GM Engleaktig |
Commotion in the Cavern
Round 1
Map
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Bhuukka moves strategically, striking the abomination whilst Oratio shoots a couple of arrows that bounce off of it's strange hide.
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Sorted Initiative Order
Narrik: move, tanglespit @Kelvor, 31 HP damage
Bhuukka: move, attack
Kelvor (shaken): rage, break out of tanglespit, moved to spot behind narrik
Turen (shaken): Go! <==
Manaria: move, attack
Oratio (shaken): full attack
Parkhtu: bestow hope, move
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Turen is up!
GM Engleaktig |
Turen casts glitterdust, angling the area of effect so that only the narrik is hit. Unfortunately, the thing is so alien that it seems like the glitter!
narrik will save: 1d20 + 9 ⇒ (13) + 9 = 22
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end of round 1
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Commotion in the Cavern
Round 2
Map
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The narrik retaliates against Manaria who did the most damage to it. The abomination's teeth and claws tear into her flesh, dealing 20 HP of damage.
Bite: 1d20 + 13 ⇒ (14) + 13 = 27, Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 13 ⇒ (4) + 13 = 17, miss!
Claw: 1d20 + 13 ⇒ (19) + 13 = 32, Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Manaria Fort Save: 1d20 + 7 ⇒ (4) + 7 = 11
Manaria, do you want to use a re-roll before I reveal the results of your save?
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Sorted Initiative Order
Narrik: full attack, 39 HP damage
Bhuukka: Go! <==
Kelvor (shaken): Go! <==
Turen (shaken): Go! <==
Manaria: Go! <==
Oratio (shaken): Go! <==
Parkhtu: Go! <==
Kelvor of the Shundar-Quah |
Kelvor, shaken as he is, nevertheless strikes at the narrik, swinging his earthbreaker in a mighty arc! In a moment of greatness, he strikes true!
Pwr Atk Rage Moment of Greatness BS Inspire Courage Shaken Flank: 1d20 + 15 + 2 + 2 + 2 + 2 - 2 + 2 ⇒ (19) + 15 + 2 + 2 + 2 + 2 - 2 + 2 = 42
Dmg: 2d6 + 2d6 + 20 + 2 + 2 + 2 + 2 ⇒ (5, 4) + (1, 4) + 20 + 2 + 2 + 2 + 2 = 42
After striking the thing, Kelvor steps back.
Kelvor's active buffs/debuffs
-Rage Str+4,+2Will, -2AC
-Moment of Greatness (Round 2 only): Double Rage's effects
-BS Str+4
-Inspire Courage +2 h/d
-Pro Evil +2AC, +2saves
-Unwitting Spelunker +1 init
–Shaken: -2 attack, saves,skills, and ability checks
-Flank +2 attack
Kelvor of the Shundar-Quah |
Kelvor calms down and stares at the thing. He nudges it with his boot.
"What IS this <whew> thing?" he huffs. "Are there <whew> others, you think <whew>?"
Kelvor is fatigued for several moment, but rapidly regains his stamina.
Fatigued 4 rounds
GM Engleaktig |
Rodert eyes the big human, "That's good eatin'! That's whut it is."
(No, it's not! LOL!)
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The half-orc from the previous cavern pokes his head in and speaks: "You see? Destruction! Absolutely, glorious..."
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Those of you who've gamed with me before know that I'm a fan of "silliness" in RPGs. But, the NPCs in this module are silly enough without my "flair." To highlight that point, I've pasted the portrait of the half-orc on the battle map. :D
Parkhtu Akhen-Amun |
He's very... intense!
Parkhtu will let his life link pull damage from Manaria for two rounds, then channel to heal both of us.
Channel energy: 2d6 ⇒ (6, 5) = 11 +4 with fey foundling
Why can't they all be this good?
Manaria Moonsilver |
fort folio reroll with stars: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20 Well that was a little bit better. lay it on me GM
Only took 18 damage due to the dr we got from Parkhtu. And then the 11 brings me back to 38 hp
"Man, that this bit pretty hard. Good thing you took him out Kelvor." Manara says rubbing where the teeth landed.
Parkhtu Akhen-Amun |
Only took 18 damage due to the dr we got from Parkhtu. And then the 11 brings me back to 38 hp
So, you were down 18, life link healed you for 10 over two rounds, then the channel healed 11. Too bad you can't keep the overhealing!
