GM SpiderBeard's Tyrant's Grasp (Inactive)

Game Master Barvo Delancy

Book One: The Dead Roads

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Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

I love Tornell’s thoughts about Artyom. It’s pretty funny.


2 people marked this as a favorite.
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I -really- love the dynamic you guys have with these characters. You all play off of each otehr super well.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Ye! And yay!


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Just realized I never got an answer for how many potions we got from the Mimic and thus Ridill never drunk any.


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Two.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Thank you.

Now that we have a number may he have dranken some?


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Hey guys you'll have noticed slow posting from me. We're now going into Christmas and my life has been -insane-. I will get in the odd post as we go forward but for now there is no posting requirement until after New Years. Chill out, thanks for playing this fun game with me, and renewed energy in 2020!


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Okies, enjoy your holidays everyone :3


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Fair enough! I fly out to Texas at 6am Monday morning. I'll be checking in periodically but I have no problem with a holiday pause. :)


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Happy Holidays, everyone!!


2 people marked this as a favorite.
Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Welcome to the 20's!


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Happy new year! We're abck in business.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Level 3

HP +10
BAB +1
Reflex +1
Will +1

Perception +1
Diplomacy +1
Nature +1
Survival +1
Swim +1

Lore (Linnorms) +1
Linguistics +1 (I guess Aquan)

Ferocious (Ex) At 3rd level, a green knight is not staggered when below 0 hit points. At 9th level, taking actions when below 0 hit points does not cause her to lose hit points.
This replaces cavalier’s charge.

VMC

Linnorm Senses Starting at 1st level, you possess the amazing senses of these primal hunters. You gain keen senses, granting you a +2 racial bonus to Perception checks. You also gain darkvision to a range of 60 ft., and the Scent ability.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Bard 3

2 background skill points:
+1 Perform Oratory
+1 Professsion Soldier
8 skill points:
+1 Intimidate
+1 Knowledge Arcana, Dungeoneering, Local, Nature, Planes
+1 Perception
+1 Ride
Spells:
1 new level 0: Mending
1 new level 1: Heightened Awareness

Feat: Inspiring Mentor - Inspire Competence affects all allies within 30' who are attempting the check, rather than only one


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Level Up Summary

+1 Ninja!

+6 HP!

+1 Fortitude & Will Saves

+1 BaB

+2D6 Sneak attack damage

No Trace (Ex): At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.

New Feat: Deadly Agility (Add DEX to damage with finesse weapons)

+12 Skill ranks (1 Favoured)
--1 Acrobatics
--1 Bluff
--1 Diplomacy
--1 Disable Device
--1 Disguise
--1 Escape Artist
--1 Knowledge (Local)
--1 Perception
--1 Sense Motive
--1 Stealth
--1 Use Magic Device

Background Skills
--1 Knowledge (Nobility)
--1 Sleight of Hand


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Just want to put this out there. May take a bit of time for me to level up. I'll also work on the journal as we continue playing so that I'm not wasting anyone's time.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

So, I have a question about feats. I noticed something called Conduit Feats. These are feats that are tied to the Planes. I'm thinking that Planar Infusion tied to the Boneyard would work really well for this campaign, as well as be thematically appropriate.

My question is this. Some of the feats require ranks in Knowledge (planes). If I were to choose to bump my ranks to 3 in that skill, could I take that feat at level 3?


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Yep! Looks cool.


Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A

I'll also be a bit delayed in levelling up. Still unpacking after a move.


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Hey guys life is lifing so no updates until the weekend or Monday. Thanks for your patience!


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

*sends hugs*


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Hope things go well for you, Spiderbeard.

In other news, I have my level planned out. I'll work on updating the alias and my journal and get a post in tomorrow. Sorry for the delay on my end.

