Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Fight on friends, fight on!"


Male High Azlanti DM

Rhade's blow pierces the flesh of the remaining zombie and it crumbles into dust.

At this point the crowd starts to panic and starts to run towards the front doors, trying to get out.

What do you want to do?


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Emerald rushes to the front doors, trying to calm the crowd. "Don't go out there, little peoples! You don't know what's outside!"

Diplomacy: 1d20 + 4 ⇒ (18) + 4 = 22
I forgot to put some skill points into diplomacy =(


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir is going to look out for other fights or enemies.

Percpetion: 1d20 + 3 ⇒ (13) + 3 = 16


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

”Everyone stay here. There may be more of them outside and you all will stumble right into them. Wait here where it seems sort of safe now!”

Diplomacy 1d20 + 7 ⇒ (20) + 7 = 27


Female Human (Keleshite) Beast-Bonded Witch 4

Izora and her familiar keep an eye out for more trouble, particularly undead trouble
Perception with familiar Awareness: 1d20 + 4 ⇒ (2) + 4 = 6


Male High Azlanti DM

Rhade and Emerald's words seem to calm the crowd and they back away from the doors into a corner of the room.

Navir you can see that the scaffolding around the door is looking very precarious and is about to collapse. Izora you can see that the two guards by the door are still bleeding out.


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

"Stay here, everyone! We'll go outside and figure this all out!" Emerald shouts then rushes outside, but not before tossing a wand Seeker had given her down between the two fallen guards. Help them!"

As Navir reveals the treacherous situation with the schafolding, she Emerald asks him "What should we do? If it falls and blocks the door and then a fire came, everyone would die!"

Could someone with the ability toss a CLW from the wand to each of the guards?


Male High Azlanti DM

If anyone has knowledge engineering you could make a roll to see if you could make the scaffolding safe.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will cast stabilize on the guards. "I don't know how to fix the doors but the guards are no longer dying. I can try to pull them out but I'm not great at it on my crutches."

Navir moves toward the door to pull the guards out but hope someone more capable will help.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

”Im certainly no engineer so I’m not messing with the scaffolds. I say we wait in here where it seems to be safe for the time being! There’s no reason to take a stupid risk,” the gnome calls out.


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Does Rhade not have Know Engineering?


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Lol, guess I do. Please always check my posts before about 7 am, because when I just wake up they are a mess.

Know engineering 1d20 + 10 ⇒ (1) + 10 = 11


Female Human (Keleshite) Beast-Bonded Witch 4

going to cast stabilize on the guards, is it still possible for me to knowledge engineering?
Izora moves towards the guards with the intent to keep them alive, at least


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Izora I would roll it and if you can't use it the GM can not use the roll. It can save a step.


Male High Azlanti DM

@ IZora, yeah you can try the roll

Izora stabilised the guards so they are no longer bleeding out. Rhade, you can see how the scaffolding has become unstable but you are not quite able to see how to stabilise it.

In the distance and darkness you can all hear a strange scuffling sound.


Female Human (Keleshite) Beast-Bonded Witch 4

Knowledge Engineering: 1d20 + 10 ⇒ (14) + 10 = 24


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

"Hmm." Emerald grumbles as she peers into the darkness.

Per: 1d20 + 6 ⇒ (14) + 6 = 20
Look in the direction of the noise.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

”That scaffolding is weak as water! I don’t know how to brace it, but we need to make sure everyone else avoids it!,” Rhade calls out to the others.


Male High Azlanti DM

Izora you can see how to brace the scaffolding so it won't fall.

Emerald you can see six strange shapes shuffling across the sand, at first you think they are spiders but then you realise that they are hands that are somehow moving of their own accord.

Knowledge religion


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Emerald squints at the moving objects, unsure if her eyes are playing tricks on her.

Know Religion: 1d20 + 7 ⇒ (18) + 7 = 25


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Religion: 1d20 + 8 ⇒ (8) + 8 = 16


Male High Azlanti DM

Emerald and Navir you recognise the creatures as crawling hands. They have blind sense and the grab ability. Anyone grappled by the creatures cannot speak or cast spells with verbal components.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"I will hold the hands off. You guys get the people free or brace the scaffolding."

Navir will place himself between the group and the hand spear ready.

"Quickly now."


Male High Azlanti DM

At that moment the six crawling hands come into sight.

Anyone not bracing the scaffolding can have a surprise round action.


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Emerald pushes against one side of the scaffolding. ”Uhhh. Maybe we should evacuate the building.

Emerald will use her superior oread strength to brace the scaffolding.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navier will use his booming voice to yell, "If there is anyone left in the building get out NOW!" Then he will start to inspire courage.

+1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (16) + 8 = 241d8 + 5 ⇒ (2) + 5 = 7


Female Human (Keleshite) Beast-Bonded Witch 4

"I think I might know how to brace the scaffold" Izora says as they set to work trying to brace it to the best of their ability. Her familiar moves out of the way of the perilous scaffolding if possible.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Trusting his mage armor to protect him, Rhade moves forward to help the group evacuate the others and deal with those hands once he notices them.


