GM WhtKnt's The Mad Mage of Undermountain

Game Master WhtKnt

Undermountain, a gargantuan dungeon complex beneath the jewel of the Realms, Waterdeep! It is a place of adventure, danger, mystery, and according to at least one well-known sage, "the largest mass grave in Faerun." Can you survive the secrets and mysteries of Undermountain? Or will you become another forgotten victim of the Mad Mage Halaster? Only time will tell.

Ulgat Alegranite: HP 46/46, AC 18/19, Init +1, Percep +5 (15) darkvision
Kertak: HP 29/36, AC 18, Init +1, Percep +7 (17)
Fornitado: HP 22/22, AC 12 (15 w/mage armor), Init +2, Percep +0 (10) darkvision
Varis Matrel: HP 43/43, AC 14, Init +3, Percep +10 (20) darkvision
Elise Wardyn: HP 57/57, AC 20, Init +1, Percep +5 (15)

Current XP: 6500


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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

This is the OOC board for the Mad Mage of Undermountain.

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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

Would those who were selected please click this link and let me know you Roll20 name so I can connect your character? Thank you.


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

Kertak signing in. Thanks for the opportunity, I'm really looking forward to this - have been since the Undermountain boxed sets came out like...twenty years ago. :)

My Roll20 ID is Steve G. (with the dot). Heads up that I haven't used it much, but I've got plenty of time to learn - I might just ask the odd dumb question. :)

Also just a note that my hit points were wrong - I had 26 instead of 36. I forgot to add 2 hp/level for Constitution.

EDIT: I also had some Kertak/Kertack inconsistencies in my profile/submission. I've changed everything to drop the c, but in doing so the link up in your profile no longer goes anywhere - sorry about that.


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/3; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/22; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

And mine is Steve C. Though you've probably already got it. I'll go ahead and spend some of my funds, now that I'm in... :-)


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

Oh yeah. I've got a bit of spending/tweaking to finish up also. Won't take more than a day or two - nothing significant.


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

Hello there. My d20 name is Adhanadel.

Looking forward to this game thanks for running it.

This is an image of my character:
Character Image


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/3; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/22; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Just out of curiosity are healing potions really twice as much as they are in the players handbook or is this just an oversight ?

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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

Oops. An oversight on my part. The DMG lists them as common items, which are 100 gp value. Use the value indicated in the PHB.


♀ Human Human Paladin [Devotion] 5 of Helm, AC 20, HP 57/57, Init +1, Saves S+3, D+1, C+4, Int +1, W+5, C+8, Spell 1st 4/4, 2nd 2/2 Appearance

My profile for d20 is Halimath, looking forward to the game.

Just as an aside, if we have character art... can we use that to make tokens for the Roll d20 maps? I've got a great piece of art for this character that encapsulates what I had in mind, though the Paizo image here is pretty good too.


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

Finished up.

With cleric, bard and paladin we're pretty decked out healing wise. Add in the sorceror and our persuasion skills are pretty nifty too. We'll be talking our way through Undermountain. :)

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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

Sure. If you would rather use a different pic for your avatar, just link me to it.

Kertak, don't worry about asking questions. it took me a while to learn the ins and outs of Roll20 and I'm happy to fill you in wherever I can.


♀ Human Human Paladin [Devotion] 5 of Helm, AC 20, HP 57/57, Init +1, Saves S+3, D+1, C+4, Int +1, W+5, C+8, Spell 1st 4/4, 2nd 2/2 Appearance

Cool. I did make a token as well, but here is the link


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

Nice pic


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

Noticed my passive perception should actually be 19 not 20.


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

Spent 300g on two spells of Comprehend languages and 1 of identify.


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

The character sheets on Roll20 are neat. I think I am done updating and playing around with mine.


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

Ugly - screwed up my Aliasing. :(

Didn't it used to be possible to mark a "default alias" just for a specific PBP? It doesn't seem to work like that now..


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

Name suggestions anyone?

