#9-07 Salvation of the Sages PbP (Inactive)

Game Master supervillan

MAPS & HANDOUTS


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Scarab Sages

F Dwarf Wizard 10

Say, would anyone like to be able to fly over that hazard? Agate has a chronicle boon she could use to spontaneously cast Wind Walk as a spell-like ability at effective CL 10th.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Seem like a pretty good usage of it. Ischell isn't too worried based on his CMD, but it is always better to avoid hazards than wade through them...


Oh I forgot!
:-)

The dragon has to be controlled by one of you.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Peridot, I put you on the board where we started... let us know if you need us to move you.

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft
Ahnastasios Silvertongue wrote:
Peridot, I put you on the board where we started... let us know if you need us to move you.

Ok. I finally figured out what the issue was. Sorry about that. Im just going to follow Agate since she and I are the squishiest.

EDIT:
Also sorry I've only had access to my phone yesterday so I couldn't fix the issue.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

FYI... Ahn CAN'T channel for 1 ability point 7/day... I think Hero Lab is confused and mixing up/combining his current Paladin and future Oracle abilities.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Agate - Almost said yes to wind walk, but the 5 round transformation to and from seems problematic. BUT, if you could cast spells without verbal or material components it could be very valuable for you!

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Hero Labs doesn't have a great way of managing paladin LOH vs Channels. It lists them as seperate abilities, but using one channel costs two LOH. So Ischell shows he can channel 3 times in Herolabs AND LOH 7 times.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Yeah... there's that... but in addition, it lists under oracle "Disease variant channeling" which elsewhere is applied to my paladin channeling. It should be a whole separate unstacked set of channeling, AND I don't have it yet.

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

Our dragon friend is adjacent to all the enemies. Might I suggest she focus fire the weakest one.
EDIT:
Once again. Sorry for missing my turn. I am around and reading it I just didn't realize that I got one so quickly.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Hopefully that should drop at least blue. If not, we are in serious trouble!

Also, we need to get someone to disable that device. Pulsing negative energy isn't good for anyone.


Ischell wrote:
Just curious, did it take all 3 shots to drop it? Or did the third strike go to red? I am doing meta-math to try and figure out about how many HP they have.

Uuups, the blue troop dropped after the first two attacks! Edited my post!!

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

Before I forget (yet again) to ask: How do you deal with Immediate actions? The reason I ask is Athum has an ability to negate some damage as an Immediate action, but I have to be choosy about when I want to do it.

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

Who got shield othered? I presume it was Agate since she is the squishiest. As for your boon Agate it switches your energy afinity as if your a Wayang which is both good and bad.


In case of immediate actions that you know you wish to use, e.g. mind barrier, please post that you wish to use it for the next attack directed at you.

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

So just as a suggestion that is dependent on Frost's turn. We are now lacking both healers and Agate is paralyzed. If Frost gets paralyzed then we probably won't kill it with just The Diamond Sage. What I suggest is to have her reposition Agate out of harm's way just as a precaution especially since Ahn is shield othered with her.

Also now the boon is a great idea especially if your in range as your only source of healing could be that device if your in range.


I would like to report the game because of the replay announcement.

Can you include your mail address on the slides or send me a pm?

Scarab Sages

F Dwarf Wizard 10

Agate can take another wave of negative energy as things stand, but I'm going to put this here in case I need it later in the encounter:

Boon wording:
Inahiyi's Gratitude: By participating in the ritual of Inahiyi, you've become intertwined in the wayang's connection to the Shadow Plane. You may, as an immediate action, check a box that precedes this boon to treat positive and negative energy effects as though you were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts 1 minute once activated.

(No boxes checked)

(Source: #8-14 To Seal the Shadow, character chronicle #2)

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Agate, and you've only taken 12 hit points damage because Ahn took half... and the negative energy only affected the dragon.

Scarab Sages

F Dwarf Wizard 10

Wind Walk wording in case I'm going to use that:

Boon wording:
Foe of All Winds: Striking into the depths of the Plane of Air, you've defeated the resurrected champion of Hshurha, the Duchess of All Winds. Word spreads of how you defied the will of a demigod, and as a result, you gain a +2 circumstance bonus on all Diplomacy and Intimidate checks made against natives of the Plane of Air.

In addition, your time on the Plane of Air has granted you some means of control over its natural powers. Once per adventure, you can check a box that precedes this boon to cast gust of wind as a spell-like ability (CL 6th). If you have two or more Air Affinity boons, you can instead cast wind wall (CL 8th). If you have three or more Air Affinity boons, you can instead choose to cast wind walk (CL 10th).

(No boxes checked yet. Agate has 3 Air Affinity boons.)

(Source: #8-12 Tyranny of the Winds, Part 3: Caught in the Eclipse, character chronicle #20)


Maybe a decision on the sage and standard procedure should be moved here?

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

From what I can pull from the thread... current votes/inputs...

