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Seem like a pretty good usage of it. Ischell isn't too worried based on his CMD, but it is always better to avoid hazards than wade through them...

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Peridot, I put you on the board where we started... let us know if you need us to move you.

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Peridot, I put you on the board where we started... let us know if you need us to move you.
Ok. I finally figured out what the issue was. Sorry about that. Im just going to follow Agate since she and I are the squishiest.
EDIT:Also sorry I've only had access to my phone yesterday so I couldn't fix the issue.

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FYI... Ahn CAN'T channel for 1 ability point 7/day... I think Hero Lab is confused and mixing up/combining his current Paladin and future Oracle abilities.

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Agate - Almost said yes to wind walk, but the 5 round transformation to and from seems problematic. BUT, if you could cast spells without verbal or material components it could be very valuable for you!

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Hero Labs doesn't have a great way of managing paladin LOH vs Channels. It lists them as seperate abilities, but using one channel costs two LOH. So Ischell shows he can channel 3 times in Herolabs AND LOH 7 times.

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Yeah... there's that... but in addition, it lists under oracle "Disease variant channeling" which elsewhere is applied to my paladin channeling. It should be a whole separate unstacked set of channeling, AND I don't have it yet.

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Our dragon friend is adjacent to all the enemies. Might I suggest she focus fire the weakest one.
EDIT:
Once again. Sorry for missing my turn. I am around and reading it I just didn't realize that I got one so quickly.

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Hopefully that should drop at least blue. If not, we are in serious trouble!
Also, we need to get someone to disable that device. Pulsing negative energy isn't good for anyone.

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Before I forget (yet again) to ask: How do you deal with Immediate actions? The reason I ask is Athum has an ability to negate some damage as an Immediate action, but I have to be choosy about when I want to do it.

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Who got shield othered? I presume it was Agate since she is the squishiest. As for your boon Agate it switches your energy afinity as if your a Wayang which is both good and bad.

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So just as a suggestion that is dependent on Frost's turn. We are now lacking both healers and Agate is paralyzed. If Frost gets paralyzed then we probably won't kill it with just The Diamond Sage. What I suggest is to have her reposition Agate out of harm's way just as a precaution especially since Ahn is shield othered with her.
Also now the boon is a great idea especially if your in range as your only source of healing could be that device if your in range.

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Agate can take another wave of negative energy as things stand, but I'm going to put this here in case I need it later in the encounter:
(No boxes checked)
(Source: #8-14 To Seal the Shadow, character chronicle #2)

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Agate, and you've only taken 12 hit points damage because Ahn took half... and the negative energy only affected the dragon.

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Wind Walk wording in case I'm going to use that:
In addition, your time on the Plane of Air has granted you some means of control over its natural powers. Once per adventure, you can check a box that precedes this boon to cast gust of wind as a spell-like ability (CL 6th). If you have two or more Air Affinity boons, you can instead cast wind wall (CL 8th). If you have three or more Air Affinity boons, you can instead choose to cast wind walk (CL 10th).
(No boxes checked yet. Agate has 3 Air Affinity boons.)
(Source: #8-12 Tyranny of the Winds, Part 3: Caught in the Eclipse, character chronicle #20)

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From what I can pull from the thread... current votes/inputs...
Frost - Dragon
Anthum - Torch or Amenopheus
Agate - Torch or Sinuotep
Iscell - Amenophis 1
Ahn - Torch
Peridot - Torch
So
Dragon 1
Torch 4
Amenpheus 2
Sinutep 1
Lest anyone wants to change their vote, we're tending towards Torch.

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You present time to choose.
How about...
Everyone comes here and states a vote and their reason.
One chance to change vote based off of other's reasoning (only the early voters would really need to, later voters are basing their vote off of the earlier voters reasoning as well)
Is slow... other ideas?

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I'm lost. Seems we've decided to take Torch with us. What are we voting on now?

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I think GM Nowruz is asking what our standard procedure for picking is going to be so we don't bog down the game each time it comes up.
If we want fast, we could just go with whoever has a majority as soon as it happens... if four people vote and it's all the same person, then you move on with that vote, before the last two even give input.
However, the slower option above allows for someone saying, "But GM said we need to decipher a scroll written in Muggle. And someone could say... we need tongues, pick the lich!" and earlier voters could go, "yeah,. duh, why did I pick Torch!"

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I'm a firm believer in 'Follow the trap finder'. :)

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Sorry for the confusion!
Ahn will stick close to Agate for shield other
Bow is out

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To be more specific, Athum can go just about anywhere, but prefers to be closer to the front (short legs, and what not). Slitherbane is always in hand, when trouble is expected. Everything else is variable.

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Ischell will reboot his mage armor every hour. If given a chance to use a wand prior to combat, he will try to UMD his wand of shield (since no one else is allowed to use it on him).
He always uses is kama as a 2 handed reach weapon and would like to be either 2nd or 3rd in line.
Thats about it, I think.

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Sorry guys! I am on vacation with the family. I thought I would be better about internet access- but I have hardly even thought about it! Sorry, not sorry!

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I moved tokens for entry into the room to the right... please rearrange if you want a different layout!

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That works for me.
Sorry, guess I've been a bit lazy about tokens, for some reason.

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I'm usually posting on my phone so if someone could help If appreciate it.
Just mention where you want to be and we can move you.

Shifty |

All good, what would you require from our end to speed it up?
At the moment we're probably being overcautious because of the nature of the game, so progressing in a slow and methodical way to avoid 'gotcha' moments - especially as the 'gotchas' seem to be a bit brutal :) Its like the Godmouth Heresy all over again.
Can we go SOP style?
* Every door/portal is inspected for traps via take 20 from our best spotter - this also includes 'shaping terrain' such as chokepoints, barriers, bridges, pits, overhangs, and statues & objects that would have the reasonable ability to fall, strike, topple or otherwise harm a passerby.
* Every room is swept for Detect Evil/Magic/Poison before entry.
* When coming to the end of a passageway, the party will stop short and make any preparations required PRIOR to exposing themselves to the combat - this will be done a rounds movement back from the expected BBEG lair (or similar) so that we don't walk into an area horribly unprepared, despite reasonably expecting it to be ahead.
:)
If all good, Frost will merrily push on ahead.

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I'm good with whatever we need to push on. :)

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Excellent. Thanks Shifty!