Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6
Perception:1d20 + 7 ⇒ (10) + 7 = 17
Shukara hangs back as the others debate the merits of opening the sarcophagus. Sure there might be treasure of some kind, but there also might be an undead monstrosity angry at them for disturbing its rest.
Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6
Upon seeing the compartment, (and the trap), Shukara briefly moves forward to check it for magic. "Pretty cleverly hidden, and well-protected to boot. I wonder what's in there?"
Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11
”Impressive.” Seeker signs. ”To disable a hundreds-year old trap with such little effort. Your knowledge and skill are truly remarkable.” The objects in the hidden chamber seem appropriate for such a burial, and Seeker does not see any reason to disturb the sarcophagus further, so he moves on to the next unexplored chamber.
Do we even have any prepared casters in our party lol. Room to NW of D19 next.
Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6
Shukara continues to stay near their prisoner as they travel, monitoring his condition and ensuring they'll have plenty of notice before he wakes up. "Yes, really nicely done. Where did you even learn how to disarm traps like that?"
A large. star shaped fountain with a circular basin in the centre occupies most of this octagonal chamber, surrounded by a ring of stones engraved with heiroglyphs. Roaring blue flames rise from the basin to almost touch the ceiling. The heiroglyphs read that this is a pool of protection.
Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6
Shukara dutifully checks the waters for magic, (although she most definitely doesn't drink from them). She also examines the flames, which seem particular to her. "How did they make fires that would last for thousands of years?"
For the next 24 hours you can cast one spell of the evocation school at +1 caster level and with a +1 bonus to the saving throw DC for the next 24 hours.
You do not find anything else of interest. Shukara you realise that the flames are a permanent image.
Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11
A much needed respite, regardless. Seeker thinks. ”Do you think it is the water that is enchanted, or the well?” He signs. A spring of magical water underneath the city would certainly be interesting.
Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6
Shukara eyes the pool, still dubious even after Ogochukwu seemed rejuvenated by the waters. "I would imagine it's the well. Otherwise wouldn't the water have run out by now? With people drinking it and all." She watches as Cymric searches the place. "If there's nothing else here, then I suppose we should move on to the western rooms?"
A stone altar flanked by two bronze urns sits against the north wall of this chamber. To the south, three rows of stone pews face the altar. A lacquered wooden cabinet is bolted to the western wall at head level, and a long stone table runs parallel to the east wall. Stone double doors exit the room to the east and west.
Standing next to the altar is a skeletal figure carrying a large spear.
Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6
"Seems like everyone's intruding here today." Shukara steps forward, bright if somewhat shaky smile on her face. "Look, Mr. Senenmerek, we don't want any trouble. We're just trying to clear this place of all the other troublemakers. Like him." She gestures towards their unconscious prisoner. "So, could you let us pass so we can check these last few rooms? Then we'll leave, I promise."
Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11
"Might we discuss this missing mask with Senenmerek? It is possible it could be retrieved. Stolen powerful artifacts often come with terrible curses. Wati could be at risk."
I'm assuming for the moment you have moved on to the final room.
Two columns carved to resemble men with their arms crossed over their chests, holding a khopesh in one hand and an ankh in the other, support the ceiling of this long chamber. Deep alcoves in the walls form burial chambers, some of which are sealed with stone doors. Other sepulchres just have sarcophagi tucked inside, while a few appear empty. To the north and south, wide passages exit the room through the east wall, each leading to stone double doors.
Monk/3 HP 12/32 Nonlethal: 0 |AC 17/T 17/FF 14 +2 VS Rays| F+5/R+5/W+5 | CMD 23 +2 VS Grapple |Init + 2 | Perc +11
Seeker takes time to examine each alcove as well as the doors sealing several of them.
Know Religion/Nobility for purpose of this room:1d20 + 8 ⇒ (9) + 8 = 17 Know Engineering for the sealed alcoves:1d20 + 9 ⇒ (8) + 9 = 17 Made rolls for each alcove.
Seeker you can tell that this chamber was reserved for the high priests of the Sanctum. You know that the priests of the Sanctum of the Erudite Eye believed that mortal trinkets were not required in the afterlife.
Six of the sepulchres all contain sarcophagi. The northeast sepulchre appears empty, however Ogochukwu notices that there is a secret door within it.
Female Human Oracle 3 | HP 22/22 | AC: 17 (T: 12, FF: 15)| Saves (+2 vs fear, +4 vs curses): F:+3, R:+3, W:+4 | BAB: +2, CMB: +4, CMD: +13, | Init: +2 | Darkvision 60ft | Perc. +7, SM +7 | Spells: (1st) 2/6
"We can talk to him on our way out." Shukara is honestly amazed that it had worked. Apparently intelligent skeletons were just like people and could be reasoned with. Who would have thought?
As is customary she hangs back while the others search the room. If they get taken out by a trap or something, she'll still be around to heal them. But the entire room is gone over thoroughly and it seems the only thing of interest is a secret door.
"Wonder where that leads? I thought we were at the bottom of this place." She finds herself a little excited at the thought that there might be more the previous intruders hadn't discovered. Maybe even something super valuable?
If do they find anything though, they'll have to be careful not to let Senenmerek see it.