Level Up!
Wizard 3!
Hit Points: +4 (1d6) + 1 (CON) + 1 (Favored) = +6. Now at 20.
Saves: Fortitude +2, Reflex +1, Will +5
Skill Points:
> 6 Adventuring:
+1 to Knowledge (arcana). Now at +10.
+1 to Knowledge (dungeoneering). Now at +10.
+1 to Knowledge (planes). Now at +9.
+1 to Knowledge (religion). Now at +10.
+1 to Spellcraft. Now at +10.
+1 to Use Magic Device. Now at +8.
> 2 Background:
+1 to Knowledge (history). Now at +10.
+1 to Profession (architect). Now at +8.
New Feat: Planar Infusion (Boneyard): The knowledge that the Boneyard awaits us all bolsters your ability to resist the pull of death and to aid others in doing the same. You gain a +1 bonus on Will saves, a +2 bonus on Heal checks to stabilize a dying creature, and a +4 bonus on Constitution checks to stabilize yourself when your hit points are reduced below 0.
Spells per Day:
> Cantrips: 4
> 1st level: 3
> 2nd level: 2
New Wizard Spells:
> 2nd Level: Blindness/Deafness
> 2nd Level: Glitterdust

Ricky Stats:
HD: 3
Hit Points: 10
Natural Armor Adjustment: +2
Intelligence: 7 (-2)
Saves: Fortitude +2, Reflex +5, Will +5
BaB: +1
CMB: -1
CMD: 4
Skill Points:
+1 to Knowledge (arcana). Now at +0.
+1 to Knowledge (dungeoneering). Now at +0.
+1 to Knowledge (planes). Now at -1.
+1 to Knowledge (religion). Now at +0.
+1 to Spellcraft. Now at +0.
+1 to Use Magic Device. Now at +0.
+1 to Knowledge (history). Now at +0.
+1 to Profession (architect). Now at +4.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Got my level up, my alias, and my post. Just need to update the journal.


Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A

Level Up!
Cleric 3

HP: Half+1+Con Bonus (1d8) - 4+1+1 = 6
6+14 (I added wrong the previous level) = 20
BAB: +1 - +2
Saves: Reflex +1

Skills: 2 class + 2 Intelligence + 1 Human (5)
+1 Perception
+1 Sense Motive
+2 Spellcraft
+1 Knowledge (Religion)

Background Skills:
+1 Knowledge (History)
+1 Knowledge (Nobility)

Spells: +1 Second Level (+1 Domain spell)
Other: +1d6 Channel Energy (2d6)

FEAT: TBD


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

GM, could you please mark my two other aliases as being Inactive for this campaign (Dragoncat & Dawnchaser)? Thanks. :)


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

And Rysky for me please? :3


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Done!


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Thankies!


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Might want to check your last gameplay post SpiderBeard.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Okay so heart > snake tongue > guy in hat > 8

Hmm yeah no clue.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

The pictures are numerals mirrored vertically.

The first image is the number "2"
The second is the number "1"
The third is the number "4"
The fourth is the number "3"

So the correct order is Second, First, Fourth, Third.

The next image should be the number 5 mirrored. I drew what I think it should look like.


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Nice.


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High five to Malvo!


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

7, 5, and 11?

Or does it have to be exactly 6 circles?

Then 7, 7, 3, 3, 3.


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

I think I’ve figured it out. It said 6 DIGITS, not 6 NUMBERS, that add up to 23.

So I think the solution is 11 + 5 + 3 + 3 + 1.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

I think you've got it.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Hey, sorry for the delay. I’ll get a post in tomorrow.


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Just waiting on the GM I think.


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Yep! Sorry folks.


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Doesn’t Rallying Cry let you use your buddy’s Intimidate check result for saves vs. fear instead of your own?


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Yes, but my check was s&##. :-(

In other news, we have a major upgrade happening this weekend, and I have a lot to do today and tomorrow to get ready. If I happen to get free time, I'll post, but otherwise it could be Sunday before you hear from me. Bot me as seems appropriate.


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

GM's up!


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Fine but I'm drunk.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

:-)


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

FYI to all of my games: This will be a hectic week at work all the way through Sunday, with me alternating between sitting around waiting and being buried. I will be posting erratically, so if I am a player, bot me as needed. If I am the GM, be patient and I will update as I can.


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Sorry guys busy couple of days will resumes posting tomorrow or day after.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Sorry for the delay. I will get a post in tomorrow.


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Now I'm curious: what kind of check would it be to make Origami sculptures?


M | HP: | AC: | F: +7, R: +4, W: +4 | Init: +2| Perc: +12 Low-Light Vision | Speed 25ft |

Craft?


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Gonna have to invest in Craft (Origami) then, I suppose.

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