Pathfinder Module: Down the Blighted Path (Inactive)

Game Master R D

Part 2: Winding into Darkness:

Part 3: The Tower Spite Built:

MAP

Initiatives:
[dice=Bhuukka]1d20+5[/dice]
[dice=Kelvor]1d20+2[/dice]
[dice=Manaria]1d20+3[/dice]
[dice=Oratio]1d20+3[/dice]
[dice=Parkhtu]1d20+5[/dice]
[dice=Turen]1d20+1[/dice]


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Silver Crusade

Commotion in the Cavern

Round 1

Map
__________________________________________________

Bhuukka moves strategically, striking the abomination whilst Oratio shoots a couple of arrows that bounce off of it's strange hide.
__________________________________________________

Sorted Initiative Order

Narrik: move, tanglespit @Kelvor, 31 HP damage
Bhuukka: move, attack
Kelvor (shaken): rage, break out of tanglespit, moved to spot behind narrik
Turen (shaken): Go! <==
Manaria: move, attack
Oratio (shaken): full attack
Parkhtu: bestow hope, move
__________________________________________________

Turen is up!

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

Turen casts glitterdust and cries to blind the creature.

DC 17

Silver Crusade

Turen casts glitterdust, angling the area of effect so that only the narrik is hit. Unfortunately, the thing is so alien that it seems like the glitter!

narrik will save: 1d20 + 9 ⇒ (13) + 9 = 22
__________________________________________________

end of round 1

__________________________________________________

Commotion in the Cavern

Round 2

Map
__________________________________________________

The narrik retaliates against Manaria who did the most damage to it. The abomination's teeth and claws tear into her flesh, dealing 20 HP of damage.

Bite: 1d20 + 13 ⇒ (14) + 13 = 27, Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 13 ⇒ (4) + 13 = 17, miss!
Claw: 1d20 + 13 ⇒ (19) + 13 = 32, Damage: 1d4 + 6 ⇒ (3) + 6 = 9

Manaria Fort Save: 1d20 + 7 ⇒ (4) + 7 = 11
Manaria, do you want to use a re-roll before I reveal the results of your save?
__________________________________________________

Sorted Initiative Order

Narrik: full attack, 39 HP damage
Bhuukka: Go! <==
Kelvor (shaken): Go! <==
Turen (shaken): Go! <==
Manaria: Go! <==
Oratio (shaken): Go! <==
Parkhtu: Go! <==

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor, shaken as he is, nevertheless strikes at the narrik, swinging his earthbreaker in a mighty arc! In a moment of greatness, he strikes true!

Pwr Atk Rage Moment of Greatness BS Inspire Courage Shaken Flank: 1d20 + 15 + 2 + 2 + 2 + 2 - 2 + 2 ⇒ (19) + 15 + 2 + 2 + 2 + 2 - 2 + 2 = 42
Dmg: 2d6 + 2d6 + 20 + 2 + 2 + 2 + 2 ⇒ (5, 4) + (1, 4) + 20 + 2 + 2 + 2 + 2 = 42

After striking the thing, Kelvor steps back.

Kelvor's active buffs/debuffs
-Rage Str+4,+2Will, -2AC
-Moment of Greatness (Round 2 only): Double Rage's effects
-BS Str+4
-Inspire Courage +2 h/d
-Pro Evil +2AC, +2saves
-Unwitting Spelunker +1 init
–Shaken: -2 attack, saves,skills, and ability checks
-Flank +2 attack

Silver Crusade

You ain't kiddin! That was a mighty hit!!!

Pouring the entirety of his fear, rage, and strength into one blow, Kelvor ends the fight. Decisively!

Combat over. Take whatever time you need to heal, etc. After a few moments, the shaken conditions will go away.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor calms down and stares at the thing. He nudges it with his boot.

"What IS this <whew> thing?" he huffs. "Are there <whew> others, you think <whew>?"

Kelvor is fatigued for several moment, but rapidly regains his stamina.

