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Turen Buckleswagger's page
117 posts. Organized Play character for Qstor.
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Full Name |
Turen Buckleswagger |
Race |
Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 |
Classes/Levels |
Bard 6 |
Gender |
Male |
Size |
small |
Special Abilities |
low light vision |
Alignment |
NG |
Languages |
Abyssal, Aquan, Celestial, Common, Draconic, Dwarven, First Speech, Gnome, Goblin, Orc, Skald, Sylvan, Tien, Undercommon |
Occupation |
merchant |
Strength |
12 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
18 |
About Turen Buckleswagger
Turen Buckleswagger
Male gnome bard (fey prankster) 6 (Pathfinder Player Companion: Legacy of the First World 20)
NG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +10
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Defense
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AC 18, touch 13, flat-footed 17 (+5 armor, +1 deflection, +1 Dex, +1 size)
hp 41 (6d8+8)
Fort +4, Ref +7, Will +8; +2 vs. illusions, +2 vs. death
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Offense
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Speed 20 ft.
Melee dagger +6 (1d3+1/19-20) or
+1 rapier +8 (1d4+2/18-20)
Ranged light crossbow +6 (1d6/19-20)
Special Attacks bardic performance 21 rounds/day (distraction, fascinate [DC 18], incite unreliability [DC 18], inspire competence +2, song of clumsiness [DC 18], suggestion [DC 18])
Spell-Like Abilities (CL 6th; concentration +11)
1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Bard (Fey Prankster) Spells Known (CL 6th; concentration +11)
2nd (4/day)—daze monster (DC 18), glitterdust (DC 17), heckle (DC 18), invisibility
1st (6/day)—charm person (DC 17), disguise self, grease, hideous laughter (DC 17)
0 (at will)—detect magic, light, mage hand, message, prestidigitation, resistance
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Statistics
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Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 20
Base Atk +4; CMB +4 (+6 dirty trick); CMD 16 (18 vs. dirty trick)
Feats Fey Foundling[ISWG], Improved Dirty Trick[APG], Lingering Performance[APG], Spell Focus (enchantment)
Traits indomitable faith, naturally gifted
Skills Acrobatics +5 (+1 to jump), Bluff +14, Diplomacy +14, Disable Device +9, Disguise +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +6, Linguistics +9, Perception +10, Perform (comedy) +14, Perform (wind instruments) +14, Profession (merchant) +7, Sleight of Hand +8, Spellcraft +7, Stealth +8; Racial Modifiers +2 Perception, +2 Profession (merchant)
Languages Abyssal, Aquan, Celestial, Common, Draconic, Dwarven, First Speech, Gnome, Goblin, Orc, Skald, Sylvan, Tien, Undercommon
SQ dirty trickster, gnome magic, master of mischief, versatile performances (comedy, oratory)
Combat Gear runestone of power (1st)[ACG], scroll of invisibility, wand of cure light wounds, wand of summon monster i (9 charges), alchemist's fire, antitoxin; Other Gear +2 studded leather, crossbow bolts (10), dagger, light crossbow, +1 rapier, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], masterwork Flute, masterwork thieves' tools, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, donkey, 5,267 gp
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Special Abilities
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Bardic Performance (standard action, 21 rounds/day) Your performances can create magical effects.
Dirty Trickster (Ex) Count as having Combat Expertise for meeting prereqs of feats that have Improved Dirt Trick as a prereq.
Fey Foundling Magical healing works better on you
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master of Mischief (1/day) (Ex) Take 10 on Bluff, Disguise, Slight of Hand, or Stealth even if distracted. Take 20 under same conditions a limited number of times a day.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Versatile Performance (Comedy) +14 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Performance (Oratory) (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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