GM SpiderBeard's Tyrant's Grasp (Inactive)

Game Master Barvo Delancy

Book One: The Dead Roads

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Sorry guys post tomorrow.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

No worries :3


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Hey guys, sorry for the spotty posting. My routine is messed up and things are weird. As a result I'm going to put the games I'm running on temporary hiatus for two weeks, resuming April 6th.

Hope you're all doing well. Sorry for taking this break but I'd prefer to run these properly and ensure I've got everything in place to commit to regular posting.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Okies, take care.

(Wait so 1 week or 2)


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Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

This is a crazy time, no worries. Take whatever time you need, we're in this for the long haul. ;-)


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

It's not a problem. Take the time that you need.


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Artyom is up!


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

I’ma take a guess and say it’s one of the keys with a “one” on it?


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

I have been sick, and now catching up at work, so don't have brain cycles to spare on the riddle right now. I'll try to give it some thought tonight.


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Tokens have been fancied up a lil.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Nice.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Ooooh, spiffy!


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Those new tokens look nice.


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Did we get healed before starting this fight? Because otherwise I'm down.


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I kinda pushed you in from staring at the front doors but I'd be shocked if you didn't heal. Did you have the means to heal?


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

I'm not sure. Did we find any potions or something?


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Sorry for not posting when it was my turn. I’ll get a post in tomorrow.

I think we did find some potions, Alara.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

No worries, Artyom. Life always takes precedence, and life is kinda weird right now.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Bard level 4
Attribute boost: +1 CHA
Hit points: 5 (1d8) + 1 (CON) = 6
Saves: +1 to Ref and Will
BAB: +1

New spells: Two at level 2
* Gallant Inspiration
* Heroism

Skill points: 6 + 2(INT) + 1 (FCB) = 9
Diplomacy +2
Intimidate +1
Perception +1
Sense Motive +3
UMD +2

Background Skill Points: 2
Perform (Wind) +2

Bardic Performance is now 14 rounds per day between the new level and the CHA boost.
Fascinate affects 2 targets and is DC 16.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Level 4

HP +10
BAB +1
Fortitude +1

+1 Strength

Diplomacy +1
Knowledge (Nature) +1
Perception +1
Survival +1
Swim +1

Linguistics* +1
Lore (Linnorms) +1

Challenge 2x day

Woodland Stride

*any suggestions for a new language?


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Level Up Summary

+1 CHA

+6 HP

+1 BaB

+1 Reflex Saves

8 + 2 (INT) + 1 (Favoured) = +11 Skill Ranks

--1 Acrobatics
--1 Bluff
--1 Diplomacy
--1 Disable Device
--1 Disguise
--1 Escape Artist
--1 Knowledge (Local)
--1 Knowledge (Nature)
--1 Perception
--1 Stealth
--1 Use Magic Device

Background Skills
--2 Perform (Dance)

New Class Feature: Uncanny Dodge

New Ninja Trick: Fast Stealth

As for a new language... would you like to learn Tien? ;)


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

... maaaaybe :3


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

:)

By the way, Alara is available if anyone wants to speak to her.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Level Up!
Wizard 4!
Ability Boost: INT +1! Now at 19!
Hit Points: +4 (1d6) + 1 (CON) + 1 (Favored) = +6. Now at 26.
Saves: Fortitude +2, Reflex +1, Will +7
Skill Points:
> 6 Adventuring:
+1 to Knowledge (arcana). Now at +11.
+1 to Knowledge (dungeoneering). Now at +11.
+1 to Knowledge (planes). Now at +10.
+1 to Knowledge (religion). Now at +11.
+1 to Spellcraft. Now at +11.
+1 to Use Magic Device. Now at +9.
> 2 Background:
+1 to Knowledge (history). Now at +11.
+1 to Profession (architect). Now at +9.
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Spells per Day:
> Cantrips: 4
> 1st level: 4
> 2nd level: 3
New Wizard Spells:
> 2nd Level: Fox's Cunning
> 2nd Level: Summon Monster 2
New Patron Spell:
> 2nd Level: Eagle's Splendor

Ricky Stats:
HD: 4
Hit Points: 13
Natural Armor Adjustment: +2
Intelligence: 7 (-2)
Saves: Fortitude +2, Reflex +5, Will +6
BaB: +1
CMB: -1
CMD: 4
Skill Points:
+1 to Knowledge (arcana). Now at +1.
+1 to Knowledge (dungeoneering). Now at +1.
+1 to Knowledge (planes). Now at +0.
+1 to Knowledge (religion). Now at +1.
+1 to Spellcraft. Now at +1.
+1 to Use Magic Device. Now at +1.
+1 to Knowledge (history). Now at +1.
+1 to Profession (architect). Now at +5.


Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A

Level Up!
Cleric 4

Ability Score: Wisdom +1 = 18

HP: (Half+1)+Con Bonus (1d8) - (4+1)+1 = 6
6+15 (I added wrong (again) the previous level) = 27
BAB: +1 - +3
Saves: Fortitude +1, Will +1

Skills: 2 class + 2 Intelligence + 1 Human (5)
+1 Diplomacy
+1 Perception
+1 Sense Motive
+2 Spellcraft

Background Skills:
+1 Knowledge (History)
+1 Knowledge (Geography)

Spells: +1 Lv. 1, +1 Lv. 2

It occurs to me I didn't pick a feat last level. So...
Feat: Endurance

(Feats to consider: Diehard, Glorious Heat)


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Hey guys so I've been dealing with an underlying health issue I'm getting treated but the result has been I've been sick and thus unable to keep to a regular posting schedule which has resulted in some stop/start in games that's certainly been frustrating for me, and unfair to you guys.

I'm going to take a proper break for a little while to ensure the game can post regularly. Hopefully just a week or so but I'll update at that point.

This is still a game I am committed to for the long haul, and part of a long commitment means sometimes taking a proper break to reset and come back energized. Thanks for hanging in there. I'll check in next week.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

*sends hugs*

Take all the time you need.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Will do, boss. Get to feeling better!


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

You focus on you and your health, Spiderbeard! We can wait.


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Sorry guys! post tomorrow


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

I'll wait until Ridill engages.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

How much would the paper and ink weigh? Also, could anyone help me by carrying some of my things so that I'm not over encumbered?


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

I've got a masterwork backpack. You can spot me a few things.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Ridill has a high strength too :3


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Hey guys life is crazy, will have to pick up the game on Monday. Thanks!


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Stay sane! :)


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

No worries, Spiderbeard! Take your time. I'm sorry for not helping in moving the game along.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

*sends hugs*


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Hey guys life hit me with a giant life stick and so I'm going to take a break from the games until Monday. Back at it soon!


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

That's not a problem!


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Sorry I'm falling more and more behind in posting, it'll honestly be better to bot or replace me at this point.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

It's okay, Ridill. Life gets in the way sometimes.


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I'll pm you and we can sort stuff out.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Just wanted to briefly discuss "Take 10". It is a much misunderstood mechanic, so I think it is a good idea to make sure we all have the same understanding, particularly Spiderbeard. ;-)

The intent of Take 10 is that you are good enough at something that you can reliably perform certain tasks every time. The only guidance for when you can *not* take 10 is when you are particularly distracted or endangered by some outside activity, such as combat. The danger inherent in the task does not usually preclude take 10, since that is exactly why you are taking 10 in the first place!

A prime examples is disarming a trap: failure has a significant penalty, but that doesn't prevent you from taking 10 if you believe your skill is sufficient. Similarly for jumping a gap; even if the fall would kill you, most characters can reliably get across a 10' gap without worry by taking 10, whereas rolling a 1 could be disastrous.

First Aid is one my favorite uses - get your Heal skill up high enough and you don't have to worry about succeeding.

Spiderbeard, does that jive with your opinion?


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Yep that's my understanding. You cannot take 10 if you are not in immediate danger or distracted. So no taking 10 on a climb check if there's a dragon trying to pull you off the cliff. Penalty for failure is not relevant to a take 10 check.

Is a bleeding wound immediate danger? Sure, but my style is such that I'd rather just resolve a bleeding wound after combat with a hand-wave and get on with the game. Other GMs prefer to play that stuff up which has its own fun but I'd rather get on with matters.

Take 20 is a different story because it's basically just hand-waving rolling the dice enough time that you eventually succeed. So if there's a penalty for failure (like with removing a trap), take 20 is not an option.


Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A

Understood. What's done is done, so I'm not arguing for a restate, but it's good to know where you stand on such things.

I still suspect there may be times where I roll even if I could take 10 out of habit, though.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Oh, sure. And there are times that, despite being a Take 10 Evangelist, I still roll when I might not have to, especially if the result can make for interesting roleplay. If it's not life-or-death, I'll let the dice determine how something goes, and come up with an in-character reason for it. That's part of the fun!


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Still here and waiting my turn!


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Before I make my move, I was wondering if I can get a ruling on something. If I cast glitterdust on the nightgaunt with everyone in the room, would everyone need to make a save to avoid becoming blinded? Or does it not affect allies?


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

It does in fact affect allies. You can tell in the spell description under targets, if it only affects allies or enemies it says so. If it says "creatures", that is everyone.

d20PFSRD wrote:

Range medium (100 ft. + 10 ft./level)

Area creatures and objects within 10-ft.-radius spread

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