Fatigued 4 rounds

Silver Crusade

Rodert eyes the big human, "That's good eatin'! That's whut it is."

(No, it's not! LOL!)
__________________________________________________

The half-orc from the previous cavern pokes his head in and speaks: "You see? Destruction! Absolutely, glorious..."
__________________________________________________

Those of you who've gamed with me before know that I'm a fan of "silliness" in RPGs. But, the NPCs in this module are silly enough without my "flair." To highlight that point, I've pasted the portrait of the half-orc on the battle map. :D

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

LOL. Weird!

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

He's very... intense!

Parkhtu will let his life link pull damage from Manaria for two rounds, then channel to heal both of us.

Channel energy: 2d6 ⇒ (6, 5) = 11 +4 with fey foundling

Why can't they all be this good?

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

fort folio reroll with stars: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20 Well that was a little bit better. lay it on me GM

Only took 18 damage due to the dr we got from Parkhtu. And then the 11 brings me back to 38 hp

"Man, that this bit pretty hard. Good thing you took him out Kelvor." Manara says rubbing where the teeth landed.

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5
Manaria Moonsilver wrote:
Only took 18 damage due to the dr we got from Parkhtu. And then the 11 brings me back to 38 hp

So, you were down 18, life link healed you for 10 over two rounds, then the channel healed 11. Too bad you can't keep the overhealing!

"You're right, that thing did bite hard!", says Parkhtu, rubbing the same spot as Manaria. I typically flavor it that damage transferred via life link creates similar wounds, or at least "echoes" of those wounds, on the body of the life oracle. Healing hurts!

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

Oh, missed the life link. thanks. Back to full health

Silver Crusade

Manaria Moonsilver wrote:
Well that was a little bit better. lay it on me GM

All good! You made the save. :-) No wisdom damage for you.

__________________________________________________

Any other post combat administrivia to do? If not, as you continue on, the half-orc (who introduces himself as Goruk) follows you for a short while. He's very eager to see what additional destruction you'll wreak.

Like I mentioned before, he's harmless. He'll even welcome you to use his cave to rest, if you need it.

Rodert guesses that it'll take at least another day of travel, maybe two.
__________________________________________________

Nothing to see here: 1d100 ⇒ 90
Nothing to see here, either: 1d20 ⇒ 9

Whether you stay with Goruk or camp in a nearby tunnel, you're fully healed (HP & Wisdom). The next day you continue on, and you come across an unusual area. A dazzling array of color blooms throughout this large chamber. Mushrooms, molds, and even small plants crowd into the glow of luminous fungus clinging to the cavern walls and ceiling, lending the massive cave the appearance of a spring day. A cobblestone road winds through the verdant terrain, leading down several side tunnels.

Knowledge Nature DC 15:
There are bioluminescent fungi and psychoactive mushrooms that give this area its color.

Knowledge Nature DC 20:
Someone or something has cultivated this "rainbow garden."

Knowledge Nature DC 25:
Many of the cultivated "crops" here are poisonous or hallucinogenic. They'd fetch a decent price, in the right markets.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"What is this?" wonders Kelvor as he sees the colorful luminous cavern.

Know(nature): 1d20 + 12 ⇒ (7) + 12 = 19

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Kelvor of the Shundar-Quah wrote:

"What is this?" wonders Kelvor as he sees the colorful luminous cavern.

[dice=Know(nature)]1d20+12

"Watch out for the mushrooms. Psychoactive."

Silver Crusade

Roderts replies, "Psycho-whut? Magic mushrooms?!?"

Rodert Slight of Hand: 1d20 ⇒ 11

As everyone watches the old drawrf, he tries to pocket a handful of (random) mushrooms. "Uh. Yeah. Best not ta touch 'em. Them's not good fer eatin' if ye want ta reach yer destination."

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

Turen looks around the area.

Knowledge nature: 1d20 + 7 ⇒ (6) + 7 = 13

"Thanks I missed that!"

