After that, if it is obvious there will be saving throws, maintain the performance so that Saving Finale can be used if needed. Otherwise conserve rounds and use Lingering Performance, renewing the performance when it expires.
When in position to attack, as long as I have a swift action, use Arcane Strike to add +1 damage and overcome DR as if magic.
[ dice=Attack (longsword or morningstar]1d20+5[/dice] [ dice=Damage]1d6+1[/dice] (Add Inspire Courage and Arcane Strike as appropriate)
If knocked unconscious or killed, The Lawbringer campaign trait kicks in to grant allies 6 temp hp for 1 minute.
Standard text blocks:
[ ooc][ b]Inspire Courage:[/b] As long as you can perceive my performance, you gain +1 Competence Bonus to attack and damage, +1 morale bonus to saves vs Fear and Charm. [/ooc]
[ ooc][ b]Inspire Courage / Lingering:[/b] As long as you were able to perceive my performance, you continue to gain +1 Competence Bonus to attack and damage, +1 morale bonus to saves vs Fear and Charm.[/ooc]
[ ooc][ b]Rallying Cry:[/b] You can choose to use my Intimidate check of [ dice]1d20+7[/dice] (additional +2 if you are from Lastwall due to my [ url=https://www.d20pfsrd.com/equipment/armor/parade-armor/]parade armor[/url]) in place of your own save against fear and despair effects; if you are already under such an effect, you can use this as a re-save, even if the effect normally does not allow a re-save. You must be within 30 feet and able to hear me.[/ooc]