Lem

Malvo's page

196 posts. Alias of The Great Rinaldo!.


Full Name

Sergeant Malvo

Race

| HP: 16/16 | AC:15 (T:12,FF:14) | CMB:+1, CMD:12 | F:+1, R:+4, W:+3 (+6 vs Fear)) | Init:+1 | Perc:+7

Classes/Levels

| Speed 20ft | Bardic Performance: 7/9 used | Spells Used: L1 1/3 | Active conditions: 1 CHA damage

Gender

Male Halfling Bard 2

About Malvo

Bot me!:

On round 1, begin either Inspire Courage or Rallying Cry, whichever is more appropriate. Text blocks for each in the next spoiler.

After that, if it is obvious there will be saving throws, maintain the performance so that Saving Finale can be used if needed. Otherwise conserve rounds and use Lingering Performance, renewing the performance when it expires.

When in position to attack, as long as I have a swift action, use Arcane Strike to add +1 damage and overcome DR as if magic.
[ dice=Attack (longsword or morningstar]1d20+3[/dice] [ dice=Damage]1d6+1[/dice] (Add Inspire Courage and Arcane Strike as appropriate)

If knocked unconscious or killed, The Lawbringer campaign trait kicks in to grant allies 5 temp hp for 1 minute.


Standard text blocks:

Bardic Performance:
[ ooc][ b]Inspire Courage:[/b] As long as you can perceive my performance, you gain +1 Competence Bonus to attack and damage, +1 morale bonus to saves vs Fear and Charm. [/ooc]
[ ooc][ b]Inspire Courage / Lingering:[/b] As long as you were able to perceive my performance, you continue to gain +1 Competence Bonus to attack and damage, +1 morale bonus to saves vs Fear and Charm.[/ooc]
[ ooc][ b]Rallying Cry:[/b] You can choose to use my Intimidate check of [ dice]1d20+7[/dice] (additional +2 if you are from Lastwall due to my [ url=https://www.d20pfsrd.com/equipment/armor/parade-armor/]parade armor[/url]) in place of your own save against fear and despair effects; if you are already under such an effect, you can use this as a re-save, even if the effect normally does not allow a re-save. You must be within 30 feet and able to hear me.[/ooc]

Spells:
[ b][ url=https://www.d20pfsrd.com/magic/all-spells/f/feather-step/]Feather Step[/url][/b]
[ b][ url=https://www.d20pfsrd.com/magic/all-spells/s/saving-finale/]Saving Finale[/url][/b]
[ b][ url=https://www.d20pfsrd.com/magic/all-spells/v/vanish/]Vanish[/url][/b]

Sergeant Malvo
Halfling bard (arcane duelist) 2 (Pathfinder RPG Advanced Player's Guide 80)
LG Small humanoid (halfling)
Init +1; Senses Perception +7
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Defense
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AC 15, touch 12, flat-footed 14 (+3 armor, +1 Dex, +1 size)
hp 16 (2d8+3)
Fort +1, Ref +4, Will +3; +2 trait bonus vs. fear, +2 vs. fear
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Offense
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Speed 20 ft.
Melee longsword +3 (1d6+1/19-20) or
. . morningstar +3 (1d6+1)
Special Attacks bardic performance 9 rounds/day (distraction, fascinate [DC 14], inspire courage +1, rallying cry)
Bard (Arcane Duelist) Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—feather step[APG] (DC 14), saving finale[APG] (DC 14), vanish[APG] (DC 14)
. . 0 (at will)—detect magic, light, mage hand, message, open/close (DC 13)
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Statistics
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Str 12, Dex 13, Con 12, Int 14, Wis 10, Cha 17
Base Atk +1; CMB +1; CMD 12
Feats Arcane Strike, Combat Casting, Lingering Performance[APG]
Traits lastwall defender, the lawbringer
Skills Acrobatics +5 (+1 to jump), Bluff +7, Climb +4, Diplomacy +8 (+10 vs. people from Lastwall), Escape Artist +4, Handle Animal +4, Intimidate +8 (+10 vs. people from Lastwall), Knowledge (religion) +6, Perception +7, Perform (oratory) +8, Perform (wind instruments) +7, Profession (soldier) +5, Sense Motive +6, Stealth +8, Survival +0 (+2 to avoid becoming lost), Use Magic Device +7; Racial Modifiers +2 Perception, +2 Sense Motive
Languages Common, Elven, Gnome, Halfling
Combat Gear acid; Other Gear parade armor[UE], longsword, morningstar, bedroll, blanket[APG], cards[UE], compass[APG], crowbar, cushioned inserts[UW], dice[UE], earplugs[APG], flint and steel, masterwork backpack[APG], Ocarina, signal whistle, silk rope (50 ft.), soldier's uniform[UE], spell component pouch, 4 gp, 8 sp, 7 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.