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

"Missed what?" Manaria asks, oblivious to the dangers around her.

Silver Crusade

No other checks, ideas, or actions?
__________________________________________________

Rumpus in the Rainbow Room

Round 1

Map
__________________________________________________

Initiative Rolls:
Bhuukka: 1d20 + 2 ⇒ (15) + 2 = 17
Kelvor: 1d20 + 2 ⇒ (5) + 2 = 7
Manaria: 1d20 + 3 ⇒ (3) + 3 = 6
Oratio: 1d20 + 3 ⇒ (3) + 3 = 6
Parkhtu: 1d20 + 1 ⇒ (4) + 1 = 5
Turen: 1d20 + 1 ⇒ (13) + 1 = 14
B1: 1d20 + 8 ⇒ (5) + 8 = 13
B2: 1d20 + 8 ⇒ (14) + 8 = 22
B3: 1d20 + 8 ⇒ (19) + 8 = 27
D: 1d20 + 10 ⇒ (19) + 10 = 29

Sorted Initiative Order

(enemy) D
(enemy) B3
(enemy) B2
Bhuukka
Turen
(enemy) B1
Kelvor
Manaria
Oratio
Parkhtu
__________________________________________________

Whilst the Pathfinders take in their surroundings, there's a rustling in the mushrooms. Suddenly, three tiny creatures and one medium sized creature pop up. The medium creature has a distressingly humanoid face and stubby arms grow from its maggot-like body. The tiny creatures all have an almost manically friendly look on their overly expressive faces.

The medium creature squirms to within 35' of Bhuukka and says something that sounds like: "Boo."

Bhuukka Will Save: 1d20 + 4 ⇒ (1) + 4 = 5

Two of the tiny creatures also target Bhuukka:

Bhuukka Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
Bhuukka Will Save: 1d20 + 4 ⇒ (4) + 4 = 8

(@Bhuukka: Have you already used your re-roll? If not, would you like to do so on any of these rolls?)
__________________________________________________

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

I'm not going to use a reroll at this time.

If my hunch is correct and the first affect is cause fear, I'll remind the GM that Bhuukka has 6 HD and thus would not be affected.

Silver Crusade

It's not cause fear, unfortunately. You're welcome to attempt a spellcraft check to find out more.

Bhuukka's eyes dilate, as the word Boo echoes and reverberates in his head. The wayang's vision becomes confused, and the oracle now believes everyone it sees is an enemy. He is hostile to all creatures, treating all creatures as enemies and only himself as an ally. Bhuukka must attempt attacks of opportunity whenever any creature provokes them. Finally, whenever Bhuukka is adjacent to two or more creatures, his paranoia overwhelms him, and he takes a –2 penalty on attack rolls, weapon damage rolls, ability checks, skill checks, and saving throws. (round 1 of 5)

DC12 Spellcraft:
The medium-sized creature used its Paranoia spell-like ability.

__________________________________________________

Rumpus in the Rainbow Room

Round 1

Map
__________________________________________________

** spoiler omitted **

Sorted Initiative Order

(enemy) D -- used spell-like ability
(enemy) B3 -- used spell-like ability
(enemy) B2 -- used spell-like ability
Bhuukka Go! <==
Turen Go! <==
(enemy) B1
Kelvor
Manaria
Oratio
Parkhtu

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

Pretty sure I failed another of the saves. Did that one do anything?

Silver Crusade

Bhuukka wrote:
Pretty sure I failed another of the saves. Did that one do anything?

No, sir. Those were lesser versions of the same thing.

Silver Crusade

Bhuuka and Turen are up.

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

Bhuukka vaults away from the rest of the group as if they were going to attack him at any moment. He then stares at the thing in the corner wondering if there were any mind to jumble in there.

Gift of Madness: Will DC 15 or confused for 1 round.

