Full Name |
Ahnastasios "Ahn" Silvertongue |
Classes/Levels |
Male Gnome 36007-3 Paladin Holy Light 8/Oracle Life 1 | AC 22 T 12 FF 21 w/SMITE 28 T 18 FF 27 | HP 83/83 | F +14 R +11 W +15 | Init +2 | Acro -3 | Bluff +6 | Dipl +10 | Intim + 6 | Know (rel) + 4 | Ling + 11 | Perc +2 |
Gender |
Active Conditions: Life Link: Zeno, Shield Other: Kiboko, LOH: 14/14 |
About Ahnastasios Silvertongue
Male gnome oracle 1/paladin (warrior of the holy light) 8 (Pathfinder RPG Advanced Player's Guide 42, 118)
LG Small humanoid (gnome)
Init +2; Senses darkvision 60 ft.; Perception +2
Aura courage (10 ft.), resolve (10 ft.), power of faith
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Defense
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AC 22, touch 12, flat-footed 21 (+10 armor, +1 Dex, +1 size)
hp 83 (9 HD; 1d8+8d10+26)
Fort +14, Ref +11, Will +15; +2 vs. death
Immune charm, disease, fear
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Offense
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Speed 30 ft. (25 ft. in armor)
Melee ahn's revenge - +1 great sword +11/+6 (1d10+2/19-20) or
. . gauntlet (from armor) +10/+5 (1d2+1) or
. . mwk cold iron short sword +11/+6 (1d4+1/19-20) or
. . mwk silver greatsword +11/+6 (1d10/19-20) or
. . unarmed strike +10/+5 (1d2+1 nonlethal)
Ranged scourge of babau - +! comp lb +12/+7 (1d6+2/×3)
Special Attacks disease variant channeling 7/day (DC 20, 4d6 plus 1 channel bonus), smite evil 3/day (+6 attack and AC, +8 damage)
Spell-Like Abilities (CL 9th; concentration +15)
. . 1/day—dancing lights, flare (DC 16), prestidigitation, produce flame
Paladin Spell-Like Abilities (CL 8th; concentration +14)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +7)
. . 1st (5/day)—bless, cure light wounds, murderous command[UM] (DC 17)
. . 0 (at will)—detect magic, enhanced diplomacy, ghost sound (DC 16), light, mage hand, read magic
. . Mystery Life
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Statistics
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Str 12, Dex 14, Con 12, Int 10, Wis 10, Cha 22
Base Atk +8; CMB +8; CMD 20
Feats Extra Lay on Hands, Fey Foundling[ISWG], Greater Mercy[UM], Toughness, Ultimate Mercy[UM]
Traits dangerously curious, etymologist
Skills Acrobatics -3 (-7 to jump), Bluff +7, Diplomacy +12, Handle Animal +10, Knowledge (planes) +4, Knowledge (religion) +6, Linguistics +11, Perception +2, Spellcraft +4, Swim -4, Use Magic Device +14
Languages Abyssal, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Gnome, Hallit, Infernal, Kelish, Polyglot, Shoanti, Sylvan, Thassilonian, Tien
SQ divine bond (weapon +2, 1/day), lay on hands 14/day (4d6), mercies (fatigued, shaken), oracle's curse (haunted), revelation (life link)
Combat Gear cold iron durable arrow (50), potion of cure light wounds (2), potion of delay poison, potion of fly, scroll of abundant ammunition, air bubble, air bubble, air bubble, comprehend languages, decompose corpse, endure elements, endure elements, endure elements, endure elements, endure elements, hallow, hallow, hallow, illusory poison, illusory poison, liberating command, greater magic weapon, greater magic weapon, remove blindness/deafness, lesser restoration, lesser restoration, lesser restoration, lesser restoration, summon monster i, summon monster i, scroll of shield other, scroll of shield other, silver durable arrow (50), wand of cure light wounds, wand of cure light wounds, wand of expeditious retreat (50 charges), wand of recharge innate magic (50 charges), alchemist's fire (2), antitoxin (2), smokestick, tangleshot arrow; Other Gear +1 full plate, ahn's revenge - +1 great sword, scourge of babau - +! comp lb (+1 Str), mwk cold iron short sword, mwk silver greatsword, boots of striding and springing, cloak of resistance +1, first aid gloves, headband of alluring charisma +2, lesser talisman of life's breath[OA], 4 platinum rings, bedroll, belt pouch, belt pouch, belt pouch, belt pouch, earplugs[APG], earplugs[APG], earplugs[APG], earplugs[APG], filter hood[UE], flint and steel, masterwork backpack[APG], mess kit[UE], pot, scroll case, silk rope (50 ft.), silver holy symbol of Ragathiel, smoked goggles[APG], soap, sunrod, trail rations (5), wrist sheath[UE]
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Disease Variant Channeling (±1 Sacred) Heal ability damage/Sicken
Disease Variant Channeling 4d6 plus 1 channel bonus (7/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Divine Bond (Weapon +2, 8 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fey Foundling Magical healing works better on you
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 14/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Life Link (1 max bonds, 110 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Luck Variant Channeling (±2 Sacred) Bonus to one roll/penalty on all rolls
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Power of Faith (30', +1, restore 1d4) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Smite Evil (3/day) (Su) +6 to hit, +8 to damage, +6 deflection bonus to AC when used.
Ultimate Mercy Expend 10 uses of lay on hands to bring a dead creature back to life.
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Possible Divine Bond Options
Axiomatic - (2) +2d6 vs Chaotic (and bypass DR/Lawful)
Brilliant Energy - (4)
Defending - (1) - Transfer Bonuses to AC
Disruption - (2) - Bludgeoning) - DC 14 or Undead Destroyed!
Flaming - (1) 1d6 Fire
Flaming Burst -(2) - 1d6 Fire + 1d10 on crit
Holy - (2) - Good aligned Bypass DR/Good) +2d6 vs evil
Keen - (1) Expand Crit Range
Merciful - (1) - 1d6 extra, but all damage non-lethal
Speed - (3) -
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