#9-07 Salvation of the Sages PbP

Game Master noral

MAPS & HANDOUTS


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Dark Archive

Active Conditions: Life Link: Frost, Shield Other: Agate, Ragnar Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Lol... I missed that we took the WHOLE body! We should raise it and have it fight itself.


Shifty wrote:
I’m guessing he’s a Criss Angel magic summoned version, not the body we are carting in a bag of holding.

Exactly! :-(


We were on to the whole body because frost wanted to have him interred back in a smoke to Osiris - hence the commentary about not leaving stuck in the vile coffin

Scarab Sages

F NG Dwarf Wizard (diviner) 9 | HP: 43/43 | AC: 16 (14 Tch, 13 Fl) (+1 in surprise round) | CMB: +3, CMD: 17 | F: +5, R: +9, W: +7 | Init: +8 | Perc: +4, SM: -1 | Speed 20ft | Diviner's Fortune: 7/7 | Spells: prepared | Active conditions: None.

Feeling completely useless here. Agate has a boon that will let her spontaneously cast Gust of Wind, but I believe Fading Light will just suck that away.


We need to move out of that kill zone though, and draw the enemy away. Having us all arbitrarily staggered whilst standing in a cloudkill aint going to work. I was hoping the Fallen Pally would walk out to Frost, as I was quite comfortable I could pretty much one-round the guy, and moving back was to ensure he couldn't get to me AND full attack, I can eat one of his to trade up to a full attack in response.

Anyhow, I ended up with a wall of targets between him and myself, so now he's got too many tasty options.


Agate, you have a cure with you that you could take on your next turn! And then use the gust of wind!


Just one comment on the cloudkill.

For those with a rank in Spellcraft I would say that it is clear that any detrimental effects are not triggered if you just move through the cloud.

The spell explicitly says that con damage etc. is taken on the turn of the caster so if you move through the cloud you should be safe. But you can hardly see anything in the cloud so that is also to consider.

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage).

Silver Crusade

F Half Orc Alchemist 9 Bombs 13/16
Spoiler:
HP54/75 - AC 25, T 16, FF 21/ F +11, R +13, W +7/ CMD 22, Per +13(Dk Vis), Init +4, Move 30ft

Yeah don't panic too much. You've got a cure to use on your next turn and we have plenty of healing still.


The hassle is we aren't transiting the cloudkill, our enemies are standing in it so we end up needing to stand in it, plus as you suggest there is the obscuration which is an issue. The cloudkill also being in an are where we are automatically staggered means we end up stuck in the cloud for an extended period - that is just a terrible idea.

It just means we are in for a long combat if we want to be safe, or we can zerg rush but we will probably have a few casualties.

Sovereign Court

Male LG UC Monk 1/Paladin 6 | HP 51/53 (5 nl, 0 temp)| AC 19 20 T 18 FF 17 21 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 6/7 (3d6) Smite 2/2 Active conditions: 20 ft reach, Ablative Barrier 15/25, Enlarged, Smite: Tahari

We also haven’t talked about breaking the sages out of their mindscapes. We need their power (and to deny the power to Tahari)... but who knows what that requires. If it is time? Or skill checks?

But there are seven of them...

Dark Archive

Active Conditions: Life Link: Frost, Shield Other: Agate, Ragnar Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Yeah... we need to, but ugh, don’t want to “waste” precious actions!


It would be good to do but we don’t know the time involved or the skill (viability) we have to do so - and in the meantime anyone doing so is under overlapping and lethal effects in the line of fire.

Might be workable if we can take the enemy for a bit of a chase whilst someone tries it.


It is a free action to enter the mindscape if you were adjacent.

Silver Crusade

F Half Orc Alchemist 9 Bombs 13/16
Spoiler:
HP54/75 - AC 25, T 16, FF 21/ F +11, R +13, W +7/ CMD 22, Per +13(Dk Vis), Init +4, Move 30ft

Did Athum ever go?
Edit:
Combat is a bit weird to keep track of so I just wanted to make sure.

Scarab Sages

F NG Dwarf Wizard (diviner) 9 | HP: 43/43 | AC: 16 (14 Tch, 13 Fl) (+1 in surprise round) | CMB: +3, CMD: 17 | F: +5, R: +9, W: +7 | Init: +8 | Perc: +4, SM: -1 | Speed 20ft | Diviner's Fortune: 7/7 | Spells: prepared | Active conditions: None.

Boon wording:

Quote:
Once per adventure, you can check a box that precedes this boon to cast gust of wind as a spell-like ability (CL 6th).

Source:
Chronicle page from #8-12, Tyranny of the Winds, Part 3: Caught in the Eclipse.
Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

Apologies. I was waiting for Agate to go, and completely missed the fact that she did. *sheepish*

Will work on a post.