Male High Azlanti DM

The remaining auction goers take Navir's advice and flee out of the back door of the auction house.

Can I have Strength or Dexterity rolls from those bracing the scaffolding please.


Female Human (Keleshite) Beast-Bonded Witch 4

Dex: 1d20 + 2 ⇒ (3) + 2 = 5


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Stremgth check 1d20 - 1 ⇒ (2) - 1 = 1


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

str: 1d20 + 4 ⇒ (17) + 4 = 21


Male High Azlanti DM

Despite some clumsy manoeuvres from Rhade and Izora Emerald manages to shore up, strengthen and ultimately secure the scaffolding

Does anyone want to do anything else?


Male High Azlanti DM

Emerald initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Rhade initiative: 1d20 + 8 ⇒ (12) + 8 = 20

Izora initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Navir initiative: 1d20 + 3 ⇒ (12) + 3 = 15

crawling hand initiative: 1d20 + 0 ⇒ (11) + 0 = 11

Iniative order
Block 1: You guys
Block 2: Crawling hands
So over to you.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Were we able to secure the scaffolding on a sort of a permanent basis, or do we still need to support it currently?


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Naivr continues to make himself as loud as possible to attract the attention of the hands

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (1) + 8 = 91d8 + 5 ⇒ (1) + 5 = 6
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (3) + 8 = 111d8 + 5 ⇒ (8) + 5 = 13
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (5) + 8 = 131d8 + 5 ⇒ (5) + 5 = 10
Readied attack silver +1 longspear : 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (7) + 5 = 12


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

With the scaffolding secure, Emerald steps up next to Navir and cast a potent combat spell on herself.

Can’t move my token right now, but step up next to Navir and spend 1 Invesiture point to cast Divine Favor on self.
Divine Favor: 10/10 rounds.


Male High Azlanti DM

The scaffolding now looks permanently secured at this point. Emerald I have moved your token for you.

Is anyone else taking an action.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade moves forward to about even with Navir, rapier at the ready.

If someone would be so kind as to move me on the map....


Male High Azlanti DM

Izora, what are you doing?


Female Human (Keleshite) Beast-Bonded Witch 4

Sorry, was out of town, looking at map and prior posts


Female Human (Keleshite) Beast-Bonded Witch 4

Izora and her familiar move to join the group at the rear


Male High Azlanti DM

[i]The hands move forward, Navir manages to drop one as it comes close.

claw on Rhade: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 1d1 + 1 ⇒ (1) + 1 = 2

claw on Emerald: 1d20 + 5 ⇒ (17) + 5 = 22

damage: 1d1 + 1 ⇒ (1) + 1 = 2

And back to you guys


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

”Rude!” Emerald shouts as the creepy undead hand gropes her in its creepy, undead way and she punches it away.

Unarmed Flurry 1 (Bardic Inspiration, Flagbearer, Divine Favor, Dragon Style, Power Attack): 1d20 + 9 + 2 + 1 + 1 - 1 ⇒ (15) + 9 + 2 + 1 + 1 - 1 = 27
Bludgeoning Damage: 1d8 + 7 + 2 + 2 + 2 ⇒ (2) + 7 + 2 + 2 + 2 = 15

Unarmed Flurry 2 (Bardic Inspiration, Flagbearer, Divine Favor, Power Attack): 1d20 + 9 + 2 + 1 + 1 - 1 ⇒ (11) + 9 + 2 + 1 + 1 - 1 = 23
Bludgeoning Damage: 1d8 + 5 + 2 + 2 + 2 ⇒ (5) + 5 + 2 + 2 + 2 = 16

Flurry the one that’s near Emerald.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Naivr continues to orate and strike out at one of the hands.

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (12) + 8 = 201d8 + 5 ⇒ (3) + 5 = 8


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

You need to roll to see if it crits me, GM. You nat 20’d your attack roll.

Rhade takes a slash from a sharp nail on the hand. He slashes at it with his rapier and tries to hold it off.

Attack 1d20 + 6 ⇒ (12) + 6 = 18
Damage 1d4 - 1 ⇒ (4) - 1 = 3


Male High Azlanti DM

critical confirm on Rhade: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d1 + 1 ⇒ (1) + 1 = 2

Emerald punches one of the hands with a mighty blow and it goes limp, the unlife drained from it.

Rhade also manages to slash at one with his rapier, however it is not destroyed.

Izora, your action.


Female Human (Keleshite) Beast-Bonded Witch 4

Izora sets about trying to afflict the hand nearest Rhade with a curse
, putting extra effort to make it lastMisfortune, then to cackle if it sticks


Male High Azlanti DM

will save: 1d20 + 2 ⇒ (1) + 2 = 3

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