Pahmet Monk

Ulgat Alegranite's page

50 posts. Alias of Critzible.


Full Name

Ulgat Alegranite

Race

Dwarf Male

Classes/Levels

Dwarf Male N Fighter[Champion] 5th HP 46/46, AC 18/19, Init +1, Percep +5 (15) darkvision S:+6 D:+1C:+6 I:-1 W:+0 Ch:-2

About Ulgat Alegranite

S-16 +3
D-13 +1
C-17 +3
I-9 -1
W-11 +0
C-6-2
HP:46[10+3]
AC: 17[ 18(with Dual Weapon), 19(Sword and Board)]

Str:+6 Dex:+1 Con:+6 Int:-1 Wis:+0 Cha:-2

Languages:Common,Dwarven[Icelandic],Orc

Dwarf Traits:
Ability Score Increase: Your Constitution increases by 2.
Size: Medium.
Speed: 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against being poisoned, and you have resistance against poison damage.
Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency: You gain proficiency with one of smith's tools, brewer's supplies, or mason's tools.
Stonecunning: Whenever you make a History check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: You can speak, read, and write Common and Dwarvish.
Mountain Dwarf Traits:
Ability Score Increase: Your Strength score increases by 2.
Dwarven Armor Training: You have proficiency with light and medium armor.
Clan Crafter:
Skills:Insight and History
Tools:Smiths’ Tools
Languages:Orc
Equipment:A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp
Benefit:Respect of the Stout Folk
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.

Profiences:
Armor: All armor, shields
Weapons: All simple and martial weapons
Saving Throws: Strength, Constitution
Skills: Athletics, Perception
Equipment: Splint Mail, Battle Axe and Battle Axe, Two Hand Axes, Shield, War Pick, Warhammer, Heavy Crossbow, Smiths tools, Brewers Kit,Bedroll, Bolt Case, Crossbow Bolts,Tankard,Travelers’ Outfit,Soap,Miners’ Pick,6 Potions of Healing
Dungeoneer's Pack (12 gp, 61.5 lbs): Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Fighter[Champion]
Second Wind:1d10+5 per rest
Action Surge:1/rest
Extra Attack: At 5th level he gets an extra attack per round.
Improved Critical:Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Acrobatic +1
Animal Handling +0
Arcana:-1
Athletics: +5
Deception:-2
History: +2
Insight:+3
Intimidation:-2
Investigation:-1
Medicine:+0
Nature:+1
Perception:+3
Persuasion:-2
Religion:+0
Sleight of Hand:+1
Stealth:+1
Survival:+0
Smithing Tools +3
Brewers’ Kit +3

Battle axe:+6 Dmg:1d8+3(1d10+3)
War Pick +6 Dmg:1d8+3 piercing
Warhammer +6 Dmg:1d8+3 bludgeoning (1d10+3)
Dagger +6 Dmg:1d4+3 piercing light range 20/60
Hand Axe:+6 Dmg:1d6+3 slashing light range 20/60
Heavy Crossbow +4 Dmg:1d10 piercing range 100/400 Ammunition, Tow-Handed, Loading, Heavy
Armor: Splint mail and Shield [AC 19]