Silver Crusade

You're trgeting the work creature, right?
1d20 + 7 ⇒ (17) + 7 = 24

The strange creature's eyes spin from Bhuukka's spell. Alas, perhaps because of the time it spends in this psychotropic garden, it seems to resist the effect.
__________

Turen is up!

The final enemy is on deck.

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

Turen starts telling jokes with some quick sings in between.

"Stop me if you're heard this one..."

bardic performance, Incite Unreliability DC 17 Will as lesser confusion

on yellow; if he fails

Confusion: 1d100 ⇒ 94

Silver Crusade

Rumpus in the Rainbow Room

Round 1

Map
__________________________________________________

Will Save: 1d20 + 4 ⇒ (9) + 4 = 13, Fail!

One of the enemy blinks awkwardly as Turen's magic clouds its mind. Its unnatural smile gets even more creepy as it prepares to attack the nearest creature.
__________________________________________________

The remaining enemy wiggles it's fingers at Oratio who easily shrugs off the strange magic.

Will Save: 1d20 + 7 ⇒ (16) + 7 = 23, Saved!
__________________________________________________

(enemy) D -- used spell-like ability
(enemy) B3 -- used spell-like ability
(enemy) B2 -- used spell-like ability
Bhuukka -- move, cast spell
Turen Go! -- cast spell
(enemy) B1 -- used spell-like ability
Kelvor Go! <==
Manaria Go! <==
Oratio Go! <==
Parkhtu Go! <==

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor runs at the maggot and swings his hammer!

Pwr Atk: 1d20 + 15 ⇒ (12) + 15 = 27 Dmg: 2d6 + 2d6 + 20 ⇒ (3, 1) + (1, 5) + 20 = 30

Liberty's Edge

M Half elf arrowsong minstrel bard 6/trapper ranger 2 | HP 53/53 | AC 21| T 16 | FF 18 | CMD 20 | F +8 | R +13 | W +8 | Init +3 | Perc +13 | Sen Mot +6 | Bardic Performance 16/22 - Inspire courage +2 | Favored Enemy undead +2 | +3 longbow +11/+6 or +9/+9/+4, 1d8+7 | Active abilities: Deadly aim | Active spells: Triple time, Gravity bow, Shield of faith, Moment of greatness

As a standard action, Oratio begins to inspire courage. In addition to the +2 competence bonus to attack and damage, there's a +2 morale bonus to saves vs. fear and charm effects.

And he'll try to identify these creatures. Knowledge nature?: 1d20 + 4 ⇒ (11) + 4 = 15

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Parkhtu bestows hope and its DR 1/- as a swift action, then stagger charges the yellow enemy.

Longsword +1: 1d20 + 6 + 2 + 2 ⇒ (19) + 6 + 2 + 2 = 29
Damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Crit confirm: 1d20 + 6 + 2 + 2 ⇒ (4) + 6 + 2 + 2 = 14
Crit damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9

His AC is temporarily 23 for the round, thanks to the charge.

Let's see if that one nature class paid off.
Knowledge nature: 1d20 + 4 ⇒ (5) + 4 = 9 Nope!

Silver Crusade

Kelvor, I took the liberty of moving you on the map and indicating your route with a green arrow. I believe that your path will take you to a square adjacent to Bhuukka--who is magically compelled to take an aoo. Pausing here to let Bhuukka decide how to attack you.

Dark Archive

Female LN Tower Elf Staff Magus 8 | HP 51/51 | AC 19 T 13 FF 16 | CMB +8 (+15 trip), CMD 21 (vs trip 25) | F: +8, R: +6, W: +9 | Init: +3 | Perc: +5 (LLV & Darkvision 120'), SM: +2 | Speed 30ft | Arcane Pool: 4/9 | Spells: See Stat Block | Active conditions:

Manaria sends extra magic into her staff. Swift Action, Spending a point from my arcane pool to make my staff a +3 weapon

She then bobs and weaves up to the unknowned creature and strikes.