Silver Crusade

F Half Orc Alchemist 9 Bombs 13/16
Spoiler:
HP54/75 - AC 25, T 16, FF 21/ F +11, R +13, W +7/ CMD 22, Per +13(Dk Vis), Init +4, Move 30ft

So would you all like me to attack the dead paladin, heal someone, or try and free a safe? If my luck plays out as bad as it has been I'll be dazed.

Sovereign Court

Male LG UC Monk 1/Paladin 6 | HP 51/53 (5 nl, 0 temp)| AC 19 20 T 18 FF 17 21 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 6/7 (3d6) Smite 2/2 Active conditions: 20 ft reach, Ablative Barrier 15/25, Enlarged, Smite: Tahari

I think killing the Paladin is probably a big advantage to us- so we can focus on the sages.

I am not sure what rescuing the Sages entails- but if it is a skills check then you are probably one of the better choices to try.

Side note: Does what happens in mindscapes impact outside? For example, if we cast a buff spell while in a mindscape, and then come out- does the buff effect us? What about healing?


Based on the last experience those that were in there know that this is a rather mental environment. So no fighting or healing in there.

Dark Archive

Active Conditions: Life Link: Frost, Shield Other: Agate, Ragnar Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Confirming... our bodies were "gone" when we were in the jewel's, right? So we could safely be in there without fear of attack?


Your body remains in the real world.

As is normal with mindscapes, you and any other creatures within the mindscape are unable to take actions within the real world, and your bodies lose their Dexterity bonuses to AC.


Mindscape Rules:

Immersive mindscapes are far more tangible and realistic. In an immersive mindscape, a creature's every sense perceives its imaginary surroundings completely, in effect replacing the body's actual sensory perceptions.
While a creature's consciousness is within a mindscape, that creature's body in the real world can take no actions and loses its Dexterity bonus to AC, but it isn't considered helpless, as the unconscious parts of the creature's mind still provide resistance to the creature's destruction. While in an immersive mindscape, the mind gets no information about what the body sees, hears, smells, or touches. Thus, if the body takes damage from an attack in the real world, the mind remains unaware of it.

The mindscape can be entered and exited as a free action. Influencing the sage within takes either a full-round action or two standard actions if entered mid-round.


Hi guys,
I hope I did not miss anything so far but this scenario is really complicated with lots of moving parts.

I will be on vacation from tomorrow so no more posts for three weeks.

I will post in my games where I am a player via mobile phone but I cannot make GM posts for this game with a phone.

Just fyi. :-)

Scarab Sages

F NG Dwarf Wizard (diviner) 9 | HP: 43/43 | AC: 16 (14 Tch, 13 Fl) (+1 in surprise round) | CMB: +3, CMD: 17 | F: +5, R: +9, W: +7 | Init: +8 | Perc: +4, SM: -1 | Speed 20ft | Diviner's Fortune: 7/7 | Spells: prepared | Active conditions: None.

Should we have Ahn control the dragon, since she's acting at the same time?

Sovereign Court

Male LG UC Monk 1/Paladin 6 | HP 51/53 (5 nl, 0 temp)| AC 19 20 T 18 FF 17 21 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 6/7 (3d6) Smite 2/2 Active conditions: 20 ft reach, Ablative Barrier 15/25, Enlarged, Smite: Tahari

Thats reasonable for me

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

I'm fine with it.


I’d suggest frost and Peridot to be viable options too or anybody else who sees that it is the dragon’s turn and want to take control.


Ischell, I just noticed that you had already used your reroll so the fortitude save was not successful. :-(

You are thus blinded.

Can you do me the favour and in my absence work through what this means as a retcon to Ischell’s actions?

thanks

Sovereign Court

Male LG UC Monk 1/Paladin 6 | HP 51/53 (5 nl, 0 temp)| AC 19 20 T 18 FF 17 21 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 6/7 (3d6) Smite 2/2 Active conditions: 20 ft reach, Ablative Barrier 15/25, Enlarged, Smite: Tahari

Ah crap. Yep... sorry...

The easiest fix is this:

Boon: Kassen’s Blessing (Crypt of the Everflame)

You carry a small charm from the spirit of Kassen. You may reroll a single attack roll, saving throw, or skill check after the roll is made but before the results are revealed. You must take the result of the second roll, even if it is worse. Once this ability has been used, cross it off the Chronicle.

This prevents the need for a retcon, and keeps Ischell viable in combat.

Ischell's Boons


Perfect! :-)


Hello guys, just a note that we will continue Aug 13.

Still in Italy on vacation. :-D

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

Sounds good. Be safe.


Cool :)


I hope your having fun.

Dark Archive

Active Conditions: Life Link: Frost, Shield Other: Agate, Ragnar Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Copy. Enjoy yourself!


