#9-07 Salvation of the Sages PbP (Inactive)

Game Master supervillan

MAPS & HANDOUTS


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The Waking Rune

Whilst I normally would bot, I don’t wish to do so on a “save or die” roll. With Ahn and Athum temporarily away, I am happy to wait for their return in a few days.

Someone can still do Tahonikepsu’s action.


VC - Sydney, Australia

What am I missing - Dhiara is 15' away, so within the range of Dhiara.

Looks like reroll should be ok.


The Waking Rune

Just pointing out the range limitation Shifty.

When the fireball was cast, Dhiara was up on the balcony level (30' height off the ground level). However, I try not to invoke Pythagoras in pathfinder if I can help it, and the base assumption of the game is a 2-D grid even when we are fighting in 3-D, so for avoidance of any doubt Athum has Dhiara's saving throw reroll available for the fireball save.


VC - Sydney, Australia

Ahhh cool, my timing was off was what I was missing :p

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Sketch, but I DO have access...


The Waking Rune

If we haven’t got Athum back by Tuesday evening (UK time) I will bot to move us forwards.


VC - Sydney, Australia

Cheers :)

Grand Lodge

1 person marked this as a favorite.
Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

Hey folks.

I'm all moved and (mostly) recovered, so I should be able to start posting regularly again.

I'll try to get something up either tonight or early tomorrow.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Taking discussion over here...

I don't think she has all your abilities Ischell... but I don't really know.

Um, Peridot, does healing bomb simultaneously heal the living and hurt undead... the description suggests that.

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

Yes though I'm not sure if that would work.
Edit:
We should free Torch. Torch has the ability to suppress it for three minutes if we ask for communal protection from evil.


VC - Sydney, Australia

It's a magic jar, just without the hassle of the Jar.

Basically Ischell is a flesh suit, but with Tahari's mental stats, class, and saves.

If anything that is a good thing as it is a debuffed Ischell we are now contending with.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Protection from evil does not expel ghost. Just prevents the controlling. So, good, but we still need to get it out. But waking Torch would be great.

Some Ghost touch would be swell too.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

I've got a smite up and an Undead Bane weapon - so can hit hard enough even without the Ghost Touch, the hassle has been the height of the room and Tahari flying

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Right now the issue is the mind control, primarily. I am a sack of HP with a 20ft reach that just extends the combat even further.

And, once she is done with me, she moves to the next person (who hopefully makes the save)


The Waking Rune

One of the many difficulties in fighting ghosts - they can keep possessing one PC after another.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

In my playing since 1st ed, starting in the 70's, to now, having played Pathfinder since inception... I've never actually experienced a ghost's ability to possess. Has just never come up, and I guess I've never read the ghost entry.

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

What's hilarious is that its technically an objective for Scarab Sages. The only time I've ever seen it come up is this scenario.


The Waking Rune

Yup, if it happens to a Scarab Sage they get to tick off a faction card goal :D

Dark Archive

2 people marked this as a favorite.
Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

"Over here! Possess me! Possess me!"

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

Aaaaaaaa.... What a lousy time to roll bad.


The Waking Rune

Peridot, in the recruitment thread where GM Nowruz was asking lots of background information, your answers were incomplete.

If you could now answer the question regarding how much gold and/or prestige you have spent healing or raising other pathfinders, it might make a difference.


Mistress of the Maze

I did but not in that post. I spent 15000 GP on healing items.


The Waking Rune

So you did. And that is some significant expenditure! Torch likes that! I'll do some sums, and update Gameplay shortly :)

What were those items by the way? Multiple sets of First Aid Gloves?

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

I think I lowballed it but I bought two sets of first aid gloves, a wand key ring attuned to BoL, a BoL scroll, and a partial wand of cure moderate wounds off a chronicle. Peridot was built to make sure people don't die and I'll gladly spend money making sure

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Hmm... what's a wand key ring attuned to Breath of Life? (Ahn is about bringing people back... like new tricks)

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

It gives a +10 insight bonus to use any items that have Breath of Life as a requirement. Its less useful for you and more for a nonspellcaster like Peridot. Thought if you want fun healting abilities Peridot is built from Healers Handbook


The Waking Rune

Wand Key Ring - it's not just for wands! (Which I hadn't realised, so I've learned a trick too).

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

So, yes, Torch should make some protection from evil something-or-ether... what should he make?

Some Protection from Evil potions - $50 each. Everyone could grab and be good in a round or two
And maybe protection from evil communal scroll or two that someone (Amenophus can) could use to get as many as he can right away. $150 each

Potions, we could use sages to help distribute.

Ideas?

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

My meta says the BBEG is sort of hosed now though, so not sure what the way forward in this inevitable standoff is.

With no sensory input, the ghost has to disengage as a standard action to come out - but then arrives into a sea of blasts and blades before being able to take a move action to go anywhere. Or we just end up dropping one of the antimagic fields onto the edge of the thing and force it out anyway.