Combat Expertise+Inspire Courage
Quarter Staff, two handed swing: 1d20 + 8 - 2 + 2 ⇒ (8) + 8 - 2 + 2 = 16
magical bludgeoning: 1d6 + 8 + 2 + 2 ⇒ (4) + 8 + 2 + 2 = 16

AC is now 23

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

"Stay back" Bhuukka stabs at the enemy running past him with his mithral dagger.

mithral dagger: 1d20 + 11 ⇒ (18) + 11 = 29 Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

”Ah! Bhuuka! What are you doing?” cries Kelvor.

Silver Crusade

LOL! There's a lot that happened here in a really short amount of time.

- Oratio regonizes these creatures as fey. The smaller ones are brownies. The larger, maggotlike creature is a fear eater. The brownies are hangers-on to the fear eater; they follow it.

- Kelvor moves up to the fear eater and nearly cleaves it in twain. Though still alive, the fear eater is much worse for wear.

- Parkhtu moves to the confused brownie and puts it down before it can act again.

- Marnaria, using might and magic, puts an end to another brownie.

- Bhuuka, unable to discern friend from foe, stabs Kelvor.
__________

Round 2

The remaining enemies try to flee!

You can chase them down and finish them off, if you like. After a few moments, Bhuukka will be back to normal.

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

After coming around, Bhuukka notices the other Pathfinders around him again.

"Hey, there you are! I lost you guys and was surrounded by all sorts of monsters. One of them was even this hulking brute with a huge weapon and a nasty looking beard and the point of his chin."

Kn. Planes: 1d20 + 5 ⇒ (10) + 5 = 15

"I think he was one of those barber-zuzu devils. But I remembered silvery weapons like my knife hurt them so I stabbed it in the leg as it ran by. It started cursing loudly in its devil language."

"Hey Kelvor, something stabbed you in the leg also. You need healing?"

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

ROFL! That was awesome! :D

Silver Crusade

The twisting tunnels suddenly give way to a massive canyon, a half-mile wide and untold miles long. Hanging rock formations, some the size of buildings, dangle from the ceiling a hundred feet overhead. Thousands of glowing points line the walls and ceiling, bathing everything in an eerie mock-starlight.

A ledge, nearly a hundred feet wide, winds along the edge of the chasm. Countless black cracks and passageways split into the rock walls alongside it, opening into a myriad of new caves. Rough-hewn metal fences line a small portion of the ledge, penning in several dozen shuffling figures. (You see this from some distance away due to eerie lights all around the canyon. (low-light) It would take a few minutes to reach the fences.)

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Parkhtu, lacking the ability to reliably fly, will pocket his ioun torch (no need to highlight our approach) and recommend we follow the ledge and cautiously approach the cages.

"I hope those are just prisoners we can free and not undead!"

To be clear, Parkhtu can fly, but only until he hits the bottom of the chasm! It's a 1/lifetime ability.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Aye, Parkhtu. Prisoners rather than undead," says Kelvor, kissing his finger tips and touching the tattoo upon his face.

Silver Crusade

Parkhtu Akhen-Amun wrote:
It's a 1/lifetime ability.

ROFL! :D

__________________________________________________

Kelvor of the Shundar-Quah wrote:
"Aye, Parkhtu. Prisoners rather than undead," says Kelvor, kissing his finger tips and touching the tattoo upon his face.

Nice!

__________________________________________________

Nothing to see here: 1d20 ⇒ 18
Nothing to see here: 1d20 ⇒ 20
Nothing to see here: 1d20 ⇒ 2
Nothing to see here: 1d20 ⇒ 16
Nothing to see here: 1d20 ⇒ 20

Several of you notice the telltale shuffling of the creatures behind the fences. Without a doubt, there are undead here!

A couple of you (the nat 20 rolls) notice crouched figures approaching the undead pens--as though moving with stealth.

