Elf

Manaria Moonsilver's page

194 posts. Organized Play character for Z...D....


Race

| HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2

Classes/Levels

| Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

Gender

Female LN Tower Elf Staff Magus 8

About Manaria Moonsilver

Manaria Moonsilver
Female tower elf magus (staff magus) 8 (Pathfinder RPG Ultimate Magic 9, 49)
LN Medium humanoid (elf)
Init +3; Senses darkvision 120 ft., low-light vision; Perception +5
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+5 armor, +3 Dex, +1 shield)
hp 51 (8d8+8)
Fort +8, Ref +6, Will +9; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee quarterstaff of entwined serpents +10/+5 (1d6+5)
Special Attacks arcane pool (+2, 9 points), improved spell combat, magus arcana (maneuver mastery[UM], pool strike[UM], wand wielder[UM]), spell recall, spellstrike
Magus (Staff Magus) Spells Prepared (CL 8th; concentration +15)
. . 3rd—force hook charge[UM], force punch[UM] (DC 18), vampiric touch
. . 2nd—acid arrow, bladed dash (2), bull's strength, mirror image
. . 1st—blade lash[ACG], frostbite[UM], shocking grasp (1/2), true strike, vanish[APG] (DC 16)
. . 0 (at will)—detect magic, disrupt undead, light, open/close (DC 15), read magic
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 20, Wis 14, Cha 10
Base Atk +6; CMB +8 (+15 trip); CMD 21 (25 vs. trip)
Feats Combat Expertise, Fury’s Fall, Improved Trip, Quarterstaff Master[UM], Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff)
Traits focused mind, magic is life
Skills Acrobatics +6, Climb +6, Diplomacy +0 (+2 to gather information), Knowledge (arcana) +16, Knowledge (dungeoneering) +16, Knowledge (planes) +16, Perception +5, Profession (librarian) +13, Sense Motive +2 (+4 to read a social situation), Spellcraft +16 (+18 to identify magic item properties), Survival +2 (+6 competence to track while underground), Swim +6, Use Magic Device +11; Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Osiriani, Sylvan, Vudrani
SQ arcane focus[ARG], elven magic, knowledge pool, quarterstaff defense, urbanite[ARG]
Combat Gear pearl of power (1st level) (2), scroll of comprehend languages, comprehend languages, comprehend languages, comprehend languages, scroll of endure elements, endure elements, endure elements, endure elements, wand of shield (50 charges); Other Gear +1 spell storing mithral chain shirt, quarterstaff of entwined serpents, belt of incredible dexterity +2, cloak of resistance +1, darklands goggles[UE], headband of vast intelligence +2, bedroll, book lariat[ACG], canteen[UE], courtier's outfit, ink, inkpen, magus starting spellbook, masterwork backpack[APG], scroll case, silk rope (50 ft.), spell component pouch, wrist sheath, spring loaded, 2,006 gp, 5 sp
--------------------
Tracked Resources
--------------------
Arcane Pool +2 (9/day) (Su) - 0/9
Magic Missile (two missiles, At will) - 0/0
Pearl of power (1st level, 2/day) - 0/2
Wand of shield (50 charges) - 18/50
--------------------
Special Abilities
--------------------
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +2 (9/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (120 feet) You can see in the dark (black and white only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fury’s Fall When making a trip attack, add your Dexterity bonus to your CMB.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Improved Trip You don't provoke attacks of opportunity when tripping.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pool Strike (3d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Quarterstaff Defense +1 (Ex) At 7th level, while wielding a quarterstaff, the staff magus gains a shield bonus to his Armor Class equal to the enhancement bonus of the quarterstaff, including any enhancement bonus on that staff from his arcane pool class feature. At 13th level,
Quarterstaff Master Use a quarterstaff one-handed
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Urbanite +2 Diplomacy to gather information & Sense Motive to read a social situation.
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Chronicles

Journal Faction Cards:

Season 8: 4 Goals
Enduring Scholar (2+ Goals): Your exposure to dangerous magic has conditioned you to resist spells. Once per adventure, before rolling a saving throw against a spell, you can apply a bonus equal to 1 plus half the number of goals you have completed.

Archivist (4+ goals): You often have just the right time on hand. Once per adventure, you may apply a bonus on any Knowledge or Linguistics check equal to half the number of Dark Archive goals you have completed, rounded down. You also learn a new language.