Thanks! Will post Aug 12 or 13 to continue and we’ll hopefully be finished without any deaths before Gameday!


Athum wrote:

Only way to make this is with a Natural 20.

[dice=Reflex Save vs. DC 19; Unconscious]1d20-1

Yeah... that looks about right. Either way, I was dead. -17 kills me as much as anything else.

I am really sorry Athum!

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

It's the way it goes, sometimes.

I'm going to check my boons when I get home from work, but I'm fairly certain that I don't have something to save my hide. Hopefully I'm wrong. :p

Grand Lodge

Pal 7, HP65/65 - AC 21, T 11, FF 20/ F +12, R +8, W +11/ CMD 22, CMB +11/ Per +8(Dk Vis), Init +4, Move 20ft
Ragnar:
Celestial Horse, HP51/51 - AC 21, T 11, FF 20/ F +8, R +7, W +5/ CMD 22, CMB +10/ Per +5(Dk Vis), Init +2, Move 50ft

...that escalated quickly!

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

Yeah... I can't find anything that looks like it will work.


:-( I hope you have enough pp and gp to be raised.

Silver Crusade

F Half Orc Alchemist 9 Bombs 13/16
Spoiler:
HP54/75 - AC 25, T 16, FF 21/ F +11, R +13, W +7/ CMD 22, Per +13(Dk Vis), Init +4, Move 30ft

Before I take my turn was Athum dead before Peridot's turn or just dying? I can heal both of us if Suffocation is dispelable. Also sorry I had a rough day at work yesterday.


Don’t worry Peridot.

I did some research on suffocating and healing. So healing would bring Athum to positive hp if due to the suffocation spell you are at 0 hp. But a consecutive failed save would have nonetheless brought him to the next step of the spell which is - 1hp and dying negating all healed hp in between the two steps of the spell.

As Athum would have died from fire damage you definitely could have helped Athum to not die by increasing his hp.

So go ahead and do whatever you can! :-D

Grand Lodge

Male LN Oread Occultist 7 / Living Monolith 1 | HP 54/66 | AC 19 T 11 FF 18 | CMB +10, CMD 21 | F: +9, R: +5, W: +10; (+2 vs. negative levels, death effects, and mind-affecting effects) | Init: +1 | Perc: +10 (+12 to notice stonework), SM: +8; Darkvision | Speed 20ft | Mental Focus: Abj.: 1/4; Trans.: 6/6 | Spells: 1st - 4/5, 2nd - 4/4, 3rd - 2/2 | Active conditions: None.

No complaints here. ;)

Dark Archive

Active Conditions: Life Link: Frost, Shield Other: Agate, Ragnar Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Looks like there may be a solution here, but... if not...

Soooo... if he's raised, is the suffocating condition removed?

This is a big part of Ahn's shtick... with 10 LOH Ahn can raise him (He's currently sitting on 11 LOH), so then you'll just need some restorations.

The question though is, does Ahn do it right now, or wait... Ahn willl be depleted to nothing if he does it now. if he can't heal himself, and dies, then we're all screwed in terms of raising people for free.)

In any case, Athum will be brought back soon at very little cost. Even if I use up all my LOH for the rest of the battle, we can rest as long as we want until Ahn can revive anyone needing it.


Well, if Ahn didn’t make the spellcraft check for the suffocation spell then he does not even know what Athum’s problem is.

So I am not in favour of meta gaming here.

I am cheering for you guys and sincerely hope you win this but we have to play be the rules. :-/

Dark Archive

Active Conditions: Life Link: Frost, Shield Other: Agate, Ragnar Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2

Well, he’s not dead... so no need to raise him. Was just wondering if all spell effects end when brought back from death. But again, unless he dies it does not matter.

Again though, if anyone does die, Ahn’s got your back!

Sovereign Court

Male LG UC Monk 1/Paladin 6 | HP 51/53 (5 nl, 0 temp)| AC 19 20 T 18 FF 17 21 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 6/7 (3d6) Smite 2/2 Active conditions: 20 ft reach, Ablative Barrier 15/25, Enlarged, Smite: Tahari

Is the +5 bonus to the save against Charm Person (For being threatened) included in the spell DC? It won't help Ischell (since he rolled a 13), but just in case it comes up again.


Let's be clear though - there is no reason to waste rounds or stand around chatting to the Div, you might be friends with this one, but you are also being attacked and mauled by the Divs mates.

Also, you can't diplomacy in combat.


Ischell wrote:

Is the +5 bonus to the save against Charm Person (For being threatened) included in the spell DC? It won't help Ischell (since he rolled a 13), but just in case it comes up again.

Sorry, forgot that rule! It would also not have helped Agate vs the charm so at least no retcon needed.

+5 bonus applies.

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