I had a group name I always liked "Lions of Fortune". I used it in another game and even made a logo:

Lions of Fortune


♀ Human Human Paladin [Devotion] 5 of Helm, AC 20, HP 57/57, Init +1, Saves S+3, D+1, C+4, Int +1, W+5, C+8, Spell 1st 4/4, 2nd 2/2 Appearance

Let's do it.


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2
Varis Matrel wrote:

Name suggestions anyone?

I had a group name I always liked "Lions of Fortune". I used it in another game and even made a logo:

Lions of Fortune

I like it. One of the things a good name has is the ability to be shortened (to just "the Lions"....).

Kertak is too passive to suggest a name (and also used to joining groups for a limited period rather than genuinely being a member or being there at the beginning). He'll agree to pretty much anything though


♀ Human Human Paladin [Devotion] 5 of Helm, AC 20, HP 57/57, Init +1, Saves S+3, D+1, C+4, Int +1, W+5, C+8, Spell 1st 4/4, 2nd 2/2 Appearance

I'll get a post up this afternoon or evening; busy weekend!


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2
WhtKnt wrote:
Kertak, don't worry about asking questions. it took me a while to learn the ins and outs of Roll20 and I'm happy to fill you in wherever I can.

Okay - first question!

I'll sit down with the tutorial later tonight, but at the moment if I follow the link I say a title page with some white squares at the bottom and our five pictures. I can't see any map though and it doesn't appear to matter what link I follow - I can open chat windows and things but I must be missing something...(?)


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/3; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/22; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

I see the startup color screen with our Icons. Has a map other than this been posted? If so I can only see the start up screen.

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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

Frak! Forgot to move the player ribbon. I'm always doing that. Should be fixed now. Kertak, what is your Roll20 identity?


♀ Human Human Paladin [Devotion] 5 of Helm, AC 20, HP 57/57, Init +1, Saves S+3, D+1, C+4, Int +1, W+5, C+8, Spell 1st 4/4, 2nd 2/2 Appearance

I always make the mistake when running on Roll20!


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

Ok good thought I was missing something.


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2
WhtKnt wrote:
Frak! Forgot to move the player ribbon. I'm always doing that. Should be fixed now. Kertak, what is your Roll20 identity?

Steve G. (With the dot)

I can join the game okay, I just can’t see the map.

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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

You should be able to see it now and move your character about (even edit him if you wish).


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

Cool - getting closer. I can see him and move him around, but the background is all black.

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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

Uh, yeah. No one had a light source, so I gave you a light spell. You and Elise should be able see now.


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

Brilliant. All good for me now. (Thanks for your patience!)


♀ Human Human Paladin [Devotion] 5 of Helm, AC 20, HP 57/57, Init +1, Saves S+3, D+1, C+4, Int +1, W+5, C+8, Spell 1st 4/4, 2nd 2/2 Appearance

It's still all black for me actually.

Edit: Nevermind, I see it now.


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

My realms lore is a little rusty and I don’t remember all those languages. Kertak would speak only common and maybe whatever the Zhentarim speak (common too?)


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

Need us to do anything else? I had Varis scout ahead, waiting to see if he sees anything.

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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

SOrry, just got a little behind. I'll post something later today.


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

I haven't played with Roll20 before. Am I right in assuming the DM will kind of handle inter-encounter movement? And we'll just take over when things get "tactical"?

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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

I usually let the party move themselves, but if it is going to be a long journey that is largely uninteresting, I'll move them ahead to the interesting bits, rather than wasting time moving down a long corridor, for example (and there are a few long corridors in here).


Cheers. I better be disciplined then, since I’ve got the light atm. :)


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

I was curious. What do you think the difference between passive investigation/perception and non-passive. Does the non passive give you an extra chance to roll higher than your passive? I ask because Observant feat gives +4 to passive perception and investigation, and I am unclear as to when either of the, would be used. Like if there is something that requires investigation in the room and it’s below your passive check do you succeed without looking? Thoughts?


