Jask Derindi

Anji the Investigator's page

36 posts. Organized Play character for Batpony.


Race

NG Half-Elf USummoner 21/21 | AC:15 T:12 FF:13 | CMB:2 CMD:15 | Saves F:+3 R:+3 W:+4 (+2 for enchantment for all Saves) | Init:+2 | Per:+2 |

About Anji the Investigator

Anji
Unchained Summoner 4
NG Medium humanoid (Half-Elf)
Init +2, Senses Low Light Vision

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DEFENSE
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AC 15, touch 12, flat-footed 13 (+3 Armor, +2 Dex)
hp 21
Fort +3, Ref +3, Will +4 (+2 to enchantment for all saves)
(+2 to all saves when within eidolon's reach; does not apply if eidolon is grappled, helpless, paralyzed, stunned, or unconscious)
Immunities Sleep
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OFFENSE
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Speed 30 ft (20ft while encumbered / i.e. carrying bag)
Spell-Like Abilities (CL 3rd; concentration +7)
7/day - Summon Storm's Fury II* (1min/level) (*Limited Summon Monster)
I - Eagle, II- Small air elemental, Small lightning elemental
Summoner Spells (CL 3rd; concentration +7 (+3 CL +4 Cha)
Range Crossbow +4 (d8/19-20)
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STATISTICS
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Str 8 Dex 14 Con 12 Int 14 Wis 10 Cha 19
Base Atk +3 CMB +2 CMD 15
Traits Destined Diplomat, Resilient
Feats Spell Focus(Conjuring), Skill Focus(Spellcraft), Augment Summoning
Skills Kn(Planes) +8, Kn(Arcana) +8, UMD, +10, Spellcraft +11, Perception +2, Diplomacy +10 (+2 vs outsiders)
Languages Common, Elven, Celestial, Draconic,
SQ Life Link, Summon Storm's Fury II, Bond Senses, Elf Blood, Elven Immunities, Arcane Training, Keen Senses,
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GEAR
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Armor Studded Leather Belt Body Chest Eyes Feet Hands Head Headband Neck Ring Ring Shoulder Wrist Spring Loaded Wrist Sheath (Wand of Mage Armor/Wand of Cure Eidolon Lesser)
Other Gear Backpack, Grappling Hook, Flint & steel, silk rope, mirror, bedroll, rations (4), signal whistle, waterskin, iron pot, Studded leather, light crossbow, bolts x2, spring loaded wrist sheath x2, wand of CLW (43), Wand of Mage Armor (44), Wand of rejuv eidolon lesser (48), Rod of Reach Lesser

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SPECIAL ABILITIES
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Life Link (Su): Whenever an eidolon takes enough damage to send it back to its home plan, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Bond Senses (Su): At 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no maximum range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Elven Immunities (Ex): Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses (Ex): Half-elves receive a +2 racial bonus on Perception checks.
Arcane Training (Su): They can use spell trigger and spell completion items for their favored class as if one level higher.
Summon Storm’s Fury (Sp): A storm caller can summon creatures infused with the power of the storm to help him. This functions as the summoner’s summon monster I–IX abilities, except the storm caller can summon only the following creatures at the indicated spell levels: I—eagle; II—small air elemental, small lightning elementalB2; III—dire bat; IV—medium air elemental, medium lightning elementalB2, pteranodon; V—large air elemental, large lightning elementalB2; VI—huge air elemental, huge lightning elementalB2; VII—roc; VIII—elder air elemental, elder lightning elementalB2; IX—advanced elder air elemental, advanced elder lightning elementalB2. Any creatures summoned with this ability gain immunity to electricity.

Alternatively, whenever his eidolon is not summoned, a storm caller can expend a daily use of this ability to summon a magical storm as a standard action. This functions as call lightning with a caster level equal to his summoner level, except as noted below.

Each bolt of lightning deals 1d6 points of electricity damage. This damage increases by 1d6 at 3rd level and every 2 levels thereafter, to a maximum of 10d6 at 19th level. The prevailing weather has no effect on the damage of the lightning bolts. The Reflex save DC is equal to 10 + half the storm caller’s summoner level + his Charisma modifier. If the storm caller uses this ability again before he has used all of his available bolts of lightning (to summon another magical storm, to summon a monster, or to use the gate spell), any unused bolts are expended with no effect.

The storm caller adds call lightning to his summoner spell list as a 3rd-level spell and call lightning storm to automatically add them to his list of spells known.
Shield Ally

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SPELLBOOK
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0th (Spells known 6) ; ∞ Spells per Day
Detect Magic, Guidance, Mending, Mage Hand, Message, Read Magic

1st (Spells known 4) ; 4 Spells per Day (3 class +1 Charisma Bonus)
Shield, Grease, Enlarge Person, Protection from Evil

2nd (Spells known 2) ; 2 Spells per Day (1 class +1 Charisma Bonus)

Bull's Strength, Eidolon Surge (lesser):