterstaff.

Combat Expertise+Pool Strike
+1 quarterstaff: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 181d6 + 6 ⇒ (2) + 6 = 8
Pool Strike, Electricity damage: 3d6 ⇒ (3, 2, 1) = 6

Sub par damage. But, will take it. Also, AC is 20 due to combat expertise.

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

I was scouting ahead. I moved back to the group on my turn.

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Manaria, did you add in the +2 attack and damage from Oratio's inspire courage?

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

No. I always forget these things. It happens IRL too. Thanks for the reminder. It good though, it nullifies the penalty from combat expertise

GM that is no going to be a 20 to hit and then 10 damage from the staff

Silver Crusade

TUSSEL IN THE TUNNEL

Round 1

Map

Initiative
- Enemy 2: fired crossbow
- Enemy 3: fired crossbow
- Manaria: stride, strike
- Bhuukka: shoot, move
- Parkhtu: CLW
- Enemy 1: bite, claw, claw
- Kelvor: Go!
- Oratio: Go!
- Turen: Go!
__________________________________________________

Manaria moves forward to engage the enemy and smacks one right on the nose for 10 HP. The thing's nose is clearly broken by the blow. It screams in rage: "That hurt! That was like extra spicy wasabi!"
__________________________________________________

The enemy drops its crossbnow (free action) and counterattacks with a bite, claw, claw (full attack) dealing 21 HP of damage.

bite: 1d20 + 7 ⇒ (17) + 7 = 24, damage: 1d6 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 7 ⇒ (12) + 7 = 19, damage: 1d6 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 7 ⇒ (20) + 7 = 27, damage: 1d6 + 3 ⇒ (4) + 3 = 7

As the creature bites into the elf, corrupting disease attempts to infiltrate living flesh. But it is resisted by the staff magus.

Manaria Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25
__________________________________________________

Kelvor, Oratio, and Turen are up!

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

The first claw should miss since Manaria said that her AC with combat expertise is 20. Manaria, don't forget to subtract 1 hp from each successful hit with my bestow hope.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor, hating to see a compatriot fighting alone, charges forward to stand shoulder to shoulder with Manaria.

"NOBODY WILL FIGHT THE DARKNESS ALONE WHILE I DRAW BREATH!" shouts Kelvor as he swings his mighty earthbreaker at the thing face to face with him!

Pwr Atk: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 Dmg: 2d6 + 2d6 + 20 + 2 ⇒ (5, 1) + (2, 1) + 20 + 2 = 31

I believe that hit, so... CLEAVE!

As gore sprays out of the smashed flesh of the ghoul facing him, Kelvor spins with the momentum of his first strike, pivoting with the earthbreaker into an upward strike against the ghoul facing Manaria!

Cleave: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34 Dmg: 2d6 + 20 + 2 ⇒ (1, 1) + 20 + 2 = 24

Liberty's Edge

M Half elf arrowsong minstrel bard 6/trapper ranger 2 | HP 53/53 | AC 21| T 16 | FF 18 | CMD 20 | F +8 | R +13 | W +8 | Init +3 | Perc +13 | Sen Mot +6 | Bardic Performance 16/22 - Inspire courage +2 | Favored Enemy undead +2 | +3 longbow +11/+6 or +9/+9/+4, 1d8+7 | Active abilities: Deadly aim | Active spells: Triple time, Gravity bow, Shield of faith, Moment of greatness

As Oratio continues to sing a rousing drinking ditty, he nocks an arrow while he moves into the tunnel. He does a knowledge religion check about possible DR to ensure the correct arrow will be fired. He fires, with improved precise shot from inspiring courage, at ghoul #1, or whichever is standing.

knowledge religion: 1d20 + 7 ⇒ (4) + 7 = 11
+3 longbow: 1d20 + 10 + 2 + 2 + 1 ⇒ (8) + 10 + 2 + 2 + 1 = 23 (favored enemy, inspired courage, point blank)
damage: 1d8 + 7 + 2 + 2 + 1 ⇒ (7) + 7 + 2 + 2 + 1 = 19

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

Turen casts glitterdust and attempts to get as many of the bad guys as he can.

DC 17 Will

Silver Crusade

TUSSEL IN THE TUNNEL

Round 1

Map

Kelvor easily finishes off the injured ghoul and grievously wounds another.

Oratio recognizes these ghouls as a particularly dexterous and sneaky subspecies. (They have rogue levels.) And his arrow finishes off the second, injured ghoul.

will: 1d20 + 7 ⇒ (16) + 7 = 23 Turen cast glitterdust. While it fails to blind the last enemy, the ghoul seems frightened by the recent turn of events.
_________________________

TUSSEL IN THE TUNNEL

Round 2

Map

The last ghoul full retreats.

You are welcome to either finish it off or let it go. If you choose the latter, that would be combat over.

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

Only took 12hp in the fight. Not too bad

Manaria lets the ghouls go.

"Nasty little undead." she spits at the ground. "Anyone have a healing wand with them?"

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Parkhtu won't be chasing anyone down! His life link will pull 5 more hp of damage each from Manaria and Bhuukka, and then he'll channel to heal.

channel: 2d6 ⇒ (1, 1) = 2 +4 if you have Fey Foundling
Wow, that was terrible!

And again.
channel: 2d6 ⇒ (6, 3) = 9 +4 with Fey Foundling

We should all be topped off now.

Silver Crusade

Just for fun, here's the background on the ghouls: A quartet of smugglers opened the mine 5 years ago, but died in a cave-in. Three have since risen as ghouls and prowl the mines, and sometimes the deeper tunnels, for scraps.
__________

Your guide helps you along the Path, and you eventually come across a pool. Long ruts are worn into the floor of this massive cavern, as if it saw heavy traffic, but the roads have no apparent destination. The sound of chirping cave crickets and water trickling into the chamber’s large pool seem deafening compared to the silence of the surrounding tunnels.

At first your guides eyes widen with eagerness at the sight of so many cave crickets. He exclaims gleefully: "Supper!"

Suddenly, as though a bad though popped into his head, Rodert's demeanor changes, and he begins looking around the pool as though searching for something. "Hard ta pass up a feast like this. But so many tasties is bound ta draw out big uglies. We'd best hurry. Quick! Grab as many tasties as ye kin!"

Anyone with cooking related skills or who might have asked about cave crikets back at Davarn would know that they're delicious--similar to jumbo shrimp in size, taste, and texture.

Rodert begins to wade through the crickets, grabbing tham by the handful and stuffing some in his mouth almost as though he had cheek pouches!

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

Knowing how food is crucial to survival, Manaria jumps in and decides to help Rodert.

Not sure what skills are required for this

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