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

One treatment that I’ve seen (though it’s not what we actually use at the table) is to regard all “clues” as being from two discrete groups:

1. Things you notice and recognise the relevance through deduction (Sherlock Holmes style - “the chalk on the floor is likely from a schoolroom, the murderer is a teacher”)

2. Things you pick up via direct inspection “aha! Tracks!”

Then you use passive without asking (kind of an auto-rolled, always on ability of taking ten). You roll whenever you declare you’re searching - with the implicit assumption that if there’s anything there it’s harder to find than your passive score.

The idea of “passive investigation” is kind of an odd beast, otherwise. On this take your subconscious is kind of processing the scene all the time.

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When it comes to secret doors and the like, I use passive Perception to see if you find it automatically (based on the DC of the door) and an Investigation roll if you are actively looking for it. IMO, Perception is for things that you might notice casually, where investigation comes into play if you are specifically searching for something.

For example, if there is a pouch hidden in a room that has a DC of 12, I would use Perception to see if you casually spot it without really looking for it and Investigation if you decide to search for it.


WhtKnt wrote:

When it comes to secret doors and the like, I use passive Perception to see if you find it automatically (based on the DC of the door) and an Investigation roll if you are actively looking for it. IMO, Perception is for things that you might notice casually, where investigation comes into play if you are specifically searching for something.

For example, if there is a pouch hidden in a room that has a DC of 12, I would use Perception to see if you casually spot it without really looking for it and Investigation if you decide to search for it.

This is what we do too (although I allow active perception checks also to search), however there’s a question of what passive investigation does and when you’d ever refer to it.

We decided to pretty much never use it (ie passive investigation is basically perception). The observant feet is slightly weaker then.


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

Ok sounds good. Thanks for clearing up.


♀ Human Human Paladin [Devotion] 5 of Helm, AC 20, HP 57/57, Init +1, Saves S+3, D+1, C+4, Int +1, W+5, C+8, Spell 1st 4/4, 2nd 2/2 Appearance

Sorry for the radio silence, been away the past weekend. I'll post later today.


♀ Human Human Paladin [Devotion] 5 of Helm, AC 20, HP 57/57, Init +1, Saves S+3, D+1, C+4, Int +1, W+5, C+8, Spell 1st 4/4, 2nd 2/2 Appearance

Kertak, can you take a 5' back and draw it out into the open? It'll be hard to get at the way it's presently situated.


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

I'm at a cottage for the next week, with limited access. But I should still be able to post just writing offline and then posting when I get a connection.


Male N Half-Elf Bard (College of Lore) 5 | HP 43/43 | AC 14 | Init: +3 | Pass Perc: 19 | Saves: STR +0 DEX +5 CON +2 INT +1 WIS +1 CHA +7 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 3 / 2nd 3 / 3rd 2| Active conditions: None.

Kertak did you want to check out that alcove across from the statue? It looked like a hallway, but from your vantage point it looks like it's just a corner. But we might as well check it out before we leave the room.


Male Human Cleric (5) of Ilmater AC - 18 HP 29 (36) Init +1 Saves: +3Str +1Dex +2Con -1Int +7Wis +5Cha Spell Slots - 1st Level 4/4 2nd Level 3/3 3rd Level 2/2

Will do. I misread the DM and thought 'the alcove' was the SW corner, rather than the bit with the statue. More mucky bathwater for me! :o


♀ Human Human Paladin [Devotion] 5 of Helm, AC 20, HP 57/57, Init +1, Saves S+3, D+1, C+4, Int +1, W+5, C+8, Spell 1st 4/4, 2nd 2/2 Appearance

Based on your last post, Elise will go in for a closer investigation.

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Roll20 Maps: Borderlands 1 || Borderlands 2 || Carrion Crown || Forge of Heroes || Skull & Shackles || Mad Mage of Undermountain ||Weird War I

Exactly as I said. The heads seem too light, but there is no sign that the brain has been harvested in the conventional sense.

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