"You're right, that thing did bite hard!", says Parkhtu, rubbing the same spot as Manaria. I typically flavor it that damage transferred via life link creates similar wounds, or at least "echoes" of those wounds, on the body of the life oracle. Healing hurts!
Manaria Moonsilver |
Oh, missed the life link. thanks. Back to full health
GM Engleaktig |
Well that was a little bit better. lay it on me GM
All good! You made the save. :-) No wisdom damage for you.
__________________________________________________Any other post combat administrivia to do? If not, as you continue on, the half-orc (who introduces himself as Goruk) follows you for a short while. He's very eager to see what additional destruction you'll wreak.
Like I mentioned before, he's harmless. He'll even welcome you to use his cave to rest, if you need it.
Rodert guesses that it'll take at least another day of travel, maybe two.
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Nothing to see here: 1d100 ⇒ 90
Nothing to see here, either: 1d20 ⇒ 9
Whether you stay with Goruk or camp in a nearby tunnel, you're fully healed (HP & Wisdom). The next day you continue on, and you come across an unusual area. A dazzling array of color blooms throughout this large chamber. Mushrooms, molds, and even small plants crowd into the glow of luminous fungus clinging to the cavern walls and ceiling, lending the massive cave the appearance of a spring day. A cobblestone road winds through the verdant terrain, leading down several side tunnels.
Kelvor of the Shundar-Quah |
"What is this?" wonders Kelvor as he sees the colorful luminous cavern.
Know(nature): 1d20 + 12 ⇒ (7) + 12 = 19
Kelvor of the Shundar-Quah |
"What is this?" wonders Kelvor as he sees the colorful luminous cavern.
[dice=Know(nature)]1d20+12
"Watch out for the mushrooms. Psychoactive."
Manaria Moonsilver |
"Missed what?" Manaria asks, oblivious to the dangers around her.
GM Engleaktig |
No other checks, ideas, or actions?
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Rumpus in the Rainbow Room
Round 1
Map
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Kelvor: 1d20 + 2 ⇒ (5) + 2 = 7
Manaria: 1d20 + 3 ⇒ (3) + 3 = 6
Oratio: 1d20 + 3 ⇒ (3) + 3 = 6
Parkhtu: 1d20 + 1 ⇒ (4) + 1 = 5
Turen: 1d20 + 1 ⇒ (13) + 1 = 14
B1: 1d20 + 8 ⇒ (5) + 8 = 13
B2: 1d20 + 8 ⇒ (14) + 8 = 22
B3: 1d20 + 8 ⇒ (19) + 8 = 27
D: 1d20 + 10 ⇒ (19) + 10 = 29
Sorted Initiative Order
(enemy) D
(enemy) B3
(enemy) B2
Bhuukka
Turen
(enemy) B1
Kelvor
Manaria
Oratio
Parkhtu
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Whilst the Pathfinders take in their surroundings, there's a rustling in the mushrooms. Suddenly, three tiny creatures and one medium sized creature pop up. The medium creature has a distressingly humanoid face and stubby arms grow from its maggot-like body. The tiny creatures all have an almost manically friendly look on their overly expressive faces.
The medium creature squirms to within 35' of Bhuukka and says something that sounds like: "Boo."
Bhuukka Will Save: 1d20 + 4 ⇒ (1) + 4 = 5
Two of the tiny creatures also target Bhuukka:
Bhuukka Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
Bhuukka Will Save: 1d20 + 4 ⇒ (4) + 4 = 8
(@Bhuukka: Have you already used your re-roll? If not, would you like to do so on any of these rolls?)
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Bhuukka |
I'm not going to use a reroll at this time.
If my hunch is correct and the first affect is cause fear, I'll remind the GM that Bhuukka has 6 HD and thus would not be affected.
GM Engleaktig |
It's not cause fear, unfortunately. You're welcome to attempt a spellcraft check to find out more.
Bhuukka's eyes dilate, as the word Boo echoes and reverberates in his head. The wayang's vision becomes confused, and the oracle now believes everyone it sees is an enemy. He is hostile to all creatures, treating all creatures as enemies and only himself as an ally. Bhuukka must attempt attacks of opportunity whenever any creature provokes them. Finally, whenever Bhuukka is adjacent to two or more creatures, his paranoia overwhelms him, and he takes a –2 penalty on attack rolls, weapon damage rolls, ability checks, skill checks, and saving throws. (round 1 of 5)
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Rumpus in the Rainbow Room
Round 1
Map
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** spoiler omitted **
Sorted Initiative Order
(enemy) D -- used spell-like ability
(enemy) B3 -- used spell-like ability
(enemy) B2 -- used spell-like ability
Bhuukka Go! <==
Turen Go! <==
(enemy) B1
Kelvor
Manaria
Oratio
Parkhtu
Bhuukka |
Pretty sure I failed another of the saves. Did that one do anything?