Sovereign Court

Male Gnome bard 6 | HP 41 | AC 18; Touch 13; FF 15| F +4; R +7; W +8| CMB+4; CMD 16 | Speed 20 ft | Init +1 | Perc +10 | Stealth: +7 Bard 6

Turen whispers. "Psst guys, what's that?"

Silver Crusade

Turen squints into the distance, trying to get a better look at the stealthy figures.
__________________________________________________

On the right side of the fences: These three humanoid-shaped creatures are roughly Turen's size (small) and have bald heads and bushy beards. From the looks of their raiment and markings, they seem to be from the same "group" or "tribe." They look like they're "hunting" the undead.

Knowledge Nature DC 13:
These are svirfneblin.
__________________________________________________

On the left side of the fences: These humanoid-shaped creatures are slightly larger than the others. They have red headgear and carry scythes. They look like they're "hunting" the creatures on the right side of the fences.

Knowledge Nature DC 16:
These are redcaps.

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

If there is a way to approach stealthily, Bhuukka will do so.

Stealth: 1d20 + 24 ⇒ (4) + 24 = 28

Silver Crusade

Sure! Being stealthy sounds like a smart tactic. :) What (if anything) are you telling your fellow Pathfinders before you go?

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5

Parkhtu tries to identify some of the sneaky creatures. Knowledge nature: 1d20 + 4 ⇒ (6) + 4 = 10

"I can't tell what they are!"

Liberty's Edge

M Half elf arrowsong minstrel bard 6/trapper ranger 2 | HP 53/53 | AC 21| T 16 | FF 18 | CMD 20 | F +8 | R +13 | W +8 | Init +3 | Perc +13 | Sen Mot +6 | Bardic Performance 16/22 - Inspire courage +2 | Favored Enemy undead +2 | +3 longbow +11/+6 or +9/+9/+4, 1d8+7 | Active abilities: Deadly aim | Active spells: Triple time, Gravity bow, Shield of faith, Moment of greatness

knowledge nature: 1d20 + 6 ⇒ (14) + 6 = 20

Oratio relays the two identities to the group in a hushed whisper. "Between the two, if the svirfneblin are hunting the undead then I like them. Redcaps? Oh, nine hells no! I don't think the gray gnomes are inherently evil, not to say that individuals couldn't be, but I say we start with killing those red-hatted fiends and then find out if the svirfneblin are willing to talk. Perhaps they can point us to the right path if we help save them. Parkhtu, you can check and see if they're evil, right?"

Dark Archive

Neutral Wayang Oracle 3/Rogue (Unchained) 4 (Sheet) | HP: 45/45 | AC: 22 (17 T, 17 F) | CMD: 19 | F: 5, R: 12, W: 5 | Init: 5 | Perc: 14 (18 vs traps; trap spotter) | Speed 20 |
Tracked Resources:
Gift of Madness 7/7 | Touch of the Void 7/7 | Level 1 Spells 6/6 | Reroll 1/1

"I'm going closer to watch," Bhuukka whispers. "No need to wait for me."

Silver Crusade

M Human (Keleshite) Oracle of life 5/Invigorator paladin 3 | HP 84/84 | AC 27| T 11 | FF 26 | CMD 16 | F +14 | R +9 | W +14 | Init +5 | Perc +1 | Sen Mot +7 | Channel pos enrgy 2d6 4/7 | Lay on Hands 1d6 2/6 | Bestow Hope DR 1/- 5/8 | Reroll 1/1 (+5) | Oracle Curse: Powerless Prophecy (uncanny dodge) | Active Abilities: Life link () | Active Spells: | War Blessings 2/2: law, good | Spells: 1st: 8/8 2nd 5/5
Oratio Bowsinger wrote:
"Parkhtu, you can check and see if they're evil, right?"

"Uh, yes, yes I can." Parkhtu says sheepishly, since he forgets about this ability all the time.

Thinking he may need to move quickly to keep up if things go badly, Parkhtu pulls out his wand of longstrider and pokes himself.

UMD: 1d20 + 14 ⇒ (10) + 14 = 24

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