Unless the GM has any cunning tricks, I'd say Tahari is cactus.


The Waking Rune

Oh, Tahari's in trouble all right.

It's not a standard action for her to abandon Ischell - it takes a standard action to move from a host body into a magic jar, but a ghost using malevolence does not use a jar. That said, she has to "merge her body" with a target to use malevolence, so she does have to come out in order to try to possess anyone else, and at that point readied actions may be triggered.

You're certainly on the home stretch.

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

Let's just go for the hat trick and free all of them.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

So, where's a good place to go (scenario-wise) after this? I'm excited to continue playing Ahn before it's mostly all 2E and Ahn becomes just an abandoned memory.

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

He may be out-of-tier for it, at this point, but The Gauntlet is a crazy ride, and the reward is pretty decent. Very dungeon-crawly, though.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

Disappointed by that miss, was really hoping to finally bring this to an end finally :)

Happy the attempted possession failed, but looks like it’s just killing time and parlour tricks until Tahari luck runs out now.

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

Hoping that the freedom of all the jewels and sages either spells the end for Tahari, or gives us a massive advantage.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

If that hit landed that was a lot of damage - pain train inbound on Tahari

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Now that's a lot of damage! - Copyright Flex Seal


The Waking Rune

Alas, still a miss: but I don’t think she’ll get to act again. Also freeing all the jewels makes a difference. Will update gameplay layer.


The Waking Rune

Will update gameplay tomorrow - sleep now.

You're almost there :)


The Waking Rune

I believe GM Nowruz already reported this game, is that right? Was it reported as an OSP game?

I should be able to get chronicle sheets done by Friday.

There's a little bit of epilogue left and you still need to find a way to get Ragnar out.

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

I haven't seen any reporting on this game, so I have no idea if he has or not.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

It is not showing up as a session for Ahn, so I believe it was not reported.


The Waking Rune

I'll report via the OSP tool. I think there is a backlog in updating games reported via OSP, so you might end up eventually seeing it twice. But I think I can add a note to my report to ask the folks who update the character records to look out for duplicates.

This also means OSP boon rolls - as per standard procedure I will roll for you in alphabetical order (PC name). A 19 or 20 wins a boon.

Ahn: 1d20 ⇒ 20
Agate: 1d20 ⇒ 10
Athum: 1d20 ⇒ 17
Frost: 1d20 ⇒ 8
GM supervillan: 1d20 ⇒ 12
Ischell: 1d20 ⇒ 14
Peridot: 1d20 ⇒ 1

Ahn wins a boon! Choose from the options here and let me know so that I can add your choice to the report.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Wahoo!

I think "#1 - Hang in There" is appropriate for Ahn.


VC - Sydney, Australia

Thanks GMSV!

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Yes, thanks everyone... and both GM's! Especially thanks to Supervillian for stepping into an extremely complex encounter and finishing it up!


The Waking Rune

No worries. I really like this scenario, and I've enjoyed games with Noral, so it was my pleasure to step in and get you to the end.

I think it the finale became a battle of attrition with you guys - Team Paladin had so many heals, especially with Peridot backing you up!

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

I agree with the others. I really appreciate all the work that went into this scenario. I couldn't imagine trying to run it myself. We have some top notch super star GMs here. :)

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Actually... have you made the boons yet, because "#2 - Share the Wealth (Companions): As a player, choose one boon earned by one of your characters"

It may let me transfer "PAXport 2012 - Goblin Invasion" Which provides

Bag of Goblin Birthing:
Allows for summoning three goblins... after that the empty bag of goblin birthing may be burned over your corpse to raise you from the dead. This functions as raise dead spell that does not impart any negative levels."

Are there any limitations to the type of Boons that can transfer with #2? Because that amazing boon would be great to replicate.


The Waking Rune

I haven't reported the game yet, so you can take the Share the Wealth boon instead. I have a copy of that boon, text in spoiler below.

share the wealth (companions):
You may not have been the one to impress a prospective familiar or sentient relic, but your fellow agent who did can introduce you to make the most of the strange allies befriended during an adventure.

As a player, choose one boon earned by one of your characters, and transfer it to another one of your characters. The recipient's level must be high enough that he could qualify to have played the adventure; he still qualifies if his level is above the adventure's level range. Once the boon is transferred, the original recipient is treated as if she no longer possessed the boon. You can only transfer a boon in this way if it opens up access to a new type of familiar, animal companion, or similar creature associated with a class feature. Record the boon's name. chronicle sheet name, and creature type below.

Alternatively, you can transfer access to a unique intelligent item, which the recipient can now purchase. This follows the same restrictions as if you were transferring access to a new familiar type. If the original character had already purchased the intelligent item, she must sell it before the recipient can purchase it.


Let me know your preference.

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