Bhuukka |
Bhuukka vaults away from the rest of the group as if they were going to attack him at any moment. He then stares at the thing in the corner wondering if there were any mind to jumble in there.
Gift of Madness: Will DC 15 or confused for 1 round.
Turen Buckleswagger |
Turen starts telling jokes with some quick sings in between.
"Stop me if you're heard this one..."
bardic performance, Incite Unreliability DC 17 Will as lesser confusion
on yellow; if he fails
Confusion: 1d100 ⇒ 94
GM Engleaktig |
Rumpus in the Rainbow Room
Round 1
Map
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Will Save: 1d20 + 4 ⇒ (9) + 4 = 13, Fail!
One of the enemy blinks awkwardly as Turen's magic clouds its mind. Its unnatural smile gets even more creepy as it prepares to attack the nearest creature.
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The remaining enemy wiggles it's fingers at Oratio who easily shrugs off the strange magic.
Will Save: 1d20 + 7 ⇒ (16) + 7 = 23, Saved!
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(enemy) D -- used spell-like ability
(enemy) B3 -- used spell-like ability
(enemy) B2 -- used spell-like ability
Bhuukka -- move, cast spell
Turen Go! -- cast spell
(enemy) B1 -- used spell-like ability
Kelvor Go! <==
Manaria Go! <==
Oratio Go! <==
Parkhtu Go! <==
Kelvor of the Shundar-Quah |
Kelvor runs at the maggot and swings his hammer!
Pwr Atk: 1d20 + 15 ⇒ (12) + 15 = 27 Dmg: 2d6 + 2d6 + 20 ⇒ (3, 1) + (1, 5) + 20 = 30
Oratio Bowsinger |
As a standard action, Oratio begins to inspire courage. In addition to the +2 competence bonus to attack and damage, there's a +2 morale bonus to saves vs. fear and charm effects.
And he'll try to identify these creatures. Knowledge nature?: 1d20 + 4 ⇒ (11) + 4 = 15
Parkhtu Akhen-Amun |
Parkhtu bestows hope and its DR 1/- as a swift action, then stagger charges the yellow enemy.
Longsword +1: 1d20 + 6 + 2 + 2 ⇒ (19) + 6 + 2 + 2 = 29
Damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Crit confirm: 1d20 + 6 + 2 + 2 ⇒ (4) + 6 + 2 + 2 = 14
Crit damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
His AC is temporarily 23 for the round, thanks to the charge.
Let's see if that one nature class paid off.
Knowledge nature: 1d20 + 4 ⇒ (5) + 4 = 9 Nope!
Manaria Moonsilver |
Manaria sends extra magic into her staff. Swift Action, Spending a point from my arcane pool to make my staff a +3 weapon
She then bobs and weaves up to the unknowned creature and strikes.
Combat Expertise+Inspire Courage
Quarter Staff, two handed swing: 1d20 + 8 - 2 + 2 ⇒ (8) + 8 - 2 + 2 = 16
magical bludgeoning: 1d6 + 8 + 2 + 2 ⇒ (4) + 8 + 2 + 2 = 16
AC is now 23
Bhuukka |
"Stay back" Bhuukka stabs at the enemy running past him with his mithral dagger.
mithral dagger: 1d20 + 11 ⇒ (18) + 11 = 29 Damage: 1d3 + 5 ⇒ (3) + 5 = 8
Kelvor of the Shundar-Quah |
”Ah! Bhuuka! What are you doing?” cries Kelvor.
GM Engleaktig |
LOL! There's a lot that happened here in a really short amount of time.
- Oratio regonizes these creatures as fey. The smaller ones are brownies. The larger, maggotlike creature is a fear eater. The brownies are hangers-on to the fear eater; they follow it.
- Kelvor moves up to the fear eater and nearly cleaves it in twain. Though still alive, the fear eater is much worse for wear.
- Parkhtu moves to the confused brownie and puts it down before it can act again.
- Marnaria, using might and magic, puts an end to another brownie.
- Bhuuka, unable to discern friend from foe, stabs Kelvor.
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Round 2
The remaining enemies try to flee!
You can chase them down and finish them off, if you like. After a few moments, Bhuukka will be back to normal.