Frost - Dragon
Anthum - Torch or Amenopheus
Agate - Torch or Sinuotep
Iscell - Amenophis 1
Ahn - Torch
Peridot - Torch

So

Dragon 1
Torch 4
Amenpheus 2
Sinutep 1

Lest anyone wants to change their vote, we're tending towards Torch.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

torch is fine


Good. Any standard procedure?

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

You present time to choose.

How about...

Everyone comes here and states a vote and their reason.

One chance to change vote based off of other's reasoning (only the early voters would really need to, later voters are basing their vote off of the earlier voters reasoning as well)

Is slow... other ideas?

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

I'm lost. Seems we've decided to take Torch with us. What are we voting on now?

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

Yeah everyone did seem to pick Torch as one of their initial two picks.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

I think GM Nowruz is asking what our standard procedure for picking is going to be so we don't bog down the game each time it comes up.

If we want fast, we could just go with whoever has a majority as soon as it happens... if four people vote and it's all the same person, then you move on with that vote, before the last two even give input.

However, the slower option above allows for someone saying, "But GM said we need to decipher a scroll written in Muggle. And someone could say... we need tongues, pick the lich!" and earlier voters could go, "yeah,. duh, why did I pick Torch!"


Sorry no. Torch is set.

I am talking about standard procedure to go through the dungeon.

- Marching Order
- Looking for traps
- orientation for discovery (circular, always straight etc)
- Buffs / magic / abilities

I would use that to speed up the dungeon discovery elements.

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

Oooo Peridot is probably going to go forward looking for traps. Im probably not going to use buffs. Agate has a heroism extract from Peridot.

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

I'm a firm believer in 'Follow the trap finder'. :)

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Sorry for the confusion!

Ahn will stick close to Agate for shield other
Bow is out

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

To be more specific, Athum can go just about anywhere, but prefers to be closer to the front (short legs, and what not). Slitherbane is always in hand, when trouble is expected. Everything else is variable.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Ischell will reboot his mage armor every hour. If given a chance to use a wand prior to combat, he will try to UMD his wand of shield (since no one else is allowed to use it on him).

He always uses is kama as a 2 handed reach weapon and would like to be either 2nd or 3rd in line.

Thats about it, I think.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Sorry guys! I am on vacation with the family. I thought I would be better about internet access- but I have hardly even thought about it! Sorry, not sorry!


No worries!!


Hi guys, do you want to visit another room? Please move your tokens. Thanks

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

I moved tokens for entry into the room to the right... please rearrange if you want a different layout!

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

That works for me.

Sorry, guess I've been a bit lazy about tokens, for some reason.

Silver Crusade

F Half Orc Alchemist 10 Bombs 17/17
Spoiler:
HP83/83 - AC 25, T 16, FF 21/ F +12, R +14, W +7/ CMD 23, Per +14(Dk Vis), Init +4, Move 30ft

I'm usually posting on my phone so if someone could help If appreciate it.

Dark Archive

Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2
Peridot the Doctor wrote:
I'm usually posting on my phone so if someone could help If appreciate it.

Just mention where you want to be and we can move you.


Hi guys, I hope you are well!

FYI: my family just decided to go on vacation from July 19 to Aug 12.

If we could speed up the game we might’ve a chance to finish before my vacation.

Otherwise it will be a pause or great slow down on my end.


VC - Sydney, Australia

All good, what would you require from our end to speed it up?

At the moment we're probably being overcautious because of the nature of the game, so progressing in a slow and methodical way to avoid 'gotcha' moments - especially as the 'gotchas' seem to be a bit brutal :) Its like the Godmouth Heresy all over again.

Can we go SOP style?

* Every door/portal is inspected for traps via take 20 from our best spotter - this also includes 'shaping terrain' such as chokepoints, barriers, bridges, pits, overhangs, and statues & objects that would have the reasonable ability to fall, strike, topple or otherwise harm a passerby.

* Every room is swept for Detect Evil/Magic/Poison before entry.

* When coming to the end of a passageway, the party will stop short and make any preparations required PRIOR to exposing themselves to the combat - this will be done a rounds movement back from the expected BBEG lair (or similar) so that we don't walk into an area horribly unprepared, despite reasonably expecting it to be ahead.

:)

If all good, Frost will merrily push on ahead.

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

I'm good with whatever we need to push on. :)


VC - Sydney, Australia

Yah let's get the show on the road.

I have cracked out some notes on the slide pack in line with the above, I reckon we push through and crash the bad guys - then we can always play with any 'risky propositions'/sidetracks on the way out.


Sounds great!

Let’s go with this standard procedure! :-)

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Excellent. Thanks Shifty!


VC - Sydney, Australia

That was a fun activity yesterday - I had so many lines and arrows going on in red orange and green that it looked like an accident with a bowl of rainbow spaghetti :)

I'm keeping that process for future PbP dungeoncrawls.


It made it super easy for me!! Thanks so much!!


VC - Sydney, Australia

Cheers!

Dungeons are the bane of PBP, so glad to finally crack out a process that keeps them moving.

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