Bhuukka |
After coming around, Bhuukka notices the other Pathfinders around him again.
"Hey, there you are! I lost you guys and was surrounded by all sorts of monsters. One of them was even this hulking brute with a huge weapon and a nasty looking beard and the point of his chin."
Kn. Planes: 1d20 + 5 ⇒ (10) + 5 = 15
"I think he was one of those barber-zuzu devils. But I remembered silvery weapons like my knife hurt them so I stabbed it in the leg as it ran by. It started cursing loudly in its devil language."
"Hey Kelvor, something stabbed you in the leg also. You need healing?"
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
GM Engleaktig |
The twisting tunnels suddenly give way to a massive canyon, a half-mile wide and untold miles long. Hanging rock formations, some the size of buildings, dangle from the ceiling a hundred feet overhead. Thousands of glowing points line the walls and ceiling, bathing everything in an eerie mock-starlight.
A ledge, nearly a hundred feet wide, winds along the edge of the chasm. Countless black cracks and passageways split into the rock walls alongside it, opening into a myriad of new caves. Rough-hewn metal fences line a small portion of the ledge, penning in several dozen shuffling figures. (You see this from some distance away due to eerie lights all around the canyon. (low-light) It would take a few minutes to reach the fences.)
Parkhtu Akhen-Amun |
Parkhtu, lacking the ability to reliably fly, will pocket his ioun torch (no need to highlight our approach) and recommend we follow the ledge and cautiously approach the cages.
"I hope those are just prisoners we can free and not undead!"
To be clear, Parkhtu can fly, but only until he hits the bottom of the chasm! It's a 1/lifetime ability.
Kelvor of the Shundar-Quah |
"Aye, Parkhtu. Prisoners rather than undead," says Kelvor, kissing his finger tips and touching the tattoo upon his face.
GM Engleaktig |
It's a 1/lifetime ability.
ROFL! :D
__________________________________________________"Aye, Parkhtu. Prisoners rather than undead," says Kelvor, kissing his finger tips and touching the tattoo upon his face.
Nice!
__________________________________________________Nothing to see here: 1d20 ⇒ 18
Nothing to see here: 1d20 ⇒ 20
Nothing to see here: 1d20 ⇒ 2
Nothing to see here: 1d20 ⇒ 16
Nothing to see here: 1d20 ⇒ 20
Several of you notice the telltale shuffling of the creatures behind the fences. Without a doubt, there are undead here!
A couple of you (the nat 20 rolls) notice crouched figures approaching the undead pens--as though moving with stealth.
GM Engleaktig |
Turen squints into the distance, trying to get a better look at the stealthy figures.
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On the right side of the fences: These three humanoid-shaped creatures are roughly Turen's size (small) and have bald heads and bushy beards. From the looks of their raiment and markings, they seem to be from the same "group" or "tribe." They look like they're "hunting" the undead.
On the left side of the fences: These humanoid-shaped creatures are slightly larger than the others. They have red headgear and carry scythes. They look like they're "hunting" the creatures on the right side of the fences.
Bhuukka |
If there is a way to approach stealthily, Bhuukka will do so.
Stealth: 1d20 + 24 ⇒ (4) + 24 = 28
Parkhtu Akhen-Amun |
Parkhtu tries to identify some of the sneaky creatures. Knowledge nature: 1d20 + 4 ⇒ (6) + 4 = 10
"I can't tell what they are!"
Oratio Bowsinger |
knowledge nature: 1d20 + 6 ⇒ (14) + 6 = 20
Oratio relays the two identities to the group in a hushed whisper. "Between the two, if the svirfneblin are hunting the undead then I like them. Redcaps? Oh, nine hells no! I don't think the gray gnomes are inherently evil, not to say that individuals couldn't be, but I say we start with killing those red-hatted fiends and then find out if the svirfneblin are willing to talk. Perhaps they can point us to the right path if we help save them. Parkhtu, you can check and see if they're evil, right?"
Bhuukka |
"I'm going closer to watch," Bhuukka whispers. "No need to wait for me."
Parkhtu Akhen-Amun |
"Parkhtu, you can check and see if they're evil, right?"
"Uh, yes, yes I can." Parkhtu says sheepishly, since he forgets about this ability all the time.
Thinking he may need to move quickly to keep up if things go badly, Parkhtu pulls out his wand of longstrider and pokes himself.
UMD: 1d20 + 14 ⇒